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Possible Solution to Oppressor MK2 Complaints?


ChiroVette
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23 hours ago, Gaffa said:

Could you share some light on this specifically? 

Changing some values for the broomstick would be very simple, same for all vehicles. In fact, it's so simple many PC scripts do it as third-party apps that can change values in real time (like drifting mods) so it isn't a hard thing to do. Reducing its lock-on range or health wouldn't even take an hour to do

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19 minutes ago, ChiroVette said:

You guys talking about the Regina, are you al kidding around? Because I thought that was just an old station-waggon, not a weaponized vehicle.

Its based on a Plymouth Fury and it needs to have some fury to unleash 

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22 minutes ago, MayoChiki said:

Changing some values for the broomstick would be very simple, same for all vehicles. In fact, it's so simple many PC scripts do it as third-party apps that can change values in real time (like drifting mods) so it isn't a hard thing to do. Reducing its lock-on range or health wouldn't even take an hour to do

Yes I'm well aware of that, I'm asking what information specifically needs to be changed? 

You said it's one script line from being fixed, so I'm asking - what script line are you referring to here? Unless you're referring to the missile lock on range specifically? 

Edited by Gaffa
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43 minutes ago, Halal Cyborg said:

Its based on a Plymouth Fury and it needs to have some fury to unleash 

Okay, but that doesn't answer my question.

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just make it use the buzzard missiles instead. that's all. problem solved.

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VictorVance1239

The way I see it is MK griefing is like a virus, and now what we need are some anti virus to help us be able to take care of our business without dealing with these users who have nothing better to do. 

 

My solution is some sort of technology in game that comes with a device that can be purchased at the mod shop for any vehicle you own. Place it on the roof or something then you're good to go at dodging any sort of rockets. When someone shoots a rocket missile at you the technology in the device will intercept it to make it go off into another direction.

 

Maybe even let you make the missile turn back to launch back at the shooter if you time it right some how. 

 

The Flare gun supposedly makes rockets turn back a different way when you time it right, but the problem with that is its almost impossible to combat the MK2 with a flare gun due to the speed that the MK shooter has at launching those missiles at us. We're basically sitting ducks.

 

So maybe this device I'm talking about here could have it so the power of that flare would be in it all the time right there on the roof for a certain amount of time before you need to fill it back up. I know you'd like it to be an unlimited thing and so would I, but this is Rockstar we're talking about so of course it wont be that convenient for us all the time like that. They want us to have to spend money on stuff over and over so might as well just say it would be that way realistically in their game.

Edited by VictorVance1239
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1 hour ago, ChiroVette said:

Okay, but that doesn't answer my question.

It is not a weaponised vehicle no unless you count luggage as a weapon or wooden panels as armour.

 

i was joking 

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ThereIsNoBathroom

Just make all those flying vehicles usable in passive mode. 

Edited by ThereIsNoBathroom
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like i have said many times before the only possible solution to the mk2 issue is make it so it missiles doesnt lock onto player vehicles, make it lock onto npc enemies, police, merryweather etc etc but not on player vehicles.

 

with this simply change you will see the griefing issue drop almost immediatelly.

 

the mk2 is a great vehicle but its just too agile and easy to use when compared to everything else in the game.

 

knowing R* their solution to the mk2 is its probably a mk3 which is 10x more agile, faster, come equipped with 200 missiles and shoots barrages of 10 missiles at a time.

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At first I was like, nerf em, get rid of em. 

Nowadays I pity them cuz they are really easily taken down. 

Just be cautious who approaches you. 

Get out of your vehicle, my mk2 sniper with target lock takes all of you down. 

Other guns do a good job too. 

I pity these fools cuz they think this broomstick makes em skilled. 

They ain't. 

I am a free aim player by heart but with this police and npcs who always have a ridiculous hard target lock autoaim, it's autoaim for me too. 

Takes no skill. 

Just saves time

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2 hours ago, VictorVance1239 said:

My solution is some sort of technology in game that comes with a device that can be purchased at the mod shop for any vehicle you own. Place it on the roof or something then you're good to go at dodging any sort of rockets. When someone shoots a rocket missile at you the technology in the device will intercept it to make it go off into another direction.

I’ve been saying something similar for years. You should be able to buy an EMP burst type weapon from Ammunation, with 10 uses at a time, usable on foot or in a vehicle. Any rockets or airborne vehicles in the vicinity of the EMP burst get knocked out of the sky / lose all control function and crash.

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NULL AND VOID

20 bottle rockets that fire from no discernible location... Rockstar deserves a flaming pile of sh*t on their doorstep.

 

Enabling this cocka mammy bullsh*t. 

 

 

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VictorVance1239
2 hours ago, Big Molio said:

I’ve been saying something similar for years. You should be able to buy an EMP burst type weapon from Ammunation, with 10 uses at a time, usable on foot or in a vehicle. Any rockets or airborne vehicles in the vicinity of the EMP burst get knocked out of the sky / lose all control function and crash.

