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GTA 6 Speculation & Discussion [Part 5]


GTA 6 Speculation & Discussion Part 5  

933 members have voted

  1. 1. When do you think GTA VI is going to be announced?

    • 2020
      42
    • 2021
      540
    • 2022 or later
      351
  2. 2. When do you think GTA VI is going to be released?

    • Earlier than 2022
      25
    • 2022
      148
    • 2023
      474
    • Later than 2023
      286
  3. 3. Where do you think GTA VI is going to be mainly set?

    • Vice City
      702
    • Liberty City
      13
    • A completely new place
      128
    • All the earlier GTA places at once
      90


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11 minutes ago, xanoka said:

so assuming they started mocap for 6 in 2018/2019 after the conclusion of rdr2 then we can see 6 releasing in 2023/2024, maybe

 

Yes, we know from the Vulture article that key plot outline for RDR2 was already done in 2011, then mocap began in 2013. We know that it lasted 5 years from various panel talks that the actos were involved with, meaning that mocap ran right until the end of production. Probably because of rewrites that we now know about from the Kotaku article.

 

So if that's a basis for anything, you can expect that key plot outlines for GTA IV were done before Dan left. You can also expect that mocap began in 2018 for GTA VI. At the earliest given all that I would guess a 2023 release. And that's only if the workload is on par with RDR2 - it might be more and take longer.

Edited by darkdayz
On 1/15/2021 at 1:35 PM, Orthur The Boah said:

c9eba3d01380e5dba3de6b02de5cc07e.png
If this is for GTA VI, Then the NPCs system is going to blow us away.

That part is already more or less in V

 

Edited by GRANDHEIST
One of Wisemen
32 minutes ago, xanoka said:

so assuming they started mocap for 6 in 2018/2019 after the conclusion of rdr2 then we can see 6 releasing in 2023/2024, maybe

That's not counting the delay because of pandemic btw, there could be a break for 6-8 months after March 2020 (when R* began to work from home).

 

I'm quite optimistic that mocap had started before 2018, at least in 2017 (RDR2 was nearly finished, so less works are required).

Edited by wise_man
1 minute ago, wise_man said:

That's not counting the delay because of pandemic btw, there could be a break for 6-8 months after March 2020 (when R* began to work from home).

that's right. covid certainly affected gta 6 production

25 minutes ago, darkdayz said:

 

RDR2 mocap took 5 years as told by the actors, so it's doubtful GTA VI mocap started until at least late 2018.

Well Tim Neff's CV suggests he's been involved in 2017 already, and to me that's one of the most believable leaks. Remember he denied being in RDR2, yet he is in the credits. RDR2 mocap also started before GTA V's release, it's not that unbelievable to suggest that the mocap has been going on at least from 2017 onwards.

1 minute ago, 0909090 said:

Well Tim Neff's CV suggests he's been involved in 2017 already, and to me that's one of the most believable leaks. Remember he denied being in RDR2, yet he is in the credits. RDR2 mocap also started before GTA V's release, it's not that unbelievable to suggest that the mocap has been going on at least from 2017 onwards.

 

It's entirely possible!

 

I don't know why they couldn't double down on some mocap actors especially. Doing lines and bits of dialogue for both RDR2 and GTA VI at the same time, especially if it's just NPC work. It seems like Tim Neff was probably one of these instances.

18 minutes ago, IS90 said:

I'm gonna need @Black_Jesus on this one but are they going to use our devices as nodes and stream the game somehow?

 

This some type of machine learning? I could see Rockstar games having AIs just run around and explore GTA VI map for glitches, short cuts, etc. They could also use machine learning to blend animations and create new ones. Hopefully Rockstar will have AIs with their truly unique personalities and adapt to the players actions. 

 

Example. Shooting at random pedestrians will increase the chances of them carry guns or weapons in the future.

 

Example 2. Stealing certain colors or model cars will create a lesser demand to spawn more of the type.

 

Example 3. Players or NPCs would be able to catch and spread colds around.

 

However GTA is designed so well that any machine learning will most likely be used for pathfinding errors during the debugging stage; optimization.

 

Graphics for sure will reap the benefits. The game will be so optimize due to the AI profiling what is causing a FPS drop and possibly fix it automatically. The hardware budget will be utilized to perfection.

