Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

Story Mode 2.0


DragonYisusXD
 Share

Recommended Posts

AM Bafoon
Posted (edited)
5 hours ago, GustavitoMarcillo045 said:

This mod must be played in a totally clean gta only with the essential mods such as silent patch, cleo, asi loader, it is not guaranteed to be compatible with other mods, that is, if you want to play this mod, you will have to play it without any another modification, otherwise do not complain

i say, This mod must be played in a totally clean gta only with the essential mods such as silent patch, cleo, asi loader, it is not guaranteed to be compatible with other mods, that is, if you want to play this mod, you will have to play it without any another modification, otherwise do not complain

Because this modification is only based on the story, to check the changes you will have to play the story, and to install it simply drag the Story Mode 2.0 folder to your modloader folder and raise the priority to it

 

I said in my first post that after trying wth a bunch of other mods I tried with a folder that had no external mods meanig no mods other than the needed ones and I still got the sam result and th ods I used it with first should have ben copatible as I found this mod through a youtuber who had showed off a bunch of mods in gta sa at the same time but YES I DID HAVE THE "ESSENTIALS MODS" AND I HAD THE ASI FOR THE GANGS MOD AND I STARTD A NEW GAME AND I HAD ONLY TH STORY MODE 2.0 MOD INSTALLED AND I HAD THE NEW OPCODES MOD i did not however change he priority and will see if that does anything hope the caps desnt seem mean or anyhing just feels like iv had to state those things a bunch and would like i to be seen if nothing else does

 

UPDATE: I ried setting the priority  1 and it slll did not work

Edited by AM Bafoon
Link to post
Share on other sites

GustavitoMarcillo045
3 hours ago, AM Bafoon said:

Dije en mi primera publicación que después de probar con un montón de otras modificaciones, probé con una carpeta que no tenía modificaciones externas, lo que significa que no hay modificaciones que no sean las necesarias y todavía obtuve el resultado de sam y las cosas con las que lo usé primero deberían haberlo hecho. ben copatible ya que encontré este mod a través de un youtuber que había mostrado un montón de mods en gta sa al mismo tiempo, pero SÍ, TENÍA LOS "MODS ESENCIALES" Y TENÍA EL ASI PARA EL MOD DE GANGS Y COMENZÉ UN JUEGO NUEVO Y SOLO TENÍA EL MODO HISTORIA 2.0 INSTALADO Y TENÍA EL NUEVO MODO DE OPCODES Sin embargo, no cambié la prioridad y veré si eso hace algo, espero que las mayúsculas no parezcan malas o algo simplemente se siente como si tuviera que decir esas cosas un montón y me gustaría que me vieran si nada más lo hace

 

ACTUALIZACIÓN: Intenté establecer la prioridad 1 y todavía no funcionó

the priority does not work like that !! The minimum priority is 1, the maximum priority is 100, raise it to 100, make sure to raise the priority to 100 in the modloader, in addition to having cleo, so loader, it is necessary to have mods such as silent patch, open limit adjuster, NoDep, this To ensure the mod works, could you send me the log of your modloader.log after it crashes, and also send me a list of your modification

Link to post
Share on other sites

AM Bafoon
11 hours ago, GustavitoMarcillo045 said:

the priority does not work like that !! The minimum priority is 1, the maximum priority is 100, raise it to 100, make sure to raise the priority to 100 in the modloader, in addition to having cleo, so loader, it is necessary to have mods such as silent patch, open limit adjuster, NoDep, this To ensure the mod works, could you send me the log of your modloader.log after it crashes, and also send me a list of your modification

i set the priority to 100 and it didn't work heres the lg from my modlader and before that with this file I only hav the mods I have stated already i hav mixsets i hav newopcodes the exgangs ini and asi but the ini from stryode 2.0 ssilentpatch framerate vigilante pen limit adjuster asi loader cleo ndep and ofc modloader there WAS ANOTHER file which i had tried with a bunch of other mods but after that crashed I switched to not having any other mods installed to make sure they did not affect it

========================== Mod Loader 0.3.7 ==========================

Game version: GTA SA 1.0 US
Loading basic config file modloader/.data/config.ini

Parsing command line
Loaded fallback menu fxt

Looking for plugins...
Reading plugins.ini
Loading plugin module "gta3\std.asi.dll"
Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.asi"
CLEO library version 4040000 found at "cleo.asi"
Loading plugin module "gta3\std.bank.dll"
Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.bank"
Loading plugin module "gta3\std.data.dll"
Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012
Starting up plugin "gta3.std.data"
Loading plugin module "gta3\std.fx.dll"
Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012
Starting up plugin "gta3.std.fx"
Loading plugin module "gta3\std.movies.dll"
Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012
Starting up plugin "gta3.std.movies"
Loading plugin module "gta3\std.scm.dll"
Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012
Starting up plugin "gta3.std.scm"
Loading plugin module "gta3\std.sprites.dll"
Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012
Starting up plugin "gta3.std.sprites"
Loading plugin module "gta3\std.stream.dll"
Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.stream"
Loading plugin module "gta3\std.text.dll"
Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.text"
Loading plugin module "gta3\std.tracks.dll"
Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012
Starting up plugin "gta3.std.tracks"
Reading profile named "Default" at "modloader.ini".
Using profile named "Default".
Using profile named "Default"


Scanning mods at "modloader\"...

Scanning files at "modloader\frameratevigilante\"...
No handler or callme for file "Framerate Vigilante.url"
No handler or callme for file "FramerateVigilante.ini"
Found file [0x00000001E36DEFA8] "FramerateVigilante.SA.asi" with handler "gta3.std.asi"

Scanning files at "modloader\mixsets\"...
Found file [0x00000001802E32BD] "MixSets.asi" with handler "gta3.std.asi"
No handler or callme for file "MixSets.ini"
No handler or callme for file "MixSets.log"

Scanning files at "modloader\newopcodes\"...
Found file [0x00000001AF25D7D5] "cleo\newOpcodes.cleo" with handler "gta3.std.asi"
Found file [0xFFFFFFFFFFFFFFFF] "Leiame.txt" with handler "<none>"

Scanning files at "modloader\open limit adjuster\"...
Found file [0x00000001C8D25DAB] "III.VC.SA.LimitAdjuster.asi" with handler "gta3.std.asi"
No handler or callme for file "III.VC.SA.LimitAdjuster.ini"

Scanning files at "modloader\silentpatch\"...
No handler or callme for file "SilentPatch.url"
Found file [0x000000013DC7E7D3] "SilentPatchSA.asi" with handler "gta3.std.asi"
No handler or callme for file "SilentPatchSA.ini"

