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V for Vinegar 2


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Following 20 years after the events that led San Andreas into chaos, the island of Lilspot, a little county near the city of Los Santos, is still abandoned and suffering with the horrors of war. Livia, an old prisoner of the Army and now a member of a group called “The nomadics”, passed through a lot in her life and raised her two twins alone, while crossing the whole county trying to find a safe place to stay. Now that both have grown up, the doubt of their true paternity and a lost brother will make them travel to the city of Santa Maria, the center point of the island, where a conflict between two factions occur since the beginning of the riots. In the middle of so many suspense, they will experience in their skin the brutality of war, as well as find out many revelations about their own family.

 

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V FOR VINEGAR 2: A WHOLE NEW MAP AND A WHOLE NEW STORY 

 

 

 

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Edited by The Half-Blood Prince
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Snowflakes172

After reading the story, what I noticed is that the change of scenery will be different compared to the first V for Vinager. In the first, the player gets to explore almost all, if not all, parts of San Andreas. However, this second seems to be something more focused on this island. Am I right with that thought? If so, the experience will definitely be interesting.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 months later...

V FOR VINEGAR 2: A WHOLE NEW MAP AND A WHOLE NEW STORY

The most ambitious project ever created for DYOM get its details revealed in this first post.

 

 

3 months after the announcement of V for Vinegar 2, it’s time to start releasing a bit of the MP’s content. The first and most important one: the project will have a whole new map, featuring the island of Lilspot and the fictitious city of Santa Maria. The levels will keep the pattern seen in the first Vfv, placing the player in closed maps, except this time the maps will be created from scratch.

This new feature will allow a countless amount of possibilities for the environment, where the player will always come across novelty. While the first Vfv pushed DYOM’s full capacity with an immense number of objects, cars and items, this sequel will push GTA SA’s full capacity in order to create rich and detailed environments, increasing the quality already seen in the previous project and creating the most ambitious MP ever made.

 

 

ZjOURcl.png

 

M1HRotJ.png

 

In order to achieve perfection level and not create a new Cyberpunk, though, it’s extremely required the players have patience with further releases and the progress itself. V for Vinegar took 1 complete year to be finished, and this sequence is expected to double that time, if not even more. Still, the project is running fine so far, with 3% of its progress done. Every single part of it is receiving special care in the free time I have. Whenever I’m feeling more like writing the script, creating the maps or making the missions, the project is on its way.

Soon, you will hear about new features, such as new groups of enemies, main characters and the story itself.

 

#Vfv2

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17 hours ago, The Half-Blood Prince said:

V FOR VINEGAR 2: A WHOLE NEW MAP AND A WHOLE NEW STORY

The most ambitious project ever created for DYOM get its details revealed in this first post.

 

 

3 months after the announcement of V for Vinegar 2, it’s time to start releasing a bit of the MP’s content. The first and most important one: the project will have a whole new map, featuring the island of Lilspot and the fictitious city of Santa Maria. The levels will keep the pattern seen in the first Vfv, placing the player in closed maps, except this time the maps will be created from scratch.

This new feature will allow a countless amount of possibilities for the environment, where the player will always come across novelty. While the first Vfv pushed DYOM’s full capacity with an immense number of objects, cars and items, this sequel will push GTA SA’s full capacity in order to create rich and detailed environments, increasing the quality already seen in the previous project and creating the most ambitious MP ever made.

 

 

ZjOURcl.png

 

M1HRotJ.png

 

In order to achieve perfection level and not create a new Cyberpunk, though, it’s extremely required the players have patience with further releases and the progress itself. V for Vinegar took 1 complete year to be finished, and this sequence is expected to double that time, if not even more. Still, the project is running fine so far, with 3% of its progress done. Every single part of it is receiving special care in the free time I have. Whenever I’m feeling more like writing the script, creating the maps or making the missions, the project is on its way.

Soon, you will hear about new features, such as new groups of enemies, main characters and the story itself.

 

#Vfv2

QNA:

How to make a new map without crashing? I have also tried to create an enormous map but, DYOM crashes when I try to play and my entire project went to waste. Rendering objects and effects really does have a serious impact on the engine. Have you managed to solve this problem? If so please lemme know too, I also want to make big mission/MPs like you 

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On 3/13/2021 at 3:45 PM, Anime Guy said:

QNA:

How to make a new map without crashing? I have also tried to create an enormous map but, DYOM crashes when I try to play and my entire project went to waste. Rendering objects and effects really does have a serious impact on the engine. Have you managed to solve this problem? If so please lemme know too, I also want to make big mission/MPs like you 

 

I used Steve's Map Cleaner, SAMP Map Editor and a .pwn to .ipl converter. So far, the new map has occupied around 5-10% of GTA SA's true map size. I can't tell you if something else related to mods can break GTA SA, but I think the map itself won't.

Edited by The Half-Blood Prince
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