Edited by Black_Jesus
  • Like 3
17 minutes ago, darkdayz said:

 

Yes, was going to say the AI thing is nothing really they haven't done in their last few releases.

That part no, but the actual patent itself will allow for much more intelligent behavior

2 hours ago, darkdayz said:

 

Totally forgot that game was San Francisco. I guess that shows how memorable that map was. Same for Chicago in WD1 I guess. London in the new one is also a joke.

Feels kinda' like a Carry On esque parody of Eastenders, that isn't funny. Shame, I actually like Watch Dogs 1 & 2 a lot.

33 minutes ago, Black_Jesus said:

 

This some type of machine learning? I could see Rockstar games having AIs just run around and explore GTA VI map for glitches, short cuts, etc. They could also use machine learning to blend animations and create new ones. Hopefully Rockstar will have AIs with their truly unique personalities and adapt to the players actions. 

 

Example. Shooting at random pedestrians will increase the chances of them carry guns or weapons in the future.

 

Example 2. Stealing certain colors or model cars will create a lesser demand to spawn more of the type.

 

Example 3. Players or NPCs would be able to catch and spread colds around.

 

However GTA is designed so well that any machine learning will most likely be used for pathfinding errors during the debugging stage; optimization.

 

Graphics for sure will reap the benefits. The game will be so optimize due to the AI profiling what is causing a FPS drop and possibly fix it automatically. The hardware budget will be utilized to perfection.

Thanks for this.

From what I understand this is about Machine Learning:

[0048] Once the references have been established, two extra "dummy" nodes that initially include no data are added to the coarse graph 200, at 4060. The dummy nodes can be populated during the path finding with any associated links to the dummy nodes (in this case, four additional links are added) and other relevant data. These dummy nodes can be used for any path finding discussed herein. When a search is requested that starts or ends on a road that is `between` two coarse nodes, the closest node in the low-level graph is used and the generation process described above to `step` along the road until finding the coarse nodes on each edge of the road is performed. This generates routes to the exact position requested rather than the nearest coarse node that was generated off line and only the road network briefly around the start/end nodes are loaded when needed.

  • Like 1
55 minutes ago, Black_Jesus said:
Spoiler

 

This some type of machine learning? I could see Rockstar games having AIs just run around and explore GTA VI map for glitches, short cuts, etc. They could also use machine learning to blend animations and create new ones. Hopefully Rockstar will have AIs with their truly unique personalities and adapt to the players actions. 

 

Example. Shooting at random pedestrians will increase the chances of them carry guns or weapons in the future.

 

Example 2. Stealing certain colors or model cars will create a lesser demand to spawn more of the type.

 

Example 3. Players or NPCs would be able to catch and spread colds around.

 

However GTA is designed so well that any machine learning will most likely be used for pathfinding errors during the debugging stage; optimization.

 

Graphics for sure will reap the benefits. The game will be so optimize due to the AI profiling what is causing a FPS drop and possibly fix it automatically. The hardware budget will be utilized to perfection.

 

 

There is little in the patents to suggest that kind of use case, but sure they will do something like that, probably dont need a patent for it though

 

The navigation patent especially seems to be about optimization, at one point it said that the new way was "order of magnitude" faster

1 hour ago, StuntMaster100 said:

They need to make a pirate game tbh

YESS

They need to take a big rest on the wildwest. Theres only 1 good pirate game (Black Flag) & theres not many. Pirates imo has alot of potential in it

  • Like 1
25 minutes ago, Dourvas said:

I wouldn't mind a "for dummies" version of these posts 😂😂

 

 

This is something I just found interesting. It's like every character in GTA V has a Kifflom audio file.

 

One of the ways I stay on top of deep machine learning is by following "2Mins Papers".

 

Here's an example of how AIs in GTA could take advantage of players hiding in a store such as the gun store(Ammunation).

 

 

 

25 minutes ago, Dourvas said:

I wouldn't mind a "for dummies" version of these posts 😂😂

 

 

 

 

Edited by Black_Jesus
Can't delete the double post :(
5 hours ago, GRANDHEIST said:

https://uspto.report/patent/app/20190134511

 

GTA seems to be going MMO direction (emphasis on Massive)

This is already utilized by Red Dead Online, seamless merging. It's when the game suddenly throws you into a different lobby.

