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Is the online intended to encourage griefing?


zPhoenix
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Lonely-Martin
2 minutes ago, zPhoenix said:

@lonelyMartin: 

 

Preventing the destruction of goods to limit griefing is partially a good idea but needs more details.

 

For example the other day I had my delivery cart attacked.   It would have been valid if the attackers tried to steal it, but they had no interest in that.   Instead they used it as bait to keep killing and lasoing me as I tried to recover it.

 

The following might work for more scenarios:

 

- Prevent the attackers from destroying the goods.

- If the attackers do not steal the goods and fail to keep moving them towards their goal for more than a minute they should get transported to the opposite side of the map and away from any Fast Travel point

- Allow the player being attacked to destroy his own goods.  That should give a clear message that he is not interested in PvP.

 

Oh, for sure more can be done and more thought go into it. I was just being brief as my post was long enough, lol. 

 

It's a complaint I see many with in GTA:O too, and if people couldn't just fly by and blow it up so easily with the Oppressors and the like and more done to inspire competition on these, it would surely help.

 

It won't solve all issues naturally, as some don't want the threat/challenge on sales of course, so it's not flawless, but after how GTA:O went with the ease of disrupting sales, it would be a sign in good faith that they plan to try new things to make it all less easy for the determined griefer. :)

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6 minutes ago, Lonely-Martin said:

 

It won't solve all issues naturally, as some don't want the threat/challenge on sales of course, so it's not flawless, but after how GTA:O went with the ease of disrupting sales, it would be a sign in good faith that they plan to try new things to make it all less easy for the determined griefer. :)

And there is the issue. Nothing they are doing or have done is in good faith. Nothing.

Edited by StyxTx
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59 minutes ago, Lonely-Martin said:

 

Oh, for sure more can be done and more thought go into it. I was just being brief as my post was long enough, lol. 

 

It's a complaint I see many with in GTA:O too, and if people couldn't just fly by and blow it up so easily with the Oppressors and the like and more done to inspire competition on these, it would surely help.

 

It won't solve all issues naturally, as some don't want the threat/challenge on sales of course, so it's not flawless, but after how GTA:O went with the ease of disrupting sales, it would be a sign in good faith that they plan to try new things to make it all less easy for the determined griefer. :)

TBH I would not mind if one player attacked me during a delivery and then we tried to steal from each other. 

 

- It have to be on equal terms (not a posse VS a single).  

- The attacker should be exposed to be looted for the same amount as what he is trying to steal (or maybe double, to simulate the risk that highwaymen had to end up in jail or being hanged). 

- And maybe there should be a time limit, so that if he does not successfully escape with my cart in 5 minutes then he fails and I get his money.

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  • 9 months later...
Lemoyne outlaw

with the lack of any real new content. and the fact that i have more than enough money and gold for a bunch of dlcs. there is nothing i need or want. so i have been semi griefing lately. like i will kill a random player. then if they come after me i will fight them. but if not i leave them alone. i actually had a really fun 1v1 a few days ago doing this. i killed him. then i messaged him if he wanted a 1v1 and he said yes. and we even set our own rules too. it was super fun. and it made me love the game. so basically until rockstar adds some real fun and new content. i will probably keep doing this as it still makes the game fun. and i can use a little of my money on ammo and stuff.

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On 10/5/2021 at 6:32 AM, Lemoyne outlaw said:

with the lack of any real new content. and the fact that i have more than enough money and gold for a bunch of dlcs. there is nothing i need or want. so i have been semi griefing lately. like i will kill a random player. then if they come after me i will fight them. but if not i leave them alone. i actually had a really fun 1v1 a few days ago doing this. i killed him. then i messaged him if he wanted a 1v1 and he said yes. and we even set our own rules too. it was super fun. and it made me love the game. so basically until rockstar adds some real fun and new content. i will probably keep doing this as it still makes the game fun. and i can use a little of my money on ammo and stuff.

