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What's gonna happen to the economy?


SinZer0s
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So, with the release of the Cayo Perico heist our economic situation has been better than ever (you can make 7 million a week solo ffs and that's just with a single daily CP heist)

 

But here's where the following question and title of this thread enters: "what's gonna happen to the economy?" Do you guys think we're gonna enter a new era where supers cost 5 or 6 million dollars? Maybe this opens the possibility of finally getting content like mansions but starting at 8 or 9 GTA$? Or maybe it's all exaggeration and nothing's gonna happen? (Maybe a nerf for CPH too?) Let's discuss this!

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are you kidding? pre-CP heist if i really wanted to i could solo my way to 20 million in a week. I think you're over estimating how much money players are going to get from this.

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It's already started, the Itali RSX is 3.4 million before the trade price. To try and justify it, Rockstar placed it in the sports class so it could be competitive, but it's supposed to be a super, and if it was it'd be quite mediocre.

 

But the economy has been f*cked since after the original heists. Things are already stupidly priced,  I can't believe most single heist payouts could only afford you one new car. It's pathetic. It's a waste of time, that's why I just spawn the sh*t in SP and call it a day. :kekw:

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16 minutes ago, thepiebaker said:

are you kidding? pre-CP heist if i really wanted to i could solo my way to 20 million in a week. I think you're over estimating how much money players are going to get from this.

That's the thing, a hardcore grinder could make a lot of money with I/E, crates, VIP jobs and Terrorbyte missions but this was a looong and tedious task that could get boring quickly for an average player (and I didn't even mention the lack of time someone might have). With the CP heist we're talking big bucks and not only for grinders, everyone can now make tons of money even if their playtime is limited to an hour or two per day.

 

10 minutes ago, ddarko12 said:

It's already started, the Itali RSX is 3.4 million before the trade price. To try and justify it, Rockstar placed it in the sports class so it could be competitive, but it's supposed to be a super, and if it was it'd be quite mediocre.

 

But the economy has been f*cked since after the original heists. Things are already stupidly priced,  I can't believe most single heist payouts could only afford you one new car. It's pathetic. It's a waste of time, that's why I just spawn the sh*t in SP and call it a day. :kekw:

Almost 4 million for a sports car, it really makes you wonder lol.

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Sentinel Driver

Who is still going to be foolish enough to purchase shark scams I mean cards?

The sub was pretty expensive with all upgrades but idk, the GTA Online economy is kinda boring nowadays because dlc is so rarely released that anyone who can play somewhat often and knows how to grind effectively can make so much money between DLCs that practically they have unlimited money available.

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HamwithCheese

Worry about other things. Like stability, quality, ease of use and general diversity of upcoming content. Because from where I'm sitting it seems like we've been getting more of the same since 2017.

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I always wondered why people think this game has an in-game economy. For there to be an actual economy, currency must be able to be exchanged between players for goods. You can't even willingly give some of your money to another player such as a friend who could really use the extra funds. Games like World of Warcraft has an in-game economy, Gta Online does not.

 

I got well over 500 million, more than I can ever hope to spend at this point. I would love to give some of my hard earned millions to some friends to help them catch up, but that is not an option.

Edited by Ghoffman9
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19 minutes ago, Ghoffman9 said:

I always wondered why people think this game has an in-game economy. For there to be an actual economy, currency must be able to be exchanged between players for goods. You can't even willingly give some of your money to another player such as a friend who could really use the extra funds. Games like World of Warcraft has an in-game economy, Gta Online does not.

 

I got well over 500 million, more than I can ever hope to spend at this point. I would love to give some of my hard earned millions to some friends to help them catch up, but that is not an option.

Not an actual economy but that's just the name I use for the cheap-average-expensive range of prices based on the currently available money making methods for the average player. Every MMO I know allows for exchanges between players but GTAO clearly doesn't because muh shark cards. We don't even have items to trade so there's no rarity, no value, no nothing to build an economy out of, truly an element of MMOs that should be considered for the future of the game if they're gonna keep re-releasing it.

 

1 hour ago, HamwithCheese said:

Worry about other things. Like stability, quality, ease of use and general diversity of upcoming content. Because from where I'm sitting it seems like we've been getting more of the same since 2017.

Amen to that, we're heading to 2021 and we're probably still gonna run under an engine made before 2008, peer to peer connection and all this mixed in with a bunch of content that gets boring after release day while ignoring constant community requests. Still, prices are an important part of the game so we can't ignore them either.

