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GTA3/VC Mobile Save Conversion Tool


Recommended Posts


GTA3/VC Mobile Save Converter

Version: 1.1.0




This tool allows your Android saves to run on iOS and vice-versa! Simply drag'n'drop your save into the program and select the desired format.

Supported games:

  • Grand Theft Auto III
  • Grand Theft Auto: Vice City



MediaFire (standalone)



System Requirements

.NET Core 3.1 Runtime

(use the standalone link above if you don't want to install the .NET Core Runtime)


Thanks to Lethal Vaccine for the idea!


Version History

28 October 2020

  • Added support for Vice City iOS and Android saves.


13 September 2020

  • Initial release.


Edited by thehambone
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Mr JoeStalin

Great tool! Now I can finally use my old iOS saves on my old OnePlus


I'd like to see more of it (to PC and PS2)

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6 hours ago, NileshKumar said:

I'd like to see more of it (to PC and PS2)

PC and PS2 conversion will be possible Eventually™. The tricky part about Mobile<->PC or Mobile<->PS2 conversion is that the MAIN.SCM is different, so all the running scripts within the save need to be converted. I have an idea for how to do this but haven't actually sat down to try it yet. :) PS2<->PC conversion should be easier because all that differs is the file format; MAIN.SCM is the same (unless you have a PALv1 PS2 save). I may update this tool with conversions to other platforms. But first I'm working on an updated GTA3 Save Editor, which will also include a format conversion feature.

Edited by thehambone
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10 hours ago, thehambone said:

running scripts within the save need to be converted

The conversion process for SA PC v1 <-> v2 offers a good example of running script conversion. I believe the offset of the RelativeIP and RelativeReturnStack is always changed by +/- 12, with detection based on the size of main. 


More problematic is re-aligning all of the global variables. This shouldn't be an issue with PS2 and PC, but mobile is a much different creature.


Beware of changing SCM object numbers too. I ran into this trouble when converting SA saves between PC and PS2. Actually, now that I think about it with a more modern perspective, I think the objects that gave me trouble were undefined objects - standard objects, but not defined in the SCM header. I'd expect defined objects to convert without issue.



Edited by OrionSR
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