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AlienGirl1999

It might just be me but i've had no more than 8 players in the session all day and i've changed session multiple times. It's me and 4 others atm, i've fast travelled around the map and nobodys joining. IGNORE: at 18 now.

 

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5 hours ago, AlienGirl1999 said:

It might just be me but i've had no more than 8 players in the session all day and i've changed session multiple times. It's me and 4 others atm, i've fast travelled around the map and nobodys joining. IGNORE: at 18 now.

 

They were all over the place for me too, at times when I started from a poacher mission I would have an empty lobby and all of a sudden a surge of players would join.

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I had 12 for the most part tonight, yet things worked remarkably well for the first time.

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DentureDynamite
10 hours ago, kcole4001 said:

I had 12 for the most part tonight, yet things worked remarkably well for the first time.

It will be interesting to see how well things work as updates are added.

 

If the issues resided in basic infrastructure code that isn't touched again, then it would be good news; otherwise, it will likely be back to square one over time.

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Today was a reasonably working day, excepting the shine sale black screen and the launcher crashing every time I try to load the game...🤪

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DentureDynamite

After several hours and a small miracle with RDO actually letting me spawn in last night, sessions for me were between 8 to 12 players.

 

I realize that I'm a year late to the Moonshiner role, but it seems odd that I get 3-4 times as many roadblocks as gang hideouts; do the roadblocks eventually fade as you rank up?

 

I sure hope they don't permanently minimize the spawn likelihood of gang hideouts, as they're rather overbearing at this point.

Edited by DentureDynamite
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4 hours ago, DentureDynamite said:

After several hours and a small miracle with RDO actually letting me spawn in last night, sessions for me were between 8 to 12 players.

 

I realize that I'm a year late to the Moonshiner role, but it seems odd that I get 3-4 times as many roadblocks as gang hideouts; do the roadblocks eventually fade as you rank up?

 

I sure hope they don't permanently minimize the spawn likelihood of gang hideouts, as they're rather overbearing at this point.

No, it seems I get the moonshiner stuff more often.  I'm so bummed when I see a moonshine hideout in the spot of a gang-hideout.

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14 hours ago, DentureDynamite said:

After several hours and a small miracle with RDO actually letting me spawn in last night, sessions for me were between 8 to 12 players.

 

I realize that I'm a year late to the Moonshiner role, but it seems odd that I get 3-4 times as many roadblocks as gang hideouts; do the roadblocks eventually fade as you rank up?

 

I sure hope they don't permanently minimize the spawn likelihood of gang hideouts, as they're rather overbearing at this point.

Nope they spawn more often unfortunately.

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  • 2 weeks later...

Well i Re-started playing again with a new character, and now when the low lobbies are gone, i thought i was going to have a rough time with the high lvls and other players killing each other


In my experience .... no, everyone seems to be doing their own business, and most of my encounters were in well know "war zones" like Valentine, Tumbleweed and Saint Denis, i mean, is not like they are super friendly and come to me, and we became best buddies, but they were okay, most of the time just ignore me or share a nice emote and continue or way, some special cases they invite me to a posse, i also have some great moments, like clearing a hideout and other two randoms appears and just help me instead of starting a fight

The other night i approach to a group of 3 randoms, one start to shot at me,i take cover and send him a msg telling him i just wanted to use the fast travel point.... and he offers me to join their posse lol, i know some people think is a waste of time but... when other player attack you, have you ever try to told him/her you don't want to fight? or just assume they are griffers and start shooting and ask later? (also a very old west choice if you ask me xd)

 

Still is not like that toxic players are gone, but most of the time is not a single player, is a posse messing around, or when you see someone is doing a mission, or hunting a legendary animal, i think is a little fair, if they react aggressive unless you told them you don't want to mess with their businesses, of course i'm not denying there are still problems with the game, we need more content, we need more stability, we need to find Gavin, and so on, problems that "seems" fixed in low lobbies, but isolate players in low population lobbies forever is not... the right direction at least for me


