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Grand Theft Auto III Chain Game - The LCS Anniversary Round


GTAKid667

Recommended Posts


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Grand Theft Auto III Chain Game Round 118
The Liberty City Stories Anniversary Round
Starter Save - Created 16th October 2020 at 17:00 UTC
Chain Game Code - Version 8.3

 


 
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General Description

The Grand Theft Auto III Chain Game is a community based relay game where players work as a team, each taking it in turn to contribute progress towards the goal for each round. In this round we're completing a modified save file for the PC Version of Grand Theft Auto III "from Zero to Hero", starting at the very beginning and playing until we've achieved 100% completion.


We welcome both new and existing players to the game, including those who just want to take the one turn and those who wish to become regulars and participate over several rounds. If you're new, take a look at the "Quick Start Guide" below which will guide you on the basic rules and practices of the game. Once you understand how it works, you're free to jump in and participate, but it's strongly advised you read the full set of rules later on to avoid causing disruption to the progress of the round.

 



Quick Start Guide

This Quick Start Guide is designed to familiarise you with the rules of the Chain Game so that you can get right into the action and take your first turn!


Take a Turn
Get started by making a post in this thread stating your intention to take a turn if there is no current turn in progress. A simple "I'll take a turn" will be enough, but you're free to be as creative as long as your intention is clear.


If you've already taken a turn earlier in the round, you may only take another turn if there has been either two further valid turns completed or an uninterrupted four hour period has passed since the completion of your latest turn.


Download the Save File
Download the save file from the last completed turn post in this thread.


Make Progress
You have three hours to complete your turn, during which you may complete up to one story or payphone mission and as many side missions as you wish.


You are not allowed to get busted, wasted, or fail any mission or side mission that contributes to the "Mission Attempts" statistic. If this happens, you must restart your turn, load a save file made earlier in your turn, or forfeit.


You are also not allowed to use any cheats, trainers, CLEO scripts or modifications. This does not include SilentPatch, Widescreen Fix and other exceptions listed later in the post.


Any turn that does not meet the rules will be invalidated and the progress of the round will be reverted, discarding any progress made in the turn.


Save and Upload
Complete your turn by saving the game and uploading the save file on GTASnP.com. You may use another upload service if you choose, but it must allow free download access without the need for registration.


Edit Your Post
Edit the post you made to take the turn, adding a link to your uploaded save file and noting the completion percentage. You must also ensure you note everything you completed, including the quantity and location of any collectibles, rampages and jumps and any relevant score or time you achieved in a mission. We recommend you format this information using the Posting Format in the section below, which can also be found partially completed on the GTASnP.com page for your save file.

 



Posting Format

Completed turns must include information on what has been completed during the turn, the current completion percentage, and a download link to the save file. It is recommended that you use the following template in your post, but feel free to be creative and make your post look fancy with cool fonts and colours provided it remains readable:

 

Mission:
Link:
Completion:
Notes:

 


Mission
Write the name of any mission you completed, such as "Luigi's Girls". We also recommend you note the names of any side missions you complete, such as "Patriot Playground". Please try and use the English mission name where possible to help us out for the lists, even if you play the game in a different language.


Link
Post the URL to where your save file can be downloaded.


Completion
Note the current completion percentage, which can be found in the stats menu or on GTASnP.com.


Notes
Use this field to note where any collectibles you picked up were, the time or score you achieved in a mission, if you raised your health or any other information that may be useful. If you have nothing to note, you may leave this section out.

 



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The Rules

The rules are designed to ensure that the game remains fair and enjoyable, and should be read through and understood by all players to avoid causing disruption to the progress of the round.

 


General Rules


Game Version
You will need to own Grand Theft Auto III on PC in order to participate. Any version will be compatible with the save file we are using, including the retail disc release, versions running patch 1.1, and the digital releases on Steam and the Rockstar Launcher.


Respect Rule
We expect all members of our community to show respect to each other, and keep in mind that our community consists of members from varied backgrounds. There is a zero tolerance policy on any form of discrimination, including comments about age, gender, political views, nationality, sexuality or religious views. This also serves as a violation of the GTAForums Rules.


We also expect that no member is mocked for making a mistake or violating the rules in their turn. It's important to remember that we all make mistakes and this game is intended to be fun for everyone.


The Chain Game Lounge and Discussion Groups
You should only post in this thread when participating in the round. If you'd like to ask a question, share something from your turn, or chat with members of the community, we invite you to use one of the following platforms:


The Chain Game Lounge - The central hub for the Grand Theft Auto III Chain Game. Follow the Lounge to receive the latest announcements and news, additional guidance for issues you may encounter, and use it to ask questions directly for the benefit of both yourself and the entire community.


Discord Server - Chat with the members of our community and get instant notifications of the latest news and round launches. You'll need to be approved by a member of staff to access the server, for which you should have a strong interest in the Chain Game and a GTAForums Account.


Steam Group - Connect with the members of our community and keep up to date with the latest updates and round launches in our news forum.


Twitter Page - Follow the latest updates and round launches for the game, get sneak peeks of what we're working on, learn about historic moments in our community, and enjoy weekly trivia.

 


Taking a Turn

Get started by making a post in this thread stating your intention to take a turn if there is no current turn in progress. A simple "I'll take a turn" will be enough, but you're free to be as creative as long as your intention is clear. If multiple players make a post at the same time, the player whose post appears first is the one who takes the turn.


You are not allowed to reserve turns. Do not make a post when another turn is in progress, and do not contact other players asking for them to either take or not take turns in a way that may benefit you.


Wait Rules
If you have already taken a turn in the round, you must wait for one of the following criteria to be met before you take another. Note that forfeited and invalid turns do not count towards the Wait Rules.


Two Turns: You may take a turn after two or more consecutive turns are completed by other players, since the completion of your previous turn.


Four Hours: You may take a turn after a four hour period passes with no turns being taken, at any time since the completion of your previous turn. Make a note in your turn post if this is the case.


Three Hour Time Limit
You have three hours to complete your turn, which is counted from the time you submitted your post until the time you edited in the completed save file. In exceptional circumstances only, you may request and be granted a time extension from a member of staff.


Forfeiting
You can forfeit your turn by editing your turn post, removing where you stated your intention to take a turn, and mentioning that you wish to forfeit. This counts as an invalid turn and we recommend only forfeiting as a last resort if you find yourself unable to complete your turn. It should be noted that any form of contribution is accepted as a completed turn, even if you only manage to complete a few Taxi Fares.

 


Downloading the Save File

Download the save file from the last completed turn and place it in the "GTA3 User Files" folder on your system. If you feel that the link to the save file is suspicious, let us know.

 


Making Progress

You have three hours to complete your turn, during which you may complete up to one story or payphone mission and as many side missions as you wish. That's plenty of time to sit back, relax, and have some fun!


Important Information
No Busts or Wastes: You are not allowed to get busted or wasted during your turn. If this happens, you must either restart your turn, load a save file made earlier in your turn, or forfeit.


No Failure: You are not allowed to fail any mission or side mission that contributes to the "Mission Attempts" statistic during your turn, including all Story and Payphone Missions, "Off Road Challenges" and "TOYZ Missions". If you fail any of these as a result of bad luck or by getting busted or wasted, you must either restart your turn, load a save file made earlier in your turn, or forfeit.


An exception is made only for the collection of Special Vehicles. You are free to fail a story mission to collect a vehicle that requires failure, but must not fail more times than is necessary.


