Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Updates
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

What's wrong with the lobbies?


AmyStone
 Share

Recommended Posts

4 hours ago, AmyStone said:

It seems like you never get off your horse to stop and truly interact with other players. Until you do then all you're only going to interact with grifers.

Actually, I do a lot of collecting so I am all over the map, I rarely go faster than a trot on the horse and I spend a lot of time walking on foot. Even in full llobbies I rarely saw anyone and most of those were hauling ass. I rarely ran into griefers either or if I did they didn't bother me since they were apparently hauling ass to catch someone else. So I have no idea what interactions you're talking about, seriously. In fact, those players that were hanging around in the cities and towns I made no effort to get away from. I would walk slowly through them on the horse. They just ignored me, got on their horse and took off like a bat out of hell, or ran into some shop thinking I was going to do something to them. I have no idea why people would think some other player would want to go after them. I get more reaction from NPCs. Walking past people is not my definition of interaction. I guess I'm supposed to chase the ones who are running full speed just to emote them. 🤷‍♂️

Edited by StyxTx
Link to comment
Share on other sites

5 hours ago, Lonely-Martin said:

The only aspect can I agree you can't do so easily is disrupt sales. But as I see that as developer sanctioned griefing anyway, I feel it's good people can sell without having someone roll up with explosives and top trump cards and destroy them with so much ease, lol. It's hardly competitive gameplay IMHO.

This seems to be the only legitimate point they can muster for full public lobbies, yet that game play is completely ruined by explosive ammo, as you said. A few lame trader interactions aren't worth playing in completely broken lobbies.

 

4 hours ago, StyxTx said:

What interactions are you talking about? Seeing people fly past at full gallop? The only thing I've ever seen that could be called "interaction" are griefers or hackers and I really don't miss them.

Yep that's about it isn't it? You can tell by the non answer you got to your question.

 

We all have to deal with a broken game so some mush brains can emote each other, shoot up towns, and fire explosive arrows at each others deliveries. Wow. Amazing game play...

Link to comment
Share on other sites

4 minutes ago, Leftover Pizza said:

 

lol, I saw one, in New Heartlands with the player in it. It was the only other player on the list. Not even 50 yards further, the Tatanka spawned. I already got that one on the list and waited if the other player moved or not. Perhaps he set up camp there to hunt the LA.

He stood idle, so I killed the LA bison for the pelt and donated it to Cripps :D :D 

I do the same with missions like hideouts/roadblocks: look to see if there is another player nearby, if so they can have it as they likely need it more.

The side benefit of low pop. sessions is that I usually don't need to do that, just go for the mission. 🙂

  • Like 2
Link to comment
Share on other sites

Leftover Pizza
5 minutes ago, StyxTx said:

Actually, I do a lot of collecting so I am all over the map, I rarely go faster than a trot on the horse and I spend a lot of time walking on foot. Even in full llobbies I rarely saw anyone and those I did were hauling ass. I rarely ran into griefers either or if I did they didn't bother me since they were apparently hauling ass to catch someone else. So I have no idea what interactions you're talking about. In fact, those players that were hanging around in the cities and towns I made no effort to get away from. I would walk slowly through them on the horse. They just ignored me.  I'd get more reaction from NPCs. Walking past people is not my definition of interaction. I guess I'm supposed to chase the ones who are running full speed just to emote them. 🤷‍♂️

 

This is my experience too in crowded lobbies, except for interaction with other players, in my case, negative. The ones I ran into had the tendency to shoot everything that moves 9 out of 10 times. Not bad enough to close the app for, though. 

I didn't run into other players much, but that isn't the point why I prefer the low pop lobbies. We now have a live and busy world to reside in, which isn't the case with a crowded lobby.

I play this game for the ambience, the environment and not to run into 1898 CoD losers. 

 

  • Like 7
Link to comment
Share on other sites

1 minute ago, gtmike said:

This seems to be the only legitimate point they can muster for full public lobbies, yet that game play is completely ruined by explosive ammo, as you said. A few lame trader interactions aren't worth playing in completely broken lobbies.

