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Potential Take is a lie?


Rogue_Vee
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Ok, I could be wrong about it, but hear me out. 

 

From what I've found (per stack/lot):
- gold fills the bag 60%
- cocaine fills it 50%
- painting fills it 50%
- weed fills it 40%
- cash fills it 20%

 

This run, I have:
- 3 gold (1.8 bags)
- 1 painting (.5 bags)
- 3 cocaine (1.5 bags)
- 8 weed (3.2.bags)
- 8 cash (1.6 bags)

That would need 8.6 bags to carry it all.

 

It says 990,000 for the tequila, and the secondary targets are up to $3,767,800... so as advertised, the "potential payout" would be $4,757,800... but if we (max 4 people) can't carry it all, the ACTUAL potential is WAY less than that.

 

Unless there's some way we can increase our bags carrying capacity, or find some special vehicle we can unload our bags into, then refill, then take said vehicle with us, that "potential take" is a lie. 

 

Please correct me if I'm wrong, and explain HOW we're supposed to get the supposed potential take.

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You're not wrong there, it just doesn't add up.

 

For me personally, I don't mind what it says and just enjoy a variety of ways to rob the island and tend to enjoy the varying totals I get, weather alone or with others.

 

But I do understand that for many it's less about the money but more about the satisfaction of pulling the perfect score. Much like on the casino or even Pacific Standard and not taking any damage to lose value of the take. It's a shame this seems it'll not be possible.

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I didn’t know how full you could stuff the bags so thanks for that info.
 

This could be a totally wrong guess but those maps which show POIs for the island scope out show Supply Trucks. I haven’t photographed one yet as I didn’t know they were POIs on my first heist and didn’t find one for my second thus far. What do they do? Can you maybe mule stuff to these to empty the bags?

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There must be something coming that allows us to carry more secondary loot or put it somewhere to offload it on the plane, otherwise there's no way to grab it all. 

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I've a feeling that our bags can hold very little is that Rockstar made it a possible failsafe (just like the highest possible actual take from DCH having a cap) should we find a way to exploit it

 

It hasn't been a week and we've already figured out the meta approaches. Personally mine's entry point near the closest guard outfit and then make way to truck. Offers lots of freedom. But generally Longfin's top tier unless you get 2x Coke at Airfield and Guard outfit and truck spawns there together. This's for solo; with 2 people you beeline for gold.

 

But yeah, crossing my fingers for some expanded lootbags. But at the same time they're going to hard nerf some approaches and exits.

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Yeah, as someone who had a "Potential Take" of 5 mil plus, many people are quickly realizing you can't take it all and that appears to be by design. I'm pretty sure that extra secondary is just there to present you with options of what to take and where. I don't see any intention of Rockstar ever letting you take it all.

 

1 hour ago, Verstappen said:

This could be a totally wrong guess but those maps which show POIs for the island scope out show Supply Trucks. I haven’t photographed one yet as I didn’t know they were POIs on my first heist and didn’t find one for my second thus far. What do they do? Can you maybe mule stuff to these to empty the bags?

 

Those are for if you find guard uniforms, you can simply drive the truck through the checkpoints and compound gate for a stealth run.

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Rock-LIES Games is an absolute joke of a company.. Going to avoid any games of theirs in the futute. There are more than enough games out there to play!! Why the blatant lies in the Cayo Perico heist for potential vs actual take? Even with 4 players, best loot, full bags...

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After futzing with this heist non-stop since it came out, I've concluded that the potential take is pure fiction and that Rockstar has misrepresented what this heist really is.

 

What I expected (and maybe hoped for) was a long, in-depth kind of thing where it might take longer to set up and complete than the casino, but the payout for multiple players might be huge and you could individually pull down the kind of money that is only possible doing the casino with two players only (with a good vault contents and maybe an elite challenge stacked on top). I saw that 5 million dollar potential figure, and expected payouts around 1.2 million each for 4 players might be possible--though you'd need all four to get that much total money, due to the carry capacity.