No Cheats or Modifications: You are not allowed to use any cheats, trainers, CLEO scripts or modifications that are not in the exceptions list below during your turn. It is possible to cause unexpected issues to the save file through the use of these, and we do not expect that any player should have to resort to cheating to be able to complete any given mission. We recommend that you use a completely unmodified installation of the game for use in the Chain Game.


Allowed Modifications: While the rules state that no modifications are allowed, this particularly pertains to content changing modifications and limit adjusters. We do allow for the following "unofficial patches" to be used on your installation of the game:

 

 

We are open to allowing other modifications that act as "unofficial fixes" or are known not to affect save files, but ask us first.


On Mission Flag Manipulation: You are not allowed to manipulate the On Mission Flag (commonly referred to as "OM0") in any form during your turn.


An exception is made only for the collection of Special Vehicles if it is absolutely necessary and does not cause any undesirable side effects such as adding a permanent marker to the radar.


The Replay Feature: You are not allowed to use the Replay Feature during any mission, rampage or vehicle activated side mission as it is possible to exploit the game to instantly pass missions, increase ammunition on weapons and manipulate scores and times.


However, you are free to use it outside of these missions during general gameplay and when searching for Hidden Packages and completing Unique Jumps, as long as the feature is not exploited in a way that may affect the save file, the completion percentage, or any completion requirement.


Missions
The One Named Mission Rule: You are only allowed to complete one named mission during your turn, but are free not to complete any should you not wish to. A "named mission" is a story or payphone mission that changes the name of the save file, such as "Last Requests" or "Rumble".


Exceptions to the One Named Mission Rule: The following Cutscene Missions, Off Road Challenges and TOYZ Missions are all considered exceptions to the one named mission rule and you may complete as many as you wish during your turn, and can combine these with a named mission if desired. This is because Cutscene Missions are considered "low effort" and do not require the player to complete any task, and "Off Road Challenges" and "TOYZ Missions" are considered side missions.


Cutscene Missions

  • "Bomb Da Base: Act I"
  • "Bomb Da Base: Act II" (First Cutscene)
  • "Love's Disappearance"
  • "Ransom"

 

Off Road Challenges

  • "Patriot Playground"
  • "Multistorey Mayhem"
  • "A Ride in the Park"
  • "Gripped!"

 

TOYZ Missions

  • "Diablo Destruction"
  • "Mafia Massacre"
  • "Casino Calamity"
  • "Rumpo Rampage"

 

Mission Scores and Times: You must note the score or time you achieved as written in the stats menu if you completed any of the following missions:

 

  • "Turismo" - Note the Race Time
  • "Bling-Bling Scramble" - Note how many Checkpoints Collected
  • "Smack Down" - Note how many Yardies Killed
  • "Rigged to Blow" - Note the Bomb Defusal Time

 

High Priority Missions
Locked Missions: Completing certain missions earlier than intended will result in remaining missions for some contacts to become permanently unavailable. This prevents 100% completion and would therefore prevent us from being able to achieve our goal this round, so the following missions should all be completed before the mission in which they become unavailable.


The following missions must be completed before "Last Requests" before they become unavailable:

  • "Pump-Action Pimp" (Luigi Goterelli)
  • "The Fuzz Ball" (Luigi Goterelli)
  • "Dead Skunk in The Trunk" (Joey Leone)
  • "The Getaway" (Joey Leone)

 

The following missions must be completed before "Waka-Gashira Wipeout" before they become unavailable:

  • "Kanbu Bust-out" (Kenji Kasen)
  • "Grand Theft Auto" (Kenji Kasen)
  • "Deal Steal" (Kenji Kasen)
  • "Shima" (Kenji Kasen)
  • "Smack Down" (Kenji Kasen)

 

The following mission must be completed before "Grand Theft Aero" before it becomes unavailable:

  • "Two-Faced Tanner" (Asuka Kasen)

 

Gang Hostility Missions: After the completion of each of the following missions, a gang will become hostile towards the player. It is recommended that side missions such as "Paramedic" are completed before these missions as the increased hostility will make them more difficult to complete:

  • "The Pick-Up" or "Trial By Fire" - After whichever is completed first, the Liberty City Triads will become hostile.
  • "Sayonara Salvatore" - The Leone Family Mafia will become hostile.
  • "Uzi Rider" - The Diablos will become hostile.
  • "Kingdom Come" - The Yardies will become hostile.

 

Players should note that the Columbian Cartel are hostile from the beginning, and that the Yakuza, Red Jacks and Purple Nines will never become hostile.


Side Missions
Rampages: You may complete as many of the 20 rampages as you wish during your turn, and can combine these with a named mission if desired. Any rampages you complete must be noted down in your turn notes, either by the title as displayed when you collect the pickup, or alternatively a description of the location and the completion requirements.


Vehicle Missions: You may complete as many of the "vehicle missions" as you wish during your turn, and can combine these with a named mission if desired. Vehicle Missions refers to "Paramedic", "Firefighter", "Taxi Driver" and "Vigilante".


For each of these missions, you must note down how much of the requirement you completed, even after the requirement has been met. This is the number of patients delivered in "Paramedic", fires extinguished in "Firefighter", taxi fares completed in "Taxi Driver" and criminals killed in "Vigilante". For "Firefighter" and "Vigilante", you must also note which island these were completed on.


After "Paramedic" has been completed to Level 12, players should not complete it to Level 12 again due to an issue that causes the percentage to be re-awarded. Instead, players who wish to complete additional patients should only complete up to Level 11 and repeat as many times as desired.


Off Road Challenges and TOYZ Missions: You may complete as many "Off Road Challenges" and "TOYZ Missions" as you wish during your turn, and can combine these with a named mission if desired:


Off Road Challenges:

  • "Patriot Playground"
  • "Multistorey Mayhem"
  • "A Ride in the Park"
  • "Gripped!"

 

TOYZ Missions:

  • "Diablo Destruction"
  • "Mafia Massacre"
  • "Casino Calamity"
  • "Rumpo Rampage"

 

You must note down the time or score achieved when completing these missions, and if re-completing, should avoid saving after failed attempts to beat the record.


Hidden Packages and Unique Jumps: You may collect as many Hidden Packages and complete as many Unique Jumps as you wish during your turn, and can combine these with a named mission if desired. Any packages collected or jumps completed must be noted down in your turn notes, specifying their location. Alternatively, if you have collected all packages or completed all jumps on a particular island, you may simply note this instead.


Import/Export: You may deliver as many of the 16 vehicles to the Portland Harbor Garage, 7 vehicles to the Emergency Vehicle Crane, and 16 vehicles to the Pike Creek Garage as you wish during your turn, and can combine these with a named mission if desired. Any vehicles you deliver must be noted down in your turn notes, or alternatively you can simply state if you have fully completed a list or name the remaining vehicles if you delivered most vehicles of a list.


Securicar Cracker Garage: You may deliver as many Securicars to the "Cracker Garage" in Portland Harbor as you wish during your turn, and can combine these with a named mission if desired. This is not required for 100% completion but will provide you with a cash reward up to 10 delivered vehicles.


Gameplay Methods
The Chain Game is designed to be open and allow players to choose their own mission strategies, and pursue additional fun activities such as purchasing weapons, respraying vehicles, installing car bombs or spending some time with the women of Liberty City. You may wish to note in your turn post if you completed any of these activities.


