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GTA 6 Speculation & Discussion [Part 5]


Spider-Vice
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GTA 6 Speculation & Discussion Part 5  

905 members have voted

  1. 1. When do you think GTA VI is going to be announced?

    • 2020
      42
    • 2021
      540
    • 2022 or later
      323
  2. 2. When do you think GTA VI is going to be released?

    • Earlier than 2022
      25
    • 2022
      148
    • 2023
      472
    • Later than 2023
      260
  3. 3. Where do you think GTA VI is going to be mainly set?

    • Vice City
      678
    • Liberty City
      13
    • A completely new place
      126
    • All the earlier GTA places at once
      88


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5 minutes ago, darkdayz said:

The geography connects them. I see what you are saying and it would work great in a linear game where the map is not open, where we could witness smaller segments of multiple cities in a linear way. But we are dealing with open world and Rockstar are trying to realistically portray American cities. I just don't think having Chicago next to Las Vegas on the map is plausible in any way at all, even if narratively it makes sense. If they go for a story similar to what you are saying, then they just use VC and South American locations because they are seperated by water geographically, so it benefits the narrative and the realism they try to achieve. Just makes more sense to me!

 

You do know that South America is actually further away from Miami right?

 

South America is nowhere near Miami at all. Do not confuse it with the Caribbean which is closer.

 

Las Vegas could work with an Airport and a loading screen.

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10 minutes ago, Zello said:

You do know that South America is actually further away from Miami right?

 

South America is nowhere near Miami at all. Do not confuse it with the Caribbean which is closer.

 

Las Vegas could work with an Airport and a loading screen.

 

Excuse my ignorance. I'm referring to the islands South of Miami, Bahamas, Cuba etc.

 

Even though the distance between them is still great, it is seperated by water. So the distance can be believably condensed and not require a hard load.

 

They can't do that when there's two cities in the map seperated by other cities. Unless you have to 'load in' the new map via an animation at the airport. Which for me just removes all the appeal of having multiple locations to fly between. Defeats the whole point in a way. Loading is ok, as long as it happens when you are flying overwater and don't really notice it happening.

Edited by darkdayz
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11 minutes ago, Finn_E said:

US20190299097A1-20191003-D00005.png

That's valentine in RDR2. Damn.

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14 minutes ago, darkdayz said:

 

Excuse my ignorance. I'm referring to the island South of Miami, Bahamas, Cuba etc.

Yeah that's the Caribbean not South America. I wouldn't mind Caribbean islands with a potential Vice City setting because they are closer to Miami. A Miami --> South America map would make less sense Geographically because South America is further away.

 

My Problem with a SF and Las Vegas setting is that they are far away from each other and make no sense narratively at all either.

 

PyZ70tM.gif

 

Las Vegas is actually closer to LA than it is to SF.

 

A multi city San Francisco can work in my opinion if it focuses only on Northern California.

 

TqaVx6E.gif

 

San Francisco, Oakland, San Jose, and throw in Sacramento just for fun maybe include Lake Tahoe and some part of Nevada like Reno too.

Edited by Zello
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13 minutes ago, Zello said:

Yeah that's the Caribbean not South America. I wouldn't mind Caribbean islands with a potential Vice City setting because they are closer to Miami. A Miami --> South America map would make less sense Geographically because South America is further away.

 

My Problem with a SF and Las Vegas setting is that they are far away from each other and make no sense narratively at all either.

 

PyZ70tM.gif

 

Las Vegas is actually closer to LA than it is to SF.

 

Yes mate. I meant the Caribbean islands, that's my bad. Meant South of America as opposed to South America (Comobia, Venezuala etc)

 

And yes you are right, it does make more sense to have Las Vegas and Los Angeles together because they are closest, I'm not disputing that. I am speaking purely as though we are assuming the cities in the next game are not cities we have had yet in the HD universe. So if Los Angeles was not in the game, San Fran is the next logical location to be grouped with Las Vegas. That's even if they put two in the game - which as I have said I don't think they will, I think their interest lies in making one huge believable city surrounded by smaller towns.

 

* Just saw your edit regarding San Fran's areas. Looks good, think that would work also!

