Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

GTA 6 Speculation & Discussion [Part 5]


Spider-Vice
 Share

GTA 6 Speculation & Discussion Part 5  

923 members have voted

  1. 1. When do you think GTA VI is going to be announced?

    • 2020
      42
    • 2021
      540
    • 2022 or later
      341
  2. 2. When do you think GTA VI is going to be released?

    • Earlier than 2022
      25
    • 2022
      148
    • 2023
      474
    • Later than 2023
      276
  3. 3. Where do you think GTA VI is going to be mainly set?

    • Vice City
      693
    • Liberty City
      13
    • A completely new place
      128
    • All the earlier GTA places at once
      89


Recommended Posts

1 minute ago, Americana said:

That would be crazy. Just an idea of a dark alley somewhere in 1970's Broker, in a new version of Liberty City with a gloomy luminous Algonquin in the background gets me so hyped... Man...

 i really wanted a mob/mafia type dlc for gta IV similar to liberty city stories 

                                                    Image

Link to comment
Share on other sites

Or Max Payne 1 and Max Payne 2. Here's that ugly part of New York City, scary and secluded, but in the background we can see beautiful buildings of Manhattan. Away from us.

 

It's that special feeling. 

 

About that DLC, me too. Really, that would be perfect to finally see a proper mafia story in a Grand Theft Auto game.

Edited by Americana
  • Like 2
Link to comment
Share on other sites

1 hour ago, Americana said:

I'd prefer New York City in 1970's

Imagine 1977 NYC blackout recreated in GTA series

 

 

Also cool thing about 1970s is that basically every US city looked and felt drastically different than nowadays.

Edited by Kris194
Link to comment
Share on other sites

6 hours ago, GRINCH ASS BITCH said:

 I personally think speculating over the patents is more interesting than having the same three arguments over and over for 5 threads in a row.


Not what the user asked though.

  • Like 1
  • Best Bru 1

 

 

Link to comment
Share on other sites

5 minutes ago, Devdevi45 said:

Plot twist GTA 6 won’t be called GTA 6 but a expansion to V (think Vice city and SA) 

So a spinoff?

Link to comment
Share on other sites

Pretty sad that ned luke has covid. :( Would want him to be in gta vi at least for sure, so hope he gets better. 

  • Like 2
Link to comment
Share on other sites

Everyone wants to see 80's Miami but I really want to see late 60s and mid 70's any big city in USA. There are so much real life events in that period that could be created in GTA Universe. 

Link to comment
Share on other sites

The patents are an interesting read, but most of them, if not all of them, are already utilized by RDR2 and GTAV, while some could be RDR2 exclusive, but either way these are most likely well established features part of the engine. So, it's like speculating whether existing features would be utilized in the next title. I do have to say, these patents provide valuable insight into the engine and the improvements that were made into it. I do sure hope that "improved AI" means we wouldn't have to deal with NPCs similar to GTAV traffic ones.

Edited by Tez2
Link to comment
Share on other sites

1 hour ago, Kris194 said:

Imagine 1977 NYC blackout recreated in GTA series

 

 

Also cool thing about 1970s is that basically every US city looked and felt drastically different than nowadays.

Gonna use thermal goggles then , Bravo six going dark 

                                                    Image

Link to comment
Share on other sites

1 hour ago, McIn Tyler said:

Pretty sad that ned luke has covid. :( Would want him to be in gta vi at least for sure, so hope he gets better. 

Ned went to the bottom after the robbery.. Health to him! Everything will be fine!

Link to comment
Share on other sites

43 minutes ago, Tez2 said:

The patents are an interesting read, but most of them, if not all of them, are already utilized by RDR2 and GTAV, while some could be RDR2 exclusive, but either way these are most likely well established features part of the engine. So, it's like speculating whether existing features would be utilized in the next title. I do have to say, these patents provide valuable insight into the engine and the improvements that were made into it. I do sure hope that "improved AI" means we wouldn't have to deal with NPCs similar to GTAV traffic ones.