 

Yep that's about it isn't it? You can tell by the non answer you got to your question.

 

We all have to deal with a broken game so some mush brains can emote each other, shoot up towns, and fire explosive arrows at each others deliveries. Wow. Amazing game play...

That's kind of the issue: if others could steal the products and deliver them for the same payout, then it's reasonable, like business battles in GTA, but just destroying them?

That is simply asinine.

The goods/shine should be made invulnerable to other players.

NPCs could still shoot and disable the wagon, but players could only steal it.

 

If I didn't only do these sales for dailies I'd seriously consider letting someone who's a much lower level steal them since I don't really need the money.

 I'd expect that robbing NPC trains/banks/etc. would alleviate much of the temptation to steal from other players except for the griefers, who just enjoy sh*tting on others.

  • Like 7
Link to comment
Share on other sites

Leftover Pizza
6 minutes ago, kcole4001 said:

I do the same with missions like hideouts/roadblocks: look to see if there is another player nearby, if so they can have it as they likely need it more.

The side benefit of low pop. sessions is that I usually don't need to do that, just go for the mission. 🙂

 

The good thing about low pop lobbies is that they actually spawn and regularly too. No need to grant the hideout or blockade to someone else. it'll spawn quickly again. 

:D  :D 

  • Like 4
Link to comment
Share on other sites

14 minutes ago, Leftover Pizza said:

 

This is my experience too in crowded lobbies, except for interaction with other players, in my case, negative. The ones I ran into had the tendency to shoot everything that moves 9 out of 10 times. Not bad enough to close the app for, though. 

I didn't run into other players much, but that isn't the point why I prefer the low pop lobbies. We now have a live and busy world to reside in, which isn't the case with a crowded lobby.

I play this game for the ambience, the environment and not to run into 1898 CoD losers. 

 

That's exactly it. The game actually functions and supplies so many various things to do in the small lobbies. The nonfunctioning lobbies were limited on the things you could do so people got bored and decided to screw with other players (rather than find some other game to play). I don't play the game to interact with others, except for the friends I have. I do play to have a fun time but it's no fun with all the features that don't work.

12 minutes ago, kcole4001 said:

That's kind of the issue: if others could steal the products and deliver them for the same payout, then it's reasonable, like business battles in GTA, but just destroying them?

That is simply asinine.

The goods/shine should be made invulnerable to other players.

NPCs could still shoot and disable the wagon, but players could only steal it.

 

 

That's what I've wondered all along. If you steal the goods and sell them, fine. But no one gains anything from destroying the wagon so people who do that just do it to be jerks or are kids. Personally, I don't want to play with either.

Edited by StyxTx
Link to comment
Share on other sites

8 hours ago, gtmike said:

The only people who want full public lobbies in this game are the types to sprint around shooting anything that moves and calling each other names like "tryhard".

Really??? Hummmm so I am a griefer or a tryhard ?????  🤨 Weird cuz, I usually (100% the time) am the one who fires back only when attacked, or defend someone that I saw being attacked, help escort trader, shine wagons and give 3* pelts and carcasses to other players.  
 

Yeah, damn us that wants to play with lots of other players around. -_-

Link to comment
Share on other sites

7 minutes ago, GrungeNinja said:

Really??? Hummmm so I am a griefer or a tryhard ?????  🤨 Weird cuz, I usually (100% the time) am the one who fires back only when attacked, or defend someone that I saw being attacked, help escort trader, shine wagons and give 3* pelts and carcasses to other players.  
 

Yeah, damn us that wants to play with lots of other players around. -_-

Yeah that`s what they all say. AlL I dO iS hElp pEoPLe. We've all played games where player interaction is done right, but RDO is not that game. It could have been, but instead it's GTAO with horses. Sorry, I don't need or want your help, unless you're on my friends list.

