DeltaV20 Posted November 1, 2020 Share Posted November 1, 2020 As i know LCS and VCS were made on Rockstar Leeds engine. (pretty similar to renderwave) Link to comment Share on other sites More sharing options...
AkshayKumar Posted November 1, 2020 Share Posted November 1, 2020 (edited) This article states this Quote To ensure the game's quality, Rockstar Leeds and Rockstar North (GTA: Vice City, GTA: San Andreas) have worked together to make LCS as strong as possible. But instead of porting their previous efforts, the pair decided to build Liberty City from the ground up. Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP. Thats the reason they stated. I also read on other similar topics that EA acquired Renderware soon after R* used it for San Andreas and Bully and R* didn't want to pay for the license but I don't know how reliable that info is, perhaps an expert can clarify. Edited November 1, 2020 by Utopianthumbs Igor Bogdanoff, DeltaV20 and Ivan1997GTA 3 Link to comment Share on other sites More sharing options...
DeltaV20 Posted November 1, 2020 Author Share Posted November 1, 2020 2 hours ago, Utopianthumbs said: This article states this Thats the reason they stated. I also read on other similar topics that EA acquired Renderware soon after R* used it for San Andreas and Bully and R* didn't want to pay for the license but I don't know how reliable that info is, perhaps an expert can clarify. Well there's no big problems nowadays, Rockstar got there own engine now, RAGE. AkshayKumar 1 Link to comment Share on other sites More sharing options...
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