Rockstar already said, that they overhauled their AI system properly for the first time in 17 years. I think, that what we saw in RDRII was only a teaser of its capabilities.

Link to comment
Share on other sites

2 minutes ago, RenegadeAngel said:

 

They've really done it all, haven't they? Sometimes it feels like the only thing left for them to do is a full-blown pr0n fi... Oh, nevermind.

 

0e9LGBX.jpg

did somebody say hawt coffee? 
200.png

                                                    Image

Link to comment
Share on other sites

Hello folks, I’ve been away from the forums for a while. I wanted to ask a question about the capabilities of the new consoles and how GTA VI is going to perform on PS5 and XSX. Also do you think that the DualSense (if Rockstar properly takes advantage of it) could make a difference in the next GTA in terms of immersion and realism?

Edited by Drummer98
Link to comment
Share on other sites

12 minutes ago, Drummer98 said:

Also do you think that the DualSense (if Rockstar properly takes advantage of it) could make a difference in the next GTA in terms of immersion and realism?

That is the one thing I can't wait for. I'm expecting it to make driving, shooting, and just movement in general to feel much better. 

Link to comment
Share on other sites

13 minutes ago, EliteGamer_6 said:

That is the one thing I can't wait for. I'm expecting it to make driving, shooting, and just movement in general to feel much better. 

Exactly, I’ll buy the PS5 just for the controller. My only fear is that third party developers won’t push to much into it, because with Xbox they don’t have the same possibilities as the PS5.

Edited by Drummer98
Link to comment
Share on other sites

38 minutes ago, Drummer98 said:

Also do you think that the DualSense (if Rockstar properly takes advantage of it) could make a difference in the next GTA in terms of immersion and realism?

It's like asking whether PS5 is powerful console. If you'll have a chance go and play Astro's Playroom in its entirety, you have no idea what that controller is capable of :) This is something you have to experience yourself.

Edited by Kris194
Link to comment
Share on other sites

Woah, haven't been here for months, what's up guys?

 

Also:

 

 

P.S Another interesting thing I found is, if you go to the patent page scroll down to the images there's one where it says blah blah "Digital world top down view" is that GTA VI's map?

 

I’ve read over the patent post from yesterday, and I noticed a lot of people missed the most exciting information in it. I’ll sum it up in non technical language:

 

It’s essentially a method to improve vehicle AI when driving

 

Currently, when NPCs drive on the road, they can sense a few cars around them to determine crashes or other things to drive around. This is “dumb” AI as it has very few factors to take into account, and requires a lot of computational resources. This is why vehicles despawn when far away, to free up the CPU.

 

Here’s a quote from the patent:

 

an additional drawback, conventional systems relied almost entirely on local traffic avoidance for NPCs to avoid collisions. This involves, each frame, checking the local environment for any potential obstructions (vehicles, pedestrians, objects), building up a view of that obstruction from the local vehicle (creating a front facing polygon which is a list of points/lines that the vehicle will need to avoid in order to not hit the obstruction), generating information about the road the vehicle is on so they can avoid going off-road into buildings and finally generating and detecting the best steering angle to avoid all the obstructions. This is done every frame for each entity and no knowledge of the previous frame is used. This can result in very late detection of potential issues and no high level knowledge of this road is blocked; instead, the system only indicates that there’s something in my way to be avoided. Vehicles cannot plan accordingly, for example, if there is any type of road blockage.

 

Rockstar's patent describes a system that primarily will change this and give NPCs more situational awareness. They will essentially have an objective of navigating from one location to another (simplified, but is essential in making routines similar to rdr2) and be able to take into account other external factors. Coolest of all,NPCS will still exist when your game isn’t rendering them in this implementation.

 

Specific examples mentioned by Rockstar state they will be able to use weather conditions, traffic, and crashes to determine where to go. Some areas might be dangerous in the rain, they might avoid it. If an area has too much traffic, they will avoid it. Possibly destructible environmental areas could be reacted to (similar to bridges in Just Cause, this point is speculation however ). Cars will also be able to take into account # of lanes and speed in their decisions. NPCs will be also able to take into account high speed chases, and be able to navigate if they themselves are speeding.

