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Dinka Veto go-kart Appreciation Thread


xXxKAMIKAZExXx

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Yellow Dog with Cone

Does it have an Sprunk livery tho?

 

Asking the real questions here.

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SummerFreeze
7 hours ago, YELLOW ZOOMER WITH DRONE said:

Does it have an Sprunk livery tho?

 

Asking the real questions here.

Yes, the Veto Modern does.

Edited by SummerFreeze
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Big Molio

It will be great to finally, finally make some kart races. 

 

The only thing that will bug me is the fact that there is a minimum distance required for created races, which will prevent making compact race circuits specifically for karting. They may be too fast for small circuits anyway. We'll see. Certainly going to be fun trying though.

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SummerFreeze
1 hour ago, Big Molio said:

It will be great to finally, finally make some kart races. 

 

The only thing that will bug me is the fact that there is a minimum distance required for created races, which will prevent making compact race circuits specifically for karting. They may be too fast for small circuits anyway. We'll see. Certainly going to be fun trying though.

Can you put twice the amount of markers on a circuit? I.e. you'd need to go around twice for an actual in-game lap.

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MechanicMammal

I know opinion is probably split, but personally I could of not hoped for a better reward car tbh, its different and should be fun which is why i'm happy.

I assumed we would get some weaponised vehicle instead back when they did the heist thing.

BTW has it dropped yet because I better log on if it has :)

Cant wait to get it racing.

 

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Need For Madness Auto
4 hours ago, éX-Driver said:

The Classic is almost a 1:1 copy of a 60s Rupp Dart

d21d2294038f12d41cbbf25631175f05.jpg

 

And For Modern ?

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xXxKAMIKAZExXx

The Veto Classic is now available for FREE even after purchasing.

 

Ef7uVol.png

 

Might be worth collecting a few while you still can.

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xXxKAMIKAZExXx
2 minutes ago, Jahgee said:

Hopefully they make them usable in races at some point, they're a bit pointless as they exist currently

They'll most likely make Go-Kart Races in the future. For now, they a fun novelty.

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Killerman29
Spoiler
2 minutes ago, xXxKAMIKAZExXx said:

The Veto Classic is now available for FREE even after purchasing.

 

Ef7uVol.png

 

Might be worth collecting a few while you still can.

 

895k regular price????? omg

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xXxKAMIKAZExXx
Just now, Killerman29 said:

895k regular price????? omg

Yeah...better get it quick or you'll be spending a little under an RC car.

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Long post ahead but I'm posting this for reference so people can see how these things perform and what flags they have before buying. Take note that they do not share the same exact handling values.

Veto (Veto Classic) default handling.
 

<Item type="CHandlingData">
      <handlingName>VETO</handlingName>
      <fMass value="450.000000" />
      <fInitialDragCoeff value="29.750000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.150000" z="-0.035000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.45000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.000000" />
      <fClutchChangeRateScaleDownShift value="2.000000" />
      <fInitialDriveMaxFlatVel value="75.000000" />
      <fBrakeForce value="0.350000" />
      <fBrakeBiasFront value="0.400000" />
      <fHandBrakeForce value="0.680000" />
      <fSteeringLock value="26.250000" />
      <fTractionCurveMax value="2.850000" />
      <fTractionCurveMin value="2.750000" />
      <fTractionCurveLateral value="18.5000000" />
      <fTractionSpringDeltaMax value="0.00000" />
      <fLowSpeedTractionLossMult value="1.00000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.495000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="2.50000" />
      <fSuspensionCompDamp value="1.500000" />
      <fSuspensionReboundDamp value="3.000000" />
      <fSuspensionUpperLimit value="0.0600" />
      <fSuspensionLowerLimit value="-0.1000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.390000" />
      <fAntiRollBarForce value="1.000000" />
      <fAntiRollBarBiasFront value="0.4800000" />
      <fRollCentreHeightFront value="0.100000" />
      <fRollCentreHeightRear value="0.100000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.500000" />
      <fEngineDamageMult value="1.00000" />
      <fPetrolTankVolume value="80.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="-0.050000" />
      <nMonetaryValue value="50000" />
      <strModelFlags>2010104</strModelFlags>
      <strHandlingFlags>4000000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <strAdvancedFlags>14000000</strAdvancedFlags>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>



Veto2 (Veto Modern) default handling.

 

<Item type="CHandlingData">
      <handlingName>VETO2</handlingName>
      <fMass value="600.000000" />
      <fInitialDragCoeff value="25.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.200000" z="0.00000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.427500" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.000000" />
      <fClutchChangeRateScaleDownShift value="2.000000" />
      <fInitialDriveMaxFlatVel value="80.000000" />
      <fBrakeForce value="0.400000" />
      <fBrakeBiasFront value="0.380000" />
      <fHandBrakeForce value="0.825000" />
      <fSteeringLock value="25.7500000" />
      <fTractionCurveMax value="2.925000" />
      <fTractionCurveMin value="2.900000" />
      <fTractionCurveLateral value="17.750000" />
      <fTractionSpringDeltaMax value="0.00000" />
      <fLowSpeedTractionLossMult value="1.00000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.490000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="2.50000" />
      <fSuspensionCompDamp value="1.500000" />
      <fSuspensionReboundDamp value="3.000000" />
      <fSuspensionUpperLimit value="0.0600" />
      <fSuspensionLowerLimit value="-0.1000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.350000" />
      <fAntiRollBarForce value="1.000000" />
      <fAntiRollBarBiasFront value="0.4800000" />
      <fRollCentreHeightFront value="0.10000" />
      <fRollCentreHeightRear value="0.10000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.500000" />
      <fEngineDamageMult value="1.00000" />
      <fPetrolTankVolume value="80.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="-0.050000" />
      <nMonetaryValue value="50000" />
      <strModelFlags>2010104</strModelFlags>
      <strHandlingFlags>4000000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <strAdvancedFlags>14000000</strAdvancedFlags>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

Edited by Yinepi
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xXxKAMIKAZExXx

This collection costs more money than the Kosatka submarine, and just under a fully modified one.

 

hS3sanB.png

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—TheSquid—

They’re not usable in races? I know we’ll get them in the future but I still can’t believe how stupidly shortsighted it is to add something as heavily requested as go-karts without them even having a use. 

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Big Molio

Man, are they messing with us or what? Why can't we race the bloody go-kart, that's what they are for?

 

Agh, Rockstar can be so annoying...

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Pedinhuh

Can't make one-make races for these in the creator?

 

I know a few parking lots that would be perfect for karting racetracks.

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Big Molio
10 minutes ago, Pedinhuh said:

Can't make one-make races for these in the creator?

 

I know a few parking lots that would be perfect for karting racetracks.

 

No, I have tried. It isn't there in the available vehicles list in the Sports category (or any category)

 

So annoying.

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Need For Madness Auto
35 minutes ago, Big Molio said:

 

No, I have tried. It isn't there in the available vehicles list in the Sports category (or any category)

 

So annoying.

 

Can AI use it in Survival Creator

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Big Molio
28 minutes ago, Need For Madness Auto said:

 

Can AI use it in Survival Creator

 

I don't know mate, I haven't tried that.

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Hazzardtohimself

Kinda wish these were eligible for storing in the MC clubhouse. Looking at @xXxK4MIK4ZExXx's collection (excellent job, by the way!) there's a lot of real-estate we're losing by keeping them in a normal vehicle slot. 

 

And maybe Rockstar will engage some brains in time for the 'Southern San Andreas Spring Filler DLC' and either make a new race series (like Hotring and Open Wheel before) or at least let us access the kart(s) in races. 

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