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pariah87

RDO Areas Explored

Recommended Posts

pariah87

Recently with the help from RampageDev and Videotech we were able to load mp imaps into sp and the results have been beautiful.

 

I took a video of my recent journey and I plan to upload a bunch more exploring all of them starting tomorrow.

 

 

 

Enjoy!

If you have any requests, I'm more than happy to look into it if I dont already know.

Edited by pariah87
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Direwrath

Wow that was cool!

It just amazes me how much detail R* puts into the world that they don't allow us to see.

Thank you for sharing that! 

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*Lola

Where is it located on the map?

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pariah87
1 hour ago, *Lola said:

Where is it located on the map?

Its out of bounds, South of Nuevo West of Guarma way above the map.

 

It uses part of the theater building from Blackwater modified with pieces from Saint Denis as well 

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pariah87

unknown.png?width=1034&height=671

 

 

unknown.png

 

 =================================

 =================================

 =================================

 

 

 

This is one I posted a week ago with help from Videotech. It's not really new, but still cool nonetheless especially if you have never seen it.

 

I will still have another video coming out later today.

Edited by pariah87
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pariah87

 

 

This one took longer than it should have, hope you all enjoy it! Giving it a like would make me a happy panda.


Next video should be here by the weekend. Make sure to  "Stay Tuned™" to this thread for future videos!

Edited by pariah87
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gtadrive
On 9/15/2020 at 7:55 AM, Direwrath said:

Wow that was cool!

It just amazes me how much detail R* puts into the world that they don't allow us to see.

Thank you for sharing that! 

People like you should understand that this is just a placements of already existing asset library made by other team/members (or even purchased from the third parties like it usually works), instead of praising r* for nothing. It literally requires a few minutes to create a room and fill it up with props.

 

There is a bigger problem with their work, they never put effort into optimizations. Tons of objects being rendered from all perspectives in the room while there is literally only a couple of static perspectives available. Optimization is their weakest side. Not wonder it always takes ages to load and run with minimal framerate.

Edited by gtadrive

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John McCabe

It's like being on the backlot of a movie studio. Great stuff.

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pariah87
9 hours ago, gtadrive said:

People like you should understand that this is just a placements of already existing asset library made by other team/members (or even purchased from the third parties like it usually works), instead of praising r* for nothing. It literally requires a few minutes to create a room and fill it up with props.

 

There is a bigger problem with their work, they never put effort into optimizations. Tons of objects being rendered from all perspectives in the room while there is literally only a couple of static perspectives available. Optimization is their weakest side. Not wonder it always takes ages to load and run with minimal framerate.

That optimization thing has always been present in the Red Dead Redmption games because they don't have all the vehicles and physics of those to take away from resources.

 

I dont think this was present as much in the world design and optimization in that regards for GTA V.

 

They try to maximize the visuals in RDR II over V for cinematic purposes over gameplay. I dont think its right to criticise someone because they ligke one thing more than you do  or praise the developers who made it. Its a matter of opinion.

 

There will always be problems with games but we're here to discuss some of the cooler or more beautiful things in the game.

Edited by pariah87
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gtadrive
1 hour ago, pariah87 said:

That optimization thing has always been present in the Red Dead Redmption games because they don't have all the vehicles and physics of those to take away from resources.

 

I dont think this was present as much in the world design and optimization in that regards for GTA V.

 

They try to maximize the visuals in RDR II over V for cinematic purposes over gameplay. I dont think its right to criticise someone because they ligke one thing more than you do  or praise the developers who made it. Its a matter of opinion.

 

There will always be problems with games but we're here to discuss some of the cooler or more beautiful things in the game.

I'm not trying to offend anyone, I'm just frustrated because of things like poor optimization being actually praised. Every single culling thing in the game gives performance boosts. Professional developers always hide every corner of their game world that is not meant to be seen by the camera or player presence, but games like RDR2 even draws ocean under the map with full realtime reflection. I really hate when such approach being used, since it gives issues like a long time loading in GTAO when you are trying to go from street into your vehicle interior and other major video performance issue that could have been turned into a better visuals/gameplay with some optimizations.

Edited by gtadrive
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pariah87
14 minutes ago, gtadrive said:

I'm not trying to offend anyone, I'm just frustrated because of things like poor optimization being actually praised. Every single culling thing in the game gives performance boosts. Professional developers always hide every corner of their game world that is not meant to be seen by the camera or player presence, but games like RDR2 even draws ocean under the map with full realtime reflection. I really hate when such approach being used, since it gives issues like a long time loading in GTAO when you are trying to go from street into your vehicle interior and other major video performance issue that could have been turned into a better visuals/gameplay with some optimizations.

 

I get it but there's a time and place to do it. Hes not exactly praising the fact that they don't optimize their games, hes just praising the fact that he finds some of the terrains they build are beautiful.

 

I will say this tho, the loading times of GTAO has nothing to do with the optimization on the modelers part. If you wish to discuss this further with me please PM me.

Edited by pariah87

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Direwrath
15 hours ago, gtadrive said:

People like you should understand that this is just a placements of already existing asset library made by other team/members (or even purchased from the third parties like it usually works), instead of praising r* for nothing. It literally requires a few minutes to create a room and fill it up with props.

 

There is a bigger problem with their work, they never put effort into optimizations. Tons of objects being rendered from all perspectives in the room while there is literally only a couple of static perspectives available. Optimization is their weakest side. Not wonder it always takes ages to load and run with minimal framerate.

I understand that, Fallout 4 was literally unplayable in some parts because of things Bethesda hid from view that would glitch out the game. 

And I was only praising the details of what was being shown, how much life that R* artists gave to this game.

Because they made sure that things aren't merely background props, they have labels, or pictures, moss covering the trees, etc. 

The artists deserve more credit for this game than they are given because most of their work is not truly appreciated but hidden unless you are looking for it. I mean how many buildings are locked up that are fully furnished on the inside? Why is that?

 

That was the intent of my post, and no @gtadrive I was not offended, and agree with you about the problems the developers have made with this game.

 

Thank you @pariah87 

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DentureDynamite
On 9/16/2020 at 6:28 PM, Direwrath said:

The artists deserve more credit for this game than they are given because most of their work is not truly appreciated but hidden unless you are looking for it. I mean how many buildings are locked up that are fully furnished on the inside? Why is that?

My sentiment as well--the 3D modelers and artists are way ahead of the rest of R*'s dev team. To some extent, they have to be, since most other development depends on an existing, working world to build in/on.

 

But R* is also notorious for taking ages before they allow players to see or use a lot of 'pre-fab' content (GTA Online especially). They will stretch every micron of that content to its limit before players start walking away from the game.

 

IMO, R* really needs to invest far more in ongoing NEW world development as their games progress. It's something that helps make the world feel alive and interesting--to their credit, they are doing some of that with the under-construction buildings.

 

After more than 3,500 hours of GTA Online, one of the things that caused me to lose interest was the sheer neglect of the world of Los Santos. And not just the "Saints Row-ish" degradation, but the lack of new/fixed AI... the world itself had tremendous, untapped potential for new game play.

Edited by DentureDynamite
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pariah87

 

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pariah87

If you have any ideas for videos, post them and i can try and cover it in a future video.

 

I'm thinking of showing off some of the unused props and models I found months ago, including the elephant rifle and also showing off some unreleased weapons in the same folder.

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