Jinx. Posted December 1, 2020 Author Share Posted December 1, 2020 UPDATE: -updated the PreRelease Mafia Sentinel front grille material -added GermanTrailer and Clips Sentinel I think I figured out the builds of this game from E3 to final. I might make a spreadsheet with the changed stuff. Ivan1997GTA, Reizov, Jeansowaty and 3 others 6 Link to comment Share on other sites More sharing options...
H-G Posted December 2, 2020 Share Posted December 2, 2020 Jinx: [starts doing vehicles with 3DS Max like a boss.] 3DS Max: [straining] "Hey, hey, gimme a break, man!" LOL, phenomenal work there, Jinx. Love it. Jinx. 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Jeansowaty Posted December 3, 2020 Share Posted December 3, 2020 The rear makes it look completely different. I'm personally waiting for your rendition of the Bobcat and Cartel Cruiser with the differently mapped back. H-G and Jinx. 2 Link to comment Share on other sites More sharing options...
xSapphirePlayz Posted December 3, 2020 Share Posted December 3, 2020 I'm still wondering if the trunk bed was supposed to be an extra or was it the only design available? Link to comment Share on other sites More sharing options...
H-G Posted December 3, 2020 Share Posted December 3, 2020 15 minutes ago, xSapphirePlayz said: I'm still wondering if the trunk bed was supposed to be an extra or was it the only design available? Had the trunk bed designs been extras, there would've been a case in the extra components' randomization where none of the extras would appear, leaving a big hole in the vehicle's model. There obviously must've been only one design for it. H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
xSapphirePlayz Posted December 3, 2020 Share Posted December 3, 2020 I mean, if Enhanced Vehicle Extras achieved having both bed and non-bed designs on the same model it's definitely possible H-G 1 Link to comment Share on other sites More sharing options...
H-G Posted December 3, 2020 Share Posted December 3, 2020 2 minutes ago, xSapphirePlayz said: I mean, if Enhanced Vehicle Extras achieved having both bed and non-bed designs on the same model it's definitely possible Really? I didn't know that. I was merely speculating on the fact that there can be a situation where no extras can appear. Oh, well... H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Jinx. Posted December 3, 2020 Author Share Posted December 3, 2020 It wasn't an extra. Cars didn't have those shapes at all. You can see it on several cars, like E3 Patriot, Linerunner, some pics with the Cartel Cruiser, Bobcat, etc. Link to comment Share on other sites More sharing options...
Chase2002 Posted December 4, 2020 Share Posted December 4, 2020 So, what kind of stuff will be in this mod in the future? Link to comment Share on other sites More sharing options...
Jinx. Posted December 4, 2020 Author Share Posted December 4, 2020 Anything, I guess. Chase2002 1 Link to comment Share on other sites More sharing options...
Veselar Posted December 5, 2020 Share Posted December 5, 2020 Hey Jinx, what about that mod? Are them related, cause I don't know, which one use in future. Link to comment Share on other sites More sharing options...
Jinx. Posted December 5, 2020 Author Share Posted December 5, 2020 No. This mod is separate from every other mod. Link to comment Share on other sites More sharing options...
Jinx. Posted February 19, 2021 Author Share Posted February 19, 2021 (edited) While I have no updates at the moment, the GTA3D team made a discord server for discussing beta content. Check it out if you want :) Lately I have been researching the possible builds of the game, and I came to the following list: -Test (+- 21st July 2020 -16th October 2000) -Alpha(16th October 2000-January 2001) -numerous minor edits(January 2001-February 2001) -Feb2001 Trailer (February 2001) -Gamespot Build (April 2001) -PreE3 (before 17th May 2001) -E3 (17th May 2001 - 19th May 2001) -Clips (post-E3, 1st June 2001) -German Trailer (after June 2001) -BradyGames (July-August 2001?) -Pre-Release(August-September 2001?) -Pre 9/11 (before or during 11th September 2001) -1.40 (24th September 2001) Sooner or later I intend on making a 1.40 patch for the game, to restore it to that version Edited February 22, 2021 by Jinx. RyanDri3957V, H-G, Chase2002 and 3 others 5 1 Link to comment Share on other sites More sharing options...