 

There will also be other reactions that are mentioned specifically, such as changing lanes before a highway exit appears, and as Rockstar puts it

 

driving slower on residential-type roads or having to perform certain maneuvers to avoid oncoming traffic on single-lane streets

 

The large part they also mention is this implementation uses a lot less processing power. The NPC schedules can be relayed by a central server (they could possibly use the console itself as well) and it doesn’t require the same constant surrounding analysis as previous AI. Rockstar mentions this will allow them to have denser traffic with the same resources.

 

A large aim also seems to be “realism.” Rockstar's patent mentions realistic reactions to various factors as being the main intent. For example, NPCs will each have different driving ability levels, based on the driver and the car:

 

each NPC can define its own specific characteristics for traversing the road nodes. These characteristics can define the distinction between vehicle types/models that have various speed restrictions and benefits. By way of example, various characteristics and parameters can include acceleration, times/distances, braking times/distances, top speed, cornering speeds

 

Essentially each driver will have its own profile, and have unique driving characteristics as well as skill level. Some might speed, others might not. Each vehicle will also affect the driving of these drivers.

 

Personally I find this very exciting. It builds an image of a denser world, with many variable environmental conditions. It remains to be seen to what degree this will be implemented, either way it’s a great find!

 

This also seems to give the idea that weather and changing conditions will have a large impact on the Gameworld. As the other patent posted today mentioned as well, response and varying environments are heavily emphasized. IMO this is biggest takeaway from this, and will be important even if it is not incorporated into GTA 6.

 

Keep in mind though, patents do not mean this tech will be used, or used to the full extent described. Companies often patent stuff that they might use and then decide not to use them due to lack of feasibility, or go for a broad patent and use it a lot more limitedly.

 

https://uspto.report/patent/app/20200338450 patent

  • Like 2
Link to comment
Share on other sites

RockstarPlayer94
24 minutes ago, dragonbg said:

Woah, haven't been here for months, what's up guys?

 

Also:

 

 

P.S Another interesting thing I found is, if you go to the patent page scroll down to the images there's one where it says blah blah "Digital world top down view" is that GTA VI's map?

 

I’ve read over the patent post from yesterday, and I noticed a lot of people missed the most exciting information in it. I’ll sum it up in non technical language:

 

It’s essentially a method to improve vehicle AI when driving

 

Currently, when NPCs drive on the road, they can sense a few cars around them to determine crashes or other things to drive around. This is “dumb” AI as it has very few factors to take into account, and requires a lot of computational resources. This is why vehicles despawn when far away, to free up the CPU.

 

Here’s a quote from the patent:

 

an additional drawback, conventional systems relied almost entirely on local traffic avoidance for NPCs to avoid collisions. This involves, each frame, checking the local environment for any potential obstructions (vehicles, pedestrians, objects), building up a view of that obstruction from the local vehicle (creating a front facing polygon which is a list of points/lines that the vehicle will need to avoid in order to not hit the obstruction), generating information about the road the vehicle is on so they can avoid going off-road into buildings and finally generating and detecting the best steering angle to avoid all the obstructions. This is done every frame for each entity and no knowledge of the previous frame is used. This can result in very late detection of potential issues and no high level knowledge of this road is blocked; instead, the system only indicates that there’s something in my way to be avoided. Vehicles cannot plan accordingly, for example, if there is any type of road blockage.

 

Rockstar's patent describes a system that primarily will change this and give NPCs more situational awareness. They will essentially have an objective of navigating from one location to another (simplified, but is essential in making routines similar to rdr2) and be able to take into account other external factors. Coolest of all,NPCS will still exist when your game isn’t rendering them in this implementation.

