ani6125 Posted November 30, 2020 Share Posted November 30, 2020 i wanna do so when i say "BLOWUP" i can jump to another label to do another cheat code if 0ADC: test_cheat "ai" then 0247: request_model #CWMYHB1 038B: load_requested_models 009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected] 03E5: show_text_box 'cheat1' 0247: request_model #ADMIRAL 038B: load_requested_models 0ADD: spawn_car_with_model #ADMIRAL like_a_cheat else if 0ADC: test_cheat "i#" 004D: jump_if_false @TEST [email protected]=Object.Create(16317, [email protected], [email protected],[email protected]) 03E5: show_text_box 'cheat1' 0109: player $PLAYER_CHAR money += 1 0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 end 14 hours ago, ani6125 said: i wanna do so when i say "BLOWUP" i can jump to another label to do another cheat code if 0ADC: test_cheat "ai" then 0247: request_model #CWMYHB1 038B: load_requested_models 009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected] 03E5: show_text_box 'cheat1' 0247: request_model #ADMIRAL 038B: load_requested_models 0ADD: spawn_car_with_model #ADMIRAL like_a_cheat else if 0ADC: test_cheat "i#" 004D: jump_if_false @TEST [email protected]=Object.Create(16317, [email protected], [email protected],[email protected]) 03E5: show_text_box 'cheat1' 0109: player $PLAYER_CHAR money += 1 0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 end my bad the code is not that the code is this: {$CLEO} thread "TEST" //16317 Model.Load(1598) Model.Load(16317) :LINE wait 1000 if and 02D8: actor $PLAYER_ACTOR current_weapon == 367 0ADC: test_cheat "BLOWUP" jf @LINE Actor.Angle($PLAYER_ACTOR) = 270.0 0812: AS_actor $PLAYER_ACTOR perform_animation "CAR_sit" IFP "PED" framedelta 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) [email protected] -= 0.5 [email protected] += 0.9 [email protected] = Object.Create(1598, [email protected], [email protected],[email protected]) Object.CollisionDetection([email protected]) = False 0453: set_object [email protected] XYZ_rotation 0.0 0.0 90.0 [email protected] = '' jump @LINE :TEST wait 1000 if 0ADC: test_cheat "ai" then 0247: request_model #CWMYHB1 038B: load_requested_models 009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected] 03E5: show_text_box 'cheat1' 0247: request_model #ADMIRAL 038B: load_requested_models 0ADD: spawn_car_with_model #ADMIRAL like_a_cheat else if 0ADC: test_cheat "i#" 004D: jump_if_false @TEST [email protected]=Object.Create(16317, [email protected], [email protected],[email protected]) 03E5: show_text_box 'cheat1' 0109: player $PLAYER_CHAR money += 1 0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 end jump @TEST Link to comment Share on other sites More sharing options...
Strs Posted March 8, 2021 Share Posted March 8, 2021 i don't get anything here if you asking help if yes then ask what is problem if you showing your mod this is useless why this? [email protected] = Object.Create(1598, [email protected], [email protected],[email protected]) Object.CollisionDetection([email protected]) = False 0453: set_object [email protected] XYZ_rotation 0.0 0.0 90.0 [email protected] = '' and this :TEST wait 1000 if 0ADC: test_cheat "ai" then 0247: request_model #CWMYHB1 038B: load_requested_models 009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected] //until you activate first script this won't get any specific coordinate so you will be teleport to 0.0 0.0 0.0 03E5: show_text_box 'cheat1' 0247: request_model #ADMIRAL 038B: load_requested_models 0ADD: spawn_car_with_model #ADMIRAL like_a_cheat else if 0ADC: test_cheat "i#" 004D: jump_if_false @TEST [email protected]=Object.Create(16317, [email protected], [email protected],[email protected]) 03E5: show_text_box 'cheat1' 0109: player $PLAYER_CHAR money += 1 0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 end jump @TEST Link to comment Share on other sites More sharing options...
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