Scanning files at "modloader\storymode2.0\"...
Found file [0x00000003994F1ECE] "data\carcols.dat" with handler "gta3.std.data"
Found file [0x0000002405FF4122] "data\cargrp.dat" with handler "gta3.std.data"
Found file [0x00000023808B77DD] "data\pedgrp.dat" with handler "gta3.std.data"
Found file [0x0000000CD0BCF4C8] "data\peds.ide" with handler "gta3.std.data"
Found file [0x0000001354CC3BB1] "data\popcycle.dat" with handler "gta3.std.data"
Found file [0x00000000AE5C4A13] "data\script\main.scm" with handler "gta3.std.scm"
Found file [0x00000001C56DA1C3] "data\script\script.img" with handler "gta3.std.stream"
Found file [0x000000225314C2B1] "data\weapon.dat" with handler "gta3.std.data"
Found file [0x000002044BF265F3] "models\to cutscene.img\csemmet.txd" with handler "gta3.std.stream"
Found file [0x0000010481BB5A20] "models\to cutscene.img\csglendale92.dff" with handler "gta3.std.stream"
Found file [0x000002049BE292C0] "models\to cutscene.img\csglendale92.txd" with handler "gta3.std.stream"
Found file [0x0000020408B95F14] "models\to cutscene.img\csmaccer.txd" with handler "gta3.std.stream"
Found file [0x0000020460DC82DB] "models\to cutscene.img\csryder.txd" with handler "gta3.std.stream"
Found file [0x00000104F3494BDF] "models\to gta3.img\bb.dff" with handler "gta3.std.stream"
Found file [0x000002040D721773] "models\to gta3.img\bb.txd" with handler "gta3.std.stream"
Found file [0x00000104C7AD896A] "models\to gta3.img\bbthin.dff" with handler "gta3.std.stream"
Found file [0x00000204DD85095A] "models\to gta3.img\bbthin.txd" with handler "gta3.std.stream"
Found file [0x0000010426EF4781] "models\to gta3.img\cat.dff" with handler "gta3.std.stream"
Found file [0x000002040CC80FED] "models\to gta3.img\cat.txd" with handler "gta3.std.stream"
Found file [0x00000104CCBCDD1B] "models\to gta3.img\cesar.dff" with handler "gta3.std.stream"
Found file [0x00000204CE95D157] "models\to gta3.img\cesar.txd" with handler "gta3.std.stream"
Found file [0x0000010442924E75] "models\to gta3.img\claude.dff" with handler "gta3.std.stream"
Found file [0x00000204606B6DB9] "models\to gta3.img\claude.txd" with handler "gta3.std.stream"
Found file [0x00000104A85646C5] "models\to gta3.img\dwayne.dff" with handler "gta3.std.stream"
Found file [0x00000204A67EE589] "models\to gta3.img\dwayne.txd" with handler "gta3.std.stream"
Found file [0x0000010417CF3F85] "models\to gta3.img\emmet.dff" with handler "gta3.std.stream"
Found file [0x0000020415F64C49] "models\to gta3.img\emmet.txd" with handler "gta3.std.stream"
Found file [0x0000010497F0A5C4] "models\to gta3.img\guppy.dff" with handler "gta3.std.stream"
Found file [0x0000020489C9804C] "models\to gta3.img\guppy.txd" with handler "gta3.std.stream"
Found file [0x00000104FBA9C71A] "models\to gta3.img\hern.dff" with handler "gta3.std.stream"
Found file [0x00000204F1D25A4A] "models\to gta3.img\hern.txd" with handler "gta3.std.stream"
Found file [0x0000010425D7693A] "models\to gta3.img\janitor.dff" with handler "gta3.std.stream"
Found file [0x000002041BFFFC6A] "models\to gta3.img\janitor.txd" with handler "gta3.std.stream"
Found file [0x000001046AB83115] "models\to gta3.img\jethro.dff" with handler "gta3.std.stream"
Found file [0x0000020488915159] "models\to gta3.img\jethro.txd" with handler "gta3.std.stream"
Found file [0x00000104A78D8DB5] "models\to gta3.img\jizzy.dff" with handler "gta3.std.stream"
Found file [0x00000204C5651AF9] "models\to gta3.img\jizzy.txd" with handler "gta3.std.stream"
Found file [0x0000010449B5DF5C] "models\to gta3.img\kane.dff" with handler "gta3.std.stream"
Found file [0x000002042BDE5214] "models\to gta3.img\kane.txd" with handler "gta3.std.stream"
Found file [0x000001042FE52887] "models\to gta3.img\kendl.dff" with handler "gta3.std.stream"
Found file [0x000002041A0DA8CB] "models\to gta3.img\kendl.txd" with handler "gta3.std.stream"
Found file [0x000001043E2E1712] "models\to gta3.img\maccer.dff" with handler "gta3.std.stream"
Found file [0x000002042406DF72] "models\to gta3.img\maccer.txd" with handler "gta3.std.stream"
Found file [0x00000104E7FE2EAE] "models\to gta3.img\maddogg.dff" with handler "gta3.std.stream"
Found file [0x00000204D626B486] "models\to gta3.img\maddogg.txd" with handler "gta3.std.stream"
Found file [0x00000104D6212E55] "models\to gta3.img\ogloc.dff" with handler "gta3.std.stream"
Found file [0x00000204F3F8BA99] "models\to gta3.img\ogloc.txd" with handler "gta3.std.stream"
Found file [0x00000104BCAE1C55] "models\to gta3.img\paul.dff" with handler "gta3.std.stream"
Found file [0x00000204DA85A899] "models\to gta3.img\paul.txd" with handler "gta3.std.stream"
Found file [0x000001045D2D85AE] "models\to gta3.img\pulaski.dff" with handler "gta3.std.stream"
Found file [0x000002044B560B86] "models\to gta3.img\pulaski.txd" with handler "gta3.std.stream"
Found file [0x00000104DA7176A6] "models\to gta3.img\rose.dff" with handler "gta3.std.stream"
Found file [0x00000204F898B50E] "models\to gta3.img\rose.txd" with handler "gta3.std.stream"
Found file [0x0000010447393DE5] "models\to gta3.img\ryder2.dff" with handler "gta3.std.stream"
Found file [0x00000204456049A9] "models\to gta3.img\ryder2.txd" with handler "gta3.std.stream"
Found file [0x00000204315985D4] "models\to gta3.img\ryder3.txd" with handler "gta3.std.stream"
Found file [0x00000104FD7AF648] "models\to gta3.img\sindaco.dff" with handler "gta3.std.stream"
Found file [0x00000204E753C478] "models\to gta3.img\sindaco.txd" with handler "gta3.std.stream"
Found file [0x00000104FE84E802] "models\to gta3.img\smoke.dff" with handler "gta3.std.stream"
Found file [0x0000020404AD9422] "models\to gta3.img\smoke.txd" with handler "gta3.std.stream"
Found file [0x0000010480E5FFF4] "models\to gta3.img\smokev.dff" with handler "gta3.std.stream"
Found file [0x00000204930D2B3C] "models\to gta3.img\smokev.txd" with handler "gta3.std.stream"
Found file [0x000001046B2711A9] "models\to gta3.img\suzie.dff" with handler "gta3.std.stream"
Found file [0x00000204614E11E5] "models\to gta3.img\suzie.txd" with handler "gta3.std.stream"
Found file [0x000001041B06812D] "models\to gta3.img\sweet.dff" with handler "gta3.std.stream"
Found file [0x0000020428DDF481] "models\to gta3.img\sweet.txd" with handler "gta3.std.stream"
Found file [0x00000104FF89BABB] "models\to gta3.img\tbone.dff" with handler "gta3.std.stream"
Found file [0x0000020401611BF7] "models\to gta3.img\tbone.txd" with handler "gta3.std.stream"
Found file [0x0000010496B5BCC1] "models\to gta3.img\tenpen.dff" with handler "gta3.std.stream"
Found file [0x000002047C8E842D] "models\to gta3.img\tenpen.txd" with handler "gta3.std.stream"
Found file [0x00000104CCCF840A] "models\to gta3.img\torino.dff" with handler "gta3.std.stream"
Found file [0x00000204E2A704FA] "models\to gta3.img\torino.txd" with handler "gta3.std.stream"
Found file [0x000001046F0C7FCA] "models\to gta3.img\truth.dff" with handler "gta3.std.stream"
Found file [0x0000020484E592BA] "models\to gta3.img\truth.txd" with handler "gta3.std.stream"
Found file [0x00000104FE797022] "models\to gta3.img\wuzimu.dff" with handler "gta3.std.stream"
Found file [0x0000020404A08942] "models\to gta3.img\wuzimu.txd" with handler "gta3.std.stream"
Found file [0x00000104DC313AC1] "models\to gta3.img\zero.dff" with handler "gta3.std.stream"
Found file [0x00000204C20A022D] "models\to gta3.img\zero.txd" with handler "gta3.std.stream"

