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MOTW #171


ElectricFish

MOTW #171 Poll  

13 members have voted

  1. 1. Which mission should win MOTW #171?

    • Procession by Luitger
      0
    • Causa Inopinatum by Zeko
    • A Hard Bargain To Drive by Electric Fish
    • A Deal With Old Friend by YGE
      0
    • Interrupted Deal by lascha2nd
    • Unforgettable by boy of the cones
      0

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 12/03/2020 at 12:00 AM

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ElectricFish

MOTW #171

GBlYHlm.png

For rules and guidelines, click here.

 

This week's theme

Deal

Create a mission involving a trade, deal, bartering in anyway possible, Legal or illegal, for example a drug deal or business deal. Good luck!

 

close-up-diverse-friends-shaking-hands_23-2148212393.jpg

 

Entries

 

@Luitger

Procession

 

@zeko

Causa Inopinatum

 

@ElectricFish

A Hard Bargain To Drive

 

@YGE

A Deal With Old Friend

 

@lascha2nd

Interrupted Deal

 

@boy of the cones

Unforgettable

 

 

 

 

 

Deadlines

Participation: 1 Desember 2020 - 7:00 AM GMT 

Voting: 3 December 2020 - 7:00 AM GMT 

 

Credits

AnDReJ98 - Founder of MOTW & Leader

Chips237 - Co-Leader of MOTW 2013

Target13 - Co-Leader of MOTW 2014 & 2018

MOTW Council - Management Team

The Odyssey - Founder of the MOTW Discussion Thread

@ElectricFish - Winner of MOTW #170 and Host

Edited by ElectricFish
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Is it allowed to use the afx.cs file? In the rules it says no mods but afx is simple to install (just move the afx.cs file into the cleo folder)

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Polski Oski
1 minute ago, Luitger said:

Is it allowed to use the afx.cs file? In the rules it says no mods but afx is simple to install (just move the afx.cs file into the cleo folder)

Well... If it changes the mission in some way then you can't use such a thing. The only thing you can add as a "mod" to a mission are new skins, weapon models, cars, sounds and weapon animations. Nothing more. 

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Just now, Polski Oski said:

Well... If it changes the mission in some way then you can't use such a thing. The only thing you can add as a "mod" to a mission are new skins, weapon models, cars, sounds and weapon animations. Nothing more. 

It's a modification for the SD folder. You can play one sound to more than just one objective by typing xx_afx.mp3. And I'm not so sure about skin mods. There is always somebody who is too lazy or don't know how to install skins.

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ElectricFish
27 minutes ago, Luitger said:

Is it allowed to use the afx.cs file? In the rules it says no mods but afx is simple to install (just move the afx.cs file into the cleo folder)

rith said that as long as you involve the mod, it's no problem

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Polski Oski
48 minutes ago, Luitger said:

It's a modification for the SD folder. You can play one sound to more than just one objective by typing xx_afx.mp3. And I'm not so sure about skin mods. There is always somebody who is too lazy or don't know how to install skins.

Skins are just addon which doesn't change the course of Mission. If it's for SD folder then it should be okay. SD's were always great addon for missions. 

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boy of the cones

Interesting. I hope to participate this weekend. Congratz on winning!

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RithRake24

To clarify the rule about mods in MOTW:

 

Simply speaking: generally mods are discouraged in MOTW because you can't force voters to download your mods. General rule of thumb is that mods that affect gameplay/cutscenes or do things like change the map majorly or change animations are NOT allowed, especially if they are difficult to install and remove. Skins are allowed because they can simply be added through modloader and technically the mission will still work without skins. Similarly, afx mod is allowed because technically the mission will still work properly without it, and installation and removal is simple since its just a single file. 

 

However, if you make an entire mission using, for example, the portal gun mod, where you need to use the portal function during gameplay to pass some objectives, the mod is not allowed because the mission becomes impossible to complete without the mod. And obviously for this same reason other major mods such as conversion mods are not allowed. The basic idea here is that you cannot force the voters to play your mission with the mod, and your mission must be playable from start to finish even without the mod.

