Guest Posted December 4, 2020 Share Posted December 4, 2020 (edited) Restored Bus Fare Bonus by @Calm About: Spoiler SA has a lot of unused stuff, but the most interesting unused feature discovered yet is the good old $5 bus fare bonus that was meant to return from VC, but it was partially cut. Apparently, SA still has the 2DFX system-based bus stop sign ped attractor from VC implemented into it's code and it works perfectly, but it's normally unused. If we restore it into the game, it's possible to notice a number of SA-exclusive improvements in it, which means R* actually intended to fully implement in SA once. Unlike in VC, this ped attractor now only functions during day-time. It doesn't function during night-time anymore. Only one ped is allowed on each instance of this ped attractor and the game automatically spawns a random ped on it instead of having a random ped walk up to it. Moreover, the peds standing at the bus stop signs can now be picked up with a Bus too, not just the normal Coach like in VC. Unfortunately, the "GET_BUS_FARES_COLLECTED_BY_PLAYER" (0x057F) opcode from VC is non-functional in SA for some reason and as a result, the $5 bus fare bonus can't be obtained. Restored Bus Fare Bonus restores the unused ped attractor and recreates the code for the cut $5 bus fare bonus from VC as accurately as possible. Features: Spoiler - An optional .INI file that allows you to customize literally the entire mod to your liking. - Ability to use a green version of the "BONUS $5" text instead of the default dark-yellow one. - Ability to customize the amount of money given for picking up a passenger. You can even randomize it with customizable minimum and maximum ranges! - Optional missing pole texture fix for the bus stop sign and a special compatibility option for the TTDISA mod. Videos: Spoiler Credits: Spoiler Updated bus stop sign model with the unused bus stop sign ped attractor restored - @DeeZire PS2 "signs.txd" file - @Mugetsuga Download: Spoiler https://www.mediafire.com/file/3o2306cx5haskfe/SA.RestoredBusFareBonus.zip/file Edited February 26 by Calm Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/ Share on other sites More sharing options...
Guest Posted December 6, 2020 Share Posted December 6, 2020 Updated the mod's name and it's About section because I don't think that people actually understood this mod? Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1071411417 Share on other sites More sharing options...
gts. Posted December 6, 2020 Share Posted December 6, 2020 Nice to see this feature again. Surya did this back in 2019 as well but gone unnoticed it seems. Still, nice work. Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1071411693 Share on other sites More sharing options...
Guest Posted March 9, 2021 Share Posted March 9, 2021 (edited) Never thought this one would need an update. Oh, well... - Fixed the mod removing them ladies when they board CJ's Bus or Coach by adding a special exception for their particular pedtype ID. - Added a new optional extra: Fixed Sign Texture - It fixes the bus stop sign's pole being untextured by adding the missing "chrome" texture from VC. - Moved the "BONUS $5" text string from the CLEO script into a proper .FXT file. - Removed the green GXT color symbol from the "BONUS $5" text string to make it fall back to the default dark-yellow color and fit the game's color styles. The pre-symbol-removal version of the text string was directly taken from VC without any changes made to it, hence it was green. - Added an optional .INI file allowing you to customize the mod's settings to your liking. - Added the "Use Green Bonus Text" option: VC's "BONUS $5" text uses the green GXT color symbol, but it's resulting color is always pink. Because that's not the case in SA, here's the option. - Added the "Bonus Money" option: It allows you customize how much money to earn for picking up each passenger. - Added the "Enable Randomized Bonus Money", "Minimum Randomized Bonus Money" and "Maximum Randomized Bonus Money" options, allowing you to make the mod give a random bonus between a customizable range. - Added a compatibility option for TTDISA which increases that mod's "Passenger fares collected" stat by one each time a passenger is picked up. OP updated. Edited May 30, 2021 by H-G Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1071497104 Share on other sites More sharing options...
Guest Posted May 31, 2021 Share Posted May 31, 2021 Update: - Changed the names of most settings in "SA.RestoredBusFareBonus.ini" to be shorter. You must replace your old .INI file with the new one to make the mod work right. OP updated. Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1071554478 Share on other sites More sharing options...
Guest Posted November 27, 2021 Share Posted November 27, 2021 Update: - Added a Vanilla Edition variant of the Fixed Sign Texture optional extra, use it in case if you don't have @Mugetsuga's PS2 Feels mod installed. OP updated. Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1071736110 Share on other sites More sharing options...
