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Mega Openworld Cakey City Island Map (with vanilla objects bigger than Staunton Island!)


skatefilter5
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This where I start making this map since the pandemic using MTA's editor, MAP2PAWN, & PAWN2IPL to convert to GTA SA. This is my biggest map I ever created few mouths ahead.

It's filling parkours, spots to fight, office building, the underground mall, airports, sniping spots, and some noticeable areas. This include 2 resizable areas from COD, one is Shipment at the beach and second is Rust in downtown.

 

This map is a open world map and it's Bigger than GTAIII's Staunton Island!

 

 

This one comes with 2GB/4GB RAM for .exe just in case if your using modded game. Cuz definitely it will load alot of OBJECTS in fewer areas!

Currently there's no traffic or peds however they still spawn on benches and by some buildings. There is also a basketball mini game nearby the apartments

 I couldn't able to create traffic/peds in 3dsmax trying to load this custom map out of the border of San Andreas, APE can't even do anything off the border, I don't know how to use that APE, however so it's pretty new standards with fastman's limiter adjuster.

I was they should add this for cleo newupcodes in order to create traffic/peds to store coordinates with sanny builder. beside AS pack limir to 8 each times

Use carspawner mod to spawns cars in this map cuz no parked cars yet. I'll be adding cars soon depend if some areas haven't have it's detail will be edited.

 

This map is work in progress, I'm still gonna add alot of things that haven't planned yet.

More props in most of the areas like trees and stuff in case AIs interact mostly pillars or trees. 

Some stunts jump I'm prebaby gonna soon.

 

Download links

 

Gtainside

 

v2

https://www.gtainside.com/en/sanandreas/maps/154122-cakey-city-2-0-full-map-as-battle-royale-bigger-than-staunton-island/

 

v3

https://www.gtainside.com/en/sanandreas/maps/154653-openworld-cakey-city-3-0-with-linked-sewers-tunnels/

 

v7 (Lastest) - BUT STILL NO TRAFFIC SADLY, THERE'S NO TOOL BESIDE 3DXMAX CAUSE OF TOO MANY OBJECTS IN ONE SINGLE .IPL

https://www.gtainside.com/en/sanandreas/maps/166530-cake-city-v7-and-pitty-island/

 

or

 

MediaFire

 

v2

http://www.mediafire.com/file/oq23jfjpdl2mdr9/CAKE+CITY+ISLAND+V2.rar/file

 

v3

http://www.mediafire.com/file/wqykhpybknuofme/CAKE+CITY+ISLAND+V3.0.rar/file

 

 

Location

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SCREENSHOTS

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SAMP2IPL doesn't load low poly objects if far away, they spawn just like MTA SA and SAMP, sightly not bad for driving but on air invisible. I don't even how to make objects Low poly tho.

Oh keep in mind I use SAUR textures, 4GB ram modded gtasa.exe, project2dtx, fastman's adjusted limiter.

 

Here's MTA SA version but the draw distance for the "object elements" isn't good and worst of too many objects in one area and that's

where I converted from. This is also available for MTASA version as source (no scripts like that are used, few cars at the beach area by the road)

This can be used for survival, zombies, roleplaying, battle royale, freeroaming, racing, parkours, missions and sandbox

 

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Edited by skatefilter5
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Considering you made this with the hellscape that is MTA Map Editor, this looks great! Cheers to you, leaf.

Have you ever though of making a town using 3DS Max or Maya tho? I used to try to make cities using MED, and now i am learning how make one in 3DS, maybe it will help you to make better towns like it's helping me now.
One way or another, nice to see some original town, wish there were more people making those tho.

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11 hours ago, Mattineu said:

Considering you made this with the hellscape that is MTA Map Editor, this looks great! Cheers to you, leaf.

Have you ever though of making a town using 3DS Max or Maya tho? I used to try to make cities using MED, and now i am learning how make one in 3DS, maybe it will help you to make better towns like it's helping me now.
One way or another, nice to see some original town, wish there were more people making those tho.

I was trying in import this ipl map to 3ds max but it always fails cuz either it don't only support ipl outside the folder or its out of the map border. cuz i wanna make traffic/peds nodes. I dont even know how to do it anyways.