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6 minutes ago, RithRake24 said:

To clarify the rule about mods in MOTW:

 

Simply speaking: generally mods are discouraged in MOTW because you can't force voters to download your mods. General rule of thumb is that mods that affect gameplay/cutscenes or do things like change the map majorly or change animations are NOT allowed, especially if they are difficult to install and remove. Skins are allowed because they can simply be added through modloader and technically the mission will still work without skins. Similarly, afx mod is allowed because technically the mission will still work properly without it, and installation and removal is simple since its just a single file. 

 

However, if you make an entire mission using, for example, the portal gun mod, where you need to use the portal function during gameplay to pass some objectives, the mod is not allowed because the mission becomes impossible to complete without the mod. And obviously for this same reason other major mods such as conversion mods are not allowed. The basic idea here is that you cannot force the voters to play your mission with the mod, and your mission must be playable from start to finish even without the mod.

Now the rule is more clear.

I'll be joining this MOTW, but I haven't started making the mission yet.

Edited by Robert17
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boy of the cones

Zeko is here... It will be fun this week with you.

Edited by boy of the cones
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The John David

I played all the entries and here's my feedback and reviews for them. If there's someone I miss, let me know.

 

@Luitger: Procession

Spoiler

Great job! I've seen potential of your mission you made since your last participation was miscomprehended. Everything's good including the BGM in SD. Spelling and grammars are commonly mistakes I founded so it's alright. But I do have an confirmation about the intro texts. it says that Andrei is working as one of the Mafia members, it also state that he is NOT a real mafia member? He's already an MAFIA member, and he's already working with his boss decades or whatever. That doesn't make sense?

 

@zeko: Causa Inopinatum

Spoiler

Very good, the storytelling of the mission truly impressed me with an unbelievable variety of object tricks you made and all dialogues each cutscenes had unique effects too. However, the gameplay of your mission is disconcerted because the enemies had deadly strategies and accuracy that can kill me nor my allies in short period of time. I died 8 or more times trying to accomplish by eliminating all the guards out there. Not only the guards are deadly, but the cops are more irritating and appearing nowhere. No health packs / armor to refill my status. So yeah? I'm just disturbed playing this mission. And I suspected that you forgot to turn off the wanted level condition.

 

@ElectricFish: A Hard Bargain To Drive

Spoiler

The mission is amazing. Everything's great to accomplish it without any further consequences. Your only common mistakes I've found is your spelling and grammars so it's alright. Oh by the way, congrats for your previous MOTW participation.

 

@YGE: A Deal With An Old Friend

Spoiler

This mission is a bit complicated to understand, but also it has nice summarization. Some advice, you don't need to capitalized each first letter typing a word. You can literally use the DYOMTemp.txt, check every dialogues you made, try observing the sentences and make changes if you missed something to add it. But you're getting improved a bit since your last participation. So good job for this.

 

Since the voting hasn't open yet? I'll later reveal that person once the voting started.

Cheers & Stay safe everyone :D

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8 hours ago, RithRake24 said:

Almost had me trippin until I realised it's an old mission

Now that you mentioned it, what if the mission was made ages ago but was never published? Is it qualified? 

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RithRake24
Just now, Aymunz said:

Now that you mentioned it, what if the mission was made ages ago but was never published? Is it qualified? 

As long as the mission has never been published before the start of the MOTW, you can participate with it. Provided that it follows all the other MOTW rules too though of course.

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2 minutes ago, RithRake24 said:

As long as the mission has never been published before the start of the MOTW, you can participate with it. Provided that it follows all the other MOTW rules too though of course.

Neat! 

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@The John David

 

appreciated the review! 

 

don't read if you haven't played my entry in this MOTW. 

 

yeah, there were mistakes in this mission and let me tell you this; it used to be much difficult before i even published it to the site. 

 


not only you had to deal with enemies with high accuracy, but you also had a timelimit at the first half. i did make them hard intentionally because the player needs to figure out a strategy and it's not just about sitting in one place and shoot everyone up. you never felt secure anytime and that's how i wanted it to progress. also about the cops, yes, i forgot to turn the wanted level off.

 

 

 

Edited by zeko
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