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do cheat code and jump to another label


ani6125
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i wanna do so when i say "BLOWUP" i can jump to another label to do another cheat code

if 
0ADC:   test_cheat "ai"
then
0247: request_model #CWMYHB1
038B: load_requested_models
009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected]
03E5: show_text_box 'cheat1'
0247: request_model #ADMIRAL
038B: load_requested_models
0ADD: spawn_car_with_model #ADMIRAL like_a_cheat
else if 0ADC:   test_cheat "i#"
004D: jump_if_false @TEST
[email protected]=Object.Create(16317, [email protected], [email protected],[email protected])
03E5: show_text_box 'cheat1'
0109: player $PLAYER_CHAR money += 1
0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 
end 

 

14 hours ago, ani6125 said:

i wanna do so when i say "BLOWUP" i can jump to another label to do another cheat code

if 
0ADC:   test_cheat "ai"
then
0247: request_model #CWMYHB1
038B: load_requested_models
009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected]
03E5: show_text_box 'cheat1'
0247: request_model #ADMIRAL
038B: load_requested_models
0ADD: spawn_car_with_model #ADMIRAL like_a_cheat
else if 0ADC:   test_cheat "i#"
004D: jump_if_false @TEST
[email protected]=Object.Create(16317, [email protected], [email protected],[email protected])
03E5: show_text_box 'cheat1'
0109: player $PLAYER_CHAR money += 1
0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 
end 

 

my bad the code is not that
the code is this:
 

{$CLEO}

thread "TEST"
//16317 

Model.Load(1598)
Model.Load(16317)

:LINE
wait 1000
if and 
02D8:   actor $PLAYER_ACTOR current_weapon == 367 
0ADC:   test_cheat "BLOWUP"
jf @LINE
Actor.Angle($PLAYER_ACTOR) = 270.0
0812: AS_actor $PLAYER_ACTOR perform_animation "CAR_sit" IFP "PED" framedelta 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1
Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 
[email protected] -= 0.5 
[email protected] += 0.9
[email protected] = Object.Create(1598, [email protected], [email protected],[email protected])
Object.CollisionDetection([email protected]) = False
0453: set_object [email protected] XYZ_rotation 0.0 0.0 90.0
[email protected] = ''
jump @LINE

:TEST
wait 1000
if 
0ADC:   test_cheat "ai"
then
0247: request_model #CWMYHB1
038B: load_requested_models
009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected]
03E5: show_text_box 'cheat1'
0247: request_model #ADMIRAL
038B: load_requested_models
0ADD: spawn_car_with_model #ADMIRAL like_a_cheat
else if 0ADC:   test_cheat "i#"
004D: jump_if_false @TEST
[email protected]=Object.Create(16317, [email protected], [email protected],[email protected])
03E5: show_text_box 'cheat1'
0109: player $PLAYER_CHAR money += 1
0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 
end 
jump @TEST

 

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  • 3 months later...

i don't get anything here if you asking help if yes then ask what is problem if you showing your mod

this is useless 

why this? 

[email protected] = Object.Create(1598, [email protected], [email protected],[email protected])
Object.CollisionDetection([email protected]) = False
0453: set_object [email protected] XYZ_rotation 0.0 0.0 90.0
[email protected] = ''

and this 

 

:TEST
wait 1000
if 
0ADC:   test_cheat "ai"
then
0247: request_model #CWMYHB1
038B: load_requested_models
009A: $deal = create_actor 17 #CWMYHB1 at [email protected] [email protected] [email protected] //until you activate first script this won't get any specific coordinate so you will be teleport to 0.0 0.0 0.0
03E5: show_text_box 'cheat1'
0247: request_model #ADMIRAL
038B: load_requested_models
0ADD: spawn_car_with_model #ADMIRAL like_a_cheat
else if 0ADC:   test_cheat "i#"
004D: jump_if_false @TEST
[email protected]=Object.Create(16317, [email protected], [email protected],[email protected])
03E5: show_text_box 'cheat1'
0109: player $PLAYER_CHAR money += 1
0A40: $795 = create_entrance_marker_at [email protected] [email protected] [email protected] color 14 
end 
jump @TEST
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