We also recommend that you save the game regularly to prevent a loss of progress if the game crashes, and that you consider filling up on Health and Armor before posting your turn for the convenience of the next player.

 


Save and Upload

Complete your turn by saving the game at a safehouse. You should save on an unlocked island and one where missions are available, and you should consider filling up on Health and Armor before posting your turn for the convenience of the next player.

 

After saving, uploading the save file on GTASnP.com. You may use another upload service if you choose, but it must allow free download access without the need for registration.

 


Edit Your Post

Edit the post you made to take the turn, adding a link to your uploaded save file and noting the completion percentage. You must also ensure you note everything you completed, including the quantity and location of any collectibles, rampages and jumps and any relevant score or time you achieved in a mission. We recommend you format this information using the Posting Format found earlier in the post, which can also be found partially completed on the GTASnP.com page for your save file.


Late Edit: If you wish to edit your post after completion to add more information, you must specify the time your post was originally edited so we know you didn't exceed the turn time limit. You can do this by adding an "Original Edit Time" line and stating the original edit time and also your time zone so the time isn't misinterpreted.


GTAForums Downtime: If you find that GTAForums is unavailable when you have completed your turn, we advise that you wait until the website becomes available again and edit your turn in later than planned. If this is after the three hours you are entitled for your turn have elapsed, you should provide proof that the website was unavailable such as a screenshot. You may not use any additional time over three hours to make progress.

 

If it is unlikely that you will be around within a short period of the website becoming available again, you should reach out to us while the website is down. You can do this by sending us an email or using our Discord Server, Steam Group or Twitter Page.

 


Violation of The Rules

Violation of the rules is taken seriously and will be dealt with appropriately by the staff. Turns that violate the rules will be invalidated and the progress of the round will be reverted, discarding any progress made. Players who repeatedly violate the rules may be temporarily or permanently excluded from participation in future rounds of the Chain Game. Exceptions may be made at the discretion of the staff.


If you think you have spotted a violation of the rules, let us know. All reports are kept confidential and we appreciate the community helping us to keep the game in order. Ensuring we can deal with issues as early as possible will mean less interruption and loss of progress for the round.

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The Chain Game Players List

Chain Game Staff
GTAKid667 - GTA III Chain Game Chief (Active) [1172/0]
Parik - GTA III Chain Game Assistant Chief (Active) [178/2]
SorveteQuente - GTA III Chain Game Assistant Chief (Active) [372/1]
thehambone - GTA III Chain Game Assistant Chief (Active) [206/1]

Chain Game Players
Bugs_Bunny - GTA III Chain Game Ultimate Player (Inactive) [953/0]
MrMateczko - GTA III Chain Game Ultimate Player (Inactive) [583/3]
Miles Edgeworth - GTA III Chain Game Expert Player (Inactive) [376/0]
123robot - GTA III Chain Game Expert Player (Inactive) [305/0]
Arsen Vitiuk - GTA III Chain Game Founder (Inactive) [300/6]
Johan - GTA III Chain Game Expert Player (Inactive) [293/0]
Th3MaN1 - GTA III Chain Game Expert Player (Inactive) [292/13]
Bunneyko - GTA III Chain Game Expert Player (Active) [288/1]
Jimmy - GTA III Chain Game Professional Player (Inactive) [228/3]
DEALUX - GTA III Chain Game Professional Player (Inactive) [219/16]
WildBrick142 - GTA III Chain Game Professional Player (Inactive) [193/0]
lol232 - GTA III Chain Game Professional Player (Inactive) [168/20]
98 in 1 - GTA III Chain Game Professional Player (Inactive) [166/3]
NileshKumar - GTA III Chain Game Professional Player (Inactive) [105/1]
magneto - GTA III Chain Game Professional Player (Inactive) [102/2]
Harerama Chakraborty - GTA III Chain Game Experienced Player (Inactive) [76/3]
iguana - GTA III Chain Game Experienced Player (Inactive) [58/0]
Miro - GTA III Chain Game Experienced Player (Inactive) [53/2]
cryptorelic - GTA III Chain Game Experienced Player (Inactive) [52/2]
Silent - GTA III Chain Game Skilled Player (Inactive) [49/0]
Filip - GTA III Chain Game Skilled Player (Inactive) [49/15]
Szymonescu - GTA III Chain Game Skilled Player (Inactive) [45/0]
crashoverride93 - GTA III Chain Game Skilled Player (Inactive) [36/0]
Pavle - GTA III Chain Game Skilled Player (Inactive) [34/0]
zmudziak32 - GTA III Chain Game Skilled Player (Inactive) [34/3]
TheBulaPsycho - GTA III Chain Game Skilled Player (Active) [32/1]
stef_92 - GTA III Chain Game Skilled Player (Inactive) [32/1]
Sidaredd - GTA III Chain Game Skilled Player (Inactive) [31/0]
NABN00B - GTA III Chain Game Skilled Player (Inactive) [29/0]
blaze - GTA III Chain Game Player (Inactive) [29/1]
CCPD - GTA III Chain Game Skilled Player (Inactive) [28/1]
Pyrrhic - GTA III Chain Game Skilled Player (Inactive) [26/0]
Mr.ClaudeFan - GTA III Chain Game Skilled Player (Inactive) [25/0]
BayuSumardi - GTA III Chain Game Player (Inactive) [23/1]
Shoumaker - GTA III Chain Game Player (Inactive) [21/1]
UltraGizmo64 - GTA III Chain Game Player (Inactive) [21/0]
Dingleman - GTA III Chain Game Player (Inactive) [21/2]
DragonpokeZ - GTA III Chain Game Player (Inactive) [20/3]
Bartleby - GTA III Chain Game Player (Inactive) [19/0]
Sergiu - GTA III Chain Game Player (Inactive) [19/0]
fireguy109 - GTA III Chain Game Player (Inactive) [18/2]
Earthbound - GTA III Chain Game Player (Inactive) [16/0]
Rodrigowski - GTA III Chain Game Player (Inactive) [16/0]
Andreaz1 - GTA III Chain Game Player (Inactive) [15/0]
cidamelo - GTA III Chain Game Veteran Player (Inactive) [13/1]
Nico - GTA III Chain Game Player (Inactive) [12/0]
DomoTheRussian - GTA III Chain Game Player (Inactive) [11/0]
H.I.M. - GTA III Chain Game Player (Inactive) [11/1]
0909090 - GTA III Chain Game Player (Inactive) [10/1]
hoxi - GTA III Chain Game Player (Inactive) [10/2]
Mak - GTA III Chain Game Player (Inactive) [9/1]
Leone Sentinel - GTA III Chain Game Player (Inactive) [8/0]
resbas - GTA III Chain Game Player (Inactive) [8/0]
GeorgeGTA - GTA III Chain Game Player (Inactive) [7/1]
Gummy - GTA III Chain Game Player (Inactive) [7/1]
JustinGunnar - GTA III Chain Game Player (Inactive) [7/1]
Lancerator - GTA III Chain Game Player (Inactive) [7/2]
catmare - GTA III Chain Game Player (Inactive) [7/3]
SatournFan - GTA III Chain Game Player (Inactive) [7/5]
TJGM - GTA III Chain Game Player (Inactive) [6/0]
Dap300 - GTA III Chain Game Player (Inactive) [6/3]
Veigar - GTA III Chain Game Player (Inactive) [6/0]
Dr. John - GTA III Chain Game Player (Inactive) [5/0]
lastpackage - GTA III Chain Game Player (Inactive) [5/0]
yuvraj6122 - GTA III Chain Game Player (Inactive) [5/1]
Deissp - GTA III Chain Game Player (Inactive) [4/0]
Prayag 97 - GTA III Chain Game Player (Inactive) [4/0]
Username.gta - GTA III Chain Game Player (Inactive) [4/0]
VASSILY - GTA III Chain Game Player (Inactive) [4/0]
Gouveia - GTA III Chain Game Player (Inactive) [3/0]
Saphir - GTA III Chain Game Player (Inactive) [3/0]
HectorOConner - GTA III Chain Game Player (Inactive) [3/1]
Helegad - GTA III Chain Game Player (Inactive) [2/0]
Jaymond Flurrie - GTA III Chain Game Player (Inactive) [2/0]
JeffersonCJ - GTA III Chain Game Player (Inactive) [2/0]
Stahli - GTA III Chain Game Player (Inactive) [2/0]
TropicThunder - GTA III Chain Game Player (Inactive) [2/0]
Predator - GTA III Chain Game Player (Inactive) [2/1]
Hdxt_Hardluck - GTA III Chain Game Player (Inactive) [1/0]
IcePwrd - GTA III Chain Game Player (Inactive) [1/0]
IvoryX - GTA III Chain Game Player (Inactive) [1/0]
Kaydee. - GTA III Chain Game Player (Inactive) [1/0]
Mahdi04 - GTA III Chain Game Player (Inactive) [1/0]
Mitsuha - GTA III Chain Game Player (Inactive) [1/0]
MrEWhite - GTA III Chain Game Player (Inactive) [1/0]
Pooyan Cyrus - GTA III Chain Game Player (Inactive) [1/0]
slohbur - GTA III Chain Game Player (Inactive) [1/0]
Chyea - GTA III Chain Game Player (Inactive) [1/0]
Wizard Of Death - GTA III Chain Game Player (Inactive) [1/0]
Vik - GTA III Chain Game Player (Inactive) [1/1]
TheLostBiker - GTA III Chain Game Player (Inactive) [1/2]
perhapshere - GTA III Chain Game Player (Inactive) [1/3]
ToniForelli - GTA III Chain Game Player (Inactive) [1/3]
FluttermaidGTA - GTA III Chain Game Player Hater (Inactive) [0/1]
Kalerney - GTA III Chain Game Player Hater (Inactive) [0/1]
madman17j - GTA III Chain Game Player Hater (Inactive) [0/1]
Mati - GTA III Chain Game Player Hater (Inactive) [0/1]
NikothetheBellic - GTA III Chain Game Player Hater (Inactive) [0/1]
General Scrotum - GTA III Chain Game Player Hater (Inactive) [0/1]
TheHippyJesus - GTA III Chain Game Player Hater (Inactive) [0/1]
savenplayftw - GTA III Chain Game Player Hater (Inactive) [0/2]

