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Standard Deluxe 59

Invetero Coquette D10 Appreciation

Recommended Posts

HamwithCheese
Posted (edited)
12 minutes ago, MGgames100 said:

Ah yes latch onto one of their uglier creations, don't forget to mention the Revolter as well. Yes GTX sucks, we all acknowledge it, but it sucks differently than Coquette.

GTX is just a bad design and Coquette is uncreative.

Also let's ignore 300+ other vehicles, that look great, that Rockstar created before recent ctrl+c, ctrl+v trend they have recently started.

Idk, it's really hard to do it.

 

1, to accurately capture something that has lots of detail in an aging old ass game and trying to avoid lawsuits (D10, GC, Nero, Osiris)

 

2. The same thing again, but only in halves (190z, VSTR, Rapid Classic, 8F)

 

3. Or, trying to come up with something original with inspiration from real things (ugly ass Turismo R)

 

Car design is really hard, my point is.

Edited by HamwithCheese
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Marciliojunior01
7 minutes ago, Jshdjddkkj said:

So which is it? Do you want rockstars lack of creativity that gives us mainly bad looking mixed cars.. or rockstars good detail with copy’s of real life cars that I know a majority of the player base love. I know which one at least 90% of the player base would choose.

Both cases represent attention to detail, just in different perspectives, one tries to blend in different elements into a pre existing design in a way that most people will think looks good,  the other tries to make the maximum possible to be truthful to the design. From a modeling point of view i would argue that the second is more difficult, the coquette must have been a nightmare to model to be honest. 

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Jshdjddkkj
1 minute ago, Marciliojunior01 said:

Both cases represent attention to detail, just in different perspectives, one tries to blend in different elements into a pre existing design in a way that most people will think looks good,  the other tries to make the maximum possible to be truthful to the design. From a modeling point of view i would argue that the second is more difficult, the coquette must have been a nightmare to model to be honest. 

I’m glad others in here realise what I was trying to say lmao. Rockstar can’t just copy a real life model and paste it into a game. All of rockstars modelling seems to be a nightmare, I’m just glad we have a few vehicles that came out like this. Sugoi is another one.

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Commander S
1 minute ago, Jshdjddkkj said:

No one said rockstar were creative lmao. Look at what rockstars creativity gives us... the lovely Dominator GTX.

 

 

Or the FMJ (because cutting the front off an Aston Martin Vulcan and the back off a Ford GT and slapping them together makes for a great car design... :barf:) - or how folks writing the lore in-universe flavour text for the Warrener wrote some generic waffle about 1970s Swedish cars and hipster culture, despite the car designers doing a really good imitation of a C10 Skyline, and putting specifically-named drift and grachan mods on it. :sigh:

 

If anything, I'm seeing more effort put into the designs, sculpts, mod options, descriptions, etc. of some of the newer, more faithful designs - stuff like the Stafford, or the Gauntlet Classic, or the GP1. And as a result, it allows for more effective parody/pastiche of specific real-world car culture niches - with some of the more generic/fudged stuff, the best they can do is 'this is a '70s car', or 'this sure is a muscle car, amirite?', but with the more specific stuff, the parodic elements are arguably more focussed (and thus land better). Which, IMO, fits everything else in the GTA V game world better - the map is a remarkable accurate scaled-down version of Los Angeles and the surrounding area (compared to something more broad-strokes, like Sleeping Dogs' Hong Kong, or GTA III's version of Liberty City), so IMO it feels off to have a bunch of mash-up cars still done by GTA IV standards, where they don't really work to the same level of imitation.

 

In other words, the further you get from 1:1 parodies, the more generic and vague things become - compare that to the 2D GTAs (particularly the London 1960s ones), where they got away with just ripping off a Jaguar D-Type, and calling it the "Jugular D Type" (see, it's totally different, because no hyphen! :colgate:) Or the Itali GTB - is it somehow more "creative" to have a straight rip-off of a Ferrari 348 GTS, or come up with an inexplicable mash-up of McLaren 570S and Trion Nemesis (resulting in a car that can't really work as a parody of Ferrari, McLaren, or Trion, because none of the constituent parts really makes sense as a single thing).


 

And going back to the D10 (to keep things as on-topic as possible), not only is it a direct, deliberate (and thus more effective) pastiche of the C8, but there is effort and creativity in the design. It'd be 'uncreative' to just get away with just flat-out replicating a C8, putting an Invetero badge on it, and hoping that 'similar is not the same' worked as a legal defence - but instead, someone had to work out just how far they could flip vents, swap out headlight elements, etc., without the car looking too far from source, or just flat-out crap. Hell, it's not even a new approach - the original GTA V Coquette does the same for the C7, but the difference here is that the D10 is simply a higher-quality sculpt (which you can chalk up to more time, a better sculptor/designer, more room to fit in fine detail now that last-gen hardware isn't an issue, etc.).