That sounds good to me. 

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NULL AND VOID

Just thought this up... 

 

New selection from the Orbital Cannon menu. For 250k you can auto lock a mk2 user and essentially "brick" their mark 2. The bike just stops moving and becomes an inanimate object. The user doesn't die or anything but they can't use that mk2 for 48 minutes. They have to send it to storage or blow it up but it would still say "Next request: 47:22"

 

Only way around it would be owning more than 1 mk 2. But then we need more nerfs.. But that doesn't really bother me. 😆

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5 hours ago, junkpile said:

At first I was like, nerf em, get rid of em. 

Nowadays I pity them cuz they are really easily taken down. 

Just be cautious who approaches you. 

 

 

That's just it though. Yes there are workarounds, and more than one of them. I had a guy coming at me with a Mk II yesterday; when I got out of my car he started free-aiming missiles at me, so I popped him off his broomstick with the explosive sniper, then killed him as he was falling. It was hilarious. But: whatever I was doing at the time, I had to pause it to take care of this clown. Jobs you're trying to do are interrupted. Just joyriding around and enjoying a car you like? You either have to stop, or die.

 

It's just annoying. The dumb thing completely poisoned the entire free roam ecosystem. The only thing that ever had nearly that effect was the jet, but jets have always been more work to get to, and much harder to use effectively. Their impact was not remotely on this level.

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My vote for a solution:
 

Last-Ditch-Defence-Phalanx-in-focus-1014

 

This already exists in game on the aircraft carrier. In real life these CIWS cannons defend naval assets from missiles, drones, and close range boats and aircraft.

 

The system was successful enough that they made ground versions of them, known as C-RAM.

wc4mPvg3eMEchVqbUYjUOIN4llFiUNdoDQFzcR2R

 

These are basically the same navy CIWS cannons mounted on trailers and towed around to various military bases in combat zones.

 

These systems are actually being phased out in favor of laser based point defense systems, but that is a very slow process.

 

I would prefer something to this as a hard counter to things like the Oppressor because not only could it counter it, but you can also drive it nearby any of your assets and protect them from all missiles and aircraft in a radius around the gun. Should make it a little easier doing freeroam CEO/biker stuff.

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The Mk1 is harder to control, even when you know how to use it you're not gonna have as many options as the Mk2 for where it can go at any moment, and this is what balanced it out with the missiles it had. Since the Mk2 has better maneuverability it shouldn't have missiles at all. I really wish I could buy an unarmed Mk2 and without having to buy the Terrorbyte first. The Mk2 lets you quickly escape or change positions, such as getting onto a rooftop, and that alone is a big advantage in PvP that other aircraft don't provide. The Deluxo is comparable but it's a bigger target and not as fast as the Mk2.

Putting a missile limit or cooldown won't matter if a player has already used them to kill you. It'll just keep them from doing it as much, which is like saying there's now only 1 Oppressor griefing people in the session instead of 4.

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Personally I'd limit lots of elements of Online to reduce the constant freeroam war and the MkII is only one of them. While I don't believe these would ever be done I'd like to see:
1 - Complete removal of the Oppressors (1/2), Deluxo, Thruster, Scramjet, Ruiner 2000 and Orbital Cannon. 
2 - Complete removal of ammo purchasing from the interaction menu. 
3 - All weaponized vehicles (including OG vehicles like the Rhino) receiving a limited, exhaustible missile/rocket pool. 
4 - Capping players ability to carry every weapon at once. Return to one weapon of each category like previous GTA's.  
5 - Complete removal of any visible K/D ratio. 
6 - Some kind of nerf to easy way out. 

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Getting rid of the visible KD is a good thing imo. 

I mean mine is a double digit extraordinary high, but it doesn't do me any favors. 

Griefers come at me, regular players kick me from jobs, etc. 

 

Does RDR2 online have a visible kd? 

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NULL AND VOID
2 hours ago, junkpile said:

Getting rid of the visible KD is a good thing imo. 

I mean mine is a double digit extraordinary high, but it doesn't do me any favors. 

Griefers come at me, regular players kick me from jobs, etc. 

 

Does RDR2 online have a visible kd? 

Well double digits means you are obviously exploiting issues with the algorithm that calculates that ratio... Shame on you man... That stat needs to gooooo. Then there'd be the possibility of actual fun gameplay without all the hiding and little disappearing acts you guys pull.

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On 11/28/2020 at 10:59 AM, partci said:

Wait till they release the next OP thing like an Iron Man suit. Then you'll cry for the Depressor to return.