Edited by darkdayz
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1 hour ago, GRINCH ASS BITCH said:


-snip-

oNMfduz.png?2

 

Waiting for GTA VI like...

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c9eba3d01380e5dba3de6b02de5cc07e.png
If this is for GTA VI, Then the NPCs system is going to blow us away.

 

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4 minutes ago, Zello said:

oNMfduz.png?2

 

Waiting for GTA VI like...

6ly5v6lelvx11.jpg

 

definitely rdr2 snow physics

Edited by Finn_E
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12 minutes ago, darkdayz said:

* Just saw your edit regarding San Fran's areas. Looks good, think that would work also!

That's what Watch Dogs 2 did but unfortunately they condensed it and cut a lot of stuff out. If Rockstar did it they would do a much better job.

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2 minutes ago, Zello said:

That's what Watch Dogs 2 did but unfortunately they condensed it and cut a lot of stuff out. If Rockstar did it they would do a much better job.

 

Totally forgot that game was San Francisco. I guess that shows how memorable that map was. Same for Chicago in WD1 I guess. London in the new one is also a joke.

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7d09acf6b55823b5efee73b9135bff3e.png
Sounds like there will be a better collision detection for NPCs

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VercettiGuy

W-w-what just happened? Anybody able to summarise everything yet?

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pirates game from Rockstar confirmed?! b13cebaed5e973facdd2998ed5b5314f.png
:kekw:

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2 hours ago, rollschuh2282 said:

Yes.

RAGE was primarily made for GTA.

Table tennis was actually just a tech demo they released as a game iirc.

And like i said, even internal code has GTA in the name.

Like render stuff is iirc gtarenderthread for example.

 

As far as i know RAGE originally developed for Agent. I heard that years ago from a guy he was in gaming sector.

  • excuseme 1
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This is very intresting 

Quote

  FIELD

[0001] The present application relates to management of a community of players in an online gaming environment. More specifically, the present disclosure describes computerized systems, methods, and apparatuses for improved multiplayer gameplay through an improved session management system. While the invention is disclosed with respect to an online multiplayer game experience, it could also be applied to other communities such as file/content sharing, online social networking environment, or any system requiring the management of large user populations over the Internet.

BACKGROUND

[0002] Many videogames offer an online multiplayer mode in addition to a storyline mode. The commercial success of many videogames can be attributable, to some degree, on the multiplayer offering of the videogame. Online multiplayer games have become so popular that some games have communities as large as several million players.

[0003] Given the large community of players, management of network technology and resources can pose a significant problem in creating a realistic virtual world. For example, video game players who are physically separated can interact with each other in the virtual world by participating in the same network session. A network session allows information exchange between players in the same virtual world, analogous to opening up a dialogue between the players in the virtual world. In conventional massively multiplayer online (MMO) systems, a single session (or one session per shared server or cluster of servers) is used to avoid conflicts or game inconsistencies that can exist across multiple sessions.

 

[0004] As virtual space in the world becomes larger, more players must occupy the space for the world to feel populated. This can pose a problem in conventional MMO games that use a single session. For example, in order to accommodate the very large player count, simulation fidelity must be limited to make the simulation computationally feasible. Fidelity can manifest in terms of animation quality, amount of things that a player can do, the degree of accuracy in the physical simulation, number of things in the world, etc. In addition, a server must be aware of the entire game state, further increasing computational requirements and limiting the maximum player count that can share the space.

[0005] In other conventional approaches, players are divided into multiple sessions. In order to limit the required level of computation and network traffic to feasible levels, the number of players that can participate in each session must be limited. This is especially the case when game information is exchanged directly between users without the central server (e.g., peer-to-peer), as the nature of the users' consoles (i.e., a peer) can further limit available computation and network bandwidth. In some cases, user consoles can only support a very limited, relatively small number of players (fifty) in a single session. However, this can pose a problem when many players in the virtual world begin to congregate in the same virtual area of a map, for instance. Players in different sessions may not interact with players in a selected session, despite being present in the same virtual area. Accordingly, the virtual world does not feel as large as it should be and players may feel disconnected from certain aspects of the game. In other words, a lower maximum player count causes the virtual world to feel more empty than desired.