Mister A Posted June 23, 2022 Share Posted June 23, 2022 On 12/5/2020 at 12:07 AM, H-G said: Restored Bus Fare Bonus by @H-G About: Reveal hidden contents SA has a lot of unused stuff, but the most interesting unused feature discovered yet is the good old $5 bus fare bonus that was meant to return from VC, but it was partially cut. Apparently, SA still has the 2DFX system-based bus stop sign ped attractor from VC implemented into it's code and it works perfectly, but it's normally unused. If we restore it into the game, it's possible to notice a number of SA-exclusive improvements in it, which means R* actually intended to fully implement in SA once. Unlike in VC, this ped attractor now only functions during day-time. It doesn't function during night-time anymore. Only one ped is allowed on each instance of this ped attractor and the game automatically spawns a random ped on it instead of having a random ped walk up to it. Moreover, the peds standing at the bus stop signs can now be picked up with a Bus too, not just the normal Coach like in VC. Unfortunately, the "GET_BUS_FARES_COLLECTED_BY_PLAYER" (0x057F) opcode from VC is non-functional in SA for some reason and as a result, the $5 bus fare bonus can't be obtained. Restored Bus Fare Bonus restores the unused ped attractor and recreates the code for the cut $5 bus fare bonus from VC as accurately as possible. Features: Reveal hidden contents - An optional .INI file that allows you to customize literally the entire mod to your liking. - Ability to use a green version of the "BONUS $5" text instead of the default dark-yellow one. - Ability to customize the amount of money given for picking up a passenger. You can even randomize it with customizable minimum and maximum ranges! - Optional missing pole texture fix for the bus stop sign and a special compatibility option for the TTDISA mod. Screenshots: Reveal hidden contents Credits: Reveal hidden contents Updated bus stop sign model with the unused bus stop sign ped attractor restored - @DeeZire PS2 "signs.txd" file - @Mugetsuga Download: Reveal hidden contents https://www.mediafire.com/file/q58bdzwi1ydiul0/SA.RestoredBusFareBonus.zip/file This mod seems to be causing a massive fps drop, whenever I use this mod, my fps will always gets stuck at 25 fps Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1071880464 Share on other sites More sharing options...
TheoTTG Posted November 2, 2022 Share Posted November 2, 2022 On 6/23/2022 at 4:41 AM, Mister A said: This mod seems to be causing a massive fps drop, whenever I use this mod, my fps will always gets stuck at 25 fps I've got the same issue. My fps is capped at 60. Playing without this mod, my fps is at 60 all the time. With this mod however, it's at an average of 35. Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1072013517 Share on other sites More sharing options...
Guest Posted November 2, 2023 Share Posted November 2, 2023 (edited) Okay, here it is, a video showcase for this mod: Edited November 2, 2023 by H-G Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1072248958 Share on other sites More sharing options...
Krymefull Posted January 16, 2024 Share Posted January 16, 2024 On 6/23/2022 at 4:41 AM, Mister A said: This mod seems to be causing a massive fps drop, whenever I use this mod, my fps will always gets stuck at 25 fps On 11/2/2022 at 10:18 PM, TheoTTG said: I've got the same issue. My fps is capped at 60. Playing without this mod, my fps is at 60 all the time. With this mod however, it's at an average of 35. I noticed the same issue too. It seems that this mod is unoptimized as sh*t and so it tanks the performance of the game. TheoTTG 1 Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1072334577 Share on other sites More sharing options...
Guest Posted January 16, 2024 Share Posted January 16, 2024 (edited) On 6/23/2022 at 7:41 AM, Mister A said: This mod seems to be causing a massive fps drop, whenever I use this mod, my fps will always gets stuck at 25 fps On 11/3/2022 at 1:18 AM, TheoTTG said: I've got the same issue. My fps is capped at 60. Playing without this mod, my fps is at 60 all the time. With this mod however, it's at an average of 35. 8 hours ago, AnythingGoner said: I noticed the same issue too. It seems that this mod is unoptimized as sh*t and so it tanks the performance of the game. That's odd, it doesn't happen over here and I don't know how to reproduce it because the game runs extremely smooth for me even with this mod installed. Please make sure you are using the latest version of CLEO and CLEO+, see if maybe that helps... Edited January 16, 2024 by H-G Link to comment https://gtaforums.com/topic/965370-restored-bus-fare-bonus/#findComment-1072334743 Share on other sites More sharing options...
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