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What's wrong with the lobbies?


AmyStone
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2 hours ago, Beatrice said:

You mean griefing or being griefed? Because that's literally the only thing that isn't present now that the lobbies aren't 20+ ppl. Co-op? You can still play with friends perfectly fine, there are no issues with inviting other people to your lobbies; same with being on-call for story missions, no issue with that. PvP? All modes work perfectly well.

 

What other 'player interactions' are you talking about? Making random strangers uncomfortable by randomly emoting at them and making them clumsily go through the buttons to try and quickly emote back at you while not accidentally shooting you?

I See both of your Points....I Wish there were more PvP Interactions Like instant Minigames, Challenges, duels/standoffs etc

 

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2 hours ago, Beatrice said:

You mean griefing or being griefed? Because that's literally the only thing that isn't present now that the lobbies aren't 20+ ppl. Co-op? You can still play with friends perfectly fine, there are no issues with inviting other people to your lobbies; same with being on-call for story missions, no issue with that. PvP? All modes work perfectly well.

 

What other 'player interactions' are you talking about? Making random strangers uncomfortable by randomly emoting at them and making them clumsily go through the buttons to try and quickly emote back at you while not accidentally shooting you?

There’s so much more than just greifing it being griefed . Yes obviously the pvp aspect . What about the camp sales ,both meeting new players to help you sell or trying to stop another player completing there’s (which is not griefing ) not when rockstar reward us. 
also it means i can’t always complete my dailys when it’s posse versus . Ride with a posse member 
I understand that you may or not be socially awkward and avoid player interaction at all cost for your own reason but as a online game with no players in the lobby it means It has turned into a multiplayer game only for friends. That’s not how this game was intended to play 

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Ragnar Stalheim
3 hours ago, Beatrice said:

clumsily go through the buttons to try and quickly emote back at you while not accidentally shooting you?

Literally socially awkward. 😂

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They should Test Out the max possible Player amount in a Lobby, so that the Game ist still running smooth. Then they should Stick to that to make the best experience for everyone.

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8 hours ago, Grottomacy said:

Small lobbies are perfect. Who's promoting full lobbies with janky spawns, do those people even play the same game.

Yeah they're perfect, I forgot how great it could be.

 

4 hours ago, Beatrice said:

You mean griefing or being griefed?

Yeah they mean griefing. The only people who want full public lobbies in this game are the types to sprint around shooting anything that moves and calling each other names like "tryhard".

 

At the start I thought RDO could turn out to be some kind of MMO so I opposed private lobbies, but it's clear now that's not the direction they're going. Small friend/invite freeroam lobbies are the only way to go, while adding more large group activities to join from those lobbies.

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11 minutes ago, gtmike said:

Yeah they're perfect, I forgot how great it could be.

 

Yeah they mean griefing. The only people who want full public lobbies in this game are the types to sprint around shooting anything that moves and calling each other names like "tryhard".

 

At the start I thought RDO could turn out to be some kind of MMO so I opposed private lobbies, but it's clear now that's not the direction they're going. Small friend/invite freeroam lobbies are the only way to go, while adding more large group activities to join from those lobbies.

So now your going to tell me what I mean . 
 

Despite what mike thinks I mean I truly don’t mean griefing I actually enjoy going after e so called tryhards . I also enjoy helping the low ranks complete sales or just help them with there game . Why does player interaction always have to  Be negative . Believe it or not not everyone want to kill you or harass you 

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1 hour ago, Mark Smilie said:

There’s so much more than just greifing it being griefed . Yes obviously the pvp aspect . What about the camp sales ,both meeting new players to help you sell or trying to stop another player completing there’s (which is not griefing ) not when rockstar reward us. 
also it means i can’t always complete my dailys when it’s posse versus . Ride with a posse member 
I understand that you may or not be socially awkward and avoid player interaction at all cost for your own reason but as a online game with no players in the lobby it means It has turned into a multiplayer game only for friends. That’s not how this game was intended to play 

Well the game sure as hell isn't played as intended when random encounters don't spawn, when wildlife is near-extinct, when camps fail to spawn, when moonshine camps don't appear, etc., and none of those vital game mechanics works in full lobbies. Maybe we need two kinds of lobbies, as everyone has wanted from the get go: regular lobbies and invite-only lobbies. But those regular lobbies won't work in all the ways listed above, because the servers/consoles simply can't handle packed player sessions, npcs, random events, stranger missions, wildlife and dynamic weather all simultaneously. 