Updating mods for "modloader\"...
Updating state for "modloader\mixsets\"...
Installing file "modloader\mixsets\mixsets.asi"
Updating state for "modloader\newopcodes\"...
Installing file "modloader\newopcodes\cleo\newopcodes.cleo"
Installing file "modloader\newopcodes\leiame.txt"
Updating state for "modloader\silentpatch\"...
Installing file "modloader\silentpatch\silentpatchsa.asi"
Updating state for "modloader\frameratevigilante\"...
Installing file "modloader\frameratevigilante\frameratevigilante.sa.asi"
Updating state for "modloader\open limit adjuster\"...
Installing file "modloader\open limit adjuster\iii.vc.sa.limitadjuster.asi"
Updating state for "modloader\storymode2.0\"...
Installing file "modloader\storymode2.0\data\carcols.dat"
Installing file "modloader\storymode2.0\data\cargrp.dat"
Installing file "modloader\storymode2.0\data\pedgrp.dat"
Installing file "modloader\storymode2.0\data\peds.ide"
Installing file "modloader\storymode2.0\data\popcycle.dat"
Installing file "modloader\storymode2.0\data\script\main.scm"
Installing file "modloader\storymode2.0\data\script\script.img"
Installing file "modloader\storymode2.0\data\weapon.dat"
Installing file "modloader\storymode2.0\models\to cutscene.img\csemmet.txd"
Installing file "modloader\storymode2.0\models\to cutscene.img\csglendale92.dff"
Installing file "modloader\storymode2.0\models\to cutscene.img\csglendale92.txd"
Installing file "modloader\storymode2.0\models\to cutscene.img\csmaccer.txd"
Installing file "modloader\storymode2.0\models\to cutscene.img\csryder.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\bb.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\bb.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\bbthin.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\bbthin.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\cat.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\cat.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\cesar.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\cesar.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\claude.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\claude.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\dwayne.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\dwayne.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\emmet.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\emmet.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\guppy.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\guppy.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\hern.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\hern.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\janitor.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\janitor.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\jethro.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\jethro.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\jizzy.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\jizzy.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\kane.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\kane.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\kendl.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\kendl.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\maccer.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\maccer.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\maddogg.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\maddogg.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\ogloc.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\ogloc.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\paul.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\paul.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\pulaski.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\pulaski.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\rose.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\rose.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\ryder2.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\ryder2.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\ryder3.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\sindaco.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\sindaco.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\smoke.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\smoke.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\smokev.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\smokev.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\suzie.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\suzie.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\sweet.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\sweet.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\tbone.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\tbone.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\tenpen.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\tenpen.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\torino.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\torino.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\truth.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\truth.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\wuzimu.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\wuzimu.txd"
Installing file "modloader\storymode2.0\models\to gta3.img\zero.dff"
Installing file "modloader\storymode2.0\models\to gta3.img\zero.txd"
Updating gta3.std.data state...
Parsing cached readme data for "modloader\newopcodes\leiame.txt"
Done updating gta3.std.data state.
Starting up filesystem watcher...

Mod Loader has started up!

