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Cayo Perico - tips & tricks


TheGasmeter
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mmm chocolate

beach your submarine at vespucci on the sand and it will make flying the sparrow in the snowstorm/over water/coming close to it,  much easier.    (sit down at steering wheel, drive, then use trigger to accellerate) just try to angle it straight as possible to make it easy to land on. if the tail end is in the water it will sway a bit. which is also fine.

 

also just figured out you can switch to any saved outfit when doing INTEL scoping the island.

 

edit: if you beach your sub with the front end over the sand, you can land a buzzard on it and it stays put. meaning YOU DONT EVEN HAVE TO BUY THE SPARROW, (i do admit its useful though) I assume you can use a broomstick instead of a buzzard with this method

 

one more: if you are doing the heist and intentionally kill yourself because you set off alarms, and you want to 'not restart' to get the elite challenge,when starting completely over (hitting CONTINUE instead of Quick Restart) and you get into your invite only

lobby and there is no sub on the map, just go to ONLINE - Find New Session. (have your respawn point set to Kosatka, (from Interaction menu)) and you will spawn inside your sub ready to go again. much faster.

 

Edited by mmm chocolate
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22 hours ago, Gridl0k said:

I'm building a big list of what does and doesn't alert the guards during the heist, before and after grabbing the primary, any requests? So far it's all the support crew stuff, uniforms, etc.

BTW I had totally forgot about this one: I head shot a guard and while he was falling to the ground he shot with his gun, alerting the others.

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Not really a tip, more observation, for non drainage tunnel entrances, the guard uniform seems to be the easiest way to go. Can pick one up usually at the airfield or other scoped out locations. Gives you free reign of the island and easy access. Once the primary target is stolen you don't even need to shoot the guards on your way out. You can reach close to the main dock before the time the alarm is raised. Where it's only a few to take out before stealing a boat. 

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3 minutes ago, Anthony145 said:

Not really a tip, more observation, for non drainage tunnel entrances, the guard uniform seems to be the easiest way to go. Can pick one up usually at the airfield or other scoped out locations. Gives you free reign of the island and easy access. Once the primary target is stolen you don't even need to shoot the guards on your way out. You can reach close to the main dock before the time the alarm is raised. Where it's only a few to take out before stealing a boat. 

Except when the game decides to screw you over, by placing several static guards around the uniform crate, like what happened last time i found them, and thought I'd try the uniform approach instead of the tunnel

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Is there any purpose to purchasing the Suppressors for $5K in the Weapon Loadout Preps menu?

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33 minutes ago, Nog said:

Does anyone know the % of fencing fee and Les.. eeh Pavel cut?

IIRC 10% and 2% respectively.

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5 hours ago, Anthony145 said:

Not really a tip, more observation, for non drainage tunnel entrances, the guard uniform seems to be the easiest way to go. Can pick one up usually at the airfield or other scoped out locations. Gives you free reign of the island and easy access. Once the primary target is stolen you don't even need to shoot the guards on your way out. You can reach close to the main dock before the time the alarm is raised. Where it's only a few to take out before stealing a boat. 

i use this solo only 4 kills required, can also be used during heist to scope intel on future heists, if you dont mind losing elite, i did this on 1st files heist lost 50k but i looked in every hut/shack location, found tons of stuff, i know every place now, great investment, i looked before getting the files, i also get 2nd targets before primary every time, also coming out i just kill guy on bike and ride off the cliff into water and swim in cutscene

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5 hours ago, ChiroVette said:

Is there any purpose to purchasing the Suppressors for $5K in the Weapon Loadout Preps menu?

helps not get detected ,but i heard you get them free if using the sub,

i'm a longfin and uni guy so i'm not really sure. if you going in loud no, 

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I haven't checked my actuals moneys, but at least for me you can skip paying for the suppressors and just unequip/equip them in the finale anyway.

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Thanks, @ALLWORLD19!

 

Hey, since this is the T&T thread, can anyone tell me the easiest way to deal with the Juggernaut in the Weapons Disruption Prep? I actually am one of the few people who do the three optional preps because I suck at stealth, and until I learn, this makes it easier once I get spotted lol. In previous update missions, the Juggernauts are a lot esaier to deal with as my Oppressor and Sparrow lock on. Not only that, but this Juggernaut hides. I have emptied an entire clip or rockets on him, but they barely seem to touch his health, since he is behind an obstacle. When I try to get in close, his minigun is unstoppable. When I try to snipe him, he seems to have an uncanny 6th sense and I can't get at him with even the Heavy Sniper for a headshot.

 

Any ideas and tips here?

 

 

Edited by ChiroVette
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4 minutes ago, ChiroVette said:

Hey, since this is the T&T thread, can anyone tell me the easiest way to deal with the Juggernaut in the Weapons Disruption Prep? I actually am one of the few people who do the three optional preps because I suck at stealth, and until I learn, this makes it easier once I get spotted lol. In previous update missions, the Juggernauts are a lot esaier to deal with as my Oppressor and Sparrow lock on. Not only that, but this Juggernaut hides. I have emptied an entire clip or rockets on him, but they barely seem to touch his health, since he is behind an obstacle. When I try to get in close, his minigun is unstoppable. When I try to snipe him, he seems to have an uncanny 6th sense and I can't get at him with even the Heavy Sniper for a headshot.

 

Any ideas and tips here?

Start prep, change session. Check your board to find prep completed.

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Just now, ambi3nt said:

Start prep, change session. Check your board to find prep completed.