 

Personally, I just want a game that damn well works.

Edited by Assblaster
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1 hour ago, Ragnar Stalheim said:

Literally socially awkward. 😂

Or maybe, just maybe, it might have something to do with absolutely idiotic design decisions by Rockstar when it comes to creating several-layer-deep sequences of button presses for the simplest things?

I'm sure there's a lot of people who enjoyed their latest spark of divine genius, when they try to get on a horse after using their advanced camera, only to be met with 20 seconds of f*cking social club loading, all while their LAs are getting away from them.

 

As for the whole 'player interaction' - come on guys, it's 2020. We've heard it in World of Warcraft, and by now everybody rolls eyes at the notion of the so-called 'world pvp'; everybody knows how 'invaders 4 lyfe' in soulsborne games reacted when FromSoft gave hosts/co-op players some advantages; whenever there's a way for asynchronous pvp that doesn't imply both parties' volun-f*cking-tary opting-in for the activity, there's this certain crowd that would try and justify being sh*tty people with the usual 'but the game allows it so it's fine' excuses.

 

Yes, World of Warcraft allows some guy to stand at the graveyard in STV with his level 120 rogue, repeatedly killing that level 37 mage when he revives; yes, he can call it 'world pvp'; no, it isn't an actually respectable form of pvp, and yes, he is an absolute garbage human for doing this. But he's an even more garbage human when he tries to pretend that he wants this asynchronous 'player interaction' just to fart rainbows and /wave at that level 37 mage, and not being able to do that is what he is so sad about, if for some reason it goes away.

 

Same thing with Soulsborne games. The excuse 'just play offline' when someone complains about invaders being able to utilize late-game one-shotting builds bypassing any matchmaking formulas works only until they are getting f*cked in turn by weird scaling of summoned phantom friends that the hosts use. It's always the same. The only thing this crowd truly wants is a free pass of jumping first on someone before that someone is able to properly defend themselves. That's why you'll never see that 'known world pvp guy' have any meaningful arena/battleground achievements in WoW; that's why you'll never see these 'us cool invader guys' participate in Pontiff bonfire fightclubs or actually play in the Arena. And GTAO/RDO are no f*cking different. The only thing you can do in Free Roam that you can't do otherwise is grief and emote at strangers. Everything else, you can do by putting yourself on-call, utilizing the 'posse up' button in the menu, using the various PvP modes, finding communities online, including this forum. You can do everything you imply you want from 24-player sessions already, and the only thing that is missing is your ability to do so without the other party's consent.

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Lonely-Martin
2 hours ago, Mark Smilie said:

There’s so much more than just greifing it being griefed . Yes obviously the pvp aspect . What about the camp sales ,both meeting new players to help you sell or trying to stop another player completing there’s (which is not griefing ) not when rockstar reward us. 
also it means i can’t always complete my dailys when it’s posse versus . Ride with a posse member 
I understand that you may or not be socially awkward and avoid player interaction at all cost for your own reason but as a online game with no players in the lobby it means It has turned into a multiplayer game only for friends. That’s not how this game was intended to play 

The only aspect can I agree you can't do so easily is disrupt sales. But as I see that as developer sanctioned griefing anyway, I feel it's good people can sell without having someone roll up with explosives and top trump cards and destroy them with so much ease, lol. It's hardly competitive gameplay IMHO.

 

But as to how the game is intended to play, we've had near 2 years of camps, shacks, animals, and activities just not spawning or bugging out, after that long it's obvious the game is struggling so if it means forfeiting a little sanctioned griefing to get the game to spawn it's content, which is what's intended too, it's a fair trade off in my view.

