B Dawg Posted August 27, 2020 Share Posted August 27, 2020 (edited) The purpose of the mod is to make cars within a class more distinct from each other, while also fixing some oddities. Changes: Supercars - Global changes: Higher speed & traction values to differentiate themselves more from Sportscars. SuperGT - Speed & traction values more on par with other Supercars, because such a rare vehicle shouldn't feel on par with Sportscars or slower; Turismo - Highest traction & the best steering, but the slowest in it's class; Infernus - The fastest in it's class, slightly more traction, but suffers from understeer; Comet - No changes apart from just more speed. Sportscars: Sultan RS - Higher speed & traction. Should no longer feel underpowered compared to the Coquette & Banshee. Banshee - For some reason it used to be the best handling car of it's class, rivaling some Supercars. No more! The ABS is gone! Traction's been reduced. But there's something to make up for it: Spoiler That's right. The Banshee is now a Torque Monster! Should feel much more like an older generation Viper. Coquette - Unchanged. Musclecars: Tampa - Is no longer a copy pasted Sabre GT handling wise. Only change is slightly less traction; Sabre GT - For a Turbo/Supercharged early 70's Muscle car, it was far too grippy. No more. Now it's much closer to it's San Andreas equivalent. Tiny speed boost included to compensate; Dukes - Slightly more power & understeer. Motorcycles: Hellfury - To not be a straight downgrade in comparison to most other motorcycles (less traction with nothing to make up for it), it received a tiny speed boost; Sanchez - A lot more traction, lower speed. Potentially more changes in the future. Download Edited August 27, 2020 by B Dawg BadaBing_1996, Th3W0r53, catsmackaroo and 3 others 6 Link to comment Share on other sites More sharing options...
B Dawg Posted September 3, 2020 Author Share Posted September 3, 2020 Updated with a version suited for Responsive Plus (vehicles now take far less damage from weapons, no other changes atm) iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
herzenvaderoti Posted October 16, 2020 Share Posted October 16, 2020 Hi, B Dawg, Can you make changes with Tug Boat in handling? Can you make it faster? For example, it could be cool with 100-150 km/h. On 9/3/2020 at 10:07 PM, B Dawg said: Updated with a version suited for Responsive Plus (vehicles now take far less damage from weapons, no other changes atm) Hi, B Dawg, Can you make changes with Tug Boat in handling? Can you make it faster? For example, it could be cool with 100-150 km/h. catsmackaroo 1 Link to comment Share on other sites More sharing options...
B Dawg Posted August 5, 2021 Author Share Posted August 5, 2021 (edited) New changes: Buccaneer - More mass, more drag, tiny bit more power, more understeer. Was too good for a big old boat. Stallion - Despite it's handling data, it was too slow and handled badly in comparison to similar cars (like the Vigero). Slightly buffed. See you next year Edited August 5, 2021 by B Dawg iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
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