2 hours ago, 0909090 said:

Well Tim Neff's CV suggests he's been involved in 2017 already, and to me that's one of the most believable leaks. Remember he denied being in RDR2, yet he is in the credits. RDR2 mocap also started before GTA V's release, it's not that unbelievable to suggest that the mocap has been going on at least from 2017 onwards.

GTAV development ceased in August 2013 and the interesting part is that @Len Lfc provided a quote from Roger Clark, that he started mocapping in that same month. So, we can conclude that RDR2 development started right after GTAV's development was done and we can expect the same with GTA6, which would be like late 2017 when its development presumably started.

Edited by Tez2
8 minutes ago, Tez2 said:

This is already utilized by Red Dead Online, seamless merging. It's when the game suddenly throws you into a different lobby.

Lite implementation?

 

It seems that the possibilities are much more than what they've done so far

4 minutes ago, Tez2 said:

GTAV development ceased in August 2013 and the interesting part is that @Len Lfc provided a quote from Roger Clark, that he started mocapping in that same month. So, we can conclude that RDR2 development started right after GTAV's development was done and we can expect the same with GTA6, which would be like late 2017 when its development presumably started.

Completely agree. Although, I do think (And I have no real proof of this, but things I've heard from reliable people) A lot of development may have been scrapped and rebooted/changed in that time.

7 minutes ago, Len Lfc said:

Completely agree. Although, I do think (And I have no real proof of this, but things I've heard from reliable people) A lot of development may have been scrapped and rebooted/changed in that time.

Yeah like i originally posted last year i am 100 percent sure they scrapped/restarted parts of the game after Dan departure. That would explain the conflicting reports of Jason Schrier and our own insiders.

 

Hope they didn't scrap the drug deal plot and the whole South America/Vice city dynamic.

  • Like 1

I'm not sure it has so much to do with Dan leaving, but rather other higher ups having egos. Maybe the plan was set back in 2017. But one day in 2019, someone with a lot of power decides they want something else. Or they want to change something. There goes years of work, because one person got what they wanted.

Think of it like when they decided to have cinematic black bars on all the cutscenes, meaning the scenes they'd shot had to be redone. Causing a delay.

 

All I'll say is all those DJ's aren't in GTA Online updates because Rockstar as a company likes them. They're in because one person is friends with them.

Just now, Len Lfc said:

I'm not sure it has so much to do with Dan leaving, but rather other higher ups having egos. Maybe the plan was set back in 2017. But one day in 2019, someone with a lot of power decides they want something else. Or they want to change something. There goes years of work, because one person got what they wanted.

Think of it like when they decided to have cinematic black bars on all the cutscenes, meaning the scenes they'd shot had to be redone. Causing a delay.

 

All I'll say is all those DJ's aren't in GTA Online updates because Rockstar as a company likes them. They're in because one person is friends with them.

Len i got to say that sounds extremely specific... So specific that you really scare me man...(the 2019 part)

Is this pure speculation or maybe not????

  • KEKW 2
Cluckin Bell CEO
1 hour ago, SMC TBane said:

YESS

They need to take a big rest on the wildwest. Theres only 1 good pirate game (Black Flag) & theres not many. Pirates imo has alot of potential in it

They could just use the rdr2 camp system for the ship crew. Add some minigames on the ship, ship customization, buying new ones, one big city and some smaller ones and it could be a great game. Another Red Dead would be boring.

Edited by StuntMaster100
15 hours ago, rollschuh2282 said:

well...thought i post the code snippet i found of most likely GTA 6 in the RDR2.exe

there is a mention in it of a parachuting file that does not exist in V or the gta5.exe either, so it isn´t a leftover and most likely a parachuting file from GTA 6.

parachute stuff.


funnily that "pack" animation file does not exist in V.
and is not even listed in the GTA5.exe

these are all of Vs parachute animations.
as you can see the naming fits, but the "pack" one doesn´t exist

Unbenannt.PNG

 

You should be able to play these animations in Rampage trainer, it was updated a few weeks ago with an animation player (you can input custom names).

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