 

But that's not what it is. At all. What it ACTUALLY is, is a solo-able heist that you can, and should, do really fast. The bare-minimum scope-out gives you all the really crucial intel and can be done in 15 minutes. The actually-needed preps--there are only 5 of them (skip demolition charges and all three interference missions). The finale can be run lean and mean in well under 15 minutes if you practice and learn the method.

 

If you choose to do this some involved way, with lots of island exploration and prioritizing the best secondary targets and elaborate teamwork, it can be fun. But it won't be very profitable. If you're trying to optimize the grind, don't think of this in that way at all. Think of it as a heist you can do from start to finish in about an hour and make a little over a million bucks, alone. That's the best money you'll ever see from it.

 

I still intend to do it with friends and try different methods. But that's because I have 50 million already and don't care that much.

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3 gold = 2 bags

 

Me and friend are always taking 3 gold and it is right enough to fill 2 bags. And we get elite challenge, so bags are 100% full.

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Stop.

 

The Potential Take is the cumulative value of all the Secondary Targets you have scoped plus the value of the Primary Target. It is NOT how much you can carry. How is this hard for people to understand? You can only carry a limited amount in the bags so you can't take it all. Boooo f*cking hoooo, stop being greedy.

Edited by RyuNova
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1 hour ago, RyuNova said:

Stop.

 

The Potential Take is the cumulative value of all the Secondary Targets you have scoped plus the value of the Primary Target. It is NOT how much you can carry. How is this hard for people to understand? You can only carry a limited amount in the bags so you can't take it all. Boooo f*cking hoooo, stop being greedy.

In the end, kinda of this. This heist is INCREDIBLY profitable solo but as much as the game passively aggressively tells you to bring more friends to "carry more" you end up barely earning that much more even if you take 85% and leave your friend with 15%.

 

Honestly would've liked to see team mates bags being able to hold more although it'd be harder to get the elite challenge (filled bags required). I get that gold and drugs can be heavy in high quantities, but a painting take 50% space of your bag? Oh no, I can't carry more that 2 rolled up pieces of paper is too heavy.

 

And it's not about t he money. It's a bout the satisfaction of a perfect score. But as I said before, it's probably a failsafe Rockstar put in should we had found a glitch to duplicate or triplicate bag space.

Edited by EkaSwede
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45 minutes ago, EkaSwede said:

In the end, kinda of this. This heist is INCREDIBLY profitable solo

 

I don't mean to come off as sounding nasty but it's tiring at this point. The buy-in for the Sub is incredibly low, the time put in vs profit out is incredibly low, difficulty is low but actual payout is very high all things considered but people still find a way to moan. Its pure and utter greed. Did people really expect to be walking away with five million per Heist each time Solo?

 

The fact that we are making six figures per Heist is amazing.

 

I know someone will come in with the old "but my OCD won't let me take less than everything" and to be honest, no disrespect at all, but that's your issue and yours alone.

 

Want to take the entire take? Scout out the Primary Target and two items like Cocaine or Weed and steal only them. Bam, Potential take is Actual Take.

Edited by RyuNova
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1 minute ago, Gridl0k said:

Looking forward to the dripfed, $12m ENHANCED loot bag that can carry up to 25% of a diamond casino heist one.

Can't the DCH lootbag technically carry infinite loot?  It's jsut that in that heist Time's your limit instead. What's 25% off infinite?

 

then again, picking up enough gold does prevent you from jumping (but not climbing)

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6 minutes ago, Gridl0k said:

Looking forward to the dripfed, $12m ENHANCED loot bag that can carry up to 25% of a diamond casino heist one.

 

There was a rumour on Reddit that you could find a one use expanded bag in a Free Roam Business Battle like you find the desk key.

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2 minutes ago, Gridl0k said:

^ Exactly I should have legs like a f*cking rhino and be stealing that f*cking Brioso via bag.

I'm still just a little sad I can't even take off in that Brioso.

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4 minutes ago, RyuNova said:

 

There was a rumour on Reddit that you could find a one use expanded bag in a Free Roam Business Battle like you find the desk key.

