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What's wrong with the lobbies?


AmyStone
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All of this can be fixed with the OPTION to play in open public or closed private lobbies.
It works great in GTAO and would so in RDO.

Edited by jazzbone
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11 minutes ago, AmyStone said:

I'm not sure it's working as intended now. How are posse or player assassination missions supposed to work now when the nearest player is half way across the map and only 5 minutes to get to them? What does it mean when you are doing a sale and you are told other players can attack. Kind of meaningless in empty sessions. And the whole point of posses in general has gone now that you can't have more than 1 or 2 in a session. Rockstar encourage players to attack other players. They did everything they could on GTA to get players out of passive mode. I'd be really surprised if we had small sessions for much longer. Seems like something they will eventually fix.

Big lobbies still exist, it's just the merging they disabled.

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1 minute ago, Lonely-Martin said:

But you can still do those things you want to do while we can too as it is, as you can add more to your friends list from the find players section or by meeting them in PvP or PvE modes and fill your sessions up. Just takes a bit more effort us all and you can enjoy your RDRO just like you wish. 

You're wasting your time. Some people won't be happy unless they have random strangers to bother. They try to spin it a dozen different ways, but in the end, they just want people to be forced to play with them. It's what Rockstars games are built on.

 

I doubt it will last so let's enjoy the real RDO while we can.

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Lonely-Martin
3 minutes ago, AmyStone said:

All they need to do if offer invite only sessions and they would keep everyone happy.

Absolutely. And they're fast running out of time IMO as after so many seeing the game perform so well this last week or so regarding freemode events and activities spawning, to go back to broken 'hit or miss' spawning can surely only piss more people off and risks pushing folk away.

 

One would have thought they'd at least try the maximum to get this game to reach similar heights as GTA, but while it's so divisive, and being 'that horsey game' that many already criticise it for along with the ultra slow uodating of content, they're hurting the games potential by being so stubborn I believe.

 

R* gotta let us all play our own game of it now. 

6 minutes ago, gtmike said:

You're wasting your time. Some people won't be happy unless they have random strangers to bother. They try to spin it a dozen different ways, but in the end, they just want people to be forced to play with them. It's what Rockstars games are built on.

 

I doubt it will last so let's enjoy the real RDO while we can.

I'd like to have faith folk do just want a more spontaneous game of it, some with risks and what not too. But for sure there are some that want to just be dicks, lol. I've no sympathy for those if they can't get their hard-ons. 🤣

 

But R* do keep preaching they're listening and want to create the game we all want. Now more than ever is time for them to step up and stop being so set to control us. PvE and PvP just don't mix. It's time they accepted that. 

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53 minutes ago, IamCourtney said:

If having a healthy population of other players isn't an option can I can at least get some Actually Dangerous NPCs?

Strong point, sir. Boss enemies, would be awesome. Every player, has killed enough Skinner Brothers, O'Driscolls, and Del Lobo to warrant some vendetta interaction.

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Wouldn't it be nice to see a certain experiment in action? Let's say R* were to do this:

 

- Make invite-only lobbies in GTA:O fully functional with the ability to do all the businesses in it

- Copy that type of lobbies into RDO

- Make this type of lobbies the default, with a short tutorial/explanation message for players so they can opt-in for the 'player interaction lobbies'

- Only those who opt-in would be thrown into those lobbies with each other

 

And then we look at those lobbies, full of players loving to help each other, do car meet-ups with strangers, invite everyone to their yachts or moonshine shacks, give everyone three-star carcasses... With no more players who are unwilling receptors of their myriad of kind deeds. Only other like-minded individuals ready to bask in the radiance of balaklavas, gas masks, oppressors, explosive ammo, carcano rifles friendship, three star carcasses and great player interaction. Doesn't it sound like a bliss? Surely everyone would be happy this way.

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darkmaster234
1 hour ago, AmyStone said:

It only works correctly for you and others who like to play the same as you. Others have different opinions.

Well, there are way less disconnects,  so just by that it works better LFMAO.

