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Possible Solution to Oppressor MK2 Complaints?


ChiroVette
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Okay, first off, I get the consternation of much of the purist GTA fanboy against the Oppressor, as it is currently. At the same time, however, as someone who isn't a griefer, doesn't want to be a griefer, and never once tried to interfere with a fellow player's business venture or sale, I personally LOVE the Oppressor. When I purchased it about 4.5 months ago, literally about 6 weeks into my first foray into GTAO, it changed everything for me. For the better. So, of course, I don't want to see it nerfed or removed, but perhaps there is another solution. I would like to say at the outset that unfortunately I believe this will never happen. Rockstar seems to like the Oppressor just fine as it is, but what if there was a solution that could change things for the better? So I propose two solutions that will likely never happen:

 

1. This won't be popular, but look at my second idea before judging. I say that they should remove the 20 missile limit on the flying bike.

2. But ONLY if they could somehow remove auto targeting of fellow players. Make the MK2 treat rivals and competitors in the lobby exactly the same as if they were in the same CEO/MC Club, and not auto-target them at all. I think the problem with auto-targeting rivals in a lobby is that in public lobbies, the MK2 has degenerated into nothing more than a low-skill griefing tool. If they could set the thing to ONLY target NPCs and never target fellow players at all, ever, then people like me can have all the fun we want using it for various sourcing missions, Heist Preps, VIP/Terrobyte missions, traversing the huge map in fun and style, etc.

 

***The only caveat to my first suggestion, removing the missile limitation is that this may not be great either. Because I don't think the game allows MK2 auto targeting of cargo or cargo vehicles, which means that if players are driving an Insurgent, Wedge, dune buggy, special cargo s**t moving vehicle, or other highly vulnerable delivery/source vehicles, then lifting the 20 missile cap could still be a problem, where the only workaround is sending your MK2 back to storage and immediately calling for it again.

Edited by ChiroVette
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8 minutes ago, NULL AND VOID said:

They'll never add any reasonable buff to this thing. It's cancer and they know it. 

Agreed, but wouldn't not allowing auto-targeting of other players in vehicles solve at least some of the MK2 problems?

Edited by ChiroVette
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Standard Deluxe 59

Yeah have you seen how many Dipsh*t MKII users are able to free aim people on foot? It's probably the only thing this no skill special can do that requires more than three functioning brain cells. Removing tracking won't help all that much because of how easy this thing is to master. It's is the absolute epitome of an easy button. It pops up by your feet on command, can regenerate your health, you don't fall off when you crash, you can dart away with rocket boost at the first sign of trouble, sh*t it even has optional countermeasures if you get a missile sent your way and it has such a near nonexistent learning curve that anything with two fingers can figure out how to harass a lobby in less than an hour. 

 

Sorry but there really ain't a plausible way to balance this "bike" without disarming it. 

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NULL AND VOID
4 minutes ago, ChiroVette said:

Agreed, but wouldn't not allowing auto-targeting of other players in vehicles solve at least some of the MK2 problems?

Believe me..I'd take it to the extreme.

 

If the 20 rockets stay then they should all be non homing..

 

If all 20 rockets lock-on then make them buzzard missiles. 

 

Make users pay 180k+ for the missile refill

 

Take away ALL rockets from the bike. Use for travel and scouting. (You can still have machine guns or explosive cannon)

 

It's off MC menu entirely.

 

No insurance cost for destroying it. Unless the user destroys it.

 

I'm just trying to argue for a richer gta online experience is all. Online is extremely dull at the moment... But to each his own :)

 

 

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The most infuriating thing about the broomstick (and many other griefing related issues) is that it is incredibly easy to fix and is one script line away from being fixed, yet it won't ever happen.

 

Just take the homing missiles off of it, but then kids are going to complain that they were robbed even if they were given a refund.

Just nerf the homing missiles to the same as the OG homing missiles, nerf their range so you can actually take them down on-foot without minigun/heavy sniper/explosive sniper

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eutxizW.gifeutxizW.gif

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Sad how simple it would be to properly nerf as well... The whole you cant use one temporarily when it gets destroyed, was just a bandaid fix to the real problem. Limiting the rocket count to something not stupidly high would be easy to change. Making them do much less damage would be easy to change. Making its speed slower would be easy to change. Making the firerate slower, would be easy to change. 

 

The rhino should of never of been buyable to begin with, the same way the mk2 should not of been added. 

 

Giving it a proper nerf would show they care slightly about the game. At least most of the other bs of "pvp" we can somewhat live with, rc vehicles being a good change, but the mk2 makes them all look like non issues. :D

Edited by Xiled
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suicidal_banana

I would just like to point out they nerfed it before, so it might happen again.

That said, keep b*tching because yes, its a terrible vehicle.

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Rebellion9998

There are some Oppressor Mk2 users that aren't griefers, they're also using it to fight against griefers and protect people's cargo.

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IsekaiExpress

As Rockstar is after our money, they could have sold us a SPAAG like Shilka or Gepard with the Insurgent armor and inability to lower the gun more than 30°, then we'll be able to keep the skies clear and couldn't terrorize everything on ground with its insane fire rate, making it a new bane of the freemode.