H-G Posted February 27, 2021 Share Posted February 27, 2021 @Jinx.: I thought I'd bring something new to the table. Here is a modified "pedgrp.dat" for making the buskers spawn in most of the zones around the city... Quote # # file: pedgrp.dat # description: contains the list of ped groups for each zone. Each ped # group should contain eight ped type names. Please dont # use 'male01' in any of the pedgroups # male02, male03, fatmale01, fatmale02, female01, female02, female03, fatfemale01 # default female01, worker1, scum_man, pimp, male03, fatmale02, prostitute2, male02 # redlight prostitute, prostitute2, male02, fatmale02, scum_wom, pimp, criminal01, male03 # redlight night li_man1, li_man2, li_wom1, li_wom2, cas_man, cas_wom, male01, female03 # little italy li_man1, male03, busker1, li_wom2, criminal02, cas_man, scum_wom, li_man2 # little italy night ct_man1, ct_man2, ct_wom1, ct_wom2, fatmale01, fatfemale02, male02, female02 # china town ct_man1, ct_man2, ct_wom1, ct_wom2, cas_man, male03, criminal02, fatfemale01 # china town night docker1, docker2, scum_man, male01, const1, const2, worker1, worker2 # docks docker1, docker2 criminal01, fatmale02, scum_wom, worker1, busker2, busker3 # docks night p_man1, p_man2, p_wom1, p_wom2, scum_man, busker4, female01, criminal01 # projects p_man1, p_man2, p_wom1, p_wom2, cas_man, criminal02, busker3, busker2 # projects night worker1, worker2, female01, female02, const1, const2, male02, fatmale01 # industrial worker1, worker2, female02, male02, criminal01, busker1, scum_man, scum_wom # industrial night b_man1, b_man2, b_man3, b_wom1, b_wom2, b_wom3, mod_man, mod_wom # south area b_man1, b_wom1, scum_man, scum_wom, b_man2, criminal01, p_man1, p_man2 # south area night st_man, st_wom, fan_man1, fan_man2, fan_wom, stud_man, male02, female02 # stadium st_man, st_wom, fan_man1, fan_man2, scum_man, male03, b_man3, criminal01 # stadium night hos_man, hos_wom, hos_man, p_wom1 male02, fatmale02, female03, fatfemale02 # hospital hos_man, hos_wom, hos_man, b_wom1, male02, female01, const2, criminal02 # hospital night const1, const2, const1, const2, worker1, worker2, fatmale01, male03 # construction site const1, const2, const1, const2, scum_man, worker2, criminal02, scum_wom # construction site night shopper1, cas_wom, shopper2, shopper3, b_wom1, b_man1, mod_wom, mod_man # shopping p_man1, const1, busker2, scum_man, scum_wom, shopper2, cas_man, criminal01 # shopping night stud_man, stud_wom, stud_wom, female03, male02, fatmale01, fatfemale02, female02 # university stud_man, stud_wom, stud_man, b_man1, scum_wom, busker3, fan_man1, criminal02 # university night cas_man, cas_wom, cas_man, cas_wom, cas_man, male02, female01, female02 # park cas_man, cas_wom, cas_man, scum_man, scum_wom, busker4, male02, criminal02 # park night male01, male03, fatmale01, fatmale02, female01, female02, female03, fatfemale01 # airport male02, male03, fatmale01, fatmale02, mod_man, female02, female03, fatfemale02 # airport night male02, male01, fatmale01, fatmale02, female01, female02, mod_wom, mod_wom # swanksville male02, male03, fatmale01, fatmale02, female01, mod_wom, female03, mod_wom # swanksville night Jinx. 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
H-G Posted March 24, 2021 Share Posted March 24, 2021 @Jinx.: Sorry for bumping and double-posting but I have a suggestion. The Hero did this neat map cut for Bedford Point that removes that huge row of buildings that lack proper LOD models in the middle of the area and turns the roads on the east side of the heart of Bedford Point into four-lane from the usual two-lane: http://gta.rockstarvision.com/gta3d/comroad1.png http://gta.rockstarvision.com/gta3d/comroad2.png Sorry, embedding doesn't work. I wanted to take a screenshot but I'm in a hurry right now. Anyway, if you want it, here's the link but I'd recommend getting The Hero's permission first: http://gta.rockstarvision.com/gta3_beta_work/comSW.ipl NOTE: To make it look right, however, you must open the "CULLZONE.dat" file in your III folder's "data" folder, erase all data inside it (select everything and then delete it) and save your changes. Otherwise, the game's rendering will bug out real badly when you go to Bedford Point. Jinx. 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Jinx. Posted March 24, 2021 Author Share Posted March 24, 2021 I'll add it one day, I guess. H-G 1 Link to comment Share on other sites More sharing options...