I'm okay with people wishing for solo lobbies, but not with that people saying playing a online game, with more than 5 players is bad because everyone  except my friends are evil  and playing with other people is.... bad because we don't have freedom... in a map ten times bigger than the GTA map, in summary, for me the problem is the stability of the game and the content we have.... not the number of players, and i hope the lobbies keep populated, but working well

Edited by Baltel
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5 hours ago, Baltel said:

Well i Re-started playing again with a new character, and now when the low lobbies are gone, i thought i was going to have a rough time with the high lvls and other players killing each other


In my experience .... no, everyone seems to be doing their own business, and most of my encounters were in well know "war zones" like Valentine, Tumbleweed and Saint Denis, i mean, is not like they are super friendly and come to me, and we became best buddies, but they were okay, most of the time just ignore me or share a nice emote and continue or way, some special cases they invite me to a posse, i also have some great moments, like clearing a hideout and other two randoms appears and just help me instead of starting a fight

The other night i approach to a group of 3 randoms, one start to shot at me,i take cover and send him a msg telling him i just wanted to use the fast travel point.... and he offers me to join their posse lol, i know some people think is a waste of time but... when other player attack you, have you ever try to told him/her you don't want to fight? or just assume they are griffers and start shooting and ask later? (also a very old west choice if you ask me xd)

 

Still is not like that toxic players are gone, but most of the time is not a single player, is a posse messing around, or when you see someone is doing a mission, or hunting a legendary animal, i think is a little fair, if they react aggressive unless you told them you don't want to mess with their businesses, of course i'm not denying there are still problems with the game, we need more content, we need more stability, we need to find Gavin, and so on, problems that "seems" fixed in low lobbies, but isolate players in low population lobbies forever is not... the right direction at least for me


I'm okay with people wishing for solo lobbies, but not with that people saying playing a online game, with more than 5 players is bad because everyone  except my friends are evil  and playing with other people is.... bad because we don't have freedom... in a map ten times bigger than the GTA map, in summary, for me the problem is the stability of the game and the content we have.... not the number of players, and i hope the lobbies keep populated, but working well

I don't think those random players were meaning any ill will, that one was probably just trying to prod you into a gunfight. The fact that they didn't instantly kill you tells me that he/she was intending on a fair fight is all, there just isn't an easy way to ask anyone in this game if they want to duke it out.

Why don't R* let a player send out a quick challenge message to other players in the area of your choosing. This way we can get some good fights going on in town without possibly ruining another player's game by shooting in their general direction. Because they can take that as a griefing gesture and all. This way we don't have to actually message each player and they don't have to message back just simply accept or decline the invite.

They do it for Moonshine Shack invites, why not for free roam games?

 

Trying to type anything on the Xbox is a nightmare. And it's why I don't really message much, only if I think I really screwed up. 😁

 

As for the complaints I don't think players are hating the fact that other players are around so much.

I think a majority of the players are upset that R* is willing to give up game play for player interactions. And for some of us that do enjoy the game itself more than social interactions the lack of things appearing for a higher population in game ruins our fun. And it seems like unless they change their entire server set up it's either player interactions or actual gameplay, because it doesn't seem to want to work both ways.

 

From the time the lobbies have gone up I've had one posse of two shoot me dead in the back, but I went back after them hard and when they got swarmed by the law I let them be.

Actually ran into them in town later in the game and they didn't pay me any mind either. But I am a higher level and I have taught myself to be pretty decent with free aim shooting, I just really feel bad for lower level players who don't stand a chance getting mugged by players just wanting to cause a little chaos.

I completely understand why they are a bit upset.

 

And yes, we need to find Gavin! 😉😊

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Even with the mid level population we have now, I don't find a lot of aggressive players.

I do steer clear of obvious signs of activity: when I hear shots in an area and see player blips I'll either skirt around their area or come back later if I need to do something nearby.

 

Last night for instance, I was intending on selling my shine to free up for making another batch for the daily, but as I rode near Emerald Stn. NPC shooting started there, which is a sign of someone;s trader sale mission terminating at that location, and I'd probably have to drive my shine wagon past, so I left that idea for later, no need to take a chance of mixing with an ongoing mission. If someone's already started something I don't barge in like I have the right to use the area as well, I'll wait.