Opening file for streaming "MODELS\GTA3.IMG"
Loading default font values "DATA\FONTS.DAT"
Loading default vehicles handling "HANDLING.CFG"
Loading default surface adhesion limits "data\surface.dat"
Loading default surface infos "data\surfinfo.dat"
Loading default surface audio infos "data\surfaud.dat"
Loading default ped stats "DATA\PEDSTATS.DAT"
Loading default decision maker "RANDOM.ped"
Loading default decision maker "m_norm.ped"
Loading default decision maker "m_plyr.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "MISSION.grp"
Loading default decision maker "GangMbr.ped"
Loading default decision maker "Cop.ped"
Loading default decision maker "R_Norm.ped"
Loading default decision maker "R_Tough.ped"
Loading default decision maker "R_Weak.ped"
Loading default decision maker "Fireman.ped"
Loading default decision maker "m_empty.ped"
Loading default decision maker "Indoors.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "RANDOM2.grp"
Loading default time cycle properties "TIMECYC.DAT"
Loading custom population cycle properties "modloader\storymode2.0\data\popcycle.dat"
Shutting down filesystem watcher...
Starting up filesystem watcher...
Loading default plants surface properties "PLANTS.DAT"
Loading default anim association "DATA\ANIMGRP.DAT"
Opening file for streaming "MODELS\GTA3.IMG"
Opening file for streaming "MODELS\GTA_INT.IMG"
Loading default stream config "stream.ini"
Loading default fighting data "DATA\melee.dat"
Preloading level file "DATA\DEFAULT.DAT"
Loading default level file "DATA\DEFAULT.DAT"
Preloading level file "DATA\GTA.DAT"
Loading default level file "DATA\GTA.DAT"
Loading preloaded level entries...
Opening file for streaming "data\paths\carrec.img"
Opening file for streaming "modloader\storymode2.0\data\script\script.img"
Opening file for streaming "models\cutscene.img"
Loading default object types "data\default.ide"
Loading default object types "data\vehicles.ide"
Loading custom object types "modloader\storymode2.0\data\peds.ide"
Loading default object types "data\maps\generic\vegepart.ide"
Loading default object types "data\maps\generic\barriers.ide"
Loading default object types "data\maps\generic\dynamic.ide"
Loading default object types "data\maps\generic\dynamic2.ide"
Loading default object types "data\maps\generic\multiobj.ide"
Loading default object types "data\maps\generic\procobj.ide"
Loading default object types "data\maps\la\lan.ide"
Loading default object types "data\maps\la\lan2.ide"
Loading default object types "data\maps\la\las.ide"
Loading default object types "data\maps\la\las2.ide"
Loading default object types "data\maps\la\lae.ide"
Loading default object types "data\maps\la\lae2.ide"
Loading default object types "data\maps\la\law2.ide"
Loading default object types "data\maps\la\law.ide"
Loading default object types "data\maps\la\lawn.ide"
Loading default object types "data\maps\la\lahills.ide"
Loading default object types "data\maps\la\laxref.ide"
Loading default object types "data\maps\sf\sfn.ide"
Loading default object types "data\maps\sf\sfs.ide"
Loading default object types "data\maps\sf\sfse.ide"
Loading default object types "data\maps\sf\sfe.ide"
Loading default object types "data\maps\sf\sfw.ide"
Loading default object types "data\maps\sf\sfxref.ide"
Loading default object types "data\maps\vegas\vegasn.ide"
Loading default object types "data\maps\vegas\vegass.ide"
Loading default object types "data\maps\vegas\vegase.ide"
Loading default object types "data\maps\vegas\vegasw.ide"
Loading default object types "data\maps\vegas\vegaxref.ide"
Loading default object types "data\maps\country\countryn.ide"
Loading default object types "data\maps\country\countn2.ide"
Loading default object types "data\maps\country\countrys.ide"
Loading default object types "data\maps\country\countrye.ide"
Loading default object types "data\maps\country\countryw.ide"
Loading default object types "data\maps\country\counxref.ide"
Loading default object types "data\maps\interior\int_la.ide"
Loading default object types "data\maps\interior\int_sf.ide"
Loading default object types "data\maps\interior\int_veg.ide"
Loading default object types "data\maps\interior\int_cont.ide"
Loading default object types "data\maps\leveldes\levelmap.ide"
Loading default object types "data\maps\leveldes\levelxre.ide"
Loading default object types "data\maps\interior\gen_int1.ide"
Loading default object types "data\maps\interior\gen_int2.ide"
Loading default object types "data\maps\interior\gen_intb.ide"
Loading default object types "data\maps\interior\gen_int3.ide"
Loading default object types "data\maps\interior\gen_int4.ide"
Loading default object types "data\maps\interior\gen_int5.ide"
Loading default object types "data\maps\interior\savehous.ide"
Loading default object types "data\maps\interior\stadint.ide"
Loading default object types "data\maps\leveldes\seabed.ide"
Loading default object types "data\maps\interior\props.ide"
Loading default object types "data\maps\interior\props2.ide"
Loading default object types "data\maps\interior\propext.ide"
Loading default object types "data\maps\veh_mods\veh_mods.ide"
Loading default object types "data\txdcut.ide"
Loading default object data "DATA\OBJECT.DAT"
Loading custom vehicle colours "modloader\storymode2.0\data\carcols.dat"
Loading default vehicle upgrades "DATA\CARMODS.DAT"
Initializing the streaming...
Loading abstract cd directory...
Importing model file for index 23172 at "modloader\storymode2.0\models\to gta3.img\bb.txd"
Importing model file for index 23173 at "modloader\storymode2.0\models\to gta3.img\bbthin.txd"
Importing model file for index 23175 at "modloader\storymode2.0\models\to gta3.img\cat.txd"
Importing model file for index 23177 at "modloader\storymode2.0\models\to gta3.img\cesar.txd"
Importing model file for index 23178 at "modloader\storymode2.0\models\to gta3.img\claude.txd"
Importing model file for index 23410 at "modloader\storymode2.0\models\to cutscene.img\csemmet.txd"
Importing model file for index 23018 at "modloader\storymode2.0\models\to cutscene.img\csglendale92.txd"
Importing model file for index 23466 at "modloader\storymode2.0\models\to cutscene.img\csmaccer.txd"
Importing model file for index 23518 at "modloader\storymode2.0\models\to cutscene.img\csryder.txd"
Importing model file for index 23181 at "modloader\storymode2.0\models\to gta3.img\dwayne.txd"
Importing model file for index 23182 at "modloader\storymode2.0\models\to gta3.img\emmet.txd"
Importing model file for index 23599 at "modloader\storymode2.0\models\to gta3.img\guppy.txd"
Importing model file for index 23186 at "modloader\storymode2.0\models\to gta3.img\hern.txd"
Importing model file for index 23187 at "modloader\storymode2.0\models\to gta3.img\janitor.txd"
Importing model file for index 23188 at "modloader\storymode2.0\models\to gta3.img\jethro.txd"
Importing model file for index 23189 at "modloader\storymode2.0\models\to gta3.img\jizzy.txd"