 

The rest though is easy to do. For example, you could start a thread here offering your services to help sell or posse up and join anyone that wants to get help or the interaction that you'd like to have. And there's plenty of modes to do the PvP pap of course, co-op on call too.

 

Of course, the easy and obvious solution to satisfy all playstyles is to offer both, the broken freemode of this last 2 years for those seeking interaction want and forego the animal/job spawns etc in favour of allowing more players to interact with or fight, and lobby options for those of us that want to roleplay and enjoy the world spawning animals, activities and our assets too.

 

For a game advertised to suit all playstyles, it's a no brainer really. Just a shame some of those that want 'interaction' so much are keen to support R* not adding choices, lol.

 

But R* have shown they won't do that and that we all have to accept their compromises as they're being cheap about this after GTA:O showed them it still is so profitable.

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6 hours ago, Beatrice said:

You mean griefing or being griefed? Because that's literally the only thing that isn't present now that the lobbies aren't 20+ ppl.

It seems you are playing a different game to me too. And it depends on what you call griefing. Doing a trader sale is really boring unless you have the risk of being attacked from other players. It's that kind of thing that makes the game fun and challenging for me. I don't want to play at being an ant moving stuff from A to B. I rarely meet players who want to random shoot me or mess with what I'm doing for no reason. Most players are usually nice and will tip their hat or wave. It's also quite nice when someone is taking animal samples and is happy to share and let you take a sample too. We sedated the legendary cougar the other day and it was nice having other players come along, take their sample and photos then move along without a shot being fired. It's not having those kinds of moment that makes the small lobbies feel dead to me.

1 hour ago, gtmike said:

Yeah they mean griefing. The only people who want full public lobbies in this game are the types to sprint around shooting anything that moves and calling each other names like "tryhard".

You have a very narrow view of the game and players.

13 minutes ago, Lonely-Martin said:

Of course, the easy and obvious solution to satisfy all playstyles is to offer both, the broken freemode of this last 2 years for those seeking interaction want and forego the animal/job spawns etc in favour of allowing more players to interact with or fight, and lobby options for those of us that want to roleplay and enjoy the world spawning animals, activities and our assets too.

That is what they should do but it doesn't seem like that's going to happen. In GTA you had a choice of exactly how and what you wanted to play. RDO has taken all that way. You can't even pick which showdown you want to play and instead you are thrown into a random one that more than likely you don't want to play.

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16 minutes ago, AmyStone said:

I don't want to play at being an ant moving stuff from A to B.

 

Again, each to their own. My play time is very limited so getting hours of Trader or Moonshiner destroyed just because some f*cking sub-human cant keep it in their pants is not the way I want to play the game.

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Lonely-Martin
8 minutes ago, AmyStone said:

That is what they should do but it doesn't seem like that's going to happen. In GTA you had a choice of exactly how and what you wanted to play. RDO has taken all that way. You can't even pick which showdown you want to play and instead you are thrown into a random one that more than likely you don't want to play.

It's so frustrating with both the showdowns/job hosting and lobby that R* have created.

 

I'm not out to stop others playing freemode in a more spontaneous or even aggressive way and wish R* would see that there's clearly so many different ways in how players want to play, especially as they keep promoting as such. Never been against PvP, just don't enjoy it when it's more forced and unbalanced like freemode can be when people just look for cheap kills when I'm fishing or the like. 

 

I strongly believe GTA:O thrives still even with all its flaws and issues is because solo public, invite only, crew and general populated sessions are all there ready to go. That game just has that much more freedom to make it our game however we enjoy it including crews thriving and everything as it can appeal to every playstyle. Just amazing as it's no less broken than RDRO, lol.

 

The sad thing is R* actually teased they have the solution as back up and after near 2 full years, the game just keeps on struggling one way or another. They really should truly consider adding those lobby choices now as all playstyles are compromised and players are just wasting their time all too often no matter how we play.