 

I suppose it's a matter of whether you're more into cars, or into videogame cars - like, there are some people who like the Dukes because it's a car they used to like back in GTA IV. Meanwhile, I think the Gauntlet Classic is awesome, not because it's 'lore-friendly' with the GTA V Gauntlet, but because it's a really good Dodge Challenger, and I dig me a classic Challenger.

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Nefarious_Poundcake

CiJxKTOLuEm8n0FenLgB8w_0_0.jpg4jPIMiSIW0C8Thku6h68cQ_0_0.jpgtQHN1V_cMUewWFYmXt_cwQ_0_0.jpgNyFpgpfY6Ee-vnT6iikEQQ_0_0.jpg

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o_Marvelous

Yeah looks great, sh*t to drive though. Like the invetero liveries though. I'll keep it but prefer to drive my lynx

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Testarossa

some quick comparison pics between it and the real deal, kinda hard to differentiate. ignore the cursor

 

Y29EKlO.png

 

wczrU83.png

 

oj2Qka5.png

 

5sLFIFY.png

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APB

A lawsuit from Chevy has to be incoming. It's scary how similar they are. 

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Kushology
Posted (edited)
1 hour ago, APB said:

A lawsuit from Chevy has to be incoming. It's scary how similar they are. 

 

Reaper all over again.. Lykan however, only poked fun saying if they wanted the real Lykan Hypersport, to let them know..

 

xewuadk.jpg

Edited by Kushology
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crsN

I don't know how many times I have to say... SCS initially used unlicensed trucks for ETS2 without any problems. For example, DAF was DAV in game, otherwise the truck was identical to IRL one.

maxresdefault.jpg

More examples: 

Mercedes - Majestic

merc01.jpg

Volvo - Valiant

volvo01.jpg

Now, can we stop please with this lawsuit thing and enjoy the fact that R* started to add many cars 1:1 with real ones?

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MGgames100
Posted (edited)

@Commander S

The problem is that it isn't about how detailed the car is, the problem is that it feels like a change in art direction and I'm not fond of that. If they went with almost 1:1 copies since the beginning of the HD era I wouldn't be here complaining. Yes there were cars that are close even back in GTA IV but they didn't feel like a mod because how they were modelled, textured etc. With the influx of new developers that probably don't care about it the design language changed drastically. Again if you put it next to the older car it doesn't look right. It looks off. The developers, especially ones that take a steering wheel after old ones have left, should try to make new assets fit into already preexisting ones. What I really see is the situation that TF2 was in 2010 when they've added Kanye Glasses that completely broke the art style and TF2 started adding more sh*t that didn't look properly.

You said that it's a matter of liking game cars or IRL cars. I like both, but I have games for IRL cars and games for "game cars" and GTA always had "game cars". Again IF GTA was always aiming for 1:1 replicas I wouldn't be here complaining about it. 

Edited by MGgames100
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Voit Turyv

2013 cars vs 2019-2020 cars look really out of place when standing next to each other in the same game. I can't take the D10 seriously as an in-lore C8 - even though I do like the C8. Maybe the D10 looks good but it's a hair away from looking like a Forza port with Invetero badges.

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iProGam3r
1 hour ago, crsN said:

I don't know how many times I have to say... SCS initially used unlicensed trucks for ETS2 without any problems. For example, DAF was DAV in game, otherwise the truck was identical to IRL one.

maxresdefault.jpg

More examples: 

Mercedes - Majestic

merc01.jpg

Volvo - Valiant

volvo01.jpg

Now, can we stop please with this lawsuit thing and enjoy the fact that R* started to add many cars 1:1 with real ones?

Now I wanna play ets2 again, nothing like yeeting the truck into the toll booths and going sky high

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Marciliojunior01
Posted (edited)
1 hour ago, Voit Turyv said:

2013 cars vs 2019-2020 cars look really out of place when standing next to each other in the same game. I can't take the D10 seriously as an in-lore C8 - even though I do like the C8. Maybe the D10 looks good but it's a hair away from looking like a Forza port with Invetero badges.