 Without evidence, i assume

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2 minutes ago, Gridl0k said:

 Without evidence, i assume

 

Correct but then again there were rumours people had found the Jewelled Panther and that has pictures but to be honest, with this game on PC it would not surprise me if people can already manipulate the Primary Target.

Edited by RyuNova
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1 hour ago, EkaSwede said:

Honestly would've liked to see team mates bags being able to hold more although it'd be harder to get the elite challenge (filled bags required).

I actually think it is pretty well balanced. A full bag is anywhere between 295k and 498k, which means that that (minus the 10% fencing fee) is the maximum added value each player could have. 275k to 450k is by no means a bad payout for a 20 minute heist/mission. In contrast to a host's 1,430k to 1,870k potential per run it feels insignificant, yes, but relative to other income opportunities I will take it.

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2 hours ago, RyuNova said:

Stop.

 

The Potential Take is the cumulative value of all the Secondary Targets you have scoped plus the value of the Primary Target. It is NOT how much you can carry. How is this hard for people to understand? You can only carry a limited amount in the bags so you can't take it all. Boooo f*cking hoooo, stop being greedy.

 

It's not hard for people to understand *now*, but it was certainly hard when the heist first dropped, and this worked exactly contrary to every previous heist. We had how many previous heists? 5 OG, 3 Doomsday (I do count that as three and not just one), and the casino (or three casinos if you count the three approaches separately). And on every single one of them, there is no such thing as "potential" money that you can't actually get.

 

Besides which, it is possible (I know from experience) to spend literal hours just on the scoping-out mission. It is possible to spend hours more doing every last prep, planning your route, and running a really slow, careful version of the finale where you hit all the stashes you scoped in a certain order, trying to go around the entire island and getting everything, and picking up all the useless POI equipment. Since absolutely nothing about the heist or its preps or info screens tells you in advance that you won't be able to carry *anywhere near* all of the loot, people are right to be annoyed. Call it "greedy" all you want, but it amounts to low-grade false advertising. And lots of gaming sites wrote about the heist too as if this "potential" take was a real thing, when it's absolutely not.

 

I'm fine with the fact that much about this heist, including the potential take, is just window dressing. What it really is, is a heist you can (and should) solo in an hour and make over a million bucks. Or a heist you run with friends just to have fun and not care that your take is likely going to be worse than the casino. That is all okay. But they could have made that clear up front instead of letting many of us waste a whole lot of time figuring it out. (My group of four ran the heist twice the night after it came out; you should have heard the collective disappointment when we got like 450K each both times.)

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1 hour ago, RyuNova said:

 

I don't mean to come off as sounding nasty but it's tiring at this point. The buy-in for the Sub is incredibly low, the time put in vs profit out is incredibly low, difficulty is low but actual payout is very high all things considered but people still find a way to moan. Its pure and utter greed. Did people really expect to be walking away with five million per Heist each time Solo?

 

The fact that we are making six figures per Heist is amazing.

 

I know someone will come in with the old "but my OCD won't let me take less than everything" and to be honest, no disrespect at all, but that's your issue and yours alone.

 

Want to take the entire take? Scout out the Primary Target and two items like Cocaine or Weed and steal only them. Bam, Potential take is Actual Take.

The potential take is far higher that what you scope. 

My last one had 1.1 million main target, plus 2 million secondary target that I scoped. That's 3.1 million.

I went in and got just the primary target and some cash from safe.

Actual take was 1,154,000, however potential take was 5.2 million.

 

Having said this, doing it solo is easy and fast, to the point where i'm bored of it already. 

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3 hours ago, MadMaxxx123 said:

3 gold = 2 bags

 

Me and friend are always taking 3 gold and it is right enough to fill 2 bags. And we get elite challenge, so bags are 100% full.

Interesting, thanks for the Intel.

 

There’s been speculation (which I thought was wrong) on Reddit that Gold was 60% of a bag. But you finding suggests it’s 2/3rds of a bag (66.666%).

 

Im fairly convinced now that Weed is 37.5% of a bag, on the basis that two Weed and one cash fill a loot bag, if you have Gold and pick up Weed there will be a bit of Weed still left.

