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[Help] crosshair for cbug


Magnun
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hi, i'm trying to create a cleo script wich will help me aim with cbug, but i dont know from where i can start, any help would be grateful 

 

the script should trace where the bullets will hit or someting else, but before i shot because this will help me aim with the cbug

 

maybe a txd crosshair on where the bullets will make the spree for the right.

 

here a gif for help you guys understand me 

https://imgur.com/a/tpLBauC

 

Edited by Magnun
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  • 2 months later...

here for you 

 

{$cleo}
0000: 
0390: load_txd_dictionary 'LD_BEAT'
038f: load_texture 'cring' as 1 // load dictionary with 0390 first
while true
wait  2
0AB1: call_scm_func @Get_Crosshair 1 Distance 100.0 [email protected] [email protected] //Distance if you increase too high it will eat your fps and yea no sense to increase it that really dont help at all
03E3: set_texture_to_be_drawn_antialiased 1    
074B: draw_texture 1 position [email protected] [email protected] scale 20.0 25.0 angle 0.0 color_RGBA 255 255 255 255
03F0: enable_text_draw 0 
end

 

:Get_Crosshair
for   [email protected] = 0.0 to [email protected] step 1.0
01F5: [email protected] = get_player_actor 0 
00A0: store_actor [email protected] position_to [email protected] [email protected] [email protected]
0A9F: [email protected] = current_thread_pointer 
000A: [email protected] += 0x5C 
0A8E: [email protected] = [email protected] + 0xC 
0AA6: call_method 0x514970 struct 0xB6F028 num_params 6 pop 0 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]  
if    86BD: no_obstacles_between [email protected] [email protected] [email protected] and [email protected] [email protected] [email protected] solid 1 car 0 actor 0 object 0 particle 0 
then
goto @end 
end 
end
     :end
0AB1: call_scm_func @Screen_Pos 3 [email protected] [email protected] [email protected] [email protected] [email protected] 
0AB2: ret 2 [email protected] [email protected]

 

:Screen_Pos
0AC7: [email protected] = var [email protected] offset 
0AC7: [email protected] = var [email protected] offset 
0AC7: [email protected] = var [email protected] offset 
0AC7: [email protected] = var [email protected] offset 
0AA5: call 0x70CE30 num_params 6 pop 6 0 0 [email protected] [email protected] [email protected] [email protected]  
0007: [email protected] = 640.0 
0007: [email protected] = 448.0 
0A8D: [email protected] = read_memory 0xC17044 size 4 virtual_protect 0 
0A8D: [email protected] = read_memory 0xC17048 size 4 virtual_protect 0 
0093: [email protected] = integer [email protected] to_float 
0093: [email protected] = integer [email protected] to_float 
0073: [email protected] /= [email protected] // (float) 
0073: [email protected] /= [email protected] // (float) 
006B: [email protected] *= [email protected] // (float) 
006B: [email protected] *= [email protected] // (float) 
0AB2: ret 2 [email protected] [email protected]

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