 

There are a few legitimate ways to get into pvp that people call griefing when it's really not. We get notified when people are doing a (long distance) sale so that's a way to get some pvp that's not griefing - even thought lots try to claim that it is. You can play it safe and do a local sale where people can't steal your good or you can do a long distance sale for more money and XP but risk other players attacking you. You can go after bounties (and there are always quite a lot to go after) and get into a fight with another player. I don't really feel that shooting at others players is griefing either if you are not messing with something they are trying to achieve (like if they are hunting or doing bounty missions) and as long as the two sides are fairly matched. We often provoke fights with other posses but we won't grief a low rank and will only go for a fight if it's going to be challenging. We get the most fun from a 2v4 or 2v5 - which nobody could ever describe as griefing. But you are right, there is so little left in the game to do (if you've been playing a long time) that pvp is the only challenging and exciting thing left.

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Just because R* gives you the means and the green light to be a dick does not mean you should, this is not The Stanford Prison Experiment. If R* gave you the ability to drain your entire bank and Gold balance into someone else's and told you to do it (means and green light) I doubt many would because it negatively affects them, but but but "it's part of the game"

 

What takes you five minutes to destroy, it could have taken someone hours to accrue. The system is intentionally designed to promote griefing.

 

Just because you can be a c*nt, does not mean you should.

Edited by RyuNova
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Lemoyne outlaw
1 hour ago, RyuNova said:

Just because R* gives you the means and the green light to be a dick does not mean you should, this is not The Stanford Prison Experiment. If R* gave you the ability to drain your entire bank and Gold balance into someone else's and told you to do it (means and green light) I doubt many would because it negatively affects them, but but but "it's part of the game"

 

What takes you five minutes to destroy, it could have taken someone hours to accrue. The system is intentionally designed to promote griefing.

 

Just because you can be a c*nt, does not mean you should.

i never destroy peoples cargo. i just start fights in towns or on the road.

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14 hours ago, RyuNova said:

Just because R* gives you the means and the green light to be a dick does not mean you should, this is not The Stanford Prison Experiment. If R* gave you the ability to drain your entire bank and Gold balance into someone else's and told you to do it (means and green light) I doubt many would because it negatively affects them, but but but "it's part of the game"

 

I think you're getting confused between things you have to do and things you can choose to do.

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17 minutes ago, AmyStone said:

I think you're getting confused between things you have to do and things you can choose to do.

 

In what way do you "have" to attack or grief people? I am not talking about defending yourself, I am talking about choosing to travel across the map and attack someone's long-distance Moonshine delivery or chase after someone and their Trader Wagon and intentionally destroy or steal it. Just because R* gives you the choice does not mean you have to.

 

Like I said, if R* gave you the ability to drain your entire bank and Gold balance into someone else, say a random person in the lobby, and told you specifically to do it, would you? I doubt it. It's no different (means and green light) except it negatively affects you.

As I said, being a c*nt is a choice.

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Buddy Hightower
15 hours ago, RyuNova said:

Just because R* gives you the means and the green light to be a dick does not mean you should, this is not The Stanford Prison Experiment. If R* gave you the ability to drain your entire bank and Gold balance into someone else's and told you to do it (means and green light) I doubt many would because it negatively affects them, but but but "it's part of the game"

 

What takes you five minutes to destroy, it could have taken someone hours to accrue. The system is intentionally designed to promote griefing.

 

Just because you can be a c*nt, does not mean you should.

sorry but that's BS

It's a f*cking video game, get over it.

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On 10/5/2021 at 6:32 AM, Lemoyne outlaw said:

with the lack of any real new content. and the fact that i have more than enough money and gold for a bunch of dlcs. there is nothing i need or want. so i have been semi griefing lately. like i will kill a random player. then if they come after me i will fight them. but if not i leave them alone. i actually had a really fun 1v1 a few days ago doing this. i killed him. then i messaged him if he wanted a 1v1 and he said yes. and we even set our own rules too. it was super fun. and it made me love the game. so basically until rockstar adds some real fun and new content. i will probably keep doing this as it still makes the game fun. and i can use a little of my money on ammo and stuff.

Stop bumping old threads about griefing to repeatedly tell your own griefing stories when discussions always end badly, especially when it reads a lot like bait.

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