 

In GTA:O we play our game, here we're playing R*'s far too much I feel.

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31 minutes ago, RyuNova said:

getting hours of Trader or Moonshiner destroyed just because some f*cking sub-human cant keep it in their pants is not the way I want to play the game.

Each to their own, eh?

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1 minute ago, AmyStone said:

Each to their own, eh?

 

Yes, thats what I said.

 

I have never said these people need to stop playing how they want. I have said I want Invite Only Lobbies. It would solve all issues. If people want the thrill of potentially pleasuring some trolls little ego boner then so be it, I and many others do not.

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I think one reason, so many players ruberband in PvP is because they are sick of playing modes, they didtn want to play.

 

And I cant blame them for that since the whole PvP system is BS....

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For me its very simple, without animal spawns we cant play the roles, they almost all depend on that (animals)

With full lobby's nothing works, camps don't spawn, shack is bugged out, bounty boards don't work, disconnects, no roadblocks, no strangers etc etc. (world is dead and buggy as hell)

Invite only is implemented in GTAO so why not in RDO ?!

So i really love the small lobby's atm.

 

If i want to play pvp ill play showdowns, but... we cant choose what to play when it comes to showdowns.

Thats a problem for pvp players, im more a pve player myself but still.

 

Open world pvp ? i want to play that with and against my friends in a invite only lobby so real griefers are avoidable that way.

Thats all...

 

 

 

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10 hours ago, AmyStone said:

Not the same game as you obviously. I'm not into hunting animals any more so their spawns don't bother me that much. I prefer other player interaction rather than animal or NPC.

What interactions are you talking about? Seeing people fly past at full gallop? The only thing I've ever seen that could be called "interaction" are griefers or hackers and I really don't miss them.

4 hours ago, Mark Smilie said:

There’s so much more than just greifing it being griefed . Yes obviously the pvp aspect . What about the camp sales ,both meeting new players to help you sell or trying to stop another player completing there’s (which is not griefing ) not when rockstar reward us. 
also it means i can’t always complete my dailys when it’s posse versus . Ride with a posse member 
I understand that you may or not be socially awkward and avoid player interaction at all cost for your own reason but as a online game with no players in the lobby it means It has turned into a multiplayer game only for friends. That’s not how this game was intended to play 

I have a posse that only has friends as members. Those are the only people I wish to interact with. Trying to do anything with people I don't know who don't have mics is a joke. They have no idea what I'm doing and I have no idea what they're doing. It actually makes that kind of "interaction" more trouble than it's worth. There's nothing wrong with "friends only" lobbies. There is plenty to do in lobbies where everything works so I have no desire to deal with people I don't know. They just get in the way.

 

I think there should be the option to join a large lobby, since all there is to do in those is go after other players since nothing else works, and invite only lobbies. Make everyone happy. It's also possible the smaller lobbies is an anti-hacker measure. With just a few people in a lobby it makes it a lot harder for hackers to hide. It may not be but whether it is the intent or not, it is working.

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2 hours ago, Beatrice said:

Or maybe, just maybe, it might have something to do with absolutely idiotic design decisions by Rockstar when it comes to creating several-layer-deep sequences of button presses for the simplest things?

I'm sure there's a lot of people who enjoyed their latest spark of divine genius, when they try to get on a horse after using their advanced camera, only to be met with 20 seconds of f*cking social club loading, all while their LAs are getting away from them.

 

As for the whole 'player interaction' - come on guys, it's 2020. We've heard it in World of Warcraft, and by now everybody rolls eyes at the notion of the so-called 'world pvp'; everybody knows how 'invaders 4 lyfe' in soulsborne games reacted when FromSoft gave hosts/co-op players some advantages; whenever there's a way for asynchronous pvp that doesn't imply both parties' volun-f*cking-tary opting-in for the activity, there's this certain crowd that would try and justify being sh*tty people with the usual 'but the game allows it so it's fine' excuses.

