wxrmhole Posted December 9, 2020 Share Posted December 9, 2020 I have noticed that even while my extended distance scaling and extended shadows are set to 100%, my game just doesn't want to load objects in a higher quality until close by to them, leading to a noticeable amount of pop in. I have tried basically every trick in the book, is there anything im missing? - High resolution while flying set to on, - Tried changing API's (DirectX 11 -> 10.1) - Reinstalling game - Placing onto a new SSD - Nvidia Control Panel force Anti-Aliasing - Extended Distance Scaling set to 100% - Extended Shadows set to 100% PC Specs are: - i7-4790k overclocked to 4.5GHz - GTX 1060 6GB - MX500 SSD Is this just a limitation of the game? I recently took a break from the game for a couple months but man I do not remember it ever being this bad. Thanks. Link to comment Share on other sites More sharing options...
Rotorhead359 Posted December 12, 2020 Share Posted December 12, 2020 (edited) Installing the game on SSD does the trick for most people. How much system Ram do you have? GTA V likes to have at least 8GB, especially if you want to see at higher distances. It could also be an engine limitation. Rockstar doesn't always do a good job on the PC versions of GTA games. (google gta high framerate related bugs) In nVidia control panel, make sure Multi-frame Anti-aliasing is off in global. It might cut into CPU performance. The game relies heavily on the CPU to stream the open world. High CPU load might cause slower loading as well, if that is the case, bring down your framerate and see if that helps. (try higher settings in Graphics tab) You want to be at 100% GPU load, and under 75% CPU load. According to nVidia's testing, the game runs best in DX11 mode, if you compare apples to apples. Set it back to DirectX 11, but turn off what was unavailable in DirectX 10.1 DirectX 11 is only slower when you enable the settings that are not available in DirectX 10.1 Spoiler Directx10.1 unavailable settings: txaa: off grass: off depth of field: off tesselation: off Directx 10 unavailable settings: DX10.1 settings off msaa: off reflection msaa: off Also, it is common to remember games as better looking than they were (nostalgia), it happened to me with GTA Vice City / San Andreas Edited December 12, 2020 by AirWolf359 Link to comment Share on other sites More sharing options...
wxrmhole Posted December 13, 2020 Author Share Posted December 13, 2020 3 hours ago, AirWolf359 said: Installing the game on SSD does the trick for most people. How much system Ram do you have? GTA V likes to have at least 8GB, especially if you want to see at higher distances. I have the game installed on a Crucial MX500 SSD and I have 16GB DDR3 Ram. 3 hours ago, AirWolf359 said: In nVidia control panel, make sure Multi-frame Anti-aliasing is off in global. Yep already set to this! 3 hours ago, AirWolf359 said: You want to be at 100% GPU load, and under 75% CPU load. I am usually at like 75% GPU load and 95% CPU load, how would I swap this around? Do higher graphics force the GPU to take some of the load or do I just lower the settings and bring the load on both down? 3 hours ago, AirWolf359 said: Set it back to DirectX 11, but turn off what was unavailable in DirectX 10.1 Will do! I wish they had waited a bit on released and used a better version of DirectX, even a later version of DirectX 11 has way better cpu optimization. I'll continue to keep trying to find an answer! Thanks for your help though. Link to comment Share on other sites More sharing options...
Rotorhead359 Posted December 13, 2020 Share Posted December 13, 2020 (edited) 4 hours ago, wxrmhole said: I am usually at like 75% GPU load and 95% CPU load, how would I swap this around? Do higher graphics force the GPU to take some of the load or do I just lower the settings and bring the load on both down? Yes, higher graphics force the GPU to take some of the load. Don't bring the settings down, that will increase framerate and CPU load. GPU load comes from high graphics settings. (shaders, shadows, reflections, anti-aliasing, postFX, resolution among others) CPU load comes from high framerate and more view distances and objects. You can increase most Graphics settings to Ultra without putting more load on the CPU, most of the image quality setting affect the GPU more. The settings that affect CPU are the ones to do with distance scaling and population density. Edited December 13, 2020 by AirWolf359 Link to comment Share on other sites More sharing options...
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