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JimCarrey

After playing both Watch Dogs games, I'm totally convinced Ubisoft makes better maps than R*

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JimCarrey

Seriously, Watch Dogs cities feel much more detailed and realistic than cities in GTA games. 

 

I sometimes forget that I'm playing a game. I often just stop to observe the city and appreciate the details. A feeling that I never had in any GTA game. The fact that the maps are strictly based on real cities and use existing buildings and landmarks also helps to add to the immersion. They even use real names i.e Chicago and San Francisco. Meanwhile GTA maps are just loosely based on real world cities and use fake names. 

 

And it's not only the map design that adds to the immersion, it's also how NPCs act. NPCs act much more like real humans than GTA NPCs. 

 

GTA worlds feel fake and cartoonish while Watch Dogs cities feel much mure serious, alive and believable. 

Edited by JimCarrey
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universetwisters

I agree. Like f*ck everything else about Watch Dogs, like the sh*tty plots and cliched characters and questionable car design and general copy past Ubisoft gameplay formula sh*t, but if it weren't for the map and worldbuilding, I'd completely regard the series as utter trash. Somehow, they can compress the entire map to make it fun to play in while still making it feel realistic, something Rockstar wasn't able to do in V. 

 

It's a shame that my words probably won't hold up for Legion, but for the past two games, they did p good

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JimCarrey
6 minutes ago, universetwisters said:

I agree. Like f*ck everything else about Watch Dogs, like the sh*tty plots and cliched characters and questionable car design and general copy past Ubisoft gameplay formula sh*t, but if it weren't for the map and worldbuilding, I'd completely regard the series as utter trash. Somehow, they can compress the entire map to make it fun to play in while still making it feel realistic, something Rockstar wasn't able to do in V. 

 

It's a shame that my words probably won't hold up for Legion, but for the past two games, they did p good

I'm personally curious how will they portray London in Legion. 

 

But judging by the past 2 games I'm pretty sure it will be awesome

 

 

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universetwisters
1 minute ago, JimCarrey said:

I'm personally curious how will they portray London in Legion. 

 

But judging by the past 2 games I'm pretty sure it will be awesome

 

 


Idk man, the cyberpunk future is really a turnoff for me.

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JimCarrey
3 minutes ago, universetwisters said:


Idk man, the cyberpunk future is really a turnoff for me.

Here is a bit of gameplay. Doesn't look very cyberpunkish to me

 

 

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universetwisters
1 minute ago, JimCarrey said:

Here is a bit of gameplay. Doesn't look very cyberpunkish to me

 

 

 

Idk man it just doesn't look like the London I'm familiar with 

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Ryo256

Honestly, there's a decent number of games that did it better than GTA V. It's just unfortunate that most people are married to Rockstar.

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Ash_735

If this was the old days I would've said for certain that Watch_Dogs 2's San Francisco map would've been ripped and ported to GTAV as an unofficial San Fierro map north of Los Santos, it's that good and it's just about the same size.

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JimCarrey
59 minutes ago, Ash_735 said:

If this was the old days I would've said for certain that Watch_Dogs 2's San Francisco map would've been ripped and ported to GTAV as an unofficial San Fierro map north of Los Santos, it's that good and it's just about the same size.

I don't know how Ubisoft did it but both Watch Dogs maps feel bigger than GTA V map for me

 

Maybe it's because of how packed and detailed the cities are and how different parts of the cities vary from each other. Every district looks different and has it's own unique features and landmarks. 

 

In WD games there is much, MUCH more variety throughout the map than in GTA games, I'm serious. There are also many more enterable interiors. Not to mention that NPCs do hundreds of different activities. When I think I've already seen eveeything, I still discover something new. Just now I have seen NPCs play badminton or kick football. Thanks to that the city actually feels alive. Meanwhile GTA 5 NPCs mostly just walk around and that's it. 

 

GTA 5 Los Santos is pretty small and the rest of the map is just an empty space really. 

Edited by JimCarrey
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Yokelsson

While I agree that Watch Dogs has pretty detailed maps and interesting NPC behavior, the illusion is broken by the whole hacking thing. It's what the game revolves around, but it's also the primary reason why the city doesn't really feel like it's a real place. Then there's the artificial enemy placement around various parts of the map, which enforces the idea that the city is just a video game level that adheres to typical video game rules. And then there's the fact that in Watch Dogs 2 you can mow down people with various military style weapons even though the narrative is about a cast of characters who absolutely should not be killers. Guns in Watch Dogs 2 are one of the biggest mistakes ever made in video game design. I know what some of you are thinking - "don't play with guns, bro". But that's irrelevant. The fact that you can and that it doesn't matter is what's wrong with the game. It's what would kill every sense of realism even if all the other problems didn't exist.

