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Peds don't spawn in helicopter


Aldebaraan
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I'm trying to make some peds spawn as gunners in helicopters but whenever they spawn they fall to the ground instead of spawning inside the vehicle in their seats.

 

The code:

            // spawn in heli
            Vehicle heli = World.CreateVehicle(model, Game.Player.Character.Position + offset);

            // apply settings to heli
            heli.EngineRunning = true;
            Function.Call(Hash.SET_HELI_BLADES_SPEED, heli, 1.0f);
            //heli.LandingGearState = VehicleLandingGearState.Retracted;
            heli.IsBulletProof = false;

            // attach a blip (rotating helicopter)
            Blip HeliBlip = heli.AddBlip();
            HeliBlip.Sprite = BlipSprite.HelicopterAnimated;
            HeliBlip.Color = BlipColor.Blue;
            HeliBlip.Name = "Police Helicopter";
            HeliBlip.Scale = 0.5f;

            // spawn pilot & set into heli driver seat
            Ped pilot = heli.CreatePedOnSeat(VehicleSeat.Driver, PedHash.Swat01SMY);
            Function.Call(Hash.SET_PED_PROP_INDEX, pilot, 0, 0, 0, true);
            pilot.CanBeDraggedOutOfVehicle = false;

            pilot.Weapons.Give(WeaponHash.SMG, 999, true, true);
            pilot.Health = pilot.MaxHealth = 500;
            pilot.Armor = 200;
            pilot.Accuracy = 80;
            pilot.RelationshipGroup = pedriot_faction01;
            pilot.DropsWeaponsOnDeath = DropWeaponOnDead;

            // task pilot with chasing player with heli always
            Function.Call(Hash.TASK_HELI_CHASE, pilot, Game.Player.Character, 30f, 30f, 30f);
            pilot.AlwaysKeepTask = true;

            // spawn crew
            Ped crew1 = heli.CreatePedOnSeat(VehicleSeat.RightRear, PedHash.Swat01SMY);
            Function.Call(Hash.SET_PED_PROP_INDEX, crew1, 0, 0, 0, true);
            crew1.CanBeDraggedOutOfVehicle = false;

            crew1.Weapons.Give(WeaponHash.CombatMG, 9999, true, true);
            crew1.Health = pilot.MaxHealth = 500;
            crew1.Armor = 200;
            crew1.Accuracy = 80;
            crew1.RelationshipGroup = pedriot_faction01;
            crew1.DropsWeaponsOnDeath = DropWeaponOnDead;
            crew1.Task.ClearAllImmediately();
            crew1.Task.FightAgainstHatedTargets(200);
            crew1.AlwaysKeepTask = true;
            crew1.FiringPattern = FiringPattern.FullAuto;


For some unknown reason pilots spawn fine but not the crew.


I tried adding
 

Function.Call(Hash.SET_PED_INTO_VEHICLE, crew1, heli, 2);


but it didn't fix it. The helis in question are the police maverick and buzzard.

 

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Are you sure VehicleSeat.RightRear exists in the helicopter you are using? I was going to check but you don't say which model you are using for the helicopter.

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3 minutes ago, LeeC22 said:

Are you sure VehicleSeat.RightRear exists in the helicopter you are using? I was going to check but you don't say which model you are using for the helicopter.

I'm using the police maverick and buzzard. I'm pretty sure they have those seats.

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5 minutes ago, Aldebaraan said:

I'm using the police maverick and buzzard. I'm pretty sure they have those seats.

 

Yeah, they do... they appear to be in the right place as well, had to check because you never know with Rockstar.

 

Aha... try changing this:

crew1.Task.ClearAllImmediately();

to just ClearAll(). ClearAllImmediately() can cause peds to get out of vehicles.

Edited by LeeC22
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2 minutes ago, LeeC22 said:

 

Yeah, they do... they appear to be in the right place as well, had to check because you never know with Rockstar.

 

Aha... try changing this:

crew1.Task.ClearAllImmediately();

to just ClearAll(). ClearAllImmediately() can cause peds to get out of vehicles.

That worked!. Thanks.

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