 

I don't mind sharing the map, it's the lack of random encounters that's the big issue.

I have found exactly one treasure map since session merging began again. Once in a rare while I'll see a random roadblock, ambush, or hideout.

 

Real servers would fix all that.

I have no idea how many people play on Stadia (which uses dedicated servers), but I haven't heard a single complaint about it yet.

I did see a couple of youtubers try it out and they found it to work extremely well, and that was during the Great Animal Drought of 2019.

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32 minutes ago, kcole4001 said:

Even with the mid level population we have now, I don't find a lot of aggressive players.

PC players must be nicer then, because on ps4 I've been getting shot at every time I go to town. Today I got lassoed but it was my fault because I had done a stranger mission and forgot to switch back to defensive. I'm running into agressive pvp'ers in almost every town I go into.

 

I did get put in a lobby with just 7 players last night for awhile, and lo and behold I had a moonshiner camp pop up for the first time in a long while, and had two random encounters until I was merged into a large lobby again. 

 

The game just isn't working with large lobbies, except for players that want pvp all the time and don't care about random encounters, disconnects, moonshiner camps, treasure maps on trees, disappearing bodies, etc. None of those problems happen in small lobbies.

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3 minutes ago, Assblaster said:

PC players must be nicer then, because on ps4 I've been getting shot at every time I go to town. Today I got lassoed but it was my fault because I had done a stranger mission and forgot to switch back to defensive. I'm running into agressive pvp'ers in almost every town I go into.

 

I did get put in a lobby with just 7 players last night for awhile, and lo and behold I had a moonshiner camp pop up for the first time in a long while, and had two random encounters until I was merged into a large lobby again. 

 

The game just isn't working with large lobbies, except for players that want pvp all the time and don't care about random encounters, disconnects, moonshiner camps, treasure maps on trees, disappearing bodies, etc. None of those problems happen in small lobbies.

I've noticed that a lot of the time it's PS players that run into aggressive types more often.

Perhaps because the game's a full year older on console those players have so much less engagement, not sure.

Maybe because console players are generally more accustomed to FPS games than PC players?

A big reason I don't play on console is that I like a lot of non-console game types (historical strategy, flight sim, RPG, etc.), perhaps many PC players are the same, possibly that's a factor

 

Most of the players I see on PC are mid level (70-150) and seem to be fully involved in accumulating funds.

In short, maybe they haven't had time to get bored yet, and the game style seems to weed out the casual players who don't understand this isn't GTA on horses, and the ones who just don't get immersed as much.

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================================================

 

I posted this elsewhere, but should add it here.

 

The skip legal screens solo method is still working as of Tuesday when I tried it in case that would somehow keep the game running longer.

It didn't stop freezing, but I did get a solo session for the usual 3 minutes.

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11 minutes ago, Assblaster said:

 

 

The game just isn't working with large lobbies, except for players that want pvp all the time and don't care about random encounters, disconnects, moonshiner camps, treasure maps on trees, disappearing bodies, etc. None of those problems happen in small lobbies.

Well i'm on PS4 too and for me people is always busy doing their own things, im not going to deny there are some toxic players still, but in my experience most of the time, are possies that comes and go messing around in some place and then leave, also i believe the most peaceful places in the game, are the ones in New Hanover, low players there, a very calm area, if you don't want to find other players

 

Also, i had great animal spawns, random encounters, and treasure maps not in trees, but... stealing one to a poor man lol

 

I enjoy pvp a little, but i defend full servers because i enjoy play with randoms sometimes in free mode, for me the best option they could do at the moment would be a balance between full and low lobbies, until they fix the stability in free mode

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I saw my second ever free roam legendary animal pop up yesterday since the servers went up. It was the gator down between Shady Belle and St Denis and his marker came up as me and my posse were riding by. But we saw another player already engaged so we rode on by.