 

The thing you don't seem to get, is that we can have both., You can still have public lobbies, in addition to small pop/invite/friend lobbies as an option. But if it has to be one or the other, the choice is clear because

 

THE GAME ONLY WORKS CORRECTLY IN SMALL LOBBIES. Really simple.

Link to comment
Share on other sites

darkmaster234
1 hour ago, kcole4001 said:

That's kind of the issue: if others could steal the products and deliver them for the same payout, then it's reasonable, like business battles in GTA, but just destroying them?

That is simply asinine.

The goods/shine should be made invulnerable to other players.

NPCs could still shoot and disable the wagon, but players could only steal it.

 

If I didn't only do these sales for dailies I'd seriously consider letting someone who's a much lower level steal them since I don't really need the money.

 I'd expect that robbing NPC trains/banks/etc. would alleviate much of the temptation to steal from other players except for the griefers, who just enjoy sh*tting on others.

The want to feel the danger! The pressure of being hunted anywhen and anywhere !!! or something like that was wroten a few pages back.

 

They should go for hunt showdown and drop this in my opinion.

Edited by darkmaster234
Link to comment
Share on other sites

Lonely-Martin
46 minutes ago, GrungeNinja said:

Really??? Hummmm so I am a griefer or a tryhard ?????  🤨 Weird cuz, I usually (100% the time) am the one who fires back only when attacked, or defend someone that I saw being attacked, help escort trader, shine wagons and give 3* pelts and carcasses to other players.  
 

Yeah, damn us that wants to play with lots of other players around. -_-

 

3 minutes ago, darkmaster234 said:

The want to feel the danger! The pressure of being hunted anywhen and anywhere !!! or something like that was wroten a few pages back.

I do get your points of course guys, but this can help during this spell and beyond..

 

https://gtaforums.com/forum/441-find-lobbies-outlaws/

 

..Just add up some folk to help or get them to hunt ya when you sell. :)

Edited by Lonely-Martin
Link to comment
Share on other sites

darkmaster234
Just now, Lonely-Martin said:

 

I do get your points of course guys, but this can help during this spell and beyond..

 

https://gtaforums.com/forum/441-find-lobbies-outlaws/

Lol, i was describing the arguments of some folks a few pages back, that they feel bored and repetitive because they cant be taken down during activities. Me ? Thanks but no, i have been happy all this nights playing by myself with 0 disconnects, LA without hearing harriet bitching and spraying my face, and drowned in dynamic events. 

  • Like 2
Link to comment
Share on other sites

Lonely-Martin
3 minutes ago, darkmaster234 said:

Lol, i was describing the arguments of some folks a few pages back, that they feel bored and repetitive because they cant be taken down during activities. Me ? Thanks but no, i have been happy all this nights playing by myself with 0 disconnects, LA without hearing harriet bitching and spraying my face, and drowned in dynamic events. 

Ahh, my apologies. 

 

Just seen a few with the same complaint, which I can understand of course, but at least they can add players to enjoy RDRO with in current conditions whereas when lobbies were full, we had no way to male broken things spawn.

 

For me, this way is the lesser of 2 evils. :)

Link to comment
Share on other sites

If having a healthy population of other players isn't an option can I can at least get some Actually Dangerous NPCs?

Link to comment
Share on other sites

Leftover Pizza
Just now, IamCourtney said:

If having a healthy population of other players isn't an option can I can at least get some Actually Dangerous NPCs?

 

I did a few local Trader sales yesterday, for the daily, and got a few waves of NPC's baddies chasing me, like they do in resupply and shine missions. I don't remember if that was a thing from the start of FP, but I was pleasantly surprised for sure. Never had it happen to me in a normal sale before.

  • Like 2
Link to comment
Share on other sites

darkmaster234
6 minutes ago, IamCourtney said:

If having a healthy population of other players isn't an option can I can at least get some Actually Dangerous NPCs?

The only npc that are somewhat dangerous without tonics of course are revenue agents.

  • Like 3
Link to comment
Share on other sites

55 minutes ago, gtmike said:

THE GAME ONLY WORKS CORRECTLY IN SMALL LOBBIES. Really simple.