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Prices are mostly random. A functional soviet submarine is cheaper than an average sport car, and that same bare-bones sub can make you retire from grinding and buy whatever you want.

A new player can buy only the Kosatka and after a couple weeks be as rich as somebody who has every single business\heist property. All while playing solo

This may be the last time the in-game 'economy' broke for the better; now we can play on our terms with full wallets. 

Edited by El Cavilldo
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Nothing ain't gonna happen to no economy.

 

Sure, everyone on this forum can do this heist, no doubt about it. But we are only a small percentage of GTA:O's population.

But who says that the average randumbs that I tend to meet on random heists, can pull off the Cayo Perico heist succesfully and consistently?

I'm talking about that randumb that started an Aggressive Casino heist from the Paleto arcade, with zero optional preps and cheapest gunman and hacker, but they'll probably never read this, just like they never got past the casino floor.

 

Most of those randumbs sure look like they don't know what a guide is.

And even if they got onto youtube, they probably only watch the clickbaiters that teach them less than nothing.

Rockstar is counting on a lot of randumbs buying the submarine (maybe with shark cards) and then get stuck on the heist until they give up.

 

Edited by AirWolf359
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I'm looking at Cayo Perico from the optimistic point of view - Rockstar genuinely wanted to make things a bit easier for players. That's why it's entirely soloable, doesn't require public games for preps, pays out fairly generously for the time taken, and doesn't have too many superfluous or lengthy prep missions. They've said as much in interviews about wanting to give solo players the freedom to go it alone.

 

To be honest, a $2.2m paywall on the heist is already a huge achievement for new players to overcome - because so many players have been at the endgame for years at this point I think we lose perspective that it still takes a lot of work to get to the point where this new content is even available to play. As endgame content I don't think it's unreasonable that it's rewarding to do.

 

As for pricing of items, the $5m+ Ruiner 2000 is what broke things in my eyes. I suspect Rockstar realised that it was way too much money for the average player to spend, and as far as I'm aware none of the following gimmick / weaponised vehicles have been near that price since. The crux for me was how much the two Oppressors were going to cost, and they both turned out relatively reasonable in comparison to the price of normal supercars that are much less useful. The Kosatka price was another point of concern - was it going to be Avenger expensive and set a new limit on how high the paywall can be for an expansion? Fortunately enough, it ended up being not a lot more than the paywall for the Casino heist, and over time we've only gone from $1m entry fee for the CEO expansion to $2.2m for the Cayo Perico expansion, which is quite a flat curve when considering the payouts of the content that they unlock.

 

My prediction is that prices will continue more or less as they are now. Normal vehicles will hover around the $1m mark (still, that's Adder money!), supercars may go up to the $1.5-2.5m mark, and gimmick or weaponised vehicles run around $2-3m. I was slightly surprised by how expensive the Toreador was, but it's also a whole new tier of marine vehicle capability.

 

I think the Lucky Wheel has also helped suppress price rises a bit too - all of this previous content that was out of reach at $1.5m+ price points is now available for free week by week. Other than keeping people addicted to the game by spinning daily, it's actually quite a generous scheme overall.

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1 hour ago, HopalongCasidy said:

The game is nearing an end, and a reset, imo.  The casino heists and this one are R* giving away money.

 

Its being re-launched on next gen in the second half of 2021, or at least that was the schedule, possibly delayed now, who knows. The idea is online will be a standalone game and they said they would be adding to it.

 

What does that mean for the economy? I think a lot rides on if they keep sharkcards or not. If they abandon that model and go to maybe a subscription based game there would be no need to have the big prices for stuff - it could be like single player costs. The problem with that is you have to devalue everything - payouts on everything from heists to a 2 lap race, you have to devalue everyone's car collection too, otherwise you could sell a super for say a million and buy 10 cars with the money.

 

Or do they just leave prices/payouts as they are, keep the sharkcard thing going. People who post here are likely to run heists multiple times a week to bank money and are unlikely to buy sharkcards, but they do keep the playerbase numbers up, while the casual dip in and out, do a heist once in a while and buy a sharkcard or two from time to time.

 

I can only presume that when GTA6 comes along you'll have to pay to add that map/assets etc to online and fly off to it like you do the island currently. Maybe you'll have to pay again to get the single player game ?