For a second I wanted to help that lone player because I know that, that legendary gator usually spawns quite a few others as well and it can be challenging alone. But with the way the servers were and the lack of legendary spawns I was afraid that the player would think we were trying to steal their charge and didn't want to cause any hard feelings.

 

I would love to interact in a more positive way with other players, in situations like that, but with the volatile pvp players we have all dealt with. It just seems safer not to bother anyone and move along.

 

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12 minutes ago, Direwrath said:

 

I would love to interact in a more positive way with other players, in situations like that, but with the volatile pvp players we have all dealt with. It just seems safer not to bother anyone and move along.

 

White flag emote is needed.

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55 minutes ago, Rev. Gnash said:

White flag emote is needed.

Exactly! 

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14 hours ago, kcole4001 said:

================================================

 

I posted this elsewhere, but should add it here.

 

The skip legal screens solo method is still working as of Tuesday when I tried it in case that would somehow keep the game running longer.

It didn't stop freezing, but I did get a solo session for the usual 3 minutes.

Add some white space or a commented out line at the top of the skip legal screen files for example <!— text here —> (open with notepad) if you want a complete solo lobby.


Those only able to join your session must have the same files as you with the same comment line. Its what I do when I need a solo lobby all by myself when I’m testing out a few things at least especially when I’m trying to find work arounds for some bugs that are experienced.

 

Using default skip legal screen files means others using the same default files can join your session.

 

 

Edited by AdamNortonUK
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24 minutes ago, AdamNortonUK said:

Using default skip legal screen files means others using the same default files can join your session.

 

 

Ah that must be talking about a PC playing thing.

 

I wish I could somehow stick that file on my Xbox One!  ;)

 

 

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3 hours ago, AmyStone said:

Isn't there one already?

Yes. But it won't stop, you from being shot in the head. Hahaha.

 

I think, it's a surrender emote. What we had in mind, was a truce/I come in peace (white flag).

Edited by Rev. Gnash
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14 hours ago, Direwrath said:

I saw my second ever free roam legendary animal pop up yesterday since the servers went up. It was the gator down between Shady Belle and St Denis and his marker came up as me and my posse were riding by. But we saw another player already engaged so we rode on by.

For a second I wanted to help that lone player because I know that, that legendary gator usually spawns quite a few others as well and it can be challenging alone. But with the way the servers were and the lack of legendary spawns I was afraid that the player would think we were trying to steal their charge and didn't want to cause any hard feelings.

 

I would love to interact in a more positive way with other players, in situations like that, but with the volatile pvp players we have all dealt with. It just seems safer not to bother anyone and move along.

 

That's the biggest thing I miss since switching from Elder Scrolls Online to this game... player interaction.  Since you had to ask someone if they wanted to fight or head over to the area on the map dedicated to pvp only... it was easy to check out someone's outfit, help them complete a hard fight or quest, or just mind your own business without the anxiety of someone messing with your free time.  I've also noticed a lack any communication from this company compared to ESO... they weren't the best but they seemed better then anything I've seen on here so far.  Is that normal?

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11 minutes ago, Rev. Gnash said:

Yes. But it won't stop, you from being shot in the head. Hahaha.

 

I think, it's a surrender emote. What we had in mind, was a truce/I come in peace (white flag).

Maybe we as a community can designate one ourselves that could be universally recognized by other players.  The more we start to use it, it will spread and word will eventually get around that if you see someone using a certain emote, it would be understood.  It occured to me that when we met the crispy lady(I can't remember her name), she pulled a gun on us and we flash the "7" emote and she is all cool.  So what if we used the "7" emote in a similar fashion with other players?

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Ran into 2 cheaters today.

Before that I came across the ghost panther, wasn't really sure what I wanted to do with it, then found a level 24 player by the fast travel at Rhodes, so I gave it to him.

On the way back to camp with 3 carcasses the second cheater shot me from off the radar, then when I reported him for having a different player name than his profile name he booted me.

 

Not f*cking around with this bullsh*t again.

That's how it's gonna be, it's solo sessions for me from now on.

No more donations to deserving players, you can thank the asshole cheaters and R* for that.