Special Thanks

123robot - Contributed to the calculation of player turn counts, updated lists in previous rounds, and worked on the game closely in his former role of Assistant Chief.


Arsen Vitiuk - Founded the Grand Theft Auto III Chain Game in October 2010. Contributed to all aspects of the game, created the starter save used in regular rounds, and regularly provides feedback and ideas.


Bunneyko - Supports the game by regularly providing feedback and ideas, updated lists in previous rounds, and managed the "Players Parking" feature for Round 100.


CCPD - Creator of the Banner Graphic that has been used across Rounds, the Lounge and the Index since July 2013.


JAJ - Creator of the GTA San Andreas Chain Game which launched in February 2006 as the original Chain Game on GTAForums.


Johan - Contributed to the creation of the Chain Game Index, calculated statistics for several previous rounds, updated lists in previous rounds, and worked on the game closely in his former role of Assistant Chief.


Miro - Designer of the Statistics Tables, and calculated statistics for several previous rounds.


MrMateczko - Supports the game by regularly providing feedback and ideas, updated lists in previous rounds, managed the game temporarily in the absence of the Chief, and worked on the game closely in his former role of Deputy Chief.


Parik - Chain Game Assistant Chief who works on the game closely and keeps the game running smoothly, has created several automation tools that assist the management of the game immeasurably, has updated lists in previous rounds, regularly participates by taking turns, and provides high quality feedback and ideas.


Samutz - Creator of GTASnP.com, a save file sharing website that we use to host our save files every round and has been an immeasurable help to our game. GTASnP.com also shows basic statistics, a 100% checklist, and collectible maps for every uploaded save.


slohbur - Designer of the Divider Graphic Style that has been used across Rounds, the Lounge and the Index since March 2019.


SorveteQuente - Chain Game Assistant Chief who works on the game closely and keeps the game running smoothly, updated lists in previous rounds, regularly participates by taking turns, and provides high quality feedback and ideas.


Th3MaN1 - Supports the game by regularly providing feedback and ideas, updated lists in previous rounds, managed the game temporarily in the absence of the Chief, and worked on the game closely in his former role of Assistant Chief.


thehambone - Chain Game Assistant Chief who works on the game closely and keeps the game running smoothly, created several save file editing tools that have assisted in the production of special round saves, regularly participates by taking turns, and provides high quality feedback and ideas.


WildBrick142 - Contributed to the opening posts, calculated statistics for several previous rounds, updated lists in previous rounds, managed the game temporarily in the absence of the Chief, and worked on the game closely in his former role of Manager.

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100% Checklist
Percentage Complete: 100%

Legend:
Completed Missions
Available Missions
Unavailable Missions
Player who completed the Missions

Introduction
Give Me Liberty
Luigi's Girls

Luigi Goterelli
Don't Spank Ma Bitch Up - Parik
Drive Misty For Me - thehambone
Pump-Action Pimp - Bunneyko
The Fuzz Ball - GTAKid667 (253 Seconds, 8 Girls)

Joey Leone
Mike 'Lips' Last Lunch - GTAKid667 (231 Seconds)
Farewell 'Chunky' Lee Chong - SorveteQuente
Van Heist - Bunneyko
Cipriani's Chauffeur - GTAKid667
Dead Skunk In The Trunk - resbas
The Getaway - GTAKid667

Marty Chonks
The Crook - Bunneyko
The Thieves - Bunneyko
The Wife - Bunneyko
Her Lover - Bunneyko

El Burro
Turismo - Bunneyko (157 Seconds)
I Scream, You Scream - 123robot
Trial By Fire - Bunneyko
Big'N'Veiny - Bunneyko (106 Magazines, 148 Seconds)

Toni Cipriani
Taking Out The Laundry - thehambone
The Pick-Up - Mr JoeStalin
Salvatore's Called A Meeting - Parik
------------------------
Triads And Tribulations - GTAKid667
Blow Fish - Parik (Damage: 13%, 91 Seconds)

Salvatore Leone
Chaperone - GTAKid667
Cutting The Grass - Parik
------------------------
Bomb da Base: Act I - Parik
------------------------
Last Requests - GTAKid667

8-Ball
Bomb da Base: Act II - Parik (Cutscene), Bunneyko (Mission)

Asuka Kasen
Sayonara Salvatore - GTAKid667
Under Surveillance - Bunneyko (138 Seconds)
Paparazzi Purge - Bunneyko
Payday for Ray - SorveteQuente
Two-Faced Tanner - GTAKid667
------------------------
Bait - thehambone
Espresso-2-Go! - Bunneyko (311 Seconds)
S.A.M - Bunneyko
Ransom - Bunneyko