Edited by Yokelsson
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Ryo256

Truly a modern tragedy when a video game feels like a video game.

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Algonquin Assassin
On 9/17/2020 at 9:08 AM, JimCarrey said:

I sometimes forget that I'm playing a game. I often just stop to observe the city and appreciate the details. A feeling that I never had in any GTA game. The fact that the maps are strictly based on real cities and use existing buildings and landmarks also helps to add to the immersion. They even use real names i.e Chicago and San Francisco. Meanwhile GTA maps are just loosely based on real world cities and use fake names. 

 

Well yeah.

 

R* have always taken inspiration from real places and put their own unique spin on them, but I guess that's what people have always loved about the series. I love Liberty City in GTA IV for the fact it's very much inspired by its real life counterpart yet it contains enough unique elements to make it stand out from just being NYC copied and pasted into a video game.

 

I'm not quite as fond of Los Santos in GTA V, but I guess it's a similar feeling for those that really love the city as much as I love GTA IV's Liberty City.

 

 

On 9/17/2020 at 9:08 AM, JimCarrey said:

And it's not only the map design that adds to the immersion, it's also how NPCs act. NPCs act much more like real humans than GTA NPCs. 

 

 

 

Lets be honest for a moment.

 

I mean yeah when I first played Watch Dogs I was impressed by NPCs playing with a ball in a park for example, but then the typical "Ubisoft-ness" kicked in a few hours when I saw the same thing play out in the same place again. NPC interactions really aren't that much more advanced than they are in a GTA game. Remember before the release of Watch Dogs how tarted it up it was in pre-release footage making it seem like it was way more alive than the end product ended up being?

 

On 9/17/2020 at 9:08 AM, JimCarrey said:

 

GTA worlds feel fake and cartoonish while Watch Dogs cities feel much mure serious, alive and believable. 

It just goes back to my point above that this what people like about the GTA series though. I'm a sucker for immersion, details etc, but I also like when devs add their own ideas in which is something I find most Ubisoft games tend to lack making them feel stale and forgettable until the next Ubisoft game comes along.

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Yannerrins

I'm agree. Even in another Ubisoft titles, like The_Division, cities feel more real and detailed than GTA one...

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éX-Driver

Watch Dogs’ cities have no verticality. GTA’s maps are made so that literally every reasonably flat surface is of good quality because players can be expected to go there. Every back alley and rooftop and tube station is detailed and fully-modelled. WD meanwhile is built in such a way that players are supposed to only go in designated corridors. You can ONLY go down streets and the few areas opened up for story-related reasons. You can’t jack a helicopter and land on a random roof and see uniquely modelled graffiti you would NEVER encounter in normal gameplay. WD seems more detailed because there’s significantly less to model and map due to players being stuck on the ground.

Sleeping Dogs was similar with the streets looking very good but if you angled the camera up to look at buildings or glitch into an Out Of Bounds part of the city there was a noticeable drop in quality because players simply were never intended to look up there or go up there. 

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Algonquin Assassin
1 hour ago, éX-Driver said:

Watch Dogs’ cities have no verticality. GTA’s maps are made so that literally every reasonably flat surface is of good quality because players can be expected to go there. Every back alley and rooftop and tube station is detailed and fully-modelled. WD meanwhile is built in such a way that players are supposed to only go in designated corridors. You can ONLY go down streets and the few areas opened up for story-related reasons. You can’t jack a helicopter and land on a random roof and see uniquely modelled graffiti you would NEVER encounter in normal gameplay. WD seems more detailed because there’s significantly less to model and map due to players being stuck on the ground.

Sleeping Dogs was similar with the streets looking very good but if you angled the camera up to look at buildings or glitch into an Out Of Bounds part of the city there was a noticeable drop in quality because players simply were never intended to look up there or go up there. 

Good points and from what I remember the Watch Dogs maps are still bound by invisible walls

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éX-Driver
10 minutes ago, Algonquin Assassin said:

Good points and from what I remember the Watch Dogs maps are still bound by invisible walls

Yup. The AssCreed games are, in terms of exploration freedom, far better than WD. Can climb any building, go anywhere within the boundary of the game map, and starting with Unity you could enter a good number of buildings. Granted, I don’t know what Origins or Odyssey are like because I haven’t played them [stupid RPG mechanics, floaty unrealistic combat, and complete disinterest in historical accuracy killed my interest] but the earlier titles were much more in the R* spirit of map design.

Edited by éX-Driver
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