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Next DLC Speculation Topic Mk X


Spider-Vice

Next DLC Speculation Topic Mk X  

949 members have voted

  1. 1. What do you think of the DLC as a whole?

  2. 2. What do you think of the heist itself?


This poll is closed to new votes


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Lol, the GTAO article got yeeted. The timing was weird to be honest, it's been in preparation for over 6 hours, so definitely something prepared for Thursday or Friday.

Damn, looking at the results of this poll, it seems like a lot of people will be disappointed. 

Quick update, the feed page that shows "Cayo Perico Heist Coming December 15" now expires this Monday. Interesting change, not sure if this is more of a cover up move to shake us off or if it doe

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Buddy Hightower
9 hours ago, el carlitos said:

I didn´t play RDR2 myself.

I highly recommend it. The story is a 10, however the online mode is nothing special as it lacks content and player lobby choices.

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testarossa 86
9 hours ago, ACR said:

If enhanced on pc is completely in new rage engine, then i'm gonna enjoy online in smooth 30 fps and even less. Cayo Perico is already running like trash and only has some elements from rdr 2. I can't even imagine how garbo it's gonna run on whole map. Another surprise would be patching solo public workaround which would made me shut down bunker and ignoring selling night club stash. Good thing is an option to grind heist preps in invite only but they could "fix" that. Final nail in the coffin so to say would be forcing pc players to buy new version for the continuous update support. Of course maybe none of the above will happen, but i'm not that optimistic nor excited when it comes to enhanced and expanded version for the pc 

yeah, I wonder how they'll manage this over for PC.

could we see it as an update or a separate release?

or is the E&E version of GTA V really going to just be higher graphical settings for next-gen consoles like found on a high-end PC?

there was no real mention anything related to PC other then "exclusive content" for GTA Online.

so perhaps if this E&E edition is something unique such as the new RAGE engine, maybe we may see a later release for PC?

it would be the same scenario where we saw the PC version of GTA V release nearly 6 months after the PS4/Xbox One versions. 

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1 minute ago, testarossa 86 said:

yeah, I wonder how they'll manage this over for PC.

could we see it as an update or a separate release?

or is the E&E version of GTA V really going to just be higher graphical settings for next-gen consoles like found on a high-end PC?

there was no real mention anything related to PC other then "exclusive content" for GTA Online.

so perhaps if this E&E edition is something unique such as the new RAGE engine, maybe we may see a later release for PC?

it would be the same scenario where we saw the PC version of GTA V release nearly 6 months after the PS4/Xbox One versions. 

Yea, we'll have to wait and see. At least for me, i would much rather have the situation where it's just better PC graphics and fps bumped to 60 for console release than entirely new engine that would be for sure unoptimized for PC, CP is small area with some resources from RDR2 and there is a lot of stuttering and all around jerky fps, now imagine whole map in new engine, it would tank performance even on some mid to high range systems. Of course that some graphical and mechanics improvements are welcome, but i fear R* will neglect PC optimization and leave it abysmal state and just be  hur dur buy better and more expensive parts yokels to overcome horrible optimization. 

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Just now, ACR said:

than entirely new engine that would be for sure unoptimized for PC

technically RDR2s version of the engine is optimized already.

and it would not make V suddenly un-optimized like GTA 4.

1 minute ago, ACR said:

CP is small area with some resources from RDR2 and there is a lot of stuttering and all around jerky fps, now imagine whole map in new engine, it would tank performance even on some mid to high range systems.

if they really update the game to the RDR2 version of the engine, then why would it cause worse performence if RDR2 runs great on it.

and the thing is, vegetation was always very un-optimized in V and is much better in RDR2.

but tbh, i still have no idea why performence is so bad.

i think maybe some kinds of bad bug that takes a lot of ressources, i personally have no idea.

maybe a occlusion or a bug with the rendering.

so that maybe stuff gets rendered in higher quality, idk.

but if they use RDR2s version of the engine, then performence will be much better either way.

bc V can only fully utilize 4 CPU cores, while RDR2 can utilize (in my case all 8 cores.) all of them.

so more available CPU usage means better performence.