It only works correctly for you and others who like to play the same as you. Others have different opinions.

  • Like 2
  • KEKW 1
Link to comment
Share on other sites

8 minutes ago, Leftover Pizza said:

 

I did a few local Trader sales yesterday, for the daily, and got a few waves of NPC's baddies chasing me, like they do in resupply and shine missions. I don't remember if that was a thing from the start of FP, but I was pleasantly surprised for sure. Never had it happen to me in a normal sale before.

AFAIK this sale variant has always been around but it does seem alot more common lately.

  • Like 2
Link to comment
Share on other sites

Lonely-Martin
11 minutes ago, AmyStone said:

It only works correctly for you and others who like to play the same as you. Others have different opinions.

We can all have different playstyles, absolutely.

 

But it is fact that the game wasn't working as R* intended with many things not spawning or buggy. How we play and not wanting to play the content doesn't come into it as it's an undeniable fact the content was created to at least work correctly.

Link to comment
Share on other sites

Leftover Pizza
11 minutes ago, IamCourtney said:

AFAIK this sale variant has always been around but it does seem alot more common lately.

 

I really can't remember this happening. Every sale I did was an easy ride to the drop off and possibly some bandits there or not. Never had I waves of baddies (game specifies them as Strangers) chasing me in those missions. If this is a result of low pop lobbies being able to spawn these (again), I seriously hope they'll never changes back to high pop lobbies

Link to comment
Share on other sites

23 minutes ago, Leftover Pizza said:

 

I did a few local Trader sales yesterday, for the daily, and got a few waves of NPC's baddies chasing me, like they do in resupply and shine missions. I don't remember if that was a thing from the start of FP, but I was pleasantly surprised for sure. Never had it happen to me in a normal sale before.

Before the Naturalist update this would only happen when selling to Valentine, for some reason.

Since the Naturalist update it was very common to get attacked on the way to the drop-off, but it feels like they have toned it down a bit, didn't attacked on the way for the last 10 sales or so.

  • Like 1
Link to comment
Share on other sites

27 minutes ago, IamCourtney said:

If having a healthy population of other players isn't an option can I can at least get some Actually Dangerous NPCs?

 

25 minutes ago, Leftover Pizza said:

 

I did a few local Trader sales yesterday, for the daily, and got a few waves of NPC's baddies chasing me, like they do in resupply and shine missions. I don't remember if that was a thing from the start of FP, but I was pleasantly surprised for sure. Never had it happen to me in a normal sale before.

I was doing a trader sale, driving around for the distance daily and by the end of the timer there was a chunk missing from one of the front wheels and the wagon speed had been significantly reduced, so much so that I couldn't complete the distance, and that was entirely due to NPC gunfire.

 

Also got one shotted twice by revenuers with bolt action rifles behind bushes during a random still mission yesterday.

They are almost dangerous enough.

Link to comment
Share on other sites

4 minutes ago, Lonely-Martin said:

But it is fact that the game wasn't working as R* intended with many things not spawning or buggy.

I'm not sure it's working as intended now. How are posse or player assassination missions supposed to work now when the nearest player is half way across the map and only 5 minutes to get to them? What does it mean when you are doing a sale and you are told other players can attack. Kind of meaningless in empty sessions. And the whole point of posses in general has gone now that you can't have more than 1 or 2 in a session. Rockstar encourage players to attack other players. They did everything they could on GTA to get players out of passive mode. I'd be really surprised if we had small sessions for much longer. Seems like something they will eventually fix.

  • Like 3
Link to comment
Share on other sites

22 minutes ago, AmyStone said:

It only works correctly for you and others who like to play the same as you. Others have different opinions.

Absolutely, this is why we need to be able to choose.

 

No two players are exactly alike, why should we all be forced together?

It just ends up pissing everyone off.

