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Mordecki

Draw rectangle

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Mordecki

Hallo i have got this piece of code:

 

UIResRectangle _background = new UIResRectangle(new Point(10, 10), new Size(300, 150), Color.FromArgb(255, 0, 0, 0));
UIResRectangle _titlebar = new UIResRectangle(new Point(10, 10), new Size(300, 45), Color.FromArgb(255, 0, 0, 0));
UIResRectangle _sepparator = new UIResRectangle(new Point(36, 55), new Size(2, 80), Color.FromArgb(255, 249, 200, 45));
UIResText _title = new UIResText("Title", new Point(65, 16), 0.8f, Color.FromArgb(255, 255, 255, 255));
UIResText _title2 = new UIResText("Previous", new Point(55, 69), 0.8f, Color.FromArgb(255, 255, 255, 255));
UIResText _title3 = new UIResText("Current", new Point(55, 128), 0.8f, Color.FromArgb(255, 255, 255, 255));

_background.Draw(new Size(0, 0));
_titlebar.Draw(new Size(0, 0));

_title2.Draw(new Size(0, 0));
_title2.Draw(new Size(0, 0));

 

Now i am getting strange error messages with Draw functions like

 

Severity    Code    Description    Project    File    Line    Suppression State
Error    CS0012    The type 'UIRectangle' is defined in an assembly that is not referenced. You must add a reference to assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.    SWAT    E:\Projects\GTA\SWAT\Main.cs    60    Active

 

 

I get the same with draw text function...

 

And i can not wrap my head arround why does this new Scripthook API 3 is so complicated and not working......

Help would be very appreciated !!!

Even way around with native functions would be very welcome

Edited by Mordecki

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Tanjitsu

This is just an example and may not be 100% functional but the calls are correct.
 

using System;
using System.Drawing;
using GTA;
using GTA.UI;

ContainerElement UIHealth = new ContainerElement(new PointF(140, 550), new SizeF(60, 20), Color.Transparent);

TextElement UIHealthText = new TextElement("", new PointF(0, 2), 0.28f, Color.White, GTA.UI.Font.ChaletLondon, Alignment.Left, true, true);

UIHealth.Items.Add(UIHealthText);

UIHealth.Enabled = true;

while (true)
{
 UIHealthText.Caption = Game.Player.Character.Health + "/" + Game.Player.Character.MaxHealth();
}

 

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Mordecki
1 hour ago, Tanjitsu said:

This is just an example and may not be 100% functional but the calls are correct.
 

using System;
using System.Drawing;
using GTA;
using GTA.UI;

ContainerElement UIHealth = new ContainerElement(new PointF(140, 550), new SizeF(60, 20), Color.Transparent);

TextElement UIHealthText = new TextElement("", new PointF(0, 2), 0.28f, Color.White, GTA.UI.Font.ChaletLondon, Alignment.Left, true, true);

UIHealth.Items.Add(UIHealthText);

UIHealth.Enabled = true;

while (true)
{
 UIHealthText.Caption = Game.Player.Character.Health + "/" + Game.Player.Character.MaxHealth();
}

 

Yess !

You saved my mod thanks ;)

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