 

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Just now, rollschuh2282 said:

technically RDR2s version of the engine is optimized already.

and it would not make V suddenly un-optimized like GTA 4.

if they really update the game to the RDR2 version of the engine, then why would it cause worse performence if RDR2 runs great on it.

and the thing is, vegetation was always very un-optimized in V and is much better in RDR2.

but tbh, i still have no idea why performence is so bad.

i think maybe some kinds of bad bug that takes a lot of ressources, i personally have no idea.

maybe a occlusion or a bug with the rendering.

so that maybe stuff gets rendered in higher quality, idk.

but if they use RDR2s version of the engine, then performence will be much better either way.

bc V can only fully utilize 4 CPU cores, while RDR2 can utilize (in my case all 8 cores.) all of them.

so more available CPU usage means better performence.

 

I dunno, i'm not an expert and hadn't play RDR2, but from what i remember with initial release on PC there was a problem to achieve 60 fps locked on mid range and even high end systems. Another thing is that while RDR2O for example may not always run 60 fps locked, it's a slow paced game compared to GTAO, so it won't be much of an issue, but the same situation regarding overall performance will be huge problem for fast paced game like GTAO especially while driving, aiming and shooting on foot. Would much rather have same engine with smooth performance than 30fps eye candy. One of the reasons i'm also rooting for same engine is my personal situation because my PC is not that great and while it fulfill my needs for the most parts,  years passed by and only thing i upgraded was RAM and GPU this summer. Bad optimization and demanding engine could very well force me to to buy new PC, because depending on optimization it may not even run on 30 fps.

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1 minute ago, ACR said:

I dunno, i'm not an expert and hadn't play RDR2, but from what i remember with initial release on PC there was a problem to achieve 60 fps locked on mid range and even high end systems.

that were just laucnh problems.

i have a rather midrange PC with a fx8320, a gtx 970 4gb and 16GB ddr3 ram .

and i can run the game rather well.

i run it on a mix of medium/high/ultra, and only drop FPS in towns bc of the CPU and that is in full RDO sessions, which is amazing, bc here i see no fps difference, while a full GTAO session can lock me to the 25-30s, which isn´t the case in RDR2.

i even have on cayo perico or near the casino fps lower than what i ever get in RDR2.

so yeah, i think when they really port V to RDR2s engine, that it will benefit the performence.

i will leave my opinion about it regarding how it would f*ck SP mods off the table

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7 minutes ago, rollschuh2282 said:

that were just laucnh problems.

i have a rather midrange PC with a fx8320, a gtx 970 4gb and 16GB ddr3 ram .

and i can run the game rather well.

i run it on a mix of medium/high/ultra, and only drop FPS in towns bc of the CPU and that is in full RDO sessions, which is amazing, bc here i see no fps difference, while a full GTAO session can lock me to the 25-30s, which isn´t the case in RDR2.

i even have on cayo perico or near the casino fps lower than what i ever get in RDR2.

so yeah, i think when they really port V to RDR2s engine, that it will benefit the performence.

i will leave my opinion about it regarding how it would f*ck SP mods off the table

OK, but what's you average fps in RDR2O with those settings? Because GTAO online is different beast, smoothness is needed for enjoyable experience and you need good fps to aim and handle vehicles. I have GTX 1650 super and i imagine with new engine it won't be able to sustain more than 45fps, probably around 35 on average and you would definitely be in sleightly worse position than me regarding GPU performance.

Edited by ACR
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It is possible to change gta v online game engine and code for pc with just a download of a update??

 

If yes! What improves we would experience on gta with Rdr2 engine.??