Link to comment
Share on other sites

1 hour ago, GrungeNinja said:

Really??? Hummmm so I am a griefer or a tryhard ?????  🤨 Weird cuz, I usually (100% the time) am the one who fires back only when attacked, or defend someone that I saw being attacked, help escort trader, shine wagons and give 3* pelts and carcasses to other players.  
 

Yeah, damn us that wants to play with lots of other players around. -_-

You should be able to have all the players around that you want. Since you can't do much in those big lobbies anyway as far as game play, you need a lot of people to keep you entertained.

26 minutes ago, AmyStone said:

It only works correctly for you and others who like to play the same as you. Others have different opinions.

So you buy games just to interact, not actually play the game. Makes sense to me. Seems to me if interaction is your thing, you'd go out in the real world to do it. That's cheaper. 🙄

Edited by StyxTx
Link to comment
Share on other sites

8 minutes ago, StyxTx said:

You should be able to have all the players around that you want. Since you can't do much in those big lobbies anyway as far as game play, you need a lot of people to keep you entertained.

So you buy games just to interact, not actually play the game. Makes sense to me. 🙄

When did I say I just wanted to interact? You think I made a million dollars by just hanging out waving at people? You must be struggling to make a point. 

Edited by AmyStone
  • Like 1
Link to comment
Share on other sites

2 hours ago, Assblaster said:

Truth be told, I rarely have much interaction with other players when in a full lobby.

100 times, amen to this.

 

Whether it's  GTAO or RDR2O, soon as I hit the lobby (mute all players) and begin to "mosey alone".

 

  • Like 3
Link to comment
Share on other sites

3 minutes ago, AmyStone said:

I'm not sure it's working as intended now. How are posse or player assassination missions supposed to work now when the nearest player is half way across the map and only 5 minutes to get to them? What does it mean when you are doing a sale and you are told other players can attack. Kind of meaningless in empty sessions. And the whole point of posses in general has gone now that you can't have more than 1 or 2 in a session. Rockstar encourage players to attack other players. They did everything they could on GTA to get players out of passive mode. I'd be really surprised if we had small sessions for much longer. Seems like something they will eventually fix.

There are plenty of things for posse's to do that are easier in a group than alone.

Link to comment
Share on other sites

Lonely-Martin
8 minutes ago, AmyStone said:

I'm not sure it's working as intended now. How are posse or player assassination missions supposed to work now when the nearest player is half way across the map and only 5 minutes to get to them? What does it mean when you are doing a sale and you are told other players can attack. Kind of meaningless in empty sessions. And the whole point of posses in general has gone now that you can't have more than 1 or 2 in a session. Rockstar encourage players to attack other players. They did everything they could on GTA to get players out of passive mode. I'd be really surprised if we had small sessions for much longer. Seems like something they will eventually fix.

I don't doubt they'll try to fix it, and break more when they do inevitably. Which will be the real shame as whatever side of the fence we're on over this currently, we're all basically asking for it to either remain as is and broken or those wanting interactions/fights are keen to have a broken game too. How R* have played us into accepting mediocrity is pretty pathetic really, lol.

 

But you can still do those things you want to do while we can too as it is, as you can add more to your friends list from the find players section or by meeting them in PvP or PvE modes and fill your sessions up. Just takes a bit more effort is all and you can enjoy your RDRO just like you wish. 

Edited by Lonely-Martin
Autospell fail.
  • Like 2
Link to comment
Share on other sites

2 minutes ago, Lonely-Martin said:

I don't doubt they'll try to fix it, and break more when they do inevitably. Which will be the real shame as whatever side of the fence we're on over this currently, we're all basically asking for it to either remain as is and broken or those wanting interactions/fights are keen to have a broken game too. How R* have played us into accepting mediocrity is pretty pathetic really, lol.

 

But you can still do those things you want to do while we can too as it is, as you can add more to your friends list from the find players section or by meeting them in PvP or PvE modes and fill your sessions up. Just takes a bit more effort us all and you can enjoy your RDRO just like you wish. 

All they need to do if offer invite only sessions and they would keep everyone happy.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.