 

 

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IsekaiExpress

This is getting depressing, don't get me started on things that are getting to end soon.

For example, when GTAO goes standalone, R* can put a cease&desist at any mod, that transfers Online content in SP.

No more animations.

No more cars.

No more things you can do that are not allowed in Online.

Edited by Polynoid
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HopalongCasidy
2 minutes ago, Crafty- said:

 

Its being re-launched on next gen in the second half of 2021, or at least that was the schedule, possibly delayed now, who knows. The idea is online will be a standalone game and they said they would be adding to it.

 

What does that mean for the economy? I think a lot rides on if they keep sharkcards or not. If they abandon that model and go to maybe a subscription based game there would be no need to have the big prices for stuff - it could be like single player costs. The problem with that is you have to devalue everything - payouts on everything from heists to a 2 lap race, you have to devalue everyone's car collection too, otherwise you could sell a super for say a million and buy 10 cars with the money.

 

Or do they just leave prices/payouts as they are, keep the sharkcard thing going. People who post here are likely to run heists multiple times a week to bank money and are unlikely to buy sharkcards, but they do keep the playerbase numbers up, while the casual dip in and out, do a heist once in a while and buy a sharkcard or two from time to time.

 

I can only presume that when GTA6 comes along you'll have to pay to add that map/assets etc to online and fly off to it like you do the island currently. Maybe you'll have to pay again to get the single player game ?

 

 

The other option you aren’t considering is, when they go standalone, all new characters, all money reset.  

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13 minutes ago, HopalongCasidy said:

The other option you aren’t considering is, when they go standalone, all new characters, all money reset.  

Which makes absolutely zero sense, especially considering the 1M dollars promotion for "every month until the release of GTA Online on PS5", announced literally seconds after the actual game port

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Either we get higher prices in future, or Cayo Perico heist's gonna be nerfed but first one is more real I think.

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29 minutes ago, HopalongCasidy said:

The other option you aren’t considering is, when they go standalone, all new characters, all money reset.  

 

I'd be very surprised if they force you to ditch your character, everything you own and all monies, at least not for the re-release.

 

They could do this for the GTA6 release, so when the game starts you choose a character and are then directed to the relevant map. Sort of flies in the face of the "ever evolving world" concept they've talked about, but things change sometimes...

 

 

Edited by Crafty-
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HamwithCheese
4 hours ago, HopalongCasidy said:

The other option you aren’t considering is, when they go standalone, all new characters, all money reset.  

I guarantee you "standalone" is nothing more than gta5 online, separated from gta5.

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9 minutes ago, HamwithCheese said:

I guarantee you "standalone" is nothing more than gta5 online, separated from gta5.

Yep, same as what they did now with RDO. Character resets are 100% not something we should worry about for 2021.

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Prices will continue to go up at their current rate, but also imagine if you're a new player, you'll be absolutely drowned in stuff you can waste your money on. So even if you mastered the new heist, and you wanted to for example have a decent vehicle collection, it's gonna take quite some time to afford it.

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Meanwhile I'm waiting for the other shoe to drop and Rockstar to "fix" everything players like about the heist with a new update after their holiday has ended.... It just feels too good to be true. I wouldn't be be surprised if the following ends up as "bugs" that will be fixed:

 

- The setup fee was missing a zero. Correct setup price = $250,000.

- Pavel's cut was missing a zero. Correct take is 20%.

- The Heist Planning Screen was accessible in Closed Sessions. Public Session Only has been correctly applied.

- Nearby enemy blips appear on the mini map during the Heist without an active Recon Drone. The Recon Drone is now required to see any enemy on the mini map.

- Rubio's helicopter was being sabotaged with sticky bombs. A preflight check now removes all sticky bombs.

 

 

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Hmmm dude, for you maybe it’s easy to run Cayo everyday but for the average guy, he’ll take 3-4 day’s per run.

 

Before Cayo, you could easily run the casino once or twice a day, payout is comparable too! 
 

Plus most Vets make a mil a day just by selling their bunkers and nightclubs, I mean hey, I’m doing the daily underwater hidden caches everyday because I like it and still net over a mil from maybe just 40mins of work? Money has never really been an issue unless you’re new and even then, if you want everything you’re gonna need to grind that heist and there only so much a single person can do before boredom sets in.