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testarossa 86
11 minutes ago, rollschuh2282 said:

that were just laucnh problems.

i have a rather midrange PC with a fx8320, a gtx 970 4gb and 16GB ddr3 ram .

and i can run the game rather well.

i run it on a mix of medium/high/ultra, and only drop FPS in towns bc of the CPU and that is in full RDO sessions, which is amazing, bc here i see no fps difference, while a full GTAO session can lock me to the 25-30s, which isn´t the case in RDR2.

i even have on cayo perico or near the casino fps lower than what i ever get in RDR2.

so yeah, i think when they really port V to RDR2s engine, that it will benefit the performence.

i will leave my opinion about it regarding how it would f*ck SP mods off the table

yeah for me it's the opposite.

especially when I played RDO just 2 weeks ago when the snow was in-game.

the snow tanked my performance.

I get roughly 70-80 FPS in GTA Online and like 30-60 in RDO depending on where I am at on the map.

I haven't dived into RDR2's graphic settings a whole lot to comment a lot about it, but I've always just assumed the massive amount of foliage, grass shadows, and atmospheric lighting is the cause for such FPS loss.

I do feel like GTA V is very well optimized though.

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Shadowfennekin

Man if it really does have RDR 2 level graphics it really is worth paying the 60-oh wait, 70 dollars for the game again! Hopefully they update the traffic again too and add more vehicles/weapons to SP as well

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Updating the engine isn't automatically going to make the game run worse, quite the opposite. The issue with GTA V's current version of RAGE is that it's overloaded with high quality assets from the DLC's. A newer version like the one used in RDR2 with a lot of core changes would 100% fix this.

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testarossa 86
16 minutes ago, Shadowfennekin said:

Man if it really does have RDR 2 level graphics it really is worth paying the 60-oh wait, 70 dollars for the game again! Hopefully they update the traffic again too and add more vehicles/weapons to SP as well

would be nice if they updated the variety of traffic vehicles.

they added a ton of regular-like vehicles since 2014, small detail that would really "enhance" the game.

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ROCKSTAR MANIC

If they add the Online content to SP, I would probably buy it. I mean I dont expect the business aspects, But it would be great to have some clothing, Vehicles, Wheels, vehicle customization options, HELL even the f*cking MK2 Oppressor. It would be refreshed experience for SP, still have that sour taste from last gen after all those update bugged out my SP progress. They probably will be able to hit 60 FPS, and like some of you guys say. Update that engine to the current. I think that would be amazing cause it would have a bit of that realism from IV. R* would probably finally make both SP and Online fans happy.

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1 hour ago, ACR said:

OK, but what's you average fps in RDR2O with those settings? Because GTAO online is different beast, smoothness is needed for enjoyable experience and you need good fps to aim and handle vehicles. I have GTX 1650 super and i imagine with new engine it won't be able to sustain more than 45fps, probably around 35 on average and you would definitely be in sleightly worse position than me regarding GPU performance.

I second this, on GTA:O I get 85-90 FPS at 4k with everything turned to the max except grass which is on high, whereas on RDR2 (unless they changed it recently) I was playing at 1080p with everything cranked to Ultra and was getting on average 45-50 FPS and only sometimes breaking the 60 FPS mark.

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FrugalDangerMan
1 hour ago, Max 1985 said:

It is possible to change gta v online game engine and code for pc with just a download of a update??

 

If yes! What improves we would experience on gta with Rdr2 engine.??

 

A "game engine" is not the same as a car engine. You can't just "swap" them out for improved performance. 

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3 hours ago, Buddy Hightower said:

I thought this was a given. 

Just image GTAO with RDO's engine.

Imagine hand to hand combat finally getting updated to be like RDr2.

I'm looking forward to the E&E edition.

I'm not expecting much. I could see performance and graphics improvements and UI too, since that was improved on RDR2, but not expecting much major improvements like a complete overhaul to the game or major reworks to certain systems. Not to sound pessimistic, but I prefer to set realistic expectations for the enhanced edition. I think we would just see the game running better and smoother with higher FPS and polished textures. These sort of improvements would likely facilitate the process of making future content.