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darkmaster234
1 hour ago, AmyStone said:

I'm not sure it's working as intended now. How are posse or player assassination missions supposed to work now when the nearest player is half way across the map and only 5 minutes to get to them? What does it mean when you are doing a sale and you are told other players can attack. Kind of meaningless in empty sessions. And the whole point of posses in general has gone now that you can't have more than 1 or 2 in a session. Rockstar encourage players to attack other players. They did everything they could on GTA to get players out of passive mode. I'd be really surprised if we had small sessions for much longer. Seems like something they will eventually fix.

Thats valid, but in truth every decision for something is a decision against something else. They cant hold their sh*t together...that has been proven time and time again. And for every pvsp feature that cant or is at least very dificult to enjoy now, we got x 3 or more pvse content that was affected before, +plus technical issues... yeah choice should be a thing, but in his absence quantity of the content involved must be the criteria to decide, because you and by these i mean they too, cant weight the players taste quality- wise and decide on it behalf.

Edited by darkmaster234
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Leftover Pizza
38 minutes ago, Rev. Gnash said:

Strong point, sir. Boss enemies, would be awesome. Every player, has killed enough Skinner Brothers, O'Driscolls, and Del Lobo to warrant some vendetta interaction.

 

But some revenue agents can take you out with a shotgun at the range of a Carcano already. They have terminator aimbot skills and are bullet sponges. 😛 

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darkmaster234
Just now, Leftover Pizza said:

 

But some revenue agents can take you out with a shotgun at the range of a Carcano already. They have terminator aimbot skills and are bullet sponges. 😛 

Revenues are a headshot must indeed.

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5 minutes ago, Leftover Pizza said:

But some revenue agents can take you out with a shotgun at the range of a Carcano already. They have terminator aimbot skills and are bullet sponges. 😛 

They are bona fide. 😆

 

It would be great if the gangs, revenue agents and poachers had back stories: lore, personal letters that could be looted, etc.

Edited by Rev. Gnash
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DentureDynamite
28 minutes ago, Leftover Pizza said:

But some revenue agents can take you out with a shotgun at the range of a Carcano already. They have terminator aimbot skills and are bullet sponges. 😛

Revenue agents -and- the NPCs in the "rescue a campsite" encounters. Beyond ridiculous.

 

It's almost as bad as the freaking SecuroServ zombie NPCs in GTA Online...

Edited by DentureDynamite
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darkmaster234
7 minutes ago, DentureDynamite said:

Revenue agents -and- the NPCs in the "rescue a campsite" encounters. Beyond ridiculous.

 

It's almost as bad as the freaking SecuroServ zombie NPCs in GTA Online...

Rescue campsite ? I have never found those, or  do you meant defend ? Nonetheless revenue are basically players without being capable to headsho, throw explosives,  and with a limited weaponry... securo serv and general gta ia are crazy above that, and the automatic weapons doesnt help at all.

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Leftover Pizza
15 minutes ago, DentureDynamite said:

Revenue agents and the NPCs in the "rescue a campsite" encounters. Beyond ridiculous.

 

It's almost as bad as the freaking SecuroServ zombie NPCs in GTA Online...

 

They are a pain in the ass at lower ranks, but pretty easy to deal with IF you have decent cover. Doesn't always help, though. Some shoot through rocks :D :D 

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I'm loving the playerless lobbies. The world feels alive, and more importantly, there's always something to do.

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3 hours ago, gtmike said:

Yeah that`s what they all say. AlL I dO iS hElp pEoPLe. We've all played games where player interaction is done right, but RDO is not that game. It could have been, but instead it's GTAO with horses. Sorry, I don't need or want your help, unless you're on my friends list.

Lets start with tHE wAy yOu sAY hOw mAtUrE iT sEEmS!  Get to know ppl before you judge. And about RDO not having a friendly intraction done right?  You should play games like Conan Exiles to see how is the interaction there hehe, you would have nightmares. You dont need my help, but others do, not everyone play with friends, actually the majority I dare to say.