King Courtney
Bling-Bling Scramble - thehambone (11 Checkpoints)
Uzi Rider - Bunneyko
Gangcar Round-Up - Bunneyko
Kingdom Come - GTAKid667

Kenji Kasen
Kanbu Bust-out - Bunneyko
Grand Theft Auto - Bunneyko (233 Seconds)
Deal Steal - Bunneyko
Shima - Bunneyko
Smack Down - thehambone (9 Yardies)

Ray Machowski
Silence The Sneak - thehambone
Arms Shortage - GTAKid667
Evidence Dash - Bunneyko
Gone Fishing - GTAKid667
Plaster Blaster - Bunneyko
------------------------
Marked Man - GTAKid667 (153 Seconds)

Donald Love
Liberator - Mr JoeStalin
Waka-Gashira Wipeout! - SorveteQuente
A Drop In The Ocean - resbas
Grand Theft Aero - SorveteQuente
Escort Service - GTAKid667 (Damage: 92%)
Decoy - GTAKid667 (Damage: 10%)
Love's Disappearance - Bunneyko

D-Ice
Uzi Money - Bunneyko
Toyminator - Bunneyko
Rigged To Blow - GTAKid667 (113 Seconds)
Bullion Run - Bunneyko (237 Seconds, 31 Pickups)
Rumble - GTAKid667

Catalina
The Exchange - Bunneyko (255 Seconds)

Portland Rampages: 6/6
Murder 25 Diablos in 120 Seconds [M16] - Bunneyko
Drive-by and Destroy 7 Vehicles in 120 Seconds [Uzi + Vehicle] - Bunneyko
Destroy 15 Vehicles in 120 Seconds [M16] - Bunneyko
Kill 25 Mafia in 120 Seconds [AK47] - Bunneyko
Destroy 10 Vehicles in 120 Seconds [Rocket Launcher] - Bunneyko
Kill 30 Triads in 120 Seconds [Uzi] - Bunneyko

Staunton Island Rampages: 7/7
Destroy 10 Vehicles in 120 Seconds [Grenades] - Bunneyko
Kill 20 Triads in 120 Seconds [Shotgun] - Bunneyko
Behead 20 Hoods in 120 Seconds [M16] - Bunneyko
Annihilate 30 Yardies in 120 Seconds [Rocket Launcher] - Bunneyko
Burn 25 Yakuza in 120 Seconds [Flamethrower] - Bunneyko
Pop 17 Yardie Heads in 120 Seconds [Sniper Rifle] - Bunneyko
Splatter 20 Hoods in 120 Seconds [Shotgun] - Bunneyko

Shoreside Vale Rampages: 7/7
Splatter 30 Colombians in 120 Seconds [Vehicle] - Bunneyko
Explode 25 Yardies in 120 Seconds [Grenades] - Parik
Fry 25 Colombians in 120 Seconds [Flamethrower] - Parik
Destroy 10 Vehicles in 120 Seconds [Rocket Launcher] - Parik
Remove 15 Colombian Heads in 120 Seconds [Sniper Rifle] - Parik
Destroy 10 Vehicles in 120 Seconds [Shotgun] - Bunneyko
Torch 16 Yakuza in 120 Seconds [Molotovs] - Bunneyko

Miscellaneous
Hidden Packages: 100/100 - Parik (8), thehambone (4), Bunneyko (86), GTAKid667 (2)
Unique Jumps: 20/20 - SorveteQuente (7), GTAKid667 (3), Mr JoeStalin (9), Parik (1)

Vehicle Missions
Paramedic - Bunneyko
Taxi Driver: 130/100 - thehambone (25), GTAKid667 (105)

Firefighter
Portland: 54/20 - GTAKid667 (54)
Staunton Island: 20/20 - GTAKid667 (20)
Shoreside Vale: 20/20 - GTAKid667 (20)

Vigilante
Portland: 20/20 - GTAKid667 (20)
Staunton Island: 20/20 - Bunneyko (20)
Shoreside Vale: 20/20 - GTAKid667 (20)

Off Road Challenges
Patriot Playground - SorveteQuente (184 Seconds)
Multistorey Mayhem - GTAKid667 (69 Seconds)
A Ride In The Park - Parik (72 Seconds)
Gripped! - GTAKid667 (168 Seconds)

TOYZ Missions
Diablo Destruction - Parik (5 Kills)
Mafia Massacre - Mr JoeStalin (9 Kills)
Casino Calamity - 123robot (7 Kills)
Rumpo Rampage - Parik (5 Kills)

Portland Harbor Import/Export Garage
Securicar - Mr JoeStalin
Moonbeam - Mr JoeStalin
Coach - Mr JoeStalin
Flatbed - Mr JoeStalin
Linerunner - Mr JoeStalin
Trashmaster - thehambone
Patriot - Mr JoeStalin
Mr Whoopee - GTAKid667
Blista - GTAKid667
Mule - Mr JoeStalin
Yankee - Mr JoeStalin
Bobcat - Mr JoeStalin
Dodo - GTAKid667
Bus - GTAKid667
Rumpo - Mr JoeStalin
Pony - Mr JoeStalin

Emergency Vehicle Crane
Ambulance - Parik
Firetruck - Parik
Police - Parik
Enforcer - Parik
FBI Car - GTAKid667
Rhino - GTAKid667
Barracks OL - Parik

Pike Creek Import/Export Garage
Sentinel - Bunneyko
Cheetah - Bunneyko
Banshee - Bunneyko
Idaho - Bunneyko
Infernus - Bunneyko
Taxi - Bunneyko
Kuruma - Bunneyko
Stretch - Bunneyko
Perennial - Bunneyko
Stinger - Bunneyko
Manana - Bunneyko
Landstalker - Bunneyko
Stallion - Bunneyko
BF Injection - GTAKid667
Cabbie - Bunneyko
Esperanto - Bunneyko

Missions not required for 100% Completion
Securicar Cracker Garage: 10/10 - Bunneyko (10)

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Liberty City Gangs Status
Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct

Safehouse Items List
Bat
Health (Rescue 35 Patients in Paramedic)
Adrenaline (Rescue 70 Patients in Paramedic)
Pistol
Uzi

Grenades (24/30 Hidden Packages found)
Shotgun (24/40 Hidden Packages found)
Body Armor (24/50 Hidden Packages found)
Molotovs (24/60 Hidden Packages found)
AK47 (24/70 Hidden Packages found)
Sniper Rifle (24/80 Hidden Packages found)
M16 (24/90 Hidden Packages found)
Rocket Launcher (24/100 Hidden Packages found)
Flamethrower (0/20 Fires Extinguished on Portland; 0/20 Fires Extinguished on Staunton Island; 0/20 Fires Extinguished on Shoreside Vale)
Police bribes: 0/6 (0/20 Criminals Killed on Portland; 0/20 Criminals Killed on Staunton Island; 0/20 Criminals Killed on Shoreside Vale)