 

RDR2's hand to hand combat likely shines from numerous animations specifically tuned and made for it. Unless, Rockstar does the same with the E&E edition, I'm not expecting much, but we would have to wait and see.

 

EDIT: Actually, I forgot about how Rockstar came up with the first person view bundled with last-gen versions. They definitely made a ton of animations for that, so we could see a similar route with the E&E edition.

Edited by Tez2
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Nefarious_Poundcake

^^^
Bit of a bummer. I know it’s probably wishful thinking but I was hoping for an update to the stealth takedowns. Something like the way Mafia 3 does it would be nice. 🤷🏻‍♂️

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2 hours ago, ACR said:

OK, but what's you average fps in RDR2O with those settings? Because GTAO online is different beast, smoothness is needed for enjoyable experience and you need good fps to aim and handle vehicles. I have GTX 1650 super and i imagine with new engine it won't be able to sustain more than 45fps, probably around 35 on average and you would definitely be in sleightly worse position than me regarding GPU performance.

i am able to have near all the time 60 fps.

you just really need to fine tune the settings.

there are settings that aren´t heavy, but are combined with very intense settings from the advanced settings..

2 hours ago, testarossa 86 said:

I haven't dived into RDR2's graphic settings a whole lot to comment a lot about it, but I've always just assumed the massive amount of foliage, grass shadows, and atmospheric lighting is the cause for such FPS loss.

yeah, there are settings that are very intense.

so you can´t just apply the base options to ultra and be done.

you really need to go into the advanced options.

1 hour ago, iHitman1589 said:

whereas on RDR2 (unless they changed it recently) I was playing at 1080p with everything cranked to Ultra and was getting on average 45-50 FPS and only sometimes breaking the 60 FPS mark.

there is your problem.

you shouldn´t cracnk RDR2 up to ultra.

you need to go into the advanced settings and fine tune.

like you can put water reflection quality to ultra, but do not set water physics quality to 4 bars.

it basicly costed me 40fps.

and then there are other options.

you really need to fine tune that stuff.

watch a guide from when it cvame out, there was one that got bcompared to ultra on hisoptimized settings from around 35 fps to 70fps iirc.

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I was wondering if they'll update more sounds for the E&E edition, like they did with the PS4 and XBOX ONE version of the game. We need more engine notes for some cars so they sound more different from each other.

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BigFloppySausageTits
3 hours ago, philipg193 said:

I was wondering if they'll update more sounds for the E&E edition, like they did with the PS4 and XBOX ONE version of the game. We need more engine notes for some cars so they sound more different from each other.

We need a whole sound engine overhaul, you can still see how this is a PS3 game. Obviously this as help up well, but if they're going to make GTAO standalone, it certainly needs it. We also need a vegetation update, add back the trees that were in the game before the original gameplay trailer in 2013!! It would just add so much more life to the game, I'm sure they can find a way around it affecting spawn points and stuff off current missions. Or even, hell, make the trees in SP only, so it doesn't affect a lot of the online missions, considering SP was built for the GTAV before they took out all of the trees and life.

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8 hours ago, rollschuh2282 said:

I run it on a mix of medium/high/ultra, and only drop FPS in towns bc of the CPU and that is in full RDO sessions

I don't know anything about it but does the size of the town have anything to say? Isn't a town in rdr2/rdo even smaller than almost a neighbourhood in Los Santos? 

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BigFloppySausageTits
34 minutes ago, kenmy13999 said:

I don't know anything about it but does the size of the town have anything to say? Isn't a town in rdr2/rdo even smaller than almost a neighbourhood in Los Santos? 

its not really the towns that makes it lag, vegetation is really what really kills V, and RDR2 seems to do it well.

Edited by BigFloppySausageTits
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20 hours ago, SummerFreeze said:

No

Oh ok, thanks.

Kinda odd they put it on the Prime Gaming discounts before releasing it, I guess we'll see it in a week or two.