 

Specific examples mentioned by Rockstar state they will be able to use weather conditions, traffic, and crashes to determine where to go. Some areas might be dangerous in the rain, they might avoid it. If an area has too much traffic, they will avoid it. Possibly destructible environmental areas could be reacted to (similar to bridges in Just Cause, this point is speculation however ). Cars will also be able to take into account # of lanes and speed in their decisions. NPCs will be also able to take into account high speed chases, and be able to navigate if they themselves are speeding.

 

There will also be other reactions that are mentioned specifically, such as changing lanes before a highway exit appears, and as Rockstar puts it

 

driving slower on residential-type roads or having to perform certain maneuvers to avoid oncoming traffic on single-lane streets

 

The large part they also mention is this implementation uses a lot less processing power. The NPC schedules can be relayed by a central server (they could possibly use the console itself as well) and it doesn’t require the same constant surrounding analysis as previous AI. Rockstar mentions this will allow them to have denser traffic with the same resources.

 

A large aim also seems to be “realism.” Rockstar's patent mentions realistic reactions to various factors as being the main intent. For example, NPCs will each have different driving ability levels, based on the driver and the car:

 

each NPC can define its own specific characteristics for traversing the road nodes. These characteristics can define the distinction between vehicle types/models that have various speed restrictions and benefits. By way of example, various characteristics and parameters can include acceleration, times/distances, braking times/distances, top speed, cornering speeds

 

Essentially each driver will have its own profile, and have unique driving characteristics as well as skill level. Some might speed, others might not. Each vehicle will also affect the driving of these drivers.

 

Personally I find this very exciting. It builds an image of a denser world, with many variable environmental conditions. It remains to be seen to what degree this will be implemented, either way it’s a great find!

 

This also seems to give the idea that weather and changing conditions will have a large impact on the Gameworld. As the other patent posted today mentioned as well, response and varying environments are heavily emphasized. IMO this is biggest takeaway from this, and will be important even if it is not incorporated into GTA 6.

 

Keep in mind though, patents do not mean this tech will be used, or used to the full extent described. Companies often patent stuff that they might use and then decide not to use them due to lack of feasibility, or go for a broad patent and use it a lot more limitedly.

 

https://uspto.report/patent/app/20200338450 patent

sup my man

Link to comment
Share on other sites

RockstarPlayer94
2 minutes ago, Kris194 said:

Such dynamic system would take "living, breathing world" to a whole new level, no doubt about that.

yeah, definitely

Link to comment
Share on other sites

1 hour ago, EliteGamer_6 said:

That is the one thing I can't wait for. I'm expecting it to make driving, shooting, and just movement in general to feel much better. 

Well, about time since V was never properly able to utilize Xbox One rumble feedback.

Edited by Geisterfaust
Link to comment
Share on other sites

Quote

Personally I find this very exciting. It builds an image of a denser world, with many variable environmental conditions.

 

"Why are some areas packed with cars, and some are empty? Is this a bug!?

 

"Well, dude, they have smart AI now and everyone decided to stay at home."

Link to comment
Share on other sites

4 hours ago, Kris194 said:

Rockstar already said, that they overhauled their AI system properly for the first time in 17 years. I think, that what we saw in RDRII was only a teaser of its capabilities.

Tbh out of all the merits RDR2 has, the AI is not one of them imo. It's just... average. I don't consider things like the NPCs having a routine AI, because that's basically just a developer giving the NPCs a script, go to A to B in x time and perform y action. It's cool, very cool, but it's not really "intelligence"

  • Like 2
Link to comment
Share on other sites

Also, a city in Grand Theft Auto VI might be kinda bigger than towns from Red Dead Redemption.

Edited by Americana
Link to comment
Share on other sites

6 hours ago, Devdevi45 said:

Plot twist GTA 6 won’t be called GTA 6 but a expansion to V (think Vice city and SA) 

 

It will be called GTA SEX.

Link to comment
Share on other sites

They will call it GTA VI just for marketing purposes. 

Edited by EliteGamer_6
  • Like 1
  • Best Bru 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.