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2 hours ago, RyuNova said:

Want to take the entire take? Scout out the Primary Target and two items like Cocaine or Weed and steal only them. Bam, Potential take is Actual Take.

I'm pretty sure the potential take is just primary + all the secondary targets, no matter if they were scoped or not.

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1 hour ago, RyuNova said:

 

There was a rumour on Reddit that you could find a one use expanded bag in a Free Roam Business Battle like you find the desk key.

I’ve been offline pretty much for months - what’s the desk key you can get in Business battles?

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1 hour ago, Nutduster said:

(My group of four ran the heist twice the night after it came out; you should have heard the collective disappointment when we got like 450K each both times.)

If 3 people only join the heist itself, there is no point in paying them more than 15% and they still take roughly what they loot as secondary targets in about 15 minutes, which is good $/min.

Edited by SummerFreeze
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30 minutes ago, Jimbatron said:

I’ve been offline pretty much for months - what’s the desk key you can get in Business battles?

Desk Key is not a business battle. It's a random even tthat can happen in freeroam (In regular map, not Cayo Perico).

 

It's a drunk sleeping guard you can search for a small key used to unlock a desk drawer with a nice weaponized golden surprise in Rubio's office. Sleeping guard has 6 potential spawn points and it's a random event. Can be done in Invite Only.

 

Best of luck!

 

On the subject of bag space, I don't know if we'd get larger bags because Pavel makes mention of weight and different loot weighs different. So the boundary is apparently weight which makes sense for gold because gold is after all really really heavy.

 

kinda wished that if you scoped every piece of secondary loot (there's even an award for it) we'd get access to a prep that gives us slightly larger/efficient lootbags or Muscle Training I dunno. You'd have to scope all secondary loot every time to unlock it, though.

 

But as of today, what we have is nice. Elite Challenge is cake once you find guard outfits in good locations along with truck/grappling equipment/code outside compound. Once you have these memorized the heist plays itself. Guard outfits OP. Only Red COne guards spot you and you can freely run around inside compound whe nit comes to every other guard. Just don't annoy them.

Edited by EkaSwede
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13 minutes ago, EkaSwede said:

Desk Key is not a business battle. It's a random even tthat can happen in freeroam (In regular map, not Cayo Perico).

 

It's a drunk sleeping guard you can search for a small key used to unlock a desk drawer with a nice weaponized golden surprise in Rubio's office. Sleeping guard has 6 potential spawn points and it's a random event. Can be done in Invite Only.

 

Best of luck!

 

On the subject of bag space, I don't know if we'd get larger bags because Pavel makes mention of weight and different loot weighs different. So the boundary is apparently weight which makes sense for gold because gold is after all really really heavy.

 

kinda wished that if you scoped every piece of secondary loot (there's even an award for it) we'd get access to a prep that gives us slightly larger/efficient lootbags or Muscle Training I dunno. You'd have to scope all secondary loot every time to unlock it, though.

 

But as of today, what we have is nice. Elite Challenge is cake once you find guard outfits in good locations along with truck/grappling equipment/code outside compound. Once you have these memorized the heist plays itself. Guard outfits OP. Only Red COne guards spot you and you can freely run around inside compound whe nit comes to every other guard. Just don't annoy them.


Thanks for the reply. Good to know it’s also there in invite only. I haven’t been back in public sessions since this update launched. I imagine it’s full of people in subs firing cruise missiles at everyone?

 

On a note about bag capacity

 

Has anyone tried to take gold first and then a painting? If you take a painting first and then gold you’ll leave some gold behind as your bag hits capacity. But you can’t take half a painting...

 

My thought is if it lets you stuff a painting in the bag after gold this would allow you to get a much bigger haul. Ideally, take gold and cash (91.6%) of the bag, then a painting, if it lets you would effectively take you to 140% of normal capacity. Assuming you don’t cut the painting in two, or the game doesn’t allow you to take it. Like I say, I haven’t tried.

Edited by Jimbatron
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