Calrid123 Posted August 10, 2020 Share Posted August 10, 2020 (edited) Has anyone else noticed the naturalist role (PVP) seems to have been an excuse to nerf other professions ability to make money, trader being directly obvious as they are hard to do at the same time, but collector - using the excuse presumably of the trinkets from Gus - is also much more obviously nerfed? I think it was unnecessary if people wanted to grind out bucks all day the only real effect was a shed load more foppish players running around with ludicrously overstocked wardrobes. Just saying I think that was definitely the intention, and I don't agree with the reasoning, whatever it was, probably in a minority but meh. I kinda liked switching between professions if I was bored, but survivalist tends to either indirectly or directly limit the ability to do this. Edited August 10, 2020 by Calrid123 Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/ Share on other sites More sharing options...
D0N M3GA Posted August 11, 2020 Share Posted August 11, 2020 It’s actually made the trader role much easier as you can now bring the legendary animal pelts to Cripps which fills the materials By almost half the bar. I don’t think it’s even nerfed the collector role and don’t know how you have come to that conclusion because it has nothing to do with it. You’re just talking nonsense. Vallence, x_TestsubjecT_x and joel15cat 3 Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/#findComment-1071308166 Share on other sites More sharing options...
Stupidis Posted August 14, 2020 Share Posted August 14, 2020 On 8/11/2020 at 6:37 AM, D0N M3GA said: It’s actually made the trader role much easier as you can now bring the legendary animal pelts to Cripps which fills the materials By almost half the bar. I don’t think it’s even nerfed the collector role and don’t know how you have come to that conclusion because it has nothing to do with it. You’re just talking nonsense. It's more difficult to get complete collections now compared to earlier. So no, that's not nonsense. Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/#findComment-1071314867 Share on other sites More sharing options...
KingpinRCR Posted August 19, 2020 Share Posted August 19, 2020 That’s rockstar’s reaction to jeanropke’s collectormap. It has nothing to do with the naturalist role, it just happened to be updated together. Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/#findComment-1071319644 Share on other sites More sharing options...
StyxTx Posted August 19, 2020 Share Posted August 19, 2020 (edited) jeanropke still works. There are 2 differences. The collector locations are still the same but what's at that location is random. You will run into locations that give you nothing since not all collectibles are available every day. Also, don't waste money on Nazar maps, which is what R* was probably trying to get people to do, because they can also lead you to locations that have nothing in them. I bought one that had nothing in all 3 locations. Edited August 19, 2020 by StyxTx BUT THE BENZ 1 Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/#findComment-1071319686 Share on other sites More sharing options...
Krommer Posted August 19, 2020 Share Posted August 19, 2020 Whoa? That has to be a bug? It makes no sense that collector would change? Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/#findComment-1071319968 Share on other sites More sharing options...
CaliMeatWagon Posted October 30, 2020 Share Posted October 30, 2020 As someone who spreadsheets all the earnings for every role, I have to say this is absolutely rubbish and has no basis in reality. Link to comment https://gtaforums.com/topic/959876-naturalist-role-enforced-nerf/#findComment-1071374886 Share on other sites More sharing options...
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