Legend:
Available
Partially Available
Unavailable

Special Vehicles List
Teal Kuruma (DP/EC) - "Give Me Liberty" [SSV]
Securicar (BP/FP) - "Van Heist"
Corpse Manana (Unique) - "Dead Skunk In The Trunk"
Cheetah (BP/EP/FP) - "Turismo"
Leone Black Stretch (BP/DP/EP/FP/EC) - "Salvatore's Called A Meeting"
Leone Black Stretch (EC) - "Chaperone"
Trashmaster (BP/FP) - "Blow Fish"
FBI Black Rumpo (EC) - "Under Surveillance"
Dark Red Cheetah (EC) - "Grand Theft Auto"
Dark Red Stinger (EC) - "Grand Theft Auto"
Dark Red Infernus (EC) - "Grand Theft Auto"
Barracks OL (BP) - "Arms Shortage"
Bobcat (BP/EP/FP) - "Evidence Dash"
Patriot (BP) - "Marked Man"
Securicar with Black Trims (EP/EC) - "Escort Service"
Securicar with Black Trims (EC) - "Decoy"
RC Bandit (Unique) - "Toyminator"
Black FBI Car (EC) - During a Five Star Wanted Level
Lightless Taxi (NE)
Hoods Rumpo XL without Graffiti (NE)

Legend:
(BP) - Bullet Proof
(DP) - Dent Proof
(EC) - Exclusive Colour
(EP) - Explosion Proof
(FP) - Fire Proof
(NE) - No Extras
(Unique) - Unique Vehicle

Acquired Vehicles
Acquirable Vehicles
Unacquirable Vehicles
Requires Glitching
Acquirable Multiple Times

[P] - Stored in the Portland Safehouse Garage
[SI] - Stored in the Staunton Island Safehouse Garage
[SSV] - Stored in Shoreside Vale Safehouse Garage
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The Starter Save


Grand Theft Auto: Liberty City Stories was released on 24th October 2005, exactly 15 years ago from the day we're launching this round. It's a game that I have greatly enjoyed playing throughout the years, and one that I know many members of our community also enjoy. We're commemorating this occasion with "The Liberty City Stories Anniversary Round", a special round of the game with a modified save file that moves content from their original locations in Grand Theft Auto III to their counterparts in Grand Theft Auto: Liberty City Stories.


I was inspired to create this round following "The Vice City Stories Anniversary Round" for the GTA Vice City Chain Game which we launched in 2016. There have been several special rounds of the Chain Game within the last few years and these have given us the opportunity to learn more about the save files for Grand Theft Auto III and create tools and processes for modifying the save files easier than has ever been possible before. The idea of a Liberty City Stories Anniversary Round presented an opportunity to commemorate a game I've always enjoyed, while presenting a challenge to create a save file more modified than any we have done previously.


Throughout the entire process I have been mindful of the feedback we received from members of the community regarding the Vice City Stories Anniversary Round. In that round, only selective changes were made to the save moving just some pickups and vehicles in addition to all Hidden Packages and Rampages, while keeping the rest of the changes "classified" and being made to be a part of "The Great Hunt" where players would search for the changed content in exchange of cookies. I do not feel that approach was as successful or received as well as was hoped at the time, and so this time we're going to be completely straightforward with the content we've changed from the beginning of the round, keeping only Personal Vehicles "classified" and the rest of the changes disclosed.


I hope all players enjoy this round, whether you have been a player of Grand Theft Auto: Liberty City Stories or have never played it. Maybe you'll even like the locations of some content so much it inspires you to give the original game a try!


I'd like to thank thehambone for his support throughout the development of the round and for creating tools along the way that have made creating the modifications to the save file easier to implement, and also to Parik for the tools he has created previously and for the input into the round he has given over the last few years.


A summary of the features we've changed in the round can be found below, with more detailed sections under the list of changes for those who wish to learn more about the save. This round has been designed in a way that you should be able to use guides online for Grand Theft Auto: Liberty City Stories to find what you're looking for without an issue, with minor exceptions also noted below. A more comprehensive guide to the changes we've made to the save file will be released at a later date.

  • Moved 100 Hidden Packages to their locations in Grand Theft Auto: Liberty City Stories. Due to map differences, a few packages have been moved slightly as detailed in this document.
  • Moved 20 Rampages to the locations of the 20 Rampages in Grand Theft Auto: Liberty City Stories. Some of the kill requirements have been tweaked and thought has been put into which rampage should go where to match the requirements as close as is possible.
  • Moved 40 Pickups, changing them into Health Pickups and moving them to the locations of the 40 Health Pickups in Grand Theft Auto: Liberty City Stories.
  • Moved 19 Pickups, changing them into Armor Pickups and moving them to the locations of the 19 Armor Pickups in Grand Theft Auto: Liberty City Stories.
  • Moved 12 Pickups, changing them into Adrenaline Pickups and moving them to the locations of the 12 Adrenaline Pickups in Grand Theft Auto: Liberty City Stories.
  • Moved 23 Pickups, changing them into Police Bribes and moving them to the locations of the 23 Police Bribes in Grand Theft Auto: Liberty City Stories.
  • Moved 35 Pickups, changing them into the correct model and locations for 35 Weapon Pickups from Grand Theft Auto: Liberty City Stories. This does not include Melee Weapons other than the Baseball Bat.
  • Moved 140 Parked Vehicle Spawns, changing 136 of them into the correct model and locations for 136 Parked Vehicles from Grand Theft Auto: Liberty City Stories and 4 of them into Personal Vehicles for the Chain Game Staff.
  • Slightly Moved 9 Information Pickups, changing them to their locations in Grand Theft Auto: Liberty City Stories which are only slightly different from their locations in Grand Theft Auto III.
  • Moved the Spawn Location in the starter save to outside of Salvatore's Mansion in Saint Marks, at the same co-ordinates as where the player is first spawned in the opening mission of Grand Theft Auto: Liberty City Stories.
  • Created Multiple Platform Variations of The Liberty City Stories Anniversary Round Save File for the Android, iOS, PlayStation 2, PlayStation 3 and XBOX versions of Grand Theft Auto III in addition to the PC save file used in this round.


Hidden Packages
All 100 Hidden Packages have been moved to the locations that they appear in Grand Theft Auto: Liberty City Stories.


Due to map differences between Grand Theft Auto III and Grand Theft Auto: Liberty City Stories, 16 of the Hidden Packages had to be slightly adjusted so that they were able to be collected in this save file without any issue. These are mostly the packages in areas that simply don't exist in Grand Theft Auto III, such as the Ferry Terminal and Fort Staunton Buildings. A full list of the changes made to the Hidden Packages can be found here.


Rampages
All 20 Rampages have been moved to the locations of Rampages from Grand Theft Auto: Liberty City Stories. It is not possible to change the weapons given for the Rampages in the game so we have been unable to match the requirements between the two games exactly, but we have been able to adjust the kill count requirement.


We have thought carefully about the placement of Rampages so that the requirements are as close as we can get them. As an example, the "Blow Up 13 Vehicles with a Rocket Launcher" Rampage from Grand Theft Auto III has been moved to the location of the "Blow Up 10 Vehicles with a Rocket Launcher" Rampage from Grand Theft Auto: Liberty City Stories with the kill count requirement changed to 10 so that the Rampages match exactly. Where it has not been possible to match exactly, we've tried to match either the weapon given or the gang target with an adjusted kill count.


If you fail a Rampage and choose not to reload the game, the Rampage will move to the usual secondary location in Grand Theft Auto III. Failing it again at this location would move it to the original Grand Theft Auto III location.


Health, Armor and Adrenaline Pickups
All Health, Armor and Adrenaline Pickups from Grand Theft Auto: Liberty City Stories appear in the save file for this round.


Police Bribes
All Police Bribes from Grand Theft Auto: Liberty City Stories appear in the save file for this round.