[0006] This is necessary in conventional systems because if a player from each of these sessions was able to interact with other players from other sessions, one player may see the other player walk through a closed door. For example, this is because a door may be open in one of the sessions and closed in another session. In other words, the two sessions can have a conflicting state that conventional games cannot resolve.

 

[0007] Alternatively, some conventional approaches provide the illusion of a single, large populated world having multiple network sessions by replacing a player's current session with a completely new session during gameplay. However, in order to maintain consistency and to provide the users a life-like experience when moving around the virtual world, the replacement of a session must be limited. For example, to prevent a player from noticing a wholesale replacement of their sessions (e.g., a closed door being replaced with an open door), the replacement of the session must be limited, for example, to when the player is in a confined space such that the player's visibility is heavily obscured. However, this places substantial restrictions on the game design to include these areas and limitations must be put in place to prevent objects and other players from entering this area.

[0008] Thus, an effective session management system must consider many factors (e.g., player visibility, geography, team management, networking resources, and so on) for merging and splitting sessions. In view of the foregoing, a need exists for a system and method for seamless session management to overcome the aforementioned obstacles and deficiencies of conventional multiplayer systems.

 

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17 minutes ago, Buckcote said:

As far as i know RAGE originally developed for Agent. I heard that years ago from a guy he was in gaming sector.

It goes even further back 😁 Scroll down to Rockstar Games deals and acquisition (2000–2006) - It was the successor of the Angel Game Engine used in Midnight Club 2 after R* San Diego's acquisiton. Only reason I decided to search this up was noticing the familiarities when playing MC2 and looking at the file structure

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21 minutes ago, Orthur The Boah said:

pirates game from Rockstar confirmed?! b13cebaed5e973facdd2998ed5b5314f.png
:kekw:

Hold your horses, it seems, that it is related to Sid Meier's Pirates.

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deadasdisco
5 minutes ago, wise_man said:

What the hell is that "Rockstar TV" and "GTA TV" things?

Probably just trademark protection of the GTA and R* brand.

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f779feab146232214e3b2a8c93841965.png
GTA6 trademark.

 

edit : forgot to mention, trademarked in 2003 lmao. (actually pretty old news).

 

Oh btw :0e14d3fc433d2724bee50115f1215827.png
 

Edited by Orthur The Boah
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sabitsuki
19 hours ago, Patrizio said:

Regarding Chicago, what I mean about major is in terms of their cultural and global appeal. I see you're also from the UK. I reckon if you asked the average Brit what were major US cities they'd say:

 

New York City, Los Angeles, Chicago, San Franciso, Las Vegas, and Washington DC. Possibly then Boston, Philadelphia and San Diego.

That list got the Detroit, Baltimore, Atlanta, Honolulu, Pittsburgh, Houston, Memphis, Seattle, Twin Cities and NOLA dudes on suicide watch.

Edited by DownInThePMs
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10 hours ago, Orthur The Boah said:

c9eba3d01380e5dba3de6b02de5cc07e.png
If this is for GTA VI, Then the NPCs system is going to blow us away.

 

Realistic Eastenders here we go

 

Edited by Krevetka
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1 hour ago, Orthur The Boah said:

c9eba3d01380e5dba3de6b02de5cc07e.png
If this is for GTA VI, Then the NPCs system is going to blow us away.

 

 

Grand Theft Auto 6's NPC vehicles taking U-turns confirmed. 

 

Redefining living, breathing worlds! 

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VercettiGuy

So, how far into the creation of a game do they usually do motion capturing?

Edited by VercettiGuy
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1 minute ago, VercettiGuy said:

So, how far into the creation of a game do they usually do motion capturing?

RDR2 was 2013 lol

Edited by Finn_E
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3 hours ago, wise_man said:

And I never thought video game could be this complex, prop to the devs.

To be honest you're barely scratching the surface here.

Edited by Kris194
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17 minutes ago, Finn_E said:

RDR2 was 2013 lol

so assuming they started mocap for 6 in 2018/2019 after the conclusion of rdr2 then we can see 6 releasing in 2023/2024, maybe

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1 minute ago, xanoka said:

so assuming they started mocap for 6 in 2018/2019 after the conclusion of rdr2 then we can see 6 releasing in 2023/2024, maybe

That holds up actually, could be even earlier for the mocap tbh - not before 2017 tho

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