Importing model file for index 23600 at "modloader\storymode2.0\models\to gta3.img\kane.txd"
Importing model file for index 23190 at "modloader\storymode2.0\models\to gta3.img\kendl.txd"
Importing model file for index 23193 at "modloader\storymode2.0\models\to gta3.img\maccer.txd"
Importing model file for index 23194 at "modloader\storymode2.0\models\to gta3.img\maddogg.txd"
Importing model file for index 23198 at "modloader\storymode2.0\models\to gta3.img\ogloc.txd"
Importing model file for index 23199 at "modloader\storymode2.0\models\to gta3.img\paul.txd"
Importing model file for index 23202 at "modloader\storymode2.0\models\to gta3.img\pulaski.txd"
Importing model file for index 23204 at "modloader\storymode2.0\models\to gta3.img\rose.txd"
Importing model file for index 23206 at "modloader\storymode2.0\models\to gta3.img\ryder2.txd"
Importing model file for index 23207 at "modloader\storymode2.0\models\to gta3.img\ryder3.txd"
Importing model file for index 23214 at "modloader\storymode2.0\models\to gta3.img\sindaco.txd"
Importing model file for index 23215 at "modloader\storymode2.0\models\to gta3.img\smoke.txd"
Importing model file for index 23216 at "modloader\storymode2.0\models\to gta3.img\smokev.txd"
Importing model file for index 23218 at "modloader\storymode2.0\models\to gta3.img\suzie.txd"
Importing model file for index 23219 at "modloader\storymode2.0\models\to gta3.img\sweet.txd"
Importing model file for index 23221 at "modloader\storymode2.0\models\to gta3.img\tbone.txd"
Importing model file for index 23222 at "modloader\storymode2.0\models\to gta3.img\tenpen.txd"
Importing model file for index 23223 at "modloader\storymode2.0\models\to gta3.img\torino.txd"
Importing model file for index 23224 at "modloader\storymode2.0\models\to gta3.img\truth.txd"
Importing model file for index 23232 at "modloader\storymode2.0\models\to gta3.img\wuzimu.txd"
Importing model file for index 23233 at "modloader\storymode2.0\models\to gta3.img\zero.txd"
Abstract cd directory has been loaded.
Loading default scene "data\map.zon"
Loading default scene "data\info.zon"
Loading default scene "data\maps\la\lan.ipl"
Loading default scene "data\maps\la\lan2.ipl"
Loading default scene "data\maps\la\las.ipl"
Loading default scene "data\maps\la\las2.ipl"
Loading default scene "data\maps\la\lae.ipl"
Loading default scene "data\maps\la\lae2.ipl"
Loading default scene "data\maps\la\law.ipl"
Loading default scene "data\maps\la\lawn.ipl"
Loading default scene "data\maps\la\law2.ipl"
Loading default scene "data\maps\la\lahills.ipl"
Loading default scene "data\maps\sf\sfn.ipl"
Loading default scene "data\maps\sf\sfs.ipl"
Loading default scene "data\maps\sf\sfse.ipl"
Loading default scene "data\maps\sf\sfe.ipl"
Loading default scene "data\maps\sf\sfw.ipl"
Loading default scene "data\maps\vegas\vegasn.ipl"
Loading default scene "data\maps\vegas\vegass.ipl"
Loading default scene "data\maps\vegas\vegase.ipl"
Loading default scene "data\maps\vegas\vegasw.ipl"
Loading default scene "data\maps\country\countryn.ipl"
Loading default scene "data\maps\country\countn2.ipl"
Loading default scene "data\maps\country\countrys.ipl"
Loading default scene "data\maps\country\countrye.ipl"
Loading default scene "data\maps\country\countryw.ipl"
Loading default scene "data\maps\interior\int_la.ipl"
Loading default scene "data\maps\interior\int_sf.ipl"
Loading default scene "data\maps\interior\int_veg.ipl"
Loading default scene "data\maps\interior\int_cont.ipl"
Loading default scene "data\maps\interior\gen_int1.ipl"
Loading default scene "data\maps\interior\gen_int2.ipl"
Loading default scene "data\maps\interior\gen_intb.ipl"
Loading default scene "data\maps\interior\gen_int3.ipl"
Loading default scene "data\maps\interior\gen_int4.ipl"
Loading default scene "data\maps\interior\gen_int5.ipl"
Loading default scene "data\maps\interior\stadint.ipl"
Loading default scene "data\maps\interior\savehous.ipl"
Loading default scene "data\maps\leveldes\levelmap.ipl"
Loading default scene "data\maps\leveldes\seabed.ipl"
Loading default scene "data\maps\paths.ipl"
Loading default scene "data\maps\paths2.ipl"
Loading default scene "data\maps\paths3.ipl"
Loading default scene "data\maps\paths4.ipl"
Loading default scene "data\maps\paths5.ipl"
Loading default scene "data\maps\cull.ipl"
Loading default scene "data\maps\tunnels.ipl"
Loading default scene "data\maps\occlusf.ipl"
Loading default scene "data\maps\occluveg.ipl"
Loading default scene "data\maps\occlula.ipl"
Loading default scene "data\maps\occluint.ipl"
Loading default scene "data\maps\audiozon.ipl"
Loading default train track "data\paths\tracks.dat"
Loading default train track "data\paths\tracks3.dat"
Loading default train track "data\paths\tracks2.dat"
Loading default train track "data\paths\tracks4.dat"
Opening file for streaming "MODELS\PLAYER.IMG"
Loading default clothes rules "DATA\CLOTHES.DAT"
Loading default water level "DATA\water.dat"
Loading default ped relationship data "DATA\PED.DAT"
Loading custom weapon data "modloader\storymode2.0\data\weapon.dat"
Loading custom ped groups "modloader\storymode2.0\data\pedgrp.dat"
Loading custom car groups "modloader\storymode2.0\data\cargrp.dat"
Starting injected cleo script search 15234C70 for version '0'...
Finishing injected cleo script search 15234C70...
Starting injected cleo script search 15234C90 for version '4'...
Finishing injected cleo script search 15234C90...
Starting injected cleo script search 15234C70 for version '3'...
Finishing injected cleo script search 15234C70...
Loading default action reaction stats "DATA\AR_STATS.DAT"
Loading default stat update conditions "DATA\STATDISP.DAT"
Loading default shopping data "data\shopping.dat"
Removing imported model file at index 0
Loading default furniture data "data\furnitur.dat"
Loading default procedural objects "data\procobj.dat"
Removing imported model file at index 20000
Removing imported model file at index 20001
Removing imported model file at index 20002
Removing imported model file at index 20003
Removing imported model file at index 20000
Removing imported model file at index 20001
Removing imported model file at index 384
Removing imported model file at index 385
Removing imported model file at index 385
Removing imported model file at index 386
Removing imported model file at index 386
Removing imported model file at index 387
Removing imported model file at index 387
Removing imported model file at index 388
Removing imported model file at index 388
Removing imported model file at index 384
Removing imported model file at index 385
Removing imported model file at index 385
Removing imported model file at index 386
Removing imported model file at index 386
Removing imported model file at index 387
Removing imported model file at index 387
Removing imported model file at index 388
Removing imported model file at index 388
 