Weapon Pickups
There are 35 Weapon Pickups from Grand Theft Auto: Liberty City Stories in the save file for this round. This is all weapon pickups excluding all melee pickups other than Baseball Bats. Weapons that do not exist in Grand Theft Auto III have been swapped for their equivalent weapon, such as the TEC-9 being swapped for an Uzi, or multiple Shotgun types being swapped for the single Shotgun that appears in this game. Purchasable Weapons that appear in AmmuNation Stores, Shoreside Vale's LCPD Garages and Phil's Base in Rockford have not been affected.


Parked Vehicles
140 Parked Vehicle Spawns have been changed in this save file. 136 are locations of Parked Vehicle Spawns from Grand Theft Auto: Liberty City Stories, and 4 are Personal Vehicles, one for each member of Chain Game Staff.


All of the vehicle models that exist in both Grand Theft Auto III and Grand Theft Auto: Liberty City Stories have had all of their spawn locations from the latter game included in this save file. A further 10 locations from vehicles that only exist in Grand Theft Auto: Liberty City Stories have been used to fill the remaining space in the save file, substituting the vehicles for similar performing vehicles from Grand Theft Auto III.


If you're looking for a vehicle from Grand Theft Auto III and want to find it in the save file, you can use a resource such as GTA Wiki and the "Locations in Grand Theft Auto: Liberty City Stories" section to find the location easily.


In addition to the 140 changed vehicles, we've kept 20 original spawn locations from Grand Theft Auto III:

  • 3 Off Road Mission Vehicles: The Patriot at Supa Save for "Patriot Playground", Stallion at Multistorey Mayhem for "Multistorey Mayhem" and Patriot at the Picnic Area for "Gripped".
  • 4 TOYZ Vans.
  • 5 "Exclusive" Vehicles to Grand Theft Auto III - The 2 Panlantic Vans at the Construction Site and the 3 Dodo Spawns at Francis International Airport.
  • 8 "Limited Time" Vehicles in Grand Theft Auto III - The 2 Cartel Cruisers at the Construction Site, The 3 Yakuza Stingers that replace them and the 3 Triad Fish Vans at the Triad Fish Factory.


We've decided to keep these vehicles so that completing missions and side missions does not become more tedious to set up which could also be confusing for new players who are not aware of how to start some of the Off Road Missions if there is no vehicle present. Note that only 3 Off Road Vehicles have been changed, and this is because a Landstalker appears at Belleville Park in Grand Theft Auto: Liberty City Stories at the location which will trigger "A Ride In The Park" once you enter it.


In addition to the changes made to locations, we've also decided to match the colour scheme of some spawns to their equivalents in Grand Theft Auto: Liberty City Stories. There are a few particular changes to note:

  • The Kuruma at the Atlantic Quays Warehouse spawns in black like it does in Grand Theft Auto: Liberty City Stories!
  • All Mafia Sentinel spawns are fully black, the default colour for the "Leone Sentinel" in Grand Theft Auto: Liberty City Stories!
  • All Yakuza Stinger spawns are blue and red, the default colour scheme for the vehicle in Grand Theft Auto: Liberty City Stories!
  • The Perennial behind Carson General Hospital in Aspatria spawns in black. It's replacing the Hearse spawn location from Grand Theft Auto: Liberty City Stories and this matches up the colour to that!
  • All Taxi spawns have yellow as a secondary colour, notably used for the bumper. Yellow Bumper Taxis are a unique colour scheme only in Grand Theft Auto: Liberty City Stories!


Information Pickups
9 of the Information Pickups were slightly tweaked to change their co-ordinates from their default in Grand Theft Auto III to their direct equivalents in Grand Theft Auto: Liberty City Stories. The difference is so subtle that it's unlikely you'll notice it in game, but the following pickups were changed:

  • Pay 'N' Spray in Red Light District
  • AmmuNation in Red Light District
  • Crusher in Harwood
  • Callahan Bridge in Portland View
  • Subway in Chinatown
  • Subway Gate in Chinatown
  • "L Train" in Saint Marks
  • "L Train" in Chinatown
  • "L Train" in Hepburn Heights


Spawn Location
The spawn location of the starter save has been changed to outside of Salvatore's Mansion in Saint Marks, at the exact location of where the player first controls protagonist Toni Cipriani in Grand Theft Auto: Liberty City Stories. Note that on some platforms including PC, the Mafia Sentinel spawn outside of the mansion does not seem to spawn immediately when you first load the save file so you might have to take a short walk to find a vehicle.


Multiple Platform Availability
The Liberty City Stories Anniversary Round will be played on the PC platform as usual but we've created a set of save files for various platforms Grand Theft Auto III has released on so that you can enjoy the features of the round even if you are unable to participate or do not own a PC version of the game.


You can download the Liberty City Stories Anniversary Round Save File on the following platforms:

Thanks to thehambone for his assistance with the iOS Platform Save File!


At the time of launching the round we're working on getting save files ready for other PlayStation 2 regions, and we intend to continue investigating the possibilities of bringing the save file from this round to other platforms that Grand Theft Auto III has released on in the future. If you're unsure of how to get a save file working on your version of the game, you can refer to the instructions in the GTA III Chain Game Round 100 Multi-Platform Starter Saves User Guide.




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Personal Vehicles


In addition to the modifications made to the save file to move Hidden Packages, Rampages, Pickups and Vehicles to their respective locations in Grand Theft Auto: Liberty City Stories, there are also 4 Personal Vehicles spawned across Liberty City - 1 for each member of the Chain Game Staff.


Their locations will remain "classified" at the start of the round and it is up to the players to find them, with one cookie being awarded for every find. It is also possible to be awarded additional cookies, one for correctly identifying if a vehicle spawns in a permanent colour and naming the colour, one for identifying if a vehicle is a personal vehicle, and one for correctly guessing the owner of an assumed personal vehicle.


You may search for as many vehicles as you wish during your turn, but we ask that you are considerate and give everyone a chance to find vehicles. If you find a vehicle, mention it in your turn notes under a "Generated Vehicles" heading but use spoiler tags to conceal your findings as not to spoil the location of vehicles to anyone interested in finding them on their own outside of the round.


You are not allowed to cheat by using tools, trainers or any other method to locate vehicles. Players caught cheating or assisting another player in cheating will be permanently excluded from all future rounds with modified saves, and may face an additional suspension from participation in the Chain Game.


Parik, SorveteQuente and thehambone were each responsible for the locations of their individual personal vehicles. They can't participate in Vehicle Hunt for their own vehicle, or use them for beneficial purposes such as delivering them to Import/Export Garages until they have been found by another player in the round, but may participate in Vehicle Hunt for the three vehicles they did not place.


GTAKid667 placed all 4 Personal Vehicles in the save file and as such knows the locations of them all. As a result, they can not participate in Vehicle Hunt this round or use any vehicle for beneficial purposes such as delivering them to Import/Export Garages until they have been found by another player in the round.



