Magnun Posted December 24, 2020 Share Posted December 24, 2020 (edited) hi, i'm trying to create a cleo script wich will help me aim with cbug, but i dont know from where i can start, any help would be grateful the script should trace where the bullets will hit or someting else, but before i shot because this will help me aim with the cbug maybe a txd crosshair on where the bullets will make the spree for the right. here a gif for help you guys understand me https://imgur.com/a/tpLBauC Edited December 24, 2020 by Magnun Link to comment Share on other sites More sharing options...
Strs Posted March 8, 2021 Share Posted March 8, 2021 here for you {$cleo} 0000: 0390: load_txd_dictionary 'LD_BEAT' 038f: load_texture 'cring' as 1 // load dictionary with 0390 first while true wait 2 0AB1: call_scm_func @Get_Crosshair 1 Distance 100.0 [email protected] [email protected] //Distance if you increase too high it will eat your fps and yea no sense to increase it that really dont help at all 03E3: set_texture_to_be_drawn_antialiased 1 074B: draw_texture 1 position [email protected] [email protected] scale 20.0 25.0 angle 0.0 color_RGBA 255 255 255 255 03F0: enable_text_draw 0 end :Get_Crosshair for [email protected] = 0.0 to [email protected] step 1.0 01F5: [email protected] = get_player_actor 0 00A0: store_actor [email protected] position_to [email protected] [email protected] [email protected] 0A9F: [email protected] = current_thread_pointer 000A: [email protected] += 0x5C 0A8E: [email protected] = [email protected] + 0xC 0AA6: call_method 0x514970 struct 0xB6F028 num_params 6 pop 0 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] if 86BD: no_obstacles_between [email protected] [email protected] [email protected] and [email protected] [email protected] [email protected] solid 1 car 0 actor 0 object 0 particle 0 then goto @end end end :end 0AB1: call_scm_func @Screen_Pos 3 [email protected] [email protected] [email protected] [email protected] [email protected] 0AB2: ret 2 [email protected] [email protected] :Screen_Pos 0AC7: [email protected] = var [email protected] offset 0AC7: [email protected] = var [email protected] offset 0AC7: [email protected] = var [email protected] offset 0AC7: [email protected] = var [email protected] offset 0AA5: call 0x70CE30 num_params 6 pop 6 0 0 [email protected] [email protected] [email protected] [email protected] 0007: [email protected] = 640.0 0007: [email protected] = 448.0 0A8D: [email protected] = read_memory 0xC17044 size 4 virtual_protect 0 0A8D: [email protected] = read_memory 0xC17048 size 4 virtual_protect 0 0093: [email protected] = integer [email protected] to_float 0093: [email protected] = integer [email protected] to_float 0073: [email protected] /= [email protected] // (float) 0073: [email protected] /= [email protected] // (float) 006B: [email protected] *= [email protected] // (float) 006B: [email protected] *= [email protected] // (float) 0AB2: ret 2 [email protected] [email protected] Link to comment Share on other sites More sharing options...
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