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Akiri

I added more building shadow,but they are bugged,what should I do??

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Akiri

 

gta_sa_2020_09_03_17_30_53_by_chipachipy

 

 

 

how to make them not bugged,please tell me thanks!

Edited by Akiri

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Akiri

please guys help me

Edited by Akiri

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Tut98

Is this a model issue? Can you show the model in your editor? Perhaps link the files in question?

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Akiri
13 hours ago, Tut98 said:

Is this a model issue? Can you show the model in your editor? Perhaps link the files in question?

model of the game,it's the fence wall around the playground:

qq20200904181537_by_chipachipy_de4j6cf-f

and its collision model of col editor 2:

Qq20200904181410

 

the shadow mesh of collision model:

qq20200904181420_by_chipachipy_de4j6bl-f

 

 

 

here is model dff and its col file:

https://drive.google.com/file/d/1eqilJLlHOkF262NYO904uGbAB_sb8XDe/view?usp=sharing

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Tut98

Thank you.

 

I'm not too sure what the issue might be. Could be the fact that there are a lot of overlapping faces (though their normals points each their own direction, seemingly to prevent backface culling). Could you try remove these faces and then see if the issue is resolved?

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Akiri
On 9/7/2020 at 6:11 AM, Tut98 said:

Thank you.

 

I'm not too sure what the issue might be. Could be the fact that there are a lot of overlapping faces (though their normals points each their own direction, seemingly to prevent backface culling). Could you try remove these faces and then see if the issue is resolved?

I think I might figure it out. the shadow mesh model need to be closed(no holes on model).

here is a better description:

https://gta.fandom.com/wiki/Collision_File

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Tut98

Nice find.

 

In Max you could try applying a 'Cap holes' or 'Shell' modifier.

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