But that's not going to happen.

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The aliens get mad and disable all the stolen antigravity technology (Deluxo, OPMKII). Did you try to fly your bike into the hangar over halloween?

 

Merryweather or whoever give refunds. The deluxo still drives. There's a massive pile of OPMKIIs at the bottom of the sea.

 

Job done.

Edited by Gridl0k
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Black-Dragon96

Take the missiles of and the problem is solved.

Everyone who currently has missiles on it gets the explo canon installed for free and a compensation of 100k.

Countermeasures stay the same, airspeed gets a little buff.

Do the same with the mk1 and the deluxo (that includes giving them canons like the mk2 has) and gta online would be a better place.

 

The mk2 would pretty muchbnot loose any benefits (besides it being able to toast everything by just holding the fire button).

You could still zip around the map very quickly, you could still run people over, you could still kill people with the canons.

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Nerfing the missile tracking AND ensuring the 5-minutes cooldown works on both MC menu and Mechanic PV delivery is the best compromise in making this thing balanced without upsetting the owners too much.

 

You gotta remember that this vehicle is the most coveted vehicle in the entire game due to how overpowered it is, and the players actually needs to spend over two millions with the Nightclub + Terrorbyte + Terrorbyte workshop combo just to get the ability of applying homing missiles to it.

 

So remove these homing missiles, or make them not work on players like all the other weaponized vehicles works, and you will quickly have players complaining on R* social media pages and demanding reimbursement, and considering how many people own a Mk2 in this game, I find it hard to believe R* would ever go such lengths to appease to them.

 

Also Rockstar has never nerfed anything by removing features, it's just not the way they do things.

 

In my opinion, the homing missile tracking of ALL weaponized vehicles, except the Chernobog, AA Trailer and Terrorbyte, should all be equalized to be of standard tracking, like the missiles in the Buzzard.

 

It's simply the one of the easiet and most effective ways of rebalancing this game's META without upsetting everyone so much.

Edited by Pedinhuh
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Ah, sweet summer children. I just want to pinch your cheeks, you're so adorable.

 

Here's the thing, tho - Op Mk II griefing is just a side effect. The real purpose of that monstrosity is to end product sales. It is purpose-built to do this, by R*, absolutely deliberately and with the full knowledge of what it would do to the game. From their point of view, the Op Mk II is working as intended, and doing it very well.

 

Even better, players are using it on each other in Freeroam - insurance fees, expensive ammo, productivity stalled while players dodge/fight/session hop to escape the dreaded Skillbike. All that tasty expediture, the succulent loss of income, the delicious wasted time - to R* this is the road to selling Shark Cards.

 

Which is all this game is about to them. We are not customers, we are a resource to be exploited for every last drop they can get from us. Our enjoyment, our entertainment are nothing to them - they only want addiction, engagement and cash cash cash.

 

They will never, ever nerf the Op Mk II unless they become convinced it is hurting card sales. And I'll bet body parts that Cayo Perico will bring something worse - like cruise missles from our subs that we can steer, 250K a pop, some sh*t like that.

Edited by God-eater
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5 hours ago, Rebellion9998 said:

There are some Oppressor Mk2 users that aren't griefers, they're also using it to fight against griefers and protect people's cargo.

 

Doesn't matter. You get lumped in because too many Mk IIs are sh*theads, and no one can trust that bike icon. Plus it's stupid easy to kill with, so it's not like anyone can take the risk of waiting to see if you're friendly before deciding to hide or fight you.

 

Of course the thing is cancer, and should have been removed (or never added). It could also be fixed by, as others have said, nerfing the homing missiles to Buzzard levels and reducing the lock-on range. But they will never do that. In fact they do just the opposite because they know this POS sells shark cards. I had a splash screen ad recently for 2.5X money on cards, using the Oppressor as bait. Tragic.

 

All that said, did I buy one yesterday on sale? You bet your ass. Public free roam is a tough ecosystem without one. And they do make missions easier.

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My answer would be to get rid of it altogether. Don't get me wrong, I use mine all the time, but it's more of a deterrent to other Oppressor riders who would otherwise try their luck with me.

 

As @Standard Deluxe 59says above, it is just too easy. Therefore it makes everything easy. It makes escape easy. It makes combat easy. It makes chasing bounties easy....etc etc

 

I hate that it has stifled variety because of its versatility. You almost come to depend on it, to the detriment of every other vehicle the game has to offer. Why drive anywhere when you can hop on the Oppressor 2 and rocket boost fly there in a hot minute? Why bother flying to a rooftop with a cumbersome Buzzard, when getting there by Oppressor 2 is both quicker and easier?

 

The Oppressor 2 became an overnight cheat mode vehicle, and I hate it for that.

 

If they didn't get rid of it (plus the Deluxo, Thruster and the Oppressor 1) I would seriously limit it.

 

No weapons or countermeasures

Available only from Fort Zancudo

Easier to fall off it.

Cooldown on calling it in.