I think this is more a case of resolution and polygon count than anything else. The first coquette barely had any curves and the ones it did it was possible to se the "straight segments" because the hardware just wasn't good enough. The new one have "Ps5 standars" on these factors, which mean that the design can be a lot more complex and accurate. If we got a dumbed down C8 to acomodate last gen hardware probably would look a lot more like the 2013 cars. 

Edited by Marciliojunior01

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[Ambient]
18 minutes ago, Marciliojunior01 said:

I think this is more a case of resolution and polygon count than anything else. The first coquette barely had any curves and the ones it did it was possible to se the "straight segments" because the hardware just wasn't good enough. The new one have "Ps5 standars" on these factors, which mean that the design can be a lot more complex and accurate. If we got a dumbed down C8 to acomodate last gen hardware probably would look a lot more like the 2013 cars. 

What does making cars way too close to their IRL counterparts have in common with a bigger polycount? You can make a car that flows with the lore of GTA V very well with a ~100k polycount and you can make a literal copy-paste+rebadge of some real-life car with ~60k polycount. The problem is with D10's design, not with making a model of it. Doing a design =/= making a model.

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Jshdjddkkj
Posted (edited)
46 minutes ago, [Ambient] said:

What does making cars way too close to their IRL counterparts have in common with a bigger polycount? You can make a car that flows with the lore of GTA V very well with a ~100k polycount and you can make a literal copy-paste+rebadge of some real-life car with ~60k polycount. The problem is with D10's design, not with making a model of it. Doing a design =/= making a model.

I see we’re back on this GTA Car Lore argument.. where has this come from? Lmao I’ve never seen anything about car lore until now. It’s clear rockstar take real cars, mix them together to avoid licensing issues and bam, release them. That’s why everyone is shocked at how close this D10 model is. 

Edited by Jshdjddkkj
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Marciliojunior01
1 hour ago, [Ambient] said:

What does making cars way too close to their IRL counterparts have in common with a bigger polycount? You can make a car that flows with the lore of GTA V very well with a ~100k polycount and you can make a literal copy-paste+rebadge of some real-life car with ~60k polycount. The problem is with D10's design, not with making a model of it. Doing a design =/= making a model.

What i am saying is that simply the act of reducing the resolution will make the vehicle look further than the real thing. You can counter that with textures that simulate 3D but rockstar don't seem to do that much in their vehicles. 

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Pedinhuh
Posted (edited)

You're bound to see one of these near the Casino, so I had the opportunity to do a quick photoshoot:

 

qGgPYDcBWk6x0GqkwmC-mg_0_0.jpg

Dm63UpkgVU-CO_3cYE_G-g_0_0.jpg

x_wd893HAUqPNOnmwvDsfQ_0_0.jpg

Edited by Pedinhuh
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Marciliojunior01
Posted (edited)
53 minutes ago, Pedinhuh said:

You're bound to see one of these near the Casino, so I had the opportunity to do a quick photoshoot:

 

Wait it just spawns there ? Like the customized cars near lsc 

Edited by Marciliojunior01

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Pedinhuh
9 minutes ago, Marciliojunior01 said:

Wait it just spawns there ? Like the customized cars near lsc 

LOL no, I meant bound to see there because this is a popular vehicle amongst players, notice that the car is parked in a spot reserved for Penthouse owners of the Casino.

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AUScowboy

So to clarify: keeping standard tranny is slightly slower but feels and sounds better? Stock it is then.

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Jshdjddkkj
Posted (edited)
6 hours ago, MGgames100 said:

@Commander S

The problem is that it isn't about how detailed the car is, the problem is that it feels like a change in art direction and I'm not fond of that. If they went with almost 1:1 copies since the beginning of the HD era I wouldn't be here complaining. Yes there were cars that are close even back in GTA IV but they didn't feel like a mod because how they were modelled, textured etc. With the influx of new developers that probably don't care about it the design language changed drastically. Again if you put it next to the older car it doesn't look right. It looks off. The developers, especially ones that take a steering wheel after old ones have left, should try to make new assets fit into already preexisting ones. What I really see is the situation that TF2 was in 2010 when they've added Kanye Glasses that completely broke the art style and TF2 started adding more sh*t that didn't look properly.

You said that it's a matter of liking game cars or IRL cars. I like both, but I have games for IRL cars and games for "game cars" and GTA always had "game cars". Again IF GTA was always aiming for 1:1 replicas I wouldn't be here complaining about it. 

It’s clear rockstar thought they could get away with a near 1:1 of the C8. I don’t understand why some of you are acting as if they’ve added 12+ cars that are carbon copies of their real life counterparts and that thousands of new developers have taken over and ruining the game. They’ve done this with a few select cars and the community loves it. If anything these “new influx of developers” are showing they know what the community wants and loves.. and are giving to us. But hey, can’t please everyone.