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Vehicle Hunt
Vehicles Found: 1/4

Legend:
Found Vehicles
Hidden Vehicles
Player who found the Vehicles

Personal Vehicles
GTAKid667
Parik - SorveteQuente (+2 Extra Cookies!)
SorveteQuente
thehambone


:cookie: Cookies! :cookie:
SorveteQuente: 3



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The Starter Save



Created By: GTAKid667
Link: Starter Save
Completion: 0.65%
Notes:
"Give Me Liberty" and "Luigi's Girls" have been completed.
The EC Teal Kuruma is stored in the Portland Safehouse Garage.
100 Hidden Packages have been moved to new locations.
20 Rampages have been moved to new locations.
138 Pickups have been moved to new locations.
140 Vehicles have been moved to new locations.
The game is saved outside of Salvatore's Mansion in Saint Mark's.
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I'll take a turn 👍

 

Mission: 'DIABLO DESTRUCTION' (5 kills), Don't Spank Ma Bitch Up, Portland Emergency Crane (4

Link: https://gtasnp.com/HnIDtN
Completion %: 1.95%
Notes: 

 

6 Hidden Packages



iOvnRg6uko98omh8CltOwM1A5E4ca3F851lznLYt

 

Diablo Destruction - 5 kills, $5000 made

Barracks OL Delivered, $1500 made

Police delivered, $1500 made

Ambulance delivered, $1500 made

Enforcer delivered, $1500 made

Fire Truck delivered, $1500 made

 

Edited by Parik
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Happy birthday GTA:LCS! 🎉
I'll go next! 

 

Mission: Drive Misty For Me / Taxi Driver (20) / Hidden Packages (4) / Import/Export (1)
Link: https://gtasnp.com/CCSUbW
Progress: 3.9%
Notes: Delivered the Trashmaster to the Portland Import/Export garage.

 

Edited by thehambone
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I'll take a turn! :)

and we'll see if i manage to go live

 

Mission: The Fuzz Ball, Multistorey Mayhem (69 Seconds), Import/Export (Dodo), Taxi Driver (25)
Link: Click Me! :p
Completion: 8.44%
Notes:

Moved the EC Kuruma to Shoreside Vale and made it DP!

Completed Multistorey Mayhem in 69 Seconds!

Delivered the Dodo to the Import/Export Garage in Portland!

Completed 25 Taxi Fares!

Edited by GTAKid667
OET: 25/10/20 15:00 UTC
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4 hours have passed since the last turn was completed, so I'm going to take another turn! Watch Live :)

 

Mission: Mike 'Lips' Last Lunch, Taxi Driver (50)
Link: Click Me! :p
Completion: 9.74%
Notes:

Completed the remaining 50 Taxi Fares! Borgnine now spawns at... uh... Mean Street Taxis in Trenton! 👀

Edited by GTAKid667
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I'll take a turn! ;)

Mission: 'THE CROOK' + Paramedic + 41 Hidden Packages
Link: https://gtasnp.com/Ozpo6X
Completion %: 14.94%
Notes: Paramedic completed!
41 Hidden Packages here collected! (some from Portland & all from Staunton Island)

Generated Vehicle?

Spoiler

Is this Esperanto a special car? 👀

 

Edited by Bunneyko
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373

I'll take a turn!

Mission: Farewell 'Chunky' Lee Chong + USJs (7) + Patriot Playground
Called by: SorveteQuente
Link: https://gtasnp.com/UorFxW
Status: Completed
Completion %: 20.78%
Notes: * Completed all Stunt Jumps in Portland except the one on Callahan Bridge.
* Patriot Playground completed in 184 seconds.

Edited by SorveteQuente
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15 hours ago, Bunneyko said:

Generated Vehicle?

Unfortunately not, this spawns in LCS. But it does have a 90% chance of being alarmed so it's definitely harder to tell apart! It also proved to be a small obstacle in my last turn 👀

 

I'll take a turn! Watch Live :)

 

Mission: Farewell "Chunky" Lee Chong, Firefighter (65)
Link: Click Me! :p
Completion: 11.04%
Notes:

Extinguished 65 Fires - 20 in Portland, 25 in Staunton Island and 20 in Shoreside Vale! Shoreside Vale seemed a bit determined for that not to happen though 👀

Edited by GTAKid667
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eiYgc1g.png
Chain Game Announcement

The wrong save file was used in the last turn by GTAKid667 resulting in the loss of progress to the round. We'll therefore have to consider the turn as invalid.


We're going to revert the progress of the round to before the turn was taken, and therefore following turns should use the save file posted in the last valid turn which is quoted below:

On 10/26/2020 at 10:55 AM, SorveteQuente said:

373

I'll take a turn!

Mission: Farewell 'Chunky' Lee Chong + USJs (7) + Patriot Playground
Called by: SorveteQuente
Link: https://gtasnp.com/UorFxW
Status: Completed
Completion %: 20.78%
Notes: * Completed all Stunt Jumps in Portland except the one on Callahan Bridge.
* Patriot Playground completed in 184 seconds.

 

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Well that last turn of mine didn't quite go to plan, huh? Good job we can just do it all again!

 

I'll take a turn! Watch Live :)

 

Mission: Cipriani's Chauffeur, Firefighter (65), Unique Jumps (4), Hidden Packages (2)
Link: Click Me! :p
Completion: 36.36%
Notes:

Received the Cash Bonus for killing the Triads at the Laundromat!

Extinguished 65 Fires - 25 in Portland, 20 in Staunton Island and 20 in Shoreside Vale!

Completed all 4 Unique Jumps in Staunton Island!

Collected the 2 remaining Hidden Packages in Portland!

Edited by GTAKid667
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I'll take a turn! ;)

Mission: 'THE THIEVES' + 1 Hidden Package + 7 rampages + SI Vigilante
Link: https://gtasnp.com/BKWzF7
Completion %: 39.61%
Notes: 1 hidden package collected!
All 7 rampages in Staunton Island completed!
20 eliminated criminals in Staunton Island!

Edited by Bunneyko
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turn

 

Mission: The Pick Up
Link: Click Me!:p
Completion %:
53.9%
Notes: 

 

-Mafia Massacre done with 9 kills!

-Many vehicles delivered to Portland Harbour (Left: Blista, Mr.Whoopee & Bus)

-Remaining USJs (1 still remains under the Callahan Bridge)

Edited by NileshKumar
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I'll take a turn! Watch Live :)

 

Mission: Chaperone, Import/Export, Firefighter (29), Vigilante (20), Gripped!
Link: Click Me! :p
Completion: 61.04%
Notes:

Extinguished an additional 29 fires on Portland!

Killed 20 Criminals in Shoreside Vale - The remaining 2 Police Bribes are now at our Safehouses!

Delivered the Mr Whoopee, Blista and Bus to the Import/Export Garage in Portland!

Completed Gripped! in 168 Seconds!

Edited by GTAKid667
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I'll take a turn

 

Mission: Rumpo Rampage (5), Cutting the Grass, Packages (2), Rampages (4)
Link: https://gtasnp.com/2KuyVu
Completion %: 63.64%
Notes: 

  • Completed the remaining 4 rampages
  • Collected the remaining 2 Hidden Packages
  • Completed Rumpo Rampage with a score of 5 kills
Edited by Parik
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What an interesting round! I'd definitely like to take a turn in this event :D Streaming live on Twitch!

Mission: 'I SCREAM, YOU SCREAM' + 'CASINO CALAMITY'
Link: https://gtasnp.com/K2Q1xt
Completion %: 66.23%
Notes: Mission Passed! $8,000 earned.
Completed Casino Calamity with 7 kills.
Was gonna do more but everything's already done 😧 Oh well. Enjoy the rest of the game, friends!

Edited by 123robot
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I'll jump in and grab another turn!

 

Mission: Triads and Tribulations
Link: Click Me! :p
Completion: 67.53%

 

Also a reminder that there are still all 4 Personal Vehicles hiding out there somewhere! 🕵️‍♂️

Edited by GTAKid667
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