 

Haven't found a treasure map since Oct 23...then within 10 minutes of entering a solo session...

 

DBCE9B4893BF15F31FA0C2FA27A664ECA3ADF390

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7 hours ago, F1R3FL1 said:

That's the biggest thing I miss since switching from Elder Scrolls Online to this game... player interaction.  Since you had to ask someone if they wanted to fight or head over to the area on the map dedicated to pvp only... it was easy to check out someone's outfit, help them complete a hard fight or quest, or just mind your own business without the anxiety of someone messing with your free time.  I've also noticed a lack any communication from this company compared to ESO... they weren't the best but they seemed better then anything I've seen on here so far.  Is that normal?

When I started Elder Scrolls it was cool to have higher level characters there helping me when they saw that I was struggling with certain creatures. There was a sense of camaraderie that made the game fun and I do wish we could find that here, but in RDO finding friends comes with a risk. 

 

8 hours ago, 4eyedcoupe said:

Maybe we as a community can designate one ourselves that could be universally recognized by other players.  The more we start to use it, it will spread and word will eventually get around that if you see someone using a certain emote, it would be understood.  It occured to me that when we met the crispy lady(I can't remember her name), she pulled a gun on us and we flash the "7" emote and she is all cool.  So what if we used the "7" emote in a similar fashion with other players?

I know that many players will tend to keep a lantern up to show that they are not intending on a fight.

 

Months ago I remember me and my husband happened to ride by a random player camp and I saw a bunch of npc's dragging big bags away from it while the other npcs began shooting at us. My first reaction was to look and see if the player was around, and they were not, so I started shooting at the guys with the loot over their shoulders to stop them from stealing from the player.

Next thing I know the player shows up and starts shooting at me so I holster my gun and sent them a wave to show that I was friendly, all the while trying to motion for them to come and get their bag that was laying outside of the camp. Well they killed me.

So when I spawned away from them I got on my horse to leave and they headshot me with the Rolling Block. I respawned and their friend tags me off. 

My husband rides up and they head back into their camp, and kill me again when I was messaging them to tell them that I wasn't trying to start a problem but rather trying to help.

 

After that last time I spawned in they killed my husband as he was riding away so I took out my Rolling Block and head shot them both before we left them. They never messaged back.

 

I'm not sure if any show of allegiance would have helped with those players, and after that I refuse to help if I see another player's camp being raided.

 

 

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3 hours ago, Direwrath said:

I know that many players will tend to keep a lantern up to show that they are not intending on a fight.

 

Yeah, I either sheathe my rifle or am holding the metal detector.

 

Also, if it is obvious the other person is after the Legendary animal/doing a delivery then I'll kind of ride the opposite way; no reason

to make the person think I'm going to bother them  ;)

 

Most people don't bother me, on Xbox, but if they DO then it is obvious they are OUT to "bother" me.

Like one guy was just shooting me, at my camp wile I was crafting, from SUPER far away. It was doing

pretty good damage, too, even with the white flag up (hate that bug.)

 

Then he came by the camp, where I shot some dynamite arrows near him; neither of us killed the other one,

eventually he went off and did something else (after his blue dot OBVIOUSLY appeared on my map periphery, a couple

of times...) 

 

 

4 hours ago, Direwrath said:

so I started shooting at the guys with the loot over their shoulders to stop them from stealing from the player.

Next thing I know the player shows up and starts shooting at me

 

That "raid" is so incredibly rare, they may have not really known what was happening (or even been confused, thinking you were one of the raiders/doing that thing to them somehow.)

I would have figured it out, then not shot you. Were they lower level?

 

From this thread, not sure how some of you can stand to play this thing on PC 

At least on my Xbox, it is a level playing field.  ;)

 

 

12 hours ago, 4eyedcoupe said:

Maybe we as a community can designate one ourselves that could be universally recognized by other players.  The more we start to use it, it will spread and word will eventually get around that if you see someone using a certain emote, it would be understood. 

 

My experience is that 95 percent of the time, the person is just wanting to grief you. So I don't see that helping (very few of them seem to be "accidents".)  They also don't seem to be part of a "community." 

