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GTA 6 Speculation & Discussion [Part 5]


Spider-Vice
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GTA 6 Speculation & Discussion Part 5  

923 members have voted

  1. 1. When do you think GTA VI is going to be announced?

    • 2020
      42
    • 2021
      540
    • 2022 or later
      341
  2. 2. When do you think GTA VI is going to be released?

    • Earlier than 2022
      25
    • 2022
      148
    • 2023
      474
    • Later than 2023
      276
  3. 3. Where do you think GTA VI is going to be mainly set?

    • Vice City
      693
    • Liberty City
      13
    • A completely new place
      128
    • All the earlier GTA places at once
      89


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Ubisoft is trash lmao. Their titles are mediocre at best. They were at their prime with the Ezio trilogy. Only good companies for me are Rockstar, CDPR (fight me), Naughty Dog, and Bethesda (fight me again).

Edited by EliteGamer_6
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7 minutes ago, EliteGamer_6 said:

Ubisoft is trash lmao. Their titles are mediocre at best. They were at their prime with the Ezio trilogy. Only good companies for me are Rockstar, CDPR (fight me), Naughty Dog, and Bethesda (fight me again).

giphy.gif

 

Seriously, CDPR are not bad. Cyberpunk fiasco can't just cancel all the previous achievements, that wasn't crime against humanity after all. Can't fight you on Bethesda either, never was my genre, don't know much about.

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16 minutes ago, EliteGamer_6 said:

Ubisoft is trash lmao. Their titles are mediocre at best. They were at their prime with the Ezio trilogy. Only good companies for me are Rockstar, CDPR (fight me), Naughty Dog, and Bethesda (fight me again).

CDPR, the ones that can't even implement f*cking driving or police AI? The one that outright lied to you about the game, scammed you, withheld reviews of PS4/X1, didn't allow reviewers to use their own footage? The ones that released a game so f*cking awful it had to be taken off the PlayStation store? Yeah, they're good.

Not like Ubisoft had one of the best open world games with Watch Dogs 2. (Legion was really f*cking dissapointing, though)

 

Don't get me wrong, they're a scumbag company harboring rapists, sh*tty microtransactions and will often stifle creativity. But, overall, I rarely come out of a Ubisoft game thinking it was sh*t. Usually "pretty good" sometimes "alright", very rarely "amazing" (only Watch Dogs 2, pretty much). They don't release mindblowingly huge games like Rockstar does, but also they actually release games.


Also, GTA V literally puts you at risk of being doxxed, even when playing singleplayer.

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Totallycasual
8 hours ago, DeltaV20 said:

if Gta VI really requires an internet connection to play , than the crack versions will go brrr

 

Yeah, i live off-grid and my internet is somewhat limited so my console only has access to the internet to download games and large content patches, then it goes months without connecting to the internet.  I hope people like me aren't locked out of playing the game legitimately. 

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12 minutes ago, RenegadeAngel said:

Ubisoft create game worlds that are absolutely stunning visually and filled with details. The only company in the business as strong and consistent as them in that aspect is Rockstar imo (CDPR only have two games and Bethesda's game engine is too atrocious for their worlds to be considered beautiful). I wish Ubi were putting as much effort into other areas of their games as well.

What I love about Ubisoft's worlds (especially Assassin's Creed lately) is that they're not just pretty but actually functional, too. You can strip away the story missions and you still have an actual video game to play. There's still enemy outposts to raid, ship battles, targets to assassinate, character/weapon/cosmetic upgrades, all without ever triggering a cutscene. Whereas a lot of open worlds tend to just feel like glorified menu screens you have to navigate to get to the next mission.

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44 minutes ago, RenegadeAngel said:

Ubisoft create game worlds that are absolutely stunning visually and filled with details. The only company in the business as strong and consistent as them in that aspect is Rockstar imo (CDPR only have two games and Bethesda's game engine is too atrocious for their worlds to be considered beautiful). I wish Ubi were putting as much effort into other areas of their games as well.

I could run around WD2 San Francisco for hours, just listening to the amazing soundtrack and taking selfies at ScoutX locations, which is still the best idea for a collectible ever.

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The people who've played Getaway/Black Monday, what did you think about the blinker mechanic. Where it blinks to where you need to go. Would that be a good idea for GTA?

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18 minutes ago, philipg193 said:

The people who've played Getaway/Black Monday, what did you think about the blinker mechanic. Where it blinks to where you need to go. Would that be a good idea for GTA?

If it aint broke, don't fix it. The system they currently use is absolutely fine. Some may not like it, but that's normal. You will never please everybody.

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54 minutes ago, Americana said:

Hey, Ubisoft have the most enjoyable games out there nowadays.

Ubisoft likes to make and release games unlike Rockstar where releasing a game is like pulling teeth for them.

 

This is R* everytime they asked about releasing a game or GTA VI.

Edited by Zello
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7 minutes ago, Len Lfc said:

If it aint broke, don't fix it. The system they currently use is absolutely fine. Some may not like it, but that's normal. You will never please everybody.