 

2 hours ago, StyxTx said:

You should be able to have all the players around that you want. Since you can't do much in those big lobbies anyway as far as game play, you need a lot of people to keep you entertained.

 Of course, as the persistent obvious fact that everyone knows here and R* somehow refuses to offer, the best solution is to have private and public lobbies, for the ppl who wants to play like a single/coop game and those who play for the multiplayer. And btw, just to not miss the oportunity to say, if R* just get rid of the blue non hostile player Blips in the radar, that would help a lot against the griefing/harassing/interfering problem.


 

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19 minutes ago, GrungeNinja said:

Lets start with tHE wAy yOu sAY hOw mAtUrE iT sEEmS! 

Let's not.

 

20 minutes ago, GrungeNinja said:

Get to know ppl before you judge.

Naw I'd just rather not play with people I don't know.

 

20 minutes ago, GrungeNinja said:

And about RDO not having a friendly intraction done right? 

RDO does this horribly. That's just a fact. Bringing up even crappier games doesn't change that.

 

If your big takeaway is "let's just have private lobbies" then yeah, you agree with everything being said here. Glad to see you're all caught up.

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25 minutes ago, gtmike said:

Naw I'd just rather not play with people I don't know.

Online games in general is indeed not your thing I see.

 

27 minutes ago, gtmike said:

RDO does this horribly. That's just a fact. Bringing up even crappier games doesn't change that.

You sure?   Lets analyse;   

 

RDO: No Death Loot, Defensive Mode, Report player in game and Switch Sessions at will.
CE:  Death Loot, No Report in game, Character creation hosted in a single server, no transfer allowed, must have to start from zero if change servers.

Different games I know, but still if we're going to compare, RDO interaction has tools to free you from harass/grief without compromising progression. But enough with small talk, you get the point the same as I do so lets just move on.

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7 minutes ago, GrungeNinja said:

Online games in general is indeed not your thing I see.

Because I prefer playing lobby shooters with friends? Ok, whatever buddy. I play different games in different ways, comparing them is a straight up waste of time.

 

7 minutes ago, GrungeNinja said:

Different games I know, but still if we're going to compare, RDO interaction has tools to free you from harass/grief without compromising progression. But enough with small talk, you get the point the same as I do so lets just move on.

We're not comparing, you are. Like I said, glad to see you're all caught up.

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What's wrong with lobbies? Not a damn thing, the game actually plays as intended for the most part. Small lobby allowed me to play without disconnects, and only issue was moonshine sell mission, black screen for 6 minutes then server error. Somebody is finally waking up @R*!

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Leftover Pizza

I bagged 5 legendary animals in free roam today. Tatanka Bison, Gabbro goat, Katata Elk, Ota Fox and Zizi Beaver. All without actively hunting them. I just ran into them by accident. Lobby size, two. What's not to like about low pop lobbies?

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45 minutes ago, GrungeNinja said:

Online games in general is indeed not your thing I see.

I can not speak, for anyone else. Speaking for myself, you might have a point.

 

What I wanted, from RDR2O and GTAO; was an experience similar to story mode, with a custom made character. 

 

Solo sessions, get me close to that desire.  The last week, has been an amazing experience. Sipping on bourbon, roaming the frontier, engaging NPCs, finding legendary animals, treasure maps, collectibles and stumbling upon sh*t, I didn't even know, was in the game.  Amazing gameplay.

 

 

 

 

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28 minutes ago, Leftover Pizza said:

I bagged 5 legendary animals in free roam today. Tatanka Bison, Gabbro goat, Katata Elk, Ota Fox and Zizi Beaver. All without actively hunting them. I just ran into them by accident. Lobby size, two. What's not to like about low pop lobbies?

Every few days as I'm riding by Emerald with something else on my mind I hear what sounds like a constipated bison, and there he is again:

 

 

F33F638EB83F4647F91DDBC555EACE6991D20C80

 

Apparently he's got a lot of cousins! 

I've gotten 4 of them now. :lol:

 

Before these low pop sessions, I had found 1 LA.

