BrynnaDaRosa Posted December 7, 2020 Share Posted December 7, 2020 (edited) I'm just about finished with this mod but i did all of my work in Blender 2.9— but I'm not sure how to convert it into something that not only 3DS Max 2017 can read and not lose anything— and also be fit for export with GIMS to the game. This is my very last hurdle, i'm not sure what to do here EDIT: This is all i've managed to do on my own, relearning Blender from scratch over the past 3 months and what I tried to learn about 3DS Max in the past few hours. Guess I can't keep this mod a surprise anymore. Edited December 9, 2020 by BrynnaDaRosa Link to comment Share on other sites More sharing options...
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