Bob_Cowboy Posted December 8, 2020 Share Posted December 8, 2020 (edited) Hello, I see that the invidia cards bring this effect like some ENB but my pc does not have a video card or ENB So I was wondering if there is a way to put ambient occlusion on the game textures without dropping fps? https://ibb.co/PW6Mm3p I don't know if it is possible to pass the map to a 3d editor and automatically generate ambient occlusion in the textures and export them to the game? https://ibb.co/jM8fHY4 Edited December 8, 2020 by Bob_Cowboy breant55 1 Link to comment Share on other sites More sharing options...
Zeneric Posted December 17, 2020 Share Posted December 17, 2020 (edited) Light mapping: ViceKov - YouTube Edited December 17, 2020 by Zeneric Link to comment Share on other sites More sharing options...
Zeneric Posted December 26, 2020 Share Posted December 26, 2020 (edited) Man, I need to stop being stoned 24/7. There are many ways to put AO on textures. Substance Painter, Toolbag, 3ds Max (Vray, Corona, etc renders), Blender, etc. Depends on the structure of uv maps. You need to ensure the uv maps are suited for AO baking. Baking maps on seamless uv maps usually get f*cked. Substance Painter, Toolbag, etc the programs that bake maps. You can bake not only AO map - there're also curvature, normal, etc maps you can bake. And you can bake smart materials (dirt, scratch, etc effects traced on baked maps). Edited December 26, 2020 by Zeneric Link to comment Share on other sites More sharing options...
Bob_Cowboy Posted February 27, 2021 Author Share Posted February 27, 2021 On 26/12/2020 at 15:03, Zeneric said: Hombre, necesito dejar de drogarme 24/7. Hay muchas formas de poner AO en texturas. Substance Painter, Toolbag, 3ds Max (renders Vray, Corona, etc.), Blender, etc. Depende de la estructura de los mapas uv. Debe asegurarse de que los mapas uv sean adecuados para hornear AO. Los mapas de horneado en mapas uv sin costuras generalmente se joden. Substance Painter, Toolbag, etc los programas que hornean mapas. Puede hornear no solo el mapa AO, también hay mapas de curvatura, normales, etc. que puede hornear. Y puede hornear materiales inteligentes (efectos de suciedad, rayones, etc. trazados en mapas horneados). Hello again, I don't know anything about modding, either3d modeling, but I always wanted to try to put ambient occlusion to the textures of the gta sa or the peds,I would like you to help me with that, I don't know if you have free time to try it and tell me how it went? (Sorry if I misspelled, I have to use the gloogle translator because I don't know English) Link to comment Share on other sites More sharing options...
Tut98 Posted March 3, 2021 Share Posted March 3, 2021 On 2/27/2021 at 9:58 PM, Bob_Cowboy said: Hello again, I don't know anything about modding, either3d modeling, but I always wanted to try to put ambient occlusion to the textures of the gta sa or the peds,I would like you to help me with that, I don't know if you have free time to try it and tell me how it went? (Sorry if I misspelled, I have to use the gloogle translator because I don't know English) I think jumping into texture baking might be a too big step for you - as an alternative if you have an NVIDIA graphics card, this setting might just work. But, if you have a particular model that you want to add ambient occlusion to, you could try attaching it here for someone to walk you through the process. Link to comment Share on other sites More sharing options...
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