I'd buy that day one 😄

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I'd just disarm it personally. No homing missiles, no gun. It's a bike you can use your hand held weapons from it. Sweeper shotgun, grenade launcher, sticky bombs, is more than enough firepower 

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On 11/29/2020 at 1:02 PM, PhilPerlmutter said:

The Oppressor MK2 is this kind of love hate for me (btw I have never killed another player with it):
I hate its handling, and I extremely dislike what a certain type of players use it for and the advantage it grants them if doing so.

But then, for me being a grinder, it would be a huge loss of saving time, changing the oppressor the way it is.



 

In my opinion, the MkII the most uninspiring and characterless vehicle in the game. The aforementioned Regina has more character when using it.

 

While I can see it's usefulness as a mission vehicle to get across the map quickly, I can quite honestly say I did not enjoy using it. I am aware that R* pay lip service to the Laws of Physics with their vehicles but it appears that they chose to forgot they exist with the MKII. At least with a car/bike you have to contend with speed/cornering forces and similarly contend with the roll, pitch and yaw when in an aircraft.

 

The MKII, for me, is too simplistic and requires relatively no skill to use it (which probably makes it the perfect griefing tool). It's boring as a general vehicle and does not lend itself to immersive play.

 

However, since I generally play Invite Only/Solo lobbies, I encounter very few MKII griefers, so I had no issues in selling mine.

Edited by Jags666
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5 hours ago, NULL AND VOID said:

Well double digits means you are obviously exploiting issues with the algorithm that calculates that ratio... Shame on you man... That stat needs to gooooo. Then there'd be the possibility of actual fun gameplay without all the hiding and little disappearing acts you guys pull.

Lel? I got plenty of players coming at me. I kill them. This is the first thing Gtaoline thought me. 

I went online in 2013.

Just went out of the Ammunition. 

A rank 4 player shotgunnin me to death. 

Then spawn killing me one more time. 

If anything I learned shot on sight 

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PhilPerlmutter

@Jags666

Well, I completely agree, you described in detail what I tried to point at.

There is no other reason than saving time (at least for grinders) to use it, but it saves a lot.

If you use the buzzard (which I love), f.e., you always have to wait until rotor is spinning, and you cannot land everywhere, unlike the mk2 where as a consequence you can collect items directly without getting off.

 

Earlier, I have said that I would not change anything on the mk2, but I forgot to add that I would not mind to have it removed completely instead.

Overall I disliked that future stuff anyway.

9 hours ago, TrinityCR said:

Personally I'd limit lots of elements of Online to reduce the constant freeroam war and the MkII is only one of them. While I don't believe these would ever be done I'd like to see:
1 - Complete removal of the Oppressors (1/2), Deluxo, Thruster, Scramjet, Ruiner 2000 and Orbital Cannon. 
2 - Complete removal of ammo purchasing from the interaction menu. 
3 - All weaponized vehicles (including OG vehicles like the Rhino) receiving a limited, exhaustible missile/rocket pool. 
4 - Capping players ability to carry every weapon at once. Return to one weapon of each category like previous GTA's.  
5 - Complete removal of any visible K/D ratio. 
6 - Some kind of nerf to easy way out. 

I would also add costs for vehicle ammo.

I really see no reason why you have to pay for cheap 9mm but guided rockets that are hell of expensive cost nothing....

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Tomtomsengermany
16 hours ago, Big Molio said:

I’ve been saying something similar for years. You should be able to buy an EMP burst type weapon from Ammunation, with 10 uses at a time, usable on foot or in a vehicle. Any rockets or airborne vehicles in the vicinity of the EMP burst get knocked out of the sky / lose all control function and crash.

They just have to turn auto-aim on land- vehicles off.....again....dont know why they have changed it in one of the first updates of GTAO.  

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19 hours ago, WildBrick142 said:

just make it use the buzzard missiles instead. that's all. problem solved.

Pretty much this.

 

Also apply this to all the other meme vehicles, Stromberg, Ruiner 2000, Deluxo, etc...

 

Make things fair for everyone, while still not upsetting the Mk2 owners.

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Yellow Dog with Cone

Friendly reminder that literally anything that gets added as an explicit counter for the Mk II will be most likely overpowered on its own right.

 

EMP, kinetic or just plain missiles with better tracking? It may work, but good luck trying to fly any aircraft afterwards.

 

Remember how both the Homing Launcher and the Heavy Sniper Mk II were added to counter jets, and while the former made a piss poor job at it and the latter was perhaps way too effective, they also turned LS into a no fly zone for most planes and virtually all helicopters.

 

My point is that, instead of adding a hard counter for the Mk II that most likely will f*ck up everything else, it's way better to nerf it instead so it can be countered by things that are already in the game.

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Man With No Name

Just split servers into  two types: 1: plain, old, grounded GTA with everything being 'realistic' and 2: with silly bollocks flying cars/bikes and death lasers, and all the other sh*t that Rockstar added in. E.g. Fallout 3/NV's Wild Wasteland trait.

 

Edited by Man With No Name
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