Link to post
Share on other sites

DragonYisusXD
On 5/16/2021 at 1:06 PM, producerofdestruction said:

The game keeps crashing on the airport text just after loading a new game. I did everything @iAbokai said to do

cmon guys, is not too hard, just copy and paste and then start a new game, and if this doesn't work, delete gta_sa.set in Documments

Link to post
Share on other sites

2 hours ago, DragonYisusXD said:

cmon chicos, no es demasiado difícil, simplemente copie y pegue y luego comience un nuevo juego, y si esto no funciona, elimine gta_sa.set en Documments

and why does the gta_sa.set file have to be deleted or what?

Link to post
Share on other sites

AM Bafoon
17 hours ago, DragonYisusXD said:

cmon guys, is not too hard, just copy and paste and then start a new game, and if this doesn't work, delete gta_sa.set in Documments

althouh I have seen this as a possible fix for crashes this did not fix my particular case

Link to post
Share on other sites

Have you tried deleting the "audio" folder inside of the Story Mode 2.0? Because it somehow messes with the game and makes it crash when doing a new game, I also tested to hear any unused dialogue quotes and they work the way it was intented on file of Story Mode 2.0

Link to post
Share on other sites

AM Bafoon
Posted (edited)
13 hours ago, GYROS said:

Have you tried deleting the "audio" folder inside of the Story Mode 2.0? Because it somehow messes with the game and makes it crash when doing a new game, I also tested to hear any unused dialogue quotes and they work the way it was intented on file of Story Mode 2.0

I have not tried that but that sounds like it could be what's causein it I will test it and let you know

edit Just trid it, and it worked thank you I ham so hyped now

Edited by AM Bafoon
Link to post
Share on other sites

9 hours ago, AM Bafoon said:

I have not tried that but that sounds like it could be what's causein it I will test it and let you know

edit Just trid it, and it worked thank you I ham so hyped now

You're welcome.

Link to post
Share on other sites

GustavitoMarcillo045
16 hours ago, AM Bafoon said:

No lo he intentado, pero parece que podría ser la causa, lo probaré y te lo haré saber.

editar Solo pruébalo, y funcionó gracias, estoy tan entusiasmado ahora

1. do not get too excited, the solution that the other partner gave, IS NOT A REAL SOLUTION, the main.scm file of Story Mode 2.0 needs the audio folder of the mod YES or YES to work, eventually when reaching a certain mission that needs to make use of these audio chains, the game will crash
2. I could have given you a real solution but you didn't want to help, specifically I asked you to send the modloader.log ONLY AFTER THE GAME CRASHED, the modloader.log you sent is useless at all

16 hours ago, AM Bafoon said:

No lo he intentado, pero parece que podría ser la causa, lo probaré y te lo haré saber.

editar Solo pruébalo, y funcionó gracias, estoy tan entusiasmado ahora

In addition to this, I see that you have MixSets, if this is the case, you should deactivate the SCM Fixes option, since it is totally incompatible, also remember that the cinematic animation files must be entered manually with an img editor, such as the alcis img editor , MODLOADER DOES NOT load these files

 

Link to post
Share on other sites

AM Bafoon
Posted (edited)
6 hours ago, GustavitoMarcillo045 said:

1. do not get too excited, the solution that the other partner gave, IS NOT A REAL SOLUTION, the main.scm file of Story Mode 2.0 needs the audio folder of the mod YES or YES to work, eventually when reaching a certain mission that needs to make use of these audio chains, the game will crash
2. I could have given you a real solution but you didn't want to help, specifically I asked you to send the modloader.log ONLY AFTER THE GAME CRASHED, the modloader.log you sent is useless at all

In addition to this, I see that you have MixSets, if this is the case, you should deactivate the SCM Fixes option, since it is totally incompatible, also remember that the cinematic animation files must be entered manually with an img editor, such as the alcis img editor , MODLOADER DOES NOT load these files

 

The log I sent you was after th game crashed I don't know if maybe it doesn't show because I need to close it through task bar but that's what happened also idk what animation files your talking about because I just redwnloaded the mod a second time to see if I missed something th first time I downloaded it and there is no animation files

Edited by AM Bafoon
Link to post
Share on other sites

hi, my game crash at the first cutscenes, any solution?

 

Link to post
Share on other sites

DragonYisusXD
On 5/23/2021 at 9:14 AM, Badelino said:

hi, my game crash at the first cutscenes, any solution?

 

if Modloader is what is crashing the game, try to add all those gta3 flies with a IMG editor (i do NOT recommend to use Alci's img editor)

 

On 5/23/2021 at 9:14 AM, Badelino said:

hi, my game crash at the first cutscenes, any solution?

 

also, are you guys placing everything in Modloader or just the gta3.img flies ?

 

On 5/23/2021 at 9:14 AM, Badelino said:

hi, my game crash at the first cutscenes, any solution?

 

Updated the Link with Modloader folder included, the mod works totally with me

 

https://www.mediafire.com/file/37s8pz0rlc5buay/Story+Mode+2.0.rar/file

 

and if none of this works then don't add the CONFIG folder from the mod (if it's truly the audio the problem) although this might causes troubles in the radio since i haven't tested this way

Link to post
Share on other sites

On 5/23/2021 at 1:12 PM, DragonYisusXD said:

if Modloader is what is crashing the game, try to add all those gta3 flies with a IMG editor (i do NOT recommend to use Alci's img editor)

ok, i'll try

On 5/23/2021 at 1:21 PM, DragonYisusXD said:

also, are you guys placing everything in Modloader or just the gta3.img flies ?

everything in modloader

 

On 5/23/2021 at 2:03 PM, DragonYisusXD said:

Updated the Link with Modloader folder included, the mod works totally with me

 

https://www.mediafire.com/file/37s8pz0rlc5buay/Story+Mode+2.0.rar/file

 

and if none of this works then don't add the CONFIG folder from the mod (if it's truly the audio the problem) although this might causes troubles in the radio since i haven't tested this way

without config folder it works

Link to post
Share on other sites

DragonYisusXD
1 hour ago, Badelino said:

everything in modloader

try to place only the gta3.img in Modloader folder

and try it with the CONFIG added (not inside the modloader folder)

Link to post
Share on other sites

ZapGaming096
Posted (edited)

I have a problem with the audio. I wont be able to hear any dialouge from the Biker Gang and maybe Russian Mafia and Italiy Mafia. I can still reply them but i cant hear what the gang say though

Edited by ZapGaming096
Link to post
Share on other sites

DragonYisusXD
12 hours ago, ZapGaming096 said:

I have a problem with the audio. I wont be able to hear any dialouge from the Biker Gang and maybe Russian Mafia and Italiy Mafia. I can still reply them but i cant hear what the gang say though

not a mod bug, this can also happen in other gangs

Link to post
Share on other sites

ZapGaming096
1 hour ago, DragonYisusXD said:

not a mod bug, this can also happen in other gangs

Ah ok, thank you for your help, eventhough it kinda weird that CJ talk by himself when he near with the gang, but everthing for me work perfectly fine, sometime it may crash but can still playable with my save file.

Link to post
Share on other sites

ZapGaming096
Posted (edited)

I found a bug in "Mountain Cloud Boy" mission, when you reach the checkpoint, CJ will unable to move when he get out the car and there no way to make CJ move (i have cheat menu mod so i was able to move when i activate it and idk if you have this bug but i try to replay this mission several time and same resault)

Edited by ZapGaming096
Link to post
Share on other sites

DragonYisusXD
6 hours ago, ZapGaming096 said:

I found a bug in "Mountain Cloud Boy" mission, when you reach the checkpoint, CJ will unable to move when he get out the car and there no way to make CJ move (i have cheat menu mod so i was able to move when i activate it and idk if you have this bug but i try to replay this mission several time and same resault)

 

which checkpoint ?

Link to post
Share on other sites

ZapGaming096
15 hours ago, DragonYisusXD said:

 

which checkpoint ?