My question wasn't about GTA's mini-map, I'm fine with it too but I'm wanting to ask if people would like a similar mechanic like in Getaway/Black Monday being added in as an option

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41 minutes ago, Zello said:

Ubisoft likes to make and release games unlike Rockstar where releasing a game is like pulling teeth for them.

 

Yes, I mean, most games I play nowadays are made by Ubisoft. Well, I would play games made by Rockstar, but... well, they don't release much, do they?

 

I don't play every game by them, but they created some which are very interesting to me - Watch Dogs 1 and 2, Far Cry, especially Far Cry 5, and Assassin's Creed series, but especially Unity and Syndicate.

 

I prefer these games to some weird-ass Grand Theft Auto: Online.

 

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5 hours ago, EliteGamer_6 said:

Bethesda (fight me again).

 

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8 hours ago, GRANDHEIST said:

Too bad there will be most likely some kind of license for Unreal Engine use only...

 

Hopefully there'll be some kind of (cheap) way to use the models in other engines

To be fair I don't see why you wouldn't use unreal engine if you're not using your own engine.

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GRINCH ASS BITCH
4 hours ago, philipg193 said:

The people who've played Getaway/Black Monday, what did you think about the blinker mechanic. Where it blinks to where you need to go. Would that be a good idea for GTA?

 

I haven't played that game in years, but that sounds awesome and immersive.

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4 hours ago, Len Lfc said:

If it aint broke, don't fix it. The system they currently use is absolutely fine. Some may not like it, but that's normal. You will never please everybody.


That doesn't answer his question (basically he asked for our opinion and you said: "both opinions exist, and cannot be happy at once". 

Plus your logic is twisted. Something doesn't need to be broken to be improvable. Are you telling me for instance that, as the previous weapon switch system also seemed to work "absolutely fine", the weapon wheel should not ever had to be implemented? 

And not, looking to a tiny map all the time is not perfect. Augmented Reality to project the route in the road like in the Watch Dogs series already exist in real life. And I come up to some other solutions, even neurological assistances. Or the blinker sistem from Getaway, which I think it's brilliant. 

Don't take it personal, I almost always love what you say in this thread. 

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1 hour ago, IS90 said:

 

A trip down memory lane.

 

So cool to have these kind of things even nowadays!  

Awesome explanation for Get Innoucuous and Pruit Igoe from GTAIV. It's a shame that almost all the rest of the songs are only from V. And I don't understand why is he talking about I Ran. I believed he's only in the series since LCS. 
 

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13 minutes ago, victm92 said:


That doesn't answer his question (basically he asked for our opinion and you said: "both opinions exist, and cannot be happy at once". 

Plus your logic is twisted. Something doesn't need to be broken to be improvable. Are you telling me for instance that, as the previous weapon switch system also seemed to work "absolutely fine", the weapon wheel should not ever had to be implemented? 

And not, looking to a tiny map all the time is not perfect. Augmented Reality to project the route in the road like in the Watch Dogs series already exist in real life. And I come up to some other solutions, even neurological assistances. Or the blinker sistem from Getaway, which I think it's brilliant. 

Don't take it personal, I almost always love what you say in this thread. 

I think it does answer the question. I just mean I think it's fine. For 99.9% of players it's not a problem. Sure, you could add it as an option. But my point was the current system is fine (it's not broken). So why add options (for the few people that want them)?

 

The comparison to the weapon switching is very different, though. As many games were starting to implement weapon wheels. So it made sense to implement that into future games, starting with RDR1. The GPS system isn't as problematic. There are only 2 main methods. A GPS route on the map, or visible on the road. Indicators worked well in the getaway because vehicles were slower, and the streets were longer/bigger. In GTA games, if you relied on indicators to flash, you'd miss your turns way more. You'd go flying past bends before you even realized you had a turn. I played The Getaway, when it released (although I didn't play Black Monday) It was a great game. But I don't think that system would work well in GTA games, due to them being much faster paced. 

 

And again, the system really isn't broken, or require changing. If it was such a huge issue, you'd hear a lot more people complaining about it in games. Not just GTA.

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7 minutes ago, Len Lfc said:

I think it does answer the question

You didn't, I wasn't talking about the current system. Like what Victm said, I was asking for people's opinion of the Getaway system and if people think that could work for GTA. Like for people who turn off the mini-map, the blinker system will activate or it's always on for any of the options you pick. I also wasn't saying to replace the current system

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3 minutes ago, Len Lfc said:

I think it does answer the question. I just mean I think it's fine. For 99.9% of players it's not a problem. Sure, you could add it as an option. But my point was the current system is fine (it's not broken). So why add options (for the few people that want them)?

 

The comparison to the weapon switching is very different, though. As many games were starting to implement weapon wheels. So it made sense to implement that into future games, starting with RDR1. The GPS system isn't as problematic. There are only 2 main methods. A GPS route on the map, or visible on the road. Indicators worked well in the getaway because vehicles were slower, and the streets were longer/bigger. In GTA games, if you relied on indicators to flash, you'd miss your turns way more. You'd go flying past bends before you even realized you had a turn. I played The Getaway, when it released (although I didn't play Black Monday) It was a great game. But I don't think that system would work well in GTA games, due to them being much faster paced. 