 

Yes, World of Warcraft allows some guy to stand at the graveyard in STV with his level 120 rogue, repeatedly killing that level 37 mage when he revives; yes, he can call it 'world pvp'; no, it isn't an actually respectable form of pvp, and yes, he is an absolute garbage human for doing this. But he's an even more garbage human when he tries to pretend that he wants this asynchronous 'player interaction' just to fart rainbows and /wave at that level 37 mage, and not being able to do that is what he is so sad about, if for some reason it goes away.

 

Same thing with Soulsborne games. The excuse 'just play offline' when someone complains about invaders being able to utilize late-game one-shotting builds bypassing any matchmaking formulas works only until they are getting f*cked in turn by weird scaling of summoned phantom friends that the hosts use. It's always the same. The only thing this crowd truly wants is a free pass of jumping first on someone before that someone is able to properly defend themselves. That's why you'll never see that 'known world pvp guy' have any meaningful arena/battleground achievements in WoW; that's why you'll never see these 'us cool invader guys' participate in Pontiff bonfire fightclubs or actually play in the Arena. And GTAO/RDO are no f*cking different. The only thing you can do in Free Roam that you can't do otherwise is grief and emote at strangers. Everything else, you can do by putting yourself on-call, utilizing the 'posse up' button in the menu, using the various PvP modes, finding communities online, including this forum. You can do everything you imply you want from 24-player sessions already, and the only thing that is missing is your ability to do so without the other party's consent.

Exactly! Interact is a code word for griefing or hacking.

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21 minutes ago, StyxTx said:

What interactions are you talking about? Seeing people fly past at full gallop? The only thing I've ever seen that could be called "interaction" are griefers or hackers and I really don't miss them.

It seems like you never get off your horse to stop and truly interact with other players. Until you do then all you're only going to interact with grifers.

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This page's counter arguments are a clear reason why we NEED  session choice options.

These are very different playstyles, both of which have their merits for players, there's no logical reason why we should ALL have to endure the same parameters when clearly that is not what is wanted by the vast majority of players.

The last week has shown it is certainly possible within the game's code, it's only been blocked by R*'s stubborn resistance to giving players what they want.

 

I don't mind playing with 20+ players as long as there are no cheaters and the game actually WORKS.

Since they can't deliver on either of those things, we NEED the choice of either:

1) invite only

2) limited population

3) free access sessions

 

Everyone can then have the parameters in place that satisfy their preferences.

No one is tied to a certain session, you can freely switch between the choices through the main menu just as we switch sessions now.

 

Also, a choice of exactly which showdown/race you want to enter would be miles ahead of the current random  crap already in progress and then wait 5 minutes for more random crap in the hope that you might get something decent on the next one.

Some things would be popular, some would absolutely not, so weed out those that aren't popular.

I don't know why they have to keep forcing players to do things they don't like.

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DentureDynamite

Playing Crysis last night was a reminder of how much fun is possible in single player in a 13-year-old game... when solid, detailed game mechanics are there: plausible/intelligent AI, on-the-fly customizable weapons, throwable objects, trees take damage, etc. Your ears even ring after a grenade explodes nearby.

 

Just swimming underwater felt amazing; something I still can't do in RDO. FFS.

 

Ironic that the story time setting for Crysis is August 2020..! Crazy!

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Yeah, I take an actual working game and cheater free lobbies over random player interaction any day.

If I want to play with the other people, I just join someone on my friends list, play game modes, or find other people to play with via discord / reddit.

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darkmaster234
6 hours ago, Mark Smilie said:

There’s so much more than just greifing it being griefed . Yes obviously the pvp aspect . What about the camp sales ,both meeting new players to help you sell or trying to stop another player completing there’s (which is not griefing ) not when rockstar reward us. 
also it means i can’t always complete my dailys when it’s posse versus . Ride with a posse member 
I understand that you may or not be socially awkward and avoid player interaction at all cost for your own reason but as a online game with no players in the lobby it means It has turned into a multiplayer game only for friends. That’s not how this game was intended to play 

Dude there are still the pvsp series !!! If you want that aspect of the game. 