 

Someone said it perfectly before. It depends on whether you like real life cars more.. or video game cars. I personally love the fact rockstar are making cars closer to the real thing, that means we can enjoy making our builds more as it feels good to make builds based off the actual real thing and have it look good (IMO anyway), instead of seeing part charger, part Camaro in our mustang build (Just an example). Having a 17 Scat Pack challenger IRL I loved the addition of the Hellfire. I’m able to create realistic Scat Pack builds, or Hellcat/Demon builds. This was actually what persuaded me to upgrade to a 2019 Redeye. 

 

On the other hand, other players such as yourself seem to enjoy video game cars more, you want rockstar to create their own cars using creativity.. but my argument is, that is VERY difficult, and we haven’t had the best cars from them when they do this. This is the thought process of an actual car manufacturer.. “how do we create a brand new model that people will love and is exciting”.. Rockstar are not a car manufacturer, they take real cars and tweak them to avoid licensing issues. The majority of the player base have been happier with releases such as this D10 and the Sugoi, rather than the Dominator GTX, Revolter, FMJ etc. 


It’s a long rant I know lol

Edited by Jshdjddkkj
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Commander S
Posted (edited)
6 hours ago, Jshdjddkkj said:

I see we’re back on this GTA Car Lore argument.. where has this come from? Lmao I’ve never seen anything about car lore until now. It’s clear rockstar take real cars, mix them together to avoid licensing issues and bam, release them. That’s why everyone is shocked at how close this D10 model is. 

 

 

I don't get the shock, personally - we've had things with remarkably close for years. The Warrener has been in the game for over six years - the GP1 for 3.5. And on the other side of the coin, the Locust (:barf:) came out only a year ago - it's not like there's been a shift in design philosophy at R*. I mean, even GTA IV has some cars that are virtually 1:1 with their real-life inspirations - the Sultan being a really solid Altezza knock-off, for instance. I don't know why the D10 is suddenly a step too far - I can't remember people getting this annoyed about the GTAO take on the Stafford, for example. :dontgetit: GTAO (and by extension, HD-era GTA) car design is just inconsistent - that's pretty much the long and short of it. And it's a matter of personal preference which particular approach works for you.

 

It's almost certainly just down to different designers - we've no idea how worked on what car at any given time, or whether someone's joined the vehicle model team at some point in the last seven years, so all we have is speculation, but at the very least, it looks like different artists have different approaches, and that's probably been the case for a long time. That goes for other studios, too - compare the Berkley Stallion from Mafia 3 (arguably a more faithful Mustang pastiche than the Ellie) to the much more obvious mash-up/amalgamation that is the Samson Drifter. In the case of Mafia III, it's not some big secret that some cars were handled internally at Hangar 13, with others being outsourced to studios like Scythgames - so while we can't know for sure the specifics of how R* handles it, at the very least it's not implausible to chalk different design standards/approaches down to different artists.

 

Meanwhile, Mafia II remains the gold standard, IMO - that game only had 2 people (!!), in-house, doing all the cars in the game, and the result is that pretty much everything is consistently designed. And they're also some of the most impressive cases of "how did they even get away with that" - to bring this back on-topic somewhat, here's the Mafia II "Shubert Frigate", compared to an original C1:

 

latest?cb=20140218100534&path-prefix=ru

 

hero-imageC1.jpg


 

 

(for anyone who hasn't played Mafia II, they're all like that - the "Smith Thunderbolt" knocks the Peyote for six, and they weren't even pretending with the "Chaffeque XT"... :p)

Edited by Commander S
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Pedinhuh
Posted (edited)

I'm getting mildly annoyed to see people here thinking the design of the D10 goes "too far"...f*ck off with that nonsense, please!

 

For years we have been getting cars that are about 99% looking like their real life counterparts, and amazingly enough these cars ends up being the most popular cars on this site and among the playerbase.

 

The Cheburek, Stafford, Warrener, GP1, Ellie, Gauntlet Classic...These cars are the golden standard of quality and design that ALL cars should follow up, not this stupid nonsense of blending wildly different cars together just to have a "character", that's just a subjective and downright dumb reasoning for wanting vehicles to look uglier.

 

I mean, I can respect all kinds of different tastes even if they are dumb as hell, but it doesn't mean that I should approve them.

 

Maybe you folks should be taking a look at the really, REALLY bad cars they did for the years to understand why they should drop this whole shtick of blending cars of wildly different designs and proportions just to make the cars have character.

