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GTA VI Fake Maps Analysis Thread


nicktestbranch

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1 hour ago, nicktestbranch said:

i prayed to God last night, he said the map was fake

Hallelujah!

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7 hours ago, Thomas Cavendish said:

I don't get why people make these 500 miles STRAIGHT roads.

Take a look at an actual map of South Florida sometime.

 

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CynicalMexican
9 hours ago, Thomas Cavendish said:

I don't get why people make these 500 miles STRAIGHT roads.

It's called a highway system... 

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Thomas Cavendish

and you are all excited to play 20 minutes drivining in a highway system. ok then.

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46 minutes ago, Thomas Cavendish said:

and you are all excited to play 20 minutes drivining in a highway system. ok then.

It wouldn't be a 20 minute drive, and nobody said anything about being excited.  You said you don't get why the highways are straight and you got answers.

VCVvRuv.png

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CynicalMexican
Posted (edited)
1 hour ago, Thomas Cavendish said:

and you are all excited to play 20 minutes drivining in a highway system. ok then.

 

Actually, highways were something that were so wanted in GTA 5.

 

Have you not traveled between two major cities? Literally, straight highways. It's not the 1960s where highways are just being paved and people have to use sketchy routes.

 

What's wrong with realistic road infrastructure? 

 

EDIT: you just reminded me of True Crime LA. The highway drive from Downtown LA to Santa Monica on the Interstate was accurate in time. 

Edited by CynicalMexican
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12 hours ago, Thomas Cavendish said:

and you are all excited to play 20 minutes drivining in a highway system. ok then.

Well yes if you're role playing as a truck driver or simply driving from one city to another instead of flying.

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CynicalMexican
1 hour ago, _MK_ said:

Well yes if you're role playing as a truck driver or simply driving from one city to another instead of flying.

 

I get why people don't like the "easy" driving in GTA 5, but much highway infrastructure is designed in such a way. It's better than GTA 3/VC. American Interstates are meant to make driving between major locations relatively easy. Unless we're going to make a GTA in the 1940s/50s, I'd hate to see interstates go away. 

 

People will bring up GTA SA, but GTA SA's map design was much different. The highway infrastructure in that game is meant to accommodate cities that are smaller than IV LC/V LS.

 

The highway design also roughly reflected real life; SA's version of Interstate 5 goes directly from Los Santos to Las Venturas (much like LA to Sac). The LS-SF highway roughly reflected US101/Cal Route 1, which take longer to traverse than taking I-5 and then I-80 if you're driving from LA to SF. There really isn't a direct LV-SF highway in SA, which is why San Fierro takes longer to drive to.

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2 hours ago, Thomas Cavendish said:

and you are all excited to play 20 minutes drivining in a highway system. ok then.

 

Sounds like True Crime Streets of LA.

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CynicalMexican

I know that game was made during a time when game dev periods were much shorter and that map used a LOT of asset recycling, but it's still impressive how accurate it is to real life LA.

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Posted (edited)
These map photos are probably real. In one of the nightclubs, we can find postcards showing Paradise Isle. You can see three islands on them. This would correspond to the map diagram:

https://imgur.com/sdVPKBTsdVPKBT.jpg

iXlbCWY.jpg

OCi1U1M.jpg

The postcards show screenshots from a very early alpha version.

Rockstar gave us another clue. Every time I ask them on Facebook how long we still have to wait, the next day we get another clue from R * employees on reddit.

 
Edited by Joymaxx
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3 minutes ago, Joymaxx said:
These map photos are probably real. In one of the nightclubs, we can find postcards showing Paradise Isle. You can see three islands on them. This would correspond to the map diagram:

[url=https://naforum.zapodaj.net/f0108e032172.jpg.html][img]https://naforum.zapodaj.net/thumbs/f0108e032172.jpg[/img][/url]

[url=https://naforum.zapodaj.net/7de40079c1a2.jpg.html][img]https://naforum.zapodaj.net/thumbs/7de40079c1a2.jpg[/img][/url]

[url=https://naforum.zapodaj.net/08dd8dce2dbc.jpg.html][img]https://naforum.zapodaj.net/thumbs/08dd8dce2dbc.jpg[/img][/url]

Rockstar gave us another clue. Every time I ask them on Facebook how long we still have to wait, the next day we get another clue from R * employees on reddit.

 

The distances between land masses on the in-game photo are way off from the distances between the islands on the leaked map.

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4 minutes ago, bakerach said:

The distances between land masses on the in-game photo are way off from the distances between the islands on the leaked map.

Of course it is because we wrongly define distances between maps. Due to optimization, they will be much smaller than we expect.
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gucciflipflops
Posted (edited)
46 minutes ago, Joymaxx said:
These map photos are probably real. In one of the nightclubs, we can find postcards showing Paradise Isle. You can see three islands on them. This would correspond to the map diagram:

https://imgur.com/sdVPKBT

 

 

The postcards show screenshots from a very early alpha version.

not trying to rain on your parade, but if anything that looks like guarma from red dead redemption 2. also haven't those pictures have always been there? i wouldn't trust those map leak photos, it's unlikely that it has anything to do with the next installment of the franchise

 

 

Edited by gucciflipflops
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CynicalMexican
1 hour ago, Joymaxx said:
Of course it is because we wrongly define distances between maps. Due to optimization, they will be much smaller than we expect.

GTA SA is a golden example. Draw distance in that game makes the map feel much larger than it really is. 

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2 hours ago, CynicalMexican said:

GTA SA is a golden example. Draw distance in that game makes the map feel much larger than it really is. 

Yeah, that's true. Each version of the engine produced for GTA, no matter if the 3D or HD universe, the engine scales the image in such a way that it creates the effect of an optical illusion. You guys speculate too much, you get lost in it all. The photos from the club were quickly cleared up because we still can't know that GTA VI is being produced. If they were 100% true, then we would be sure. You will still compare these photos with the final version of the map, you will see ...

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On 6/2/2021 at 12:27 AM, Joymaxx said:

Yeah, that's true. Each version of the engine produced for GTA, no matter if the 3D or HD universe, the engine scales the image in such a way that it creates the effect of an optical illusion. You guys speculate too much, you get lost in it all. The photos from the club were quickly cleared up because we still can't know that GTA VI is being produced. If they were 100% true, then we would be sure. You will still compare these photos with the final version of the map, you will see ...

We will see? No, we won't. What is this? Just stop fabricating based on your weird fantasies. None of this is happening.

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