 

Is there a alternate to make traffic nods no replace?  all i could find is apeeditor which it sucks, I have only  3dmax , which i know how to rig skins, I couldnt  able to find maya for paths nodes.

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  • 2 weeks later...

UPDATE! V3 RELEASE AND CHANGES!

 

Now Tunnel Links are added!

When you go to anything tunnels where locked previously from V2 you'll see them open so you can drive there, one tunnel is only for bikes,

waters flooded slow up your vehicle depending on the weather.

 

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Changes and replacements in v3

 

The little Chinatown got more details in v3 since in v2 it's wasn't even touched while adding somethings since it's part of v1 as old area.

The Chinese restaurant's parking lot cover by walls, but I put these boxes to climb over too the gas station.

 

 

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Generic Building from v2 replace with the new building called museum, haves the interior, the meshes break when you fire or use explosives, there's 

is a dead cops inside the mesh and even Peds are enjoying it.

 

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Functionable door at the train station 

When you enter the train station, the door automatically open, this also works for the peds and the second player.

 

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(Not custom objects, there vanilla objects)

I use SAUR textures.

Edited by skatefilter5
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  • 3 weeks later...

I already tried to create maps using San Andreas objects, and it's really hard not to hit a certain amount of objects to avoid the game from lagging and find objects that match the scenes you've already made without repetitions. The best part of your city is that it doesn't reassembly any parts of San Andreas.

 

If you're able to do such great maps with MTA's editor and map converters, I'm really curious to see what you are able to do with 3D Tools.

Edited by DeltaHL
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3D tools? 3dmax? oh I havent getting to that part and the custom ipl outside the border might not work, and i tried few times just to create traffic. 

 

I wonder if there's a alternate version of traffic editor, APE i know doesn't go outside the border and most people who make total conversions or bigger maps like gta underground using  3Dmaya

 

 

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  • 2 months later...

The post ain't dead but I've update alot of stuff for this map. 

 

 

enb_2021_02_01_17_46_18_922_by_skatefilt

enb_2021_02_01_17_43_34_780_by_skatefilt

enb_2021_02_01_17_46_37_268_by_skatefilt

enb_2021_02_01_18_07_28_132_by_skatefilt

enb_2021_02_01_17_59_36_505_by_skatefilt

enb_2021_02_01_00_36_33_539_by_skatefilt

enb_2021_02_01_00_16_43_071_by_skatefilt

enb_2021_02_01_00_12_12_024_by_skatefilt

Still no spawning ped and cars cuz this scripted don't even have this! I did with peds and gangssome places on the maps but still no moving cars.

 

Here's the video 

 

Latest Download link v5.0  https://www.mediafire.com/file/cp5ek4u2v3jrjxn/Mega_Cake_city_Island_v5.rar/file

 

Description: (pasted from youtube)

Now we have a train bridge from beach to tunnel with fast travel. Beach was upgraded. Mall linked to subway Subway entrance Fast travel and teleports, press Y Press Y to enter jumbo plane Extra interior inside the towering building were mall is. Now walk to the big door and stop and it will teleport you to a new interior I Added extra sub-cleos ped function and for parked cars. There some gangs scatter around the map. If they see you they might attack you. Theres peds at the beach , snipers in the forest that will shoot you , gangs cars when u steal them they'll shoot you. Few more easter eggs you'll find. To enable , type "cake" menu pops out. There also a test mission. To exit mission type "exit" to end it will cleanup everything. Cleo 4.4.0 and cleo+ required ENB Series same with SA DirectX2.0 but latest (with Shadows) - Oh i modified enb to give brighter look.

Edited by skatefilter5
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Igor Bogdanoff

link shrinkers are not allowed on this forums!

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2 minutes ago, Sneed said:

link shrinkers are not allowed on this forums!

k now i got now

 

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  • 7 months later...

Ngl the map looks kinda awesome, and I dig that industrial vibe it has. If only it was original modeling, but I'm not discrediting any work of course. It's an awesome creation

  • YEE 1
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thank you bro! Now got trains linking to the tracks. Still no ped or car paths by hand...without the use of 3dsmax trial.

 

 

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  • 9 months later...

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