 

Look at how stupid the FMJ looks because they tried to blend the new Ford GT with the AM Vulcan, the Pfister 811 with that HORRENDOUS front end and that Regera rear that shouldn't be there, the Entity XF with sacrilegious Carrera GT rear, the disastrous Jester Classic that was a result of making a hilariously bad Supra sculpt on top of mixing it with some Celica GT4 influences that have no business with even being close to a Supra, the obnoxious Elegy RH8 with that awful GT86 rear, the f*cking Bravado Verleerier(?) that is a pathetic attempt at the Weissman and a TVR Sagaris, the ridiculous Ocelot Pariah who I can't even accurately tell what that is supposed to be because they tried to shove at least 5 different cars in there...Funnily enough, these cars ended up being the least liked amongst the players due to how bad they look.

 

Out of ALL the blended cars, the only one who looks good in my eyes is the Elegy Retro, and that's because R* was clever enough to mix 3 generations of the same car who happens to have the same design cues within these 3 generations.

 

Just stop with this pretentious crap already, we should be supporting the cars that R* gets right.

 

I mean Jesus f*cking Christ, EVERYONE here complains when they screw up the cars designs that are the result of blending different cars...The f*ck is wrong with y'all?

Edited by Pedinhuh
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YELLOW ZOOMER WITH DRONE

IMO, one of the reasons why older cars look off compared to more recent ones, aside from different design philosophy, is the overall modelling quality itself.

 

Take, for example, this update's own Beater Dukes compared to both the regular Dukes and the Duke O'Death:

 

latest?cb=20200812104609

 

latest?cb=20150530114053

 

latest?cb=20160115200929

 

Notice how the lines between the different body parts (like the doors) are clearly defined on the Beater Dukes compared to the other variants, which are less defined and have this "bloated" look, for lack of a better term. This is something that affects basically all vanilla cars and earlier DLC cars (although I don't know until which update).

 

Even if the Beater Dukes doesn't have the same level of photorrealism on its design compared to other cars like the Gauntlet Classic or the Vamos, it still looks fresh and not as outdated by virtue of being basically a revamped version of an older vehicle, not to mention features like a better engine model, better wheel fitment, more customization options (including a proper Charger style hood!), etc.

 

My point is that, while several vanilla/earlier DLC vehicles haven't aged well at all, at least those wouldn't look out of place alongside recent vehicles (and viceversa) if R* at the very least slightly revamped them.

 

On topic: I personally don't mind the more photorrealistic designed cars that we've gotten lately, although I prefer more of an Elegy Retro Custom approach than a almost 100% recreation but with slightly different details, but that's just me.

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Jshdjddkkj
Posted (edited)

I just wanted to say I’m sure most of the people in this thread/forum like the D10 and the design of it. I’m glad 98% of us can agree it’s a great looking car. The few that have been posting about its “too close to the real thing” are STILL crazy Imo and in the minority with this thought Lmao. That is the last I will say on this. 

Edited by Jshdjddkkj
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sushi_miyagi

blacked.com
 

Grand_Theft_Auto_V_Screenshot_2020.08.17

 

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MGgames100
Posted (edited)

Since yall completely missed the point and don't even try to look at the things from different angle, praising cars that are actually really heavily mixed up and majority agrees that these are good lore friendly cars (i.e. GP1, Cheburek or Ellie), complaining about few cars that majority of people, from both sides, thinks are ugly and could be redesigned (i.e Revolter, GTX or FMJ) and ignoring other cars that are praised for what they are and were result of said mashing up and calling people that do care about it an idiots, dumbasses or other childish names, I'm just not going to continue this conversation any longer.

 

Anyways, since this is a "Appreciation" thread, here is how my future D10 will look like once I get for free:

unknown.png

 

unknown.png

Edited by MGgames100
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Kushology
Posted (edited)
1 hour ago, sushi_miyagi said:

blacked.com

Now I want a blacked out Coquette.

Edited by Kushology
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GTA_Elegy

In my earlier comment, I said that this thing doesn't look like it belongs in this game.However, I would not want R* to change ANYTHING on this car, I love the design.

 

The real " issue" is that because the content keeps getting better and growing, it starts to make the older stuff look really out of place.Like I love the D10, but it makes the Blackfin, and Coquette Classic look like clown cars.Like, park this next to the OG Gauntlet and it's like BRUH.

 

TL:DR  I hope the next gen version of Gta v updates all the original launch cars textures and details( add customization too)to match the current models.

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