 

And again, the system really isn't broken, or require changing. If it was such a huge issue, you'd hear a lot more people complaining about it in games. Not just GTA.


Yeah, you're right, but I think that's kind of a conformist mindset. By applying that, we would have missed most of the hundreds or thousands of little innovations that GTA and other series have implemented just because we already had something that worked "properly enough". I don't know if the Getaway proposal would fit well or not (maybe for some slower and more realistic type of GTA like IV would), but I think there are many other options, and there might be even more that I cannot imagine but designers and engineers do. Even a change on the position of the map would probably do part of the job. Why not having it more centered (in both axis) in order to not be forced to divert our eyes so much? (Like real drivers do on real life with phone supporters on the windshield or in the board). That's for certain what we will see when a GTA in VR is done. But it will not be the last word.  

 

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To clarify, I'm talking about that most of those innovations weren't expected or consciously "needed" by any user. But when everybody tried them, they instantly (or maybe eventually, in the worst scenario) realised it was a better idea and provided a better experience. 

I guess you can think on many examples: "why would we need a seamless open world for starting activities if our traditional text menu is working just fine?" - "Why would we need to accelerate and brake gradually with a trigger if buttons works very well?" - "Why would we need to see the full map in the pause menu if we can see a part of it during gameplay?" "Why would we need to have incredibly realistic ragdoll physics if the current system is fine?" (Good example of something that wasn't in the wishlist of anyone, almost no one thought about it prior to it, but ended up being the main distinctive feature and virtue of IV). "Why would we need a radio wheel"? (Good example as it's more related to usability and it might be irrelevant for many, but it's certainly an advantage. And it wasn't in any other game). Why would we need autohealing and screen indicators of damage? (And yes, that many other games implemented earlier doesn't mean that they couldn't have been the first, and that many other games still stick solely to minimaps doesn't mean either that a better solution cannot exist in the near future). 

Btw, I would love to see the blinker Getaway system in a GTA. Yeah, I would pay for it. 

And, speaking about minimaps, I still believe that Driver 1 and 2 had the best system for a game of this type to indicate you a destination (it only had a little blinking point on the destination, and a large arrow that helped you to be aware of the distance and the direction to reach it, but it never marked any route). I think it's great because you must figure out the best route or try any other you like without being subtly forced to follow the exact same path than every other player without even thinking anything. 

Edited by victm92
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I'd say a small floating notification on screen to show the current waypoint, objective wouldn't be very distracting at all.

And if they want to go the extra mile they can give us the option to use phone or physical map to navigate on foot depending on the era it's set in. Also cars would have built in GPS when driving in first person(Even in 80s you could get something similar albeit limited to 100m, maybe it can be present as an expensive customization option). Otherwise the radar system is as good as it is. 

3 minutes ago, victm92 said:

I think it's great because you must figure out the best route or try any other you like without being subtly forced to follow the exact same path than every other player without even thinking anything. 

Just turn the GPS route off. It's available as an option.

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2 minutes ago, Zapper said:

Just turn the GPS route off. It's available as an option.

Yeah, but I wasn't speaking necessarily about me. Most of the people play with default settings, and some others can't resist the temptation of having a feature enabled that will give them some comodity. 

Plus, of course I know that's the way it works in many games (even San Andreas uses exclusively such system, and I guess that by defintion all the games that don't have so many roads or don't have them at all, like flying games or games set in natural environments, work like that). 

But then you would be missing the intuitive sense of distance that Driver did provide. Even if you have a number on screen that display the distance in some unit. 

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39 minutes ago, philipg193 said:

You didn't, I wasn't talking about the current system. Like what Victm said, I was asking for people's opinion of the Getaway system and if people think that could work for GTA. Like for people who turn off the mini-map, the blinker system will activate or it's always on for any of the options you pick. I also wasn't saying to replace the current system

I did answer your question, though. It just probably wasn't what you wanted. The way you worded it the second time clarified what you were really asking. So I apologize if it created confusion, or anything.

 

But again, my answer is the same. What do I think about the Getaway system? it's a cool system. But one that is ill suited to GTA. Should it be an option, yeah sure. I love the smaller details in GTA. I actually always wanted to be able to use my indicators in games ever since I played The Getaway. But I just think the current GPS system works fine. And therefore it's not a thing that really needs changing, improving or given options. Not outside of general stuff like making sure routes plot correctly, etc.

 

40 minutes ago, victm92 said:

I think that's kind of a conformist mindset. By applying that, we would have missed most of the hundreds or thousands of little innovations that GTA and other series have implemented just because we already had something that worked "properly enough".

I get what you're saying. But I just don't agree for that particular feature. I'd never say something shouldn't be improved because it works fine. Almost everything can be improved. It's just the GPS system specifically. There's really no other method that would be significantly better. You can add features, like google maps, etc. But that's the same core system (A coloured line on the map, plotting the route).

 

All I'm saying is... it's not broken. So, in my opinion, there's nothing they could do that would fix it. I'm not going into GTA VI thinking "God I wish it has a new GPS system, because it was so broken in IV & V"

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