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How to use SMAA in GTA using Nvidia Profile Inspector?


TamyRobinson

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TamyRobinson

So I've heard Using Nvidia profile inspector someone can get really good anti aliasing results for games that have very bad anti aliasing.

Someone suggested I should try using SMAA in GTA V to get rid of the jaggies because apparently the MSAA in 4x even doesn't do that much in game with Anisotropic Filtering to 16x.

So can someone please provide me a way to use SMAA in gta 5 using nvidia profile inspector?

My Pc Config:

CPU : Ryzen 5 3600
GPU : Zotac GTX 1660 Super
Ram : 8x2 Corsair LPX 3200MhzSo I've heard Using Nvidia profile inspector someone can get really good anti aliasing results for games that have very bad anti aliasing.

 

Edited by TamyRobinson
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AirWolf359

nVidia inspector doesn't seem to support SMAA for GTA V. nVidia recommends using FXAA/TXAA and MSAA x2/x4, depends what your hardware can handle.

Of course, it is a bigger performance hit than SMAA, but looks about the same.

 

If you want actual SMAA, it involves installing mods or injecting something like reshade / sweetFX / ENB, but keep in mind that will only work in single player.

 

One thing you should do in your nVidia profile, is force 16x anisotropic filtering. Works better than the in game setting.

I wouldn't use nVidia FXAA, it blurs out the text and menus, I only use the FXAA in-game.

 

nVidia inspector can enhance GTA V's anti-aliasing when you run it in DX10 mode, but then you lose the grass, and I'm not sure it is actually using SMAA or something else.

Edited by AirWolf359
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