The first checkpoint where Woozie and CJ drive to the place where The Blood Feather Triad last seen

Link to post
Share on other sites

AlexanderDavid1999

¿Habrá otra actualización de este magnífico mod? O esta es la versión final :)

Link to post
Share on other sites

DragonYisusXD
11 hours ago, AlexanderDavid1999 said:

¿Habrá otra actualización de este magnífico mod? O esta es la versión final :)

not for now, it might be a new update in a future

Link to post
Share on other sites

ZapGaming096
On 5/28/2021 at 10:59 PM, DragonYisusXD said:
2 hours ago, DragonYisusXD said:

not for now, it might be a new update in a future

 

Well in that case, i just finish the storyline and so far no bug at all except "Mountain Cloud Boy" mission where CJ get stuck at the first checkpoint (i already talk about this) but yeah, after that i can playthrough the whole game without any problem, nice mod man 👍👍👍

 

Link to post
Share on other sites

BlitzFire

its a cool mod but every 10 minutes or so it goes back to my desktop (or whatever the last window is) and i'm thinking it might be because of my mods so installed everything except for story mode 2.0 and i was right it causes the crash. is there any fix to this?

 

Link to post
Share on other sites

DragonYisusXD
Posted (edited)
11 hours ago, BlitzFire said:

its a cool mod but every 10 minutes or so it goes back to my desktop (or whatever the last window is) and i'm thinking it might be because of my mods so installed everything except for story mode 2.0 and i was right it causes the crash. is there any fix to this?

 

that's weird, why the mod would do that ? and why that never happened to me ? did you just went and presses ALT + Tab by accident

Edited by DragonYisusXD
Link to post
Share on other sites

GustavitoMarcillo045
El 8/7/2020 a las 6:15, DragonYisusXD dijo:

 Grand Theft Auto:

San Andreas 

Modo historia 

2.0

 

Por favor, no se confunda con el mod "Storyline Enhancement"

 

este mod agrega y mejora varios detalles y soluciona muchos problemas del modo historia en el juego, también tratando de darle más vida al mundo de san andreas e incluso agregando noticias de marcas territorios y pandillas como la mafia rusa y la pandilla de moteros como la la pandilla 9 y la pandilla 10 sin intentar ser lo mismo que "Cosas que hacer en San Andreas"

 

todos sabemos cómo el modo historia en este juego es uno de los mejores de la serie gta, sin embargo, en este juego, se pierden tantos detalles que le habrían dado más vida al juego, así que agregué el detalle que yo creo que sería perfecto para la historia del juego, también sé cómo ustedes disfrutan tener guerras de pandillas, así que agregué más territorios que creo que encajarían en los lugares perfectos

 

Estado actual de la modificación: no se han encontrado fallos

 

Cómo instalar ? simple, copie y pegue todos los archivos y carpetas en la carpeta raíz

 

Nota:  para que el mod funcione en el juego, debes comenzar un nuevo juego.

 

 

Iniciar cambios:

  Revelar contenidos ocultos
  •  this update can be played in v1.01 of GTA San Andreas
  •  the bridges are open and the vehicles of the pedestrians pass over the bridges, You can still get the 4 stars if you leave the city (I did  this so that the story mode makes more sense)
  • The news in WCTR has been modifiqued, now it will never talk about the bridges opening, instead will only talk about the events in The Green Sabre and Yay Ka Boom-Boom
  • The Ballas and The Vagos will no longer be hostile to each other
  • The Ballas and Rifas will no longer be hostile to each other
  • The Vagos will have the Baseball bat and the 9mm at the beginning of the game
  • The Weapons of the Russian Mafia will be a 9mm and a uzi
  • The Rifas will now carry baseball bats and a 9mm
  • The aztecas will no longer attack you from the beginning of the game
  • sometimes the Bikers will be seen driving in other territories.
  • At the start of the game, you'll start with the Blue Hoody (reason because CJ has been living in LC before the game starts, so it makes no senses that CJ wear Poor Clothes)
  • Cutscene Ryder Shirt can be seen while playing
  • The Italian Mafia will have new Weapons
  • Italian mafia will have dislike and hate other gangs like the others
  • the accuracy of your friends in the missions has been increased
  • Now the street are now more realistic, the traffic and pedestrian has been increased, and in the night, the traffic and the pedestrian has been reduced too much
  • The Biker gang will control many territories across Countryside, San Fierro, The Desert and Las Venturas
  • Now the gangs have main territories, in those territories will have more density than the others: 

                  - the Families (Ganton)

                  - the Ballas (Jefferson and East Los Santos after the green sabre)

                  - the Vagos (Los Flores and East Los Santos after the green sabre)

                  - the aztecas (El Corona)

                  - the Russian (Juniper Hill)

                  - The Rifas (Garcia)

                  - The Da Nang Boys (Easter Basin)

                  - The Bikers (Hashburry and the Las Venturas territory, i forgot the name :D)

                  - The Triads (Chinatown)

                  - The Italian Mafia (Caligulas)

  • You can enter to all food shops in the beginning 
  • now the Bikers and the Russian Mafia will have their name in gang stats (of course if those manage to appear in the top 3 most powerful gang, well i'm sure that the bikers will manage to get in that top after Breaking the bank at caligula)
  • I added an extra car for italian mafia, they will be seen driving a "Solar" because that car is similar to Sindacco Argento in LCS

 

Cambios en Los Santos:

  Revelar contenidos ocultos
  • The Russian Mafia will be present in Ocean Docks
  • The Northside Glen Park is now dominated by the Ballas
  • The Southside Ganton will be slightly controlled by Ballas and Families (after the mission Drive Thru, the ballas will lose ganton)
  • The Ballas will have more influence in Idlewood (after the mission The Green Sabre too)
  • After the mission Gray Imports, The ballas and the Russians will no longer be hostile to each other
  • The Families will have more influence in Playa del Seville
  • The Northside Temple is now dominated by the Temple Drive Families (After The Green Sabre, they will lose them)
  • The Families will have more influence in Temple
  • The Jefferson Hospital is now slightly dominated by the families (the influence in that territory will increase as you progress with Sweet's missions)
  • Absolutely all territories, including the new ones, will be lost after the mission The Green Sabre
  • The Families will have the Tec-9 after Nine and Ak's, after the mission Robbing Uncle Sam the Families will have: 9mm, Tec-9 and Uzi (If you have all the graffiti, no weapon will be replaced)
  • If you complete all the graffiti, the knife is replaced by the Tec-9, the other weapons will be the same (Desert Eagle and the SMG)
  • After the mission "High Stakes Low-Rider" the Aztecas will no longer be hostile to you (assuming you are using Families Clothes)
  • Marina neighborhood is now dominated by the Aztecas
  • After the mission Just Business, the Russians will dislike you (If you had already passed the Gray Imports mission, they will hate you)
  • After the mission Gray Imports, the Russians will dislike you (If you had already passed the Just Business mission, they will hate you).
  • East Los Santos is Ballas and Vagos territory from Beginning in the game, East Lost Santos now seems like a rainbow, in some parts of east los santos it will have the ballas more influences, even some place of east los santos don't have any vagos at all and the vagos will have more influence in some parts (of course, after The  Green Sabre it will have the same power the two gangs)
  • The Vagos Will Hate you after the mission Wrong Side of the Tracks
  • The third skin of ryder used in Ryder mission now looks like the cutscene ryder skin only without his hat
  • Big Smoke's car color mistake code has been fixed (it's suppose that big smoke car will be a gray color, not blue by a mistake in the codes made by rockstar) 
  • In Drive Thru mission, the ballas will no more attack the kilo tray's car
  • Ryder will have more accuracy in robbing uncle sam but still can be killed
  • Ryder will not disappear after you complete Home Invasion and you can kill him (but you would not do that to a homie, right ?)
  • Ryder weapon and grove and vagos weapons in Catalyst has been replaced by a Tec-9
  • i rescued the missing dialogue of big smoke in Just Business
  • Now Mafboos will be in Just Business, Gray Imports and End of the Line
  • your Micro-SMG in Just Business had be replaced by a tec-9
  • Big smoke will have more accuracy in Wrong side of the tracks and just business
  • Now Kane had a new skin (the Balla 3 introduction skin) in "Los Sepulcros
  • You can enter to ZIP clothes shops after nines and ak's but the icon still invisible in the map (the others 2 shops will be unlocked in the same time as the vanilla game)
  • added new dialogues in Missions: Big Smoke, Ryder, Drive-by and Sweet's Girl

               - the cut dialoges of big smoke and CJ in the car

               - in Ryder mission, it will hear a funny reaction of ryder if CJ had a Afro

               - 3 extra dialogues in Drive-By at the beginning

               - in Sweet's Girl, it's added the funniest Sweet and his girlfriend dialogues and those will replace the 

                 random dialogues after pick up sweet

  • In Drive-Thru i changed the position on the passenger seat of sweet and big smoke, now they will be placed in the same place as the cutscene
  • After Catalyst, it will appears a Tec-9 in Emmet's place, but this time, it won't replace the old pistol
  • In Running Dog, the extra pistol pick-up in emmet's place is replaced by a Tec-9
  • the sweet's girlfriend skin is replaced by the beta one
  • In-Game Kendl's Skin is replaced by his Cutscene Skin
  • the east side of Willowfield is controlled by the seville boulevard families 

  • in Madd Dogg's Rhymes every guards will have silenced pistol instead of Uzi one

  • In Burning Desire, the vagos cars will be replaced by his gang car

  • After Reuniting The Families, the Families and the Aztecas will no longer be hostile to each other

  • After Reuniting The Families, a AK-47 pick-up will appear in Emmet's Place and it won't replace any of the others pick-up

  • Lung Capacity is increased at the start of the Game by 5% of 100% now you don't need to increase so much the Lung Capacity to do do "Amphibious Assault" but i recommend you to increase even more your Lung Capacity

  • In The Green Sabre, the cops will have MP5 (that will make sense of why CJ surrender)

 

Cambios en el campo:

  Revelar contenidos ocultos
  • After the mission The Green Sabre, You can go through San Fierro and Las Venturas without getting 4 stars
  • After The Green Sabre, it will desappear the Sweet's Greenwood (Because he's in the prision) of course, after "Home Coming" it will spawn again
  • After the green sabre, the vagos will have a tec-9 
  • Grove Street Families will dislike you after badlands (this because big smoke has ruler the families)
  • After badlands mission, the families and ballas will share grove street
  • After the First Call of "The Truth", the Vagos will initiate a gang war in Aztecas territory, after the mission Body Harvest, the Aztecas will lose everything
  • In Against the odds star wanted level has be reduced to 3 stars
  • In Small Town Bank Wanted Level has be increase to 4 stars (now the mission will be more Difficult, because the cops will respawn you in anywhere)
  • in Farewell, My Love woozie is replaced by Claude

 

Cambios en San Fierro

  Revelar contenidos ocultos
  • The Rifas no longer control King's
  • The Rifas will have more influence in Doherty
  • The Rifas will have more influence in Battery point
  • Southside Doherty is now dominated by the Rifas
  • Juniper Hill is now dominated by the Russian and is their main territory
  • The Vietnam Gang will have more influence in Easter Basin
  • Now in T-Bone Mendez mission, the enemies skin has been replaced by bikers skin

  • The Vietnam Gang will dislike you after the mission Ran Fa Li

  • The Vietnam Gang will hate you after the mission Lure

  • After the Da Nang Thang Mission, the vietnam gang will lose their Pier 69 territory (is better to complete this mission before Pier 69 so you'd not be attacked by this gang)

  • After the mission Outrider, the Rifas will like you

  • After the mission Ice Cold Killa, the Rifas will dislike you

  • After the mission Pier 69, the Rifas will hate you.

  • After the mission Pier 69, the Rifas will lose Battery point territory (in some point of the story, the Aztecas will take this territory)

  • the bodies of Jizzy, T-bone and ryder will not disappears after you kill them 

  • i Changed Pier 69 completely, now ryder will die first and then T-Bone will escape to the boat, i also increased the accuracy of the enemies, the strongest one is T-bone, i warning you, don't confront t-bone while he's out of the boat, Ryder also is strong but not enough (of course i had to change some text in GXT files)

    NOTE: BEFORE SOMEONE ASK, NO, IT'S NOT THE SAME AS TTDISA, I COMPLETE DID IT WITHOUT ANY REFERENCES, SO, THERE'S SOME DIFFERENCES, ONE OF THEM IS WHAT T-BONE DON'T SAY ANY EXTRA DIALOGUE IN THE CHASE LIKE TTDISA AND OTHER IS THAT RYDER'S BODY WON'T DUPLICATE HIS BODY FTER DIE LIKE TTDISA, HOWEVER YOU CAN STILL SEE RYDER'S BODY IN THE WATER

  • After Pier 69, Ryder's picador won't spawn anymore, because he's DEAD

 

Cambios en el desierto:

  Revelar contenidos ocultos
  • Bayside and Bayside Marina is now dominated by the Rifas
  • in Interdiction, when you have to destroy the helicopters, the stars are desactivated but after you destroy the helicopters, you can get stars again
  • After the mission Learning to Fly, The four dragon casino and The Pink Swan is now dominated by the Triads
  • now you will have less time to enter in the secret laboratory in Black Project
  • the enemies in some mission will have extra accuracy like Black Project

 

Cambios en Las Venturas:

  Revelar contenidos ocultos
  • The Italian Mafia now have many new territories, Las Venturas now is filled with territories of LC Mafia, now The Italian Mafia is the 3