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Leftover Pizza
Just now, kcole4001 said:

Every few days as I'm riding by Emerald with something else on my mind I hear what sounds like a constipated bison, and there he is again:

 

 

F33F638EB83F4647F91DDBC555EACE6991D20C80

 

Apparently he's got a lot of cousins! 

I've gotten 4 of them now. :lol:

 

Before these low pop sessions, I had found 1 LA.

 

I've found him twice so far. Also that boar that spawns near Stillwater Creek. Every other I got only once in free roam. I've made coats from all, but will never wear them. If the hood could be worn separately, I would wear the respective one on hunting trips, though. 

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46 minutes ago, Rev. Gnash said:

I can not speak, for anyone else. Speaking for myself, you might have a point.

 

What I wanted, from RDR2O and GTAO; was an experience similar to story mode, with a custom made character. 

 

Solo sessions, get me close to that desire.  The last week, has been an amazing experience. Sipping on bourbon, roaming the frontier, engaging NPCs, finding legendary animals, treasure maps, collectibles and stumbling upon sh*t, I didn't even know, was in the game.  Amazing gameplay.

 
Sure, I only said that because his words were that "hes not going to play with ppl he doesnt know", I mean, when very young one still have many friends that can play the same game, after some age that doesn't happen often, so lone wolves who favors multiplayer online games will expect to play with other people, even if they're nasty ones and honestly, thats why I like pvp.

I'm having this amazing experience you describe, its indeed a dream to see the game behaving so good with all it can offer, but for how much time it will be a good experience for players that favors the multiplayer interaction having not that many players that was supposed to be ?    Is it fair for these players who bought the game knowing that it would feature an online mode suddenly halvaging the number of players by session?    Rockstar really need to fix the technical problems to make this game works for everyone, its not a cheap game and all of us have the right to get the minimum that should had be delivered, The Clowns should make noise at R* gates.

Edited by GrungeNinja
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32 minutes ago, Leftover Pizza said:

 

I've found him twice so far. Also that boar that spawns near Stillwater Creek. Every other I got only once in free roam. I've made coats from all, but will never wear them. If the hood could be worn separately, I would wear the respective one on hunting trips, though. 

You CAN glitch the garments and wear just the hood. Won't save but still, it's possible.

Edited by CrissRiot
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49 minutes ago, Leftover Pizza said:

 

I've found him twice so far. Also that boar that spawns near Stillwater Creek. Every other I got only once in free roam. I've made coats from all, but will never wear them. If the hood could be worn separately, I would wear the respective one on hunting trips, though. 

I saw someone wearing the bison coat on a stream last night, parading around as 'the Grand Poobah'.

There's one for the older folks!  :lol:

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Leftover Pizza
18 minutes ago, CrissRiot said:

You CAN glitch the garments and wear just the hood. Won't save but still, it's possible.

Too much hassle glitching it every time I choose to hunt another type of animal. It involves getting kicked by your horse, change attire and pick up the hood, right?

 

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I've been trying to keep a loose track of the random events that have been spawning since the no-merge thing has been happening.

Today:

1 animal mercy kill for a collectible arrowhead

3 roadblocks

1 burn crops

2 poison stills

2 hideouts

3 camp defends (only did 2)

1 rescue tied prisoner (policeman)

1 messenger's horse died (take him to the Braithwaite mansion)

1 rescue NPC from wolves

1 random legendary animal

 

Time played: about 3 hours

 

Edited by kcole4001
added the time
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Is really strange...how alive the online feel, when there is less players online

 

Maybe is an unpopular opinion, because people still want private lobbys and at least... for me even with some bugs, i enjoy playing in full populated lobbies sometimes but, adding an option to play in low population lobbys like this, would be really good.... i mean still playing with random players, maybe toxic player yes... but this is not GTA, they can't see you in the map all the time, so you can move free in a 10 times bigger map and still have that, "random player pop anywhere factor" but in a less aggressive scale, don't know, for me this is way better than private lobbies... but well is just a dream xd let's see how long this will last

 

 

Edited by Baltel
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