 

Finally, people have been doing bodgan like it’s on fire, anyone who wants easy money will probably still do that.

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NULL AND VOID

I guess you missed it but sometime in 2019 what little was left of the "economy" was ruined by the "Lester airport glitch."

 

Still to this day things are just as nonsensical as can be. There is nothing true about the progression in gta online. Skill, rank, prestige, umm. Everything can be ruined by a cheater or just someone who is very skilled using a thermal scope and sniper.

 

And for some reason suicide is still bad ass. But that is more a sociopathic problem/having a weak heart. Being afraid in a video game? So much so you kill yourself if someone gets close to killing you? Thank god these kids never have or never will sign up for military service.  

 

Rockstar could have made a real economy but that would I.M.O. involve the stock market and also rank unlocks up to level 1000. 

 

Why things basically stop at Rank 135 actually f*cking blows me away. What the f*ck did they make 8000 levels for if at a 135 they are basically saying "Ok, you can start griefing now!"

 

 

 

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Business model is clear.

 

The DLC is free. But unattainable, unless you go through a grind (which is not healthy).

 

Therefore, offer a car that is worth what a DLC would usually be. Will mommy and daddy and say no to their kid asking for a shark card?

 

It's clearly worked the past 7 years and they won't be stopping it until it does not work. 

Edited by doktorfuxx
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1 hour ago, Raynos said:

Hmmm dude, for you maybe it’s easy to run Cayo everyday but for the average guy, he’ll take 3-4 day’s per run.

 

LOL I'm like 0-for-20 and at this point, my only goal is to finish one heist, take my reward and never go back again.  But I suck at shooting games, heists are not my thing at all, grinding boring warehouses is much more my speed and it's why I have 130M in the bank so I can spend it on any DLC and not worry about earning it back.  This DLC is a total loss for me, but I agree we got Pavel out of the deal and I'm just fine with paying 10M to hear his russian-accented humor about the prowess of their steel-hard nipples in the Baltic.  LMAO

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7 hours ago, NULL AND VOID said:

Why things basically stop at Rank 135 actually f*cking blows me away. What the f*ck did they make 8000 levels for if at a 135 they are basically saying "Ok, you can start griefing now!"

 

I don't think Rockstar expected people to be actively playing GTAO for seven years - getting to level 135 already takes longer than the single-player campaign when playing normally, and the fact that players would exhaust all of the content and then just keep replaying it came as a surprise to them.

 

The sheer longevity of the online portion of the game has left a lot of things distorted, like the no-longer-so-expensive price of the Z-Type, how quaint and nostalgic it is doing instanced contact missions for $10k payout, or going to the effort of finding, stealing and respraying a car for Simeon for similar money. That sort of work was great when saving up for a Warrener, but not so much for a Nebula.

 

The level unlocks also became a bit useless when weapons in expansions weren't level-locked, so level 5s can head down to the shops and pick up a homing launcher and top-tier assault rifle.

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the economy have been broken since 2013 and the billionaires era, so prices of items are gonna still going up like they have done for years now...

 

1 million for a go kart 🤣😂 f*ck you R* 

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NULL AND VOID

@pez2k I still wonder why on earth they made 8000 levels then... If people just did one of everything just to experience it... All purchases would be a loss. And that doesn't make sense. Can you imagine buying a fully upgraded coke locker and doing only about 5 full sales? I guess you described a gta player who has a "life" - even after 7 years they'd be rank 135. 

 

The rank points rack up very easily though, if you find yourself in the few competitive areas in gta online.. Racing.. Etc..

 

I really blame the players lack of creativity in the end..  Rockstar did fine imo. Don't really want to sound like such a huge fan boy..but its the tryhards and hackers who really got this game f*cked up right now. They arent chill at all.

 

Oh and it's utter BS how much hate and toxicity I -receive- as level 1020. You actually (almost) become a laughing stock to some.

 

(Okay, now I am back MAD at Rockstar!! Rrrrr) haha 😛

 

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Black-Dragon96
8 hours ago, Raynos said:

Hmmm dude, for you maybe it’s easy to run Cayo everyday but for the average guy, he’ll take 3-4 day’s per run.

Now offense but when it takes you 3-4 days per run you cant really consider yourself an average player.

Its litterally 1 scope out, 5 preps and you are ready for the finale.

That should take you at worst 2-3 hours and once you gettt the hang of it is doable in under 1 hour.

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