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2 hours ago, Krommer said:

 

Yeah, I either sheathe my rifle or am holding the metal detector.

 

Also, if it is obvious the other person is after the Legendary animal/doing a delivery then I'll kind of ride the opposite way; no reason

to make the person think I'm going to bother them  ;)

 

Most people don't bother me, on Xbox, but if they DO then it is obvious they are OUT to "bother" me.

Like one guy was just shooting me, at my camp wile I was crafting, from SUPER far away. It was doing

pretty good damage, too, even with the white flag up (hate that bug.)

 

Then he came by the camp, where I shot some dynamite arrows near him; neither of us killed the other one,

eventually he went off and did something else (after his blue dot OBVIOUSLY appeared on my map periphery, a couple

of times...) 

 

 

 

That "raid" is so incredibly rare, they may have not really known what was happening (or even been confused, thinking you were one of the raiders/doing that thing to them somehow.)

I would have figured it out, then not shot you. Were they lower level?

 

From this thread, not sure how some of you can stand to play this thing on PC 

At least on my Xbox, it is a level playing field.  ;)

 

 

 

My experience is that 95 percent of the time, the person is just wanting to grief you. So I don't see that helping (very few of them seem to be "accidents".)  They also don't seem to be part of a "community." 

I have had players stalk me a few times, most of the time they are newer players looking to just join up a posse and since I didn't attack them in our first interaction they must have felt I was safe enough to hang with. Which I am completely fine with, I love doing the role missions with the new players because they get so excited about it.

Most of the griefers I deal with these days are actually mid level players who fire at my back, and it's usually a group instead of an individual. Part of it is my fault because I will never fire the first shot I guess.

 

But yeah, that raid was pretty new and the reason I stopped in the first place was because I wasn't sure what was going on. 

 

After killing the first guy with the bag I ran to see what he was carrying and couldn't interact with it and that was when I realized what was going on. So when I saw the player approach I backed away from his/her camp and holstered my guns to show I wasn't going to shoot them. And I really wasn't mad that he/she shot me at first because I figured they were just as confused as I was, it was when they shot me in the back as I rode away, and then their friend kept spawn killing me, that was when I got the urge to fight back. And they did try using their camp to "hide" from my bullets, which was why I pulled out my sniper to get them before I left. Don't get me wrong, I wasn't really angry about the whole situation, but it did make me leery about helping out for a bit after that.

 

Now I try to assess whether I might do more harm than good if I try to help, like with the gator. If we started shooting at the gators it might have spooked the player and they may have just run off not wanting to deal with us or it might have caused him/her to over react and end up dying because now we were a distraction. Sometimes though I have to get involved too.

Like there was one time that I was doing a recover the wagon mission which happened to take me right through another low level player's active revenue roadblock. It happened on the open road just coming away from Citadel Rock on the way to Emerald Ranch and the player was just getting mobbed with nowhere to take cover, so I pulled the wagon up by the player and jumped off sending them a whistle to let them know to come and hide behind my wagon. We both ended up killing the revenue agents and when it was all said and done I tipped my hat, jumped back on my wagon and actually made it to my delivery location with a few moments to spare. That player was probably like wtf just happened? 😄

 

It's just that's the type of game I want to play, the world of Red Dead is meant to be a rough one. So a helping hand should always be offered, I know it's sounds kinda mushy yet that's how I feel.

 

 

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On 10/30/2020 at 9:39 AM, kcole4001 said:

I suspect it's more the former than the latter.

I'm reasonably sure your normal player won't attack someone because of what they're wearing, excepting something offensive of course like clan robes or something, but then maybe I just don't understand the mentality of these people and something insignificant like clothing is enough to trigger these idiots.

Still, it's my feeling that if that is all it takes they'll probably find some "reason" to attack. Griefers gotta grief.

Griefers wouldn't attack someone over clan clothes. They'd be more likely to friend them.

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6 hours ago, StyxTx said:

Griefers wouldn't attack someone over clan clothes. They'd be more likely to friend them.

Yeah, probably.

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