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Lioshenka

How to add more than 3 buildings to gta3.img?

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Lioshenka

What the title says. If I add more than 3 txd+col+dff my game crashes on boot. Any way to bypass this limitation without wiping out the whole GTA SA map?

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fastman92
4 hours ago, Lioshenka said:

What the title says. If I add more than 3 txd+col+dff my game crashes on boot. Any way to bypass this limitation without wiping out the whole GTA SA map?

FLA

 

ID LIMITS -> COL

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Lioshenka
Just now, fastman92 said:

FLA

 

ID LIMITS -> COL

Like this? Changed it from 255 to 500, still crashes:

 

[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 0

; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 20000

; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000

; FILE_TYPE_COL (500)
#FILE_TYPE_COL = 500

; FILE_TYPE_IPL (256)
#FILE_TYPE_IPL = 256

; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180

; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475

; FILE_TYPE_SCM (82)
#FILE_TYPE_SCM = 82

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Lioshenka

UP-DATE: I solved the problem by re-placing the game's executable file, now the game loads.

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Mutfurry

Can we add different sounds for weapons?

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Lioshenka

Okay, so this hasn't actually solved the problem... No idea why it loaded yesterday. I receive the message from FLA "Model ID *** can not be loaded". Any ideas?

 

ADDED Solved it by putting multiple collision models into one file... No idea if that's going to be sufficient for my purpose, but I'll guess we'll have to see. I'm pretty pissed off by the whole thing to be honest, so if it break somewhere else down the line I might just clear the whole map again to s\keep it simple.

Edited by Lioshenka

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fastman92

[ID LIMITS]
; Apply ID limit patch (0)
Apply ID limit patch = 1

; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 20000

; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000

; FILE_TYPE_COL (500)
FILE_TYPE_COL = 500

; FILE_TYPE_IPL (256)
#FILE_TYPE_IPL = 256

; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180

; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475

; FILE_TYPE_SCM (82)
#FILE_TYPE_SCM = 82

 

 

 

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