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2 minutes ago, Big Molio said:

As @Standard Deluxe 59says above, it is just too easy. Therefore it makes everything easy. It makes escape easy. It makes combat easy. It makes chasing bounties easy....etc etc

 

I hate that it has stifled variety because of its versatility. You almost come to depend on it, to the detriment of every other vehicle the game has to offer. Why drive anywhere when you can hop on the Oppressor 2 and rocket boost fly there in a hot minute? Why bother flying to a rooftop with a cumbersome Buzzard, when getting there by Oppressor 2 is both quicker and easier?

 

The Oppressor 2 became an overnight cheat mode vehicle, and I hate it for that.

 

All of this. It sucks what it did to the game. I've been on a new account without one for the last six months or so, and really enjoyed using the Buzzard, Stromberg, Kuruma, and various other vehicles (including, gasp, non-weaponized vehicles) to get stuff done. But as of yesterday I own a Mk II again, and I'm pretty sure I'll end up using it 75% of the time because it just simplifies everything too much.

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Lonely-Martin

I don't believe it being good for grinding is a good enough excuse to keep this piece of sh*t. Use a buzzard, a car, a bike, whatever.

 

Sure, it'll never be removed and there's plenty of suggestions of how to try balancing it, but R* know this 'bike' makes far too much money and stiffles plenty of progress to even consider tweaking it.

 

I've tried using it a couple of times, and even accidentally killed a friend with it, lol. It's just too weird for me, feels so daft and only reminded me of some of the daft games my lad plays - But he's a kid, so him playing childish stuff is fair play - Just get rid of it from my GTA. Give me a car/bike and a shooter any day.

 

I won't use it again and if R* got rid of it, I wouldn't even seek a refund/rebate (though I would like to be able to store a regular bike in the Terrorbyte). I dread the future of the franchise with this type of crap getting more popular while we're also in an era where even R* said they're not sure how they could create a new GTA in today's climate. Uugh!

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It fundamentally changes the game, the map, everything. Flying things fly, driving things drive and occasionally jump and rocket. The OPMKII is the textbook definition of OP, gamebreaking even.

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In a perfect world it would be scrapped entirely. The negatives vastly outweigh all the potential positives. The original oppressor was fine IMO. The mkll?? A creation of satan himself.

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SkylineGTRFreak

I have recently played on my GF's account for the first time in ages (level 28 character).

 

And seriously man, f*ck this sh*t. While I at least have some tools to fight back on my own character, it was hilarious (in a really bad way) how f*cked lower ranked players are. You basically have no tools to fight back unless the person on the Mk.II is a complete idiot.

 

Granted, with all the cash Rockstar throws at you lately, I could probably get a Op Mk.II fairly fast as well, BUT THAT SHOULD NOT BE THE SOLUTION! I f*cking hate driving/flying this vehicle despite having it on my main account. It's just stupid. I just recently whipped out the old Oppressor and seriously. Despite still being an anooying thing, I can't fathom how they ever thought: "yea, we should crank that sh*t up."

 

The original Opressor was at least still _somewhat_ balanced. (I mean not really, but at least more so than the Mk.II) 

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Well, I dunno. Maybe limit the rocket capacity to 4 or make them as powerful as the RC Tank's rockets. Those things are bloody tiny and you can only see  4 rockets in the bike.

 

 

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3 hours ago, SonofLosSantos said:

In a perfect world it would be scrapped entirely. The negatives vastly outweigh all the potential positives. The original oppressor was fine IMO. The mkll?? A creation of satan himself.

Agreed. Don't know why they needed to Mk II it up, except for the most obvious reason of shark card sales. The original is a glider rather than a tiny jet, and it doesn't have counter-measures; it could also be obnoxious but nowhere near the level of the sequel. (It's also a hell of a lot more fun to pilot than the Mk II, which is just on easy mode.)

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12 hours ago, MayoChiki said:

one script line away from being fixed, yet it won't ever happen.

Could you share some light on this specifically? 

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IsekaiExpress
4 hours ago, SonofLosSantos said:

In a perfect world it would be scrapped entirely. The negatives vastly outweigh all the potential positives. The original oppressor was fine IMO. The mkll?? A creation of satan himself.

KLrcL2w.png

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Wow I was going to apologize for naively creating this topic, since I am new to GTA0 (my 6 month anniversary coming up early December lol) but it looks like it spurred some great discussion. Personally I love the Oppressor just the way it is, but I am a peaceful player who would rather try and help others than even think about griefing. I have mixed feelings about this. I thought my idea about not targeting other players, even in vehicles, was a good one, but clearly not, since manual aim is pretty easy. Not sure what to say, because I enjoy the hell out of using the MK2 for all my various sourcing, heist prep missions, VIP missions, and whatnot. For my personal use, I would never want to see the bike nerfed against AI at least. Too bad there isn't a way for Rockstar to make the missiles somehow less effective against fellow players, while still being just as deadly against the AI.

 

All that said, controversial question coming up:

 

With the sale on, I was thinking of scoring a 2nd Oppressor MK2. Is it worth it to have two of them? I read somewhere that if your Oppressor is destroyed, you have to wait for the cooldown timer to elapse even if you had a 2nd one and try to order it.

 

 

 

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