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9 hours ago, Max 1985 said:

It is possible to change gta v online game engine and code for pc with just a download of a update??

Yes -- but the question is if Rockstar will charge money for it.

 

8 hours ago, FrugalDangerMan said:

A "game engine" is not the same as a car engine. You can't just "swap" them out for improved performance. 

Actually you could make that analogy assuming the player's hardware (PC, console) is the drivetrain, steering, brakes, etc. Because you can have terrible performance from a sh*t car despite a great engine.

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4 hours ago, kenmy13999 said:

I don't know anything about it but does the size of the town have anything to say? Isn't a town in rdr2/rdo even smaller than almost a neighbourhood in Los Santos? 

no not really.

probs towns go down bc of the more detailed AI behavior in peds.

for example for some reason strawberry hits a bit harder on the CPU than Saint Denis.

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10 hours ago, Tez2 said:

I'm not expecting much. I could see performance and graphics improvements and UI too, since that was improved on RDR2, but not expecting much major improvements like a complete overhaul to the game or major reworks to certain systems. Not to sound pessimistic, but I prefer to set realistic expectations for the enhanced edition. I think we would just see the game running better and smoother with higher FPS and polished textures. These sort of improvements would likely facilitate the process of making future content.

 

RDR2's hand to hand combat likely shines from numerous animations specifically tuned and made for it. Unless, Rockstar does the same with the E&E edition, I'm not expecting much, but we would have to wait and see.

 

EDIT: Actually, I forgot about how Rockstar came up with the first person view bundled with last-gen versions. They definitely made a ton of animations for that, so we could see a similar route with the E&E edition.

Yeah, probably no mechanics changes, the game doesn't need to be like RDR2 just because it's using its version of the engine. But I'd definitely expect much better graphics, optimisation, all the goodies that current RAGE has.

 

I would also assume it's not going to be as demanding as RDR2 on PC unless you choose to play on Ultra settings.

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Yellow Dog with Cone
On 1/6/2021 at 3:58 PM, LL Cool L said:

to be fair your actions make you a griefer not your tools

 

I dnt grief with my oppressor, I use it to travel

 

so their advice is sound 

Their advice is not sound, but tone deaf at best, hypocritical at worst, seeing how they have directly appealed to griefers all these years with both promoting their actions behind a thinly veiled "PvP" label and by adding even more overpowered and outright vehicles each update, the Oppressor Mk II being the most blatant example of it (although not the only one nor the first either).

 

And no, for every player who uses their *insert overpowered vehicle here*  for "grinding", "traveling" or something just as harmless, there are several more that only use it for one purpose and one purpose only, you may guess which one.

Edited by YELLOW ZOOMER WITH DRONE
Just posted this until now because the moment I tried to post it yesterday, the entire website crashed or something lmao
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BigFloppySausageTits
22 minutes ago, Spider-Vice said:

Yeah, probably no mechanics changes, the game doesn't need to be like RDR2 just because it's using its version of the engine. But I'd definitely expect much better graphics, optimisation, all the goodies that current RAGE has.

 

I would also assume it's not going to be as demanding as RDR2 on PC unless you choose to play on Ultra settings.

I'd imagine they'd clean up some of the spaghetti code though, fix bugs with the interaction menu, change things so they don't seem tacked on, etcetc

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7 minutes ago, BigFloppySausageTits said:

I'd imagine they'd clean up some of the spaghetti code though, fix bugs with the interaction menu, change things so they don't seem tacked on, etcetc

Well yes given it's a new engine version some of the main code would be improved/changed.

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BigFloppySausageTits
2 minutes ago, Spider-Vice said:

Well yes given it's a new engine version some of the main code would be improved/changed.

Thankfully though, I was under the impression that the ps5 version would just be the ps4 version but in 4k because they can't be bothered with this game anymore. But now I see, especially with the standalone of Online. It shall be interesting, looking forward to more info.

Edited by BigFloppySausageTits
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