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fellas....you gotta cut those 10 underpaid dudes in india some slack - they're doing their absolutely best I'm sure, to maintain and develop content for an online game that was swiss-chees'd on paper by the big wigs years ago. we're left with not even a dozen of people trying to keep the game alive. your lobby wishes just cannot be granted, the dudes would have made that happen, if imran had done a better job coding the game in the first place, maybe..

Edited by BUT THE BENZ
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5 hours ago, AmyStone said:

Doing a trader sale is really boring unless you have the risk of being attacked from other players. It's that kind of thing that makes the game fun and challenging for me.

That's cool, everybody's different. I'm a more laid-back kinda player and rather enjoy a nice peaceful ride delivering 'shine, or hauling a buckboard full of pelts, without worrying about some spaz flying around looking for trouble. I'm just out there making a living in 1899 or whatever year it is. I do mix it up a lot: I still play stranger missions, pretending they're old friends I'm visiting and doing favors for from time to time. And of course I hunt and fish a bunch, and occasionally travel abroad for a change of pace. So I don't ever get bored even without a lobby-full of players running around.

 

Truth be told, I rarely have much interaction with other players when in a full lobby. Mostly because they usually just mind their own business. In towns they're running on foot as fast as they  can, like Benny Hill on amphetamines, and when they're passing on horseback in the country they usually pass on by without a pause. Only very rarely do they shoot at me - most often when I stop in town - and then defensive mode often makes for an easy kill with my incendiary buckshot, so no problem really. The point is, no, I don't miss other players all that much. The world being more alive with NPCs makes up for it.

 

I'm not knocking your playstyle though. That's cool you like having a session-full of players; it's just that I'd rather all the mechanics in the game work well. Random encounters don't spawn at all for me in a full lobby, and disconnects are a bitch too. I haven't had a single disconnect with these small lobbies, which is really saying something because in full lobbies it happens at least once per session.

 

I just want my game to work. And right now I'm lovin' me some Red Dead.

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Leftover Pizza

I frankly don't care what they've done to lobby merging. It's the best thing they've ever done to resolve the many highly annoying technical issues in the game we've dealt with for more than a year. I've not had this game run this smooth, with all free roam encounters spawning possible. Working as intended!

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The only regret I have with smaller sessions is that I rarely see someone else's camp, and even if I do it's even more rare to see a player at their camp.

If I've got a 3* deer on my horse 'cause I just couldn't pass up shooting it, but don't really need it for a daily, I really enjoy donating it to a lower level player to give them a little help.

I'm pretty sure leaving it won't do any good if they're not at their camp, and finding someone stopped so you can run over with it isn't easy either.

I don't know if the carcass remains after I ride away if they're sitting on their horse AFK for very long.

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1 hour ago, darkmaster234 said:

Dude there are still the pvsp series !!! If you want that aspect of the game. 

Rockstar have not given us a pvp mode that is anywhere near the experience you get in free roam where you can go anywhere and fight with any weapons. All of the showdowns give you a tiny portion of the map (that you get noice choice over) and with only a small set of weapons. So no, it doesn't give you that aspect of the game.

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Leftover Pizza
1 minute ago, kcole4001 said:

The only regret I have with smaller sessions is that I rarely see someone else's camp, and even if I do it's even more rare to see a player at their camp.

If I've got a 3* deer on my horse 'cause I just couldn't pass up shooting it, but don't really need it for a daily, I really enjoy donating it to a lower level player to give them a little help.

I'm pretty sure leaving it won't do any good if they're not at their camp, and finding someone stopped so you can run over with it isn't easy either.

I don't know if the carcass remains after I ride away if they're sitting on their horse AFK for very long.

 

lol, I saw one, in New Heartlands with the player in it. It was the only other player on the list. Not even 50 yards further, the Tatanka spawned. I already got that one on the list and waited if the other player moved or not. Perhaps he set up camp there to hunt the LA.

He stood idle, so I killed the LA bison for the pelt and donated it to Cripps :D :D 

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