Swayybaby Posted May 2, 2021 Share Posted May 2, 2021 Can anyone share a clip of this mod? I just wanna see what it will be like when I download it. Link to comment Share on other sites More sharing options...
Jinx. Posted May 2, 2021 Author Share Posted May 2, 2021 45 minutes ago, Swayybaby said: Can anyone share a clip of this mod? I just wanna see what it will be like when I download it. You can always just download certain stuff yourself and try it out quickly with modloadee. It's not like the filesize is massive anyway. H-G 1 Link to comment Share on other sites More sharing options...
Swayybaby Posted May 2, 2021 Share Posted May 2, 2021 10 hours ago, Jinx. said: You can always just download certain stuff yourself and try it out quickly with modloadee. It's not like the filesize is massive anyway. That’s the problem I don’t have a PC yet. I’m getting one in June. So I just want to see a preview of what it will look like once I get my PC. Link to comment Share on other sites More sharing options...
Swayybaby Posted May 2, 2021 Share Posted May 2, 2021 Actually I have a laptop but can somebody tell me how to download this? It's my first time doing something like this. Link to comment Share on other sites More sharing options...
H-G Posted July 11, 2021 Share Posted July 11, 2021 @Jinx.: Just dropping by to let you know that the "fatfemale01.txd" has the ped's master texture inside it incorrectly named. It's being called "fatfemale01" instead of "fatfemale01_nu" which causes the ped model to show up white in-game. You should look into this when you have time. H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
winamp Posted September 11, 2021 Share Posted September 11, 2021 please fix the windows on mafia sentinel Link to comment Share on other sites More sharing options...
H-G Posted September 11, 2021 Share Posted September 11, 2021 @Jinx. I made this little map edit for my own use while attempting recreate the early BETA rendition of this part of Portland (somewhat) in final style. What do you think? I still need to sort some stuff out with this: 1. No pre-lighting unlike vanilla map objects because the models have normal-mapping, which is needed for mods like DimZet13's Dynamic Lighting CLEO script (vanilla models don't load right in my ZModeler copy for some reason anyway). 2. No car/ped paths because their limit is already reached in the vanilla game. I worked around this by making duplicates of vanilla road pieces but didn't copy their path data over, so they're practically "path-less". Peds and cars following/chasing the player still work perfectly, though. 3. Still need to delete the big black building from the island megaLODs to complete the look (no pun intended). 4. Old alleyway boxes are still around, as seen in the 2nd screenshot above. 5. The little park-like thing (that's it's official name, no kidding) could do with a little decoration like benches, picnic tables or maybe the unused lion statue props still leftover in the game. Despite all the work I've done on it, I really don't feel like releasing it TBH. What are your thoughts, though? Jinx. 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Jinx. Posted September 11, 2021 Author Share Posted September 11, 2021 Looks cool but it doesn't fit the mod's scope. This was seen only in an early map, where that area looked different. H-G 1 Link to comment Share on other sites More sharing options...
H-G Posted September 12, 2021 Share Posted September 12, 2021 10 hours ago, Jinx. said: Looks cool but it doesn't fit the mod's scope. This was seen only in an early map, where that area looked different. OK, no problem. FamTheftAuto 1 H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
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