 

 

Wait, I tried this, but I thought when I did it, the prep was "completed" only because you don't get a second chance, as Pavel warns? My assumption is that it is only "completed" in that you can't go in anymore, and if I just changed sessions, it would be complete without any net effect on the weapons of the guards? Can you or someone else clarify this for me? Thanks! :)

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2 minutes ago, ambi3nt said:

Start prep, change session. Check your board to find prep completed.

you can also go back to story mode and come back in if using invite only session

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2 minutes ago, ChiroVette said:

 

 

Wait, I tried this, but I thought when I did it, the prep was "completed" only because you don't get a second chance, as Pavel warns? My assumption is that it is only "completed" in that you can't go in anymore, and if I just changed sessions, it would be complete without any net effect on the weapons of the guards? Can you or someone else clarify this for me? Thanks! :)

works on all 3 preps disruption preps, but not other preps 

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4 minutes ago, ALLWORLD19 said:

works on all 3 preps disruption preps, but not other preps 

 

That's not what I was asking, though. Let me ask it this way. Is this a glitch of some kind? Meaning are you sure doing this completes the mission for all three Weapon locations, with the Juggernaut?

 

That said, can anyone tell me, just so I know for the future when Rockstar patches this, how to deal with the hiding, running, always-behind-an-impenetrable-barrier Juggernaut?

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3 minutes ago, ChiroVette said:

That said, can anyone tell me, just so I know for the future when Rockstar patches this, how to deal with the hiding, running, always-behind-an-impenetrable-barrier Juggernaut?

Get decent at flying the Hydra or the Lazer 

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Buddy Hightower
7 minutes ago, ChiroVette said:

That said, can anyone tell me, just so I know for the future when Rockstar patches this, how to deal with the hiding, running, always-behind-an-impenetrable-barrier Juggernaut?

Use your mini-gun and mow him down.

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11 minutes ago, kenmy13999 said:

Get decent at flying the Hydra or the Lazer 

 

 

Will the Hydra lock on? None of my other lock on missile vehicles seem to.

 

I will Try @Buddy Hightower's suggestion, though, since I have both the human and alien minigun lol

6 minutes ago, Gridl0k said:

^ Or savage

 

Personally when I do it, I use cruise missiles and thermal goggles.

 

Where do we have cruise missiles? Is this something I have in the Sub, since I purchased every upgrade?

Edited by ChiroVette
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3 minutes ago, ChiroVette said:

Where do we have cruise missiles? Is this something I have in the Sub, since I purchased every upgrade?

 

The two chairs next to the Sonar Station allow you to fire Guided Missiles from the Sub.

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Just now, RyuNova said:

 

The two chairs next to the Sonar Station allow you to fire Guided Missiles from the Sub.

 

I forgot about this. Never used the guided missiles yet. Or the free Sonar Station I got from Prime, or, for that matter, the sub-within-the-sub lol

 

That said, does the cruise missile actually work? That's hilarious if it does!

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Tbh it would be faster just to learn stealth instead. Just look at your minimap once in a while and that's all you need. You can kill any guards  and destroy any cameras without limits. And heist has couple checkpoints, so even if you screw up at some section, you don't need to restart from scratch. Start solo and  practice a bit. That's it.

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38 minutes ago, ChiroVette said:

That said, does the cruise missile actually work? That's hilarious if it does!

 

Yes, unlimited flight time, roughly a third of the map flight distance from your Sub, RPG level damage but a much wider radius.

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38 minutes ago, RyuNova said:

 

Yes, unlimited flight time, roughly a third of the map flight distance from your Sub, RPG level damage but a much wider radius.

 

Hahaha awesome! I will try this.

 

Quick question: I know that according to some, if you simply find a new session right at the beginning, with any Disruption Preps, you get credit for completing it with a destruction of all targets. However, what if I destroy, say 2 targets, see I am running out of time, so I change sessions before the timer runs down. Will I still get all targets complete even if I did kill of some?

 

 

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1 hour ago, ChiroVette said:

Will the Hydra lock on? None of my other lock on missile vehicles seem to

Don't think so but it's explosive cannon rounds will probably tear him apart in no time 

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14 minutes ago, ChiroVette said:

Quick question

 

Yes, I accidentally did this the other night. My friend was playing with the GDM's and missed his target a few times so I left to SP, loaded back in and went to start it again and it was done.

 

Edit - The GDM's have two seats meaning you can fire one, hit your target, get up and sit in the next seat and fire immediately and repeat.

Edited by RyuNova
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How do I free the insane guy from the Panther cage?

 

I tried to put him out of his misery but my bullets just phased through him.

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4 hours ago, ChiroVette said:

Thanks, @ALLWORLD19!

 

Hey, since this is the T&T thread, can anyone tell me the easiest way to deal with the Juggernaut in the Weapons Disruption Prep? I actually am one of the few people who do the three optional preps because I suck at stealth, and until I learn, this makes it easier once I get spotted lol. In previous update missions, the Juggernauts are a lot esaier to deal with as my Oppressor and Sparrow lock on. Not only that, but this Juggernaut hides. I have emptied an entire clip or rockets on him, but they barely seem to touch his health, since he is behind an obstacle. When I try to get in close, his minigun is unstoppable. When I try to snipe him, he seems to have an uncanny 6th sense and I can't get at him with even the Heavy Sniper for a headshot.

 

Any ideas and tips here?

 

 

Submarine Guided Missiles + Thermal Goggles, Juggernaut survives a missiles but dies in the next one.

 

And the best part? You don't even need to leave the Submarine. 

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4 hours ago, ChiroVette said:

Hey, since this is the T&T thread, can anyone tell me the easiest way to deal with the Juggernaut in the Weapons Disruption Prep?

 

 

Rocket launcher knocks him down. Takes 3 rockets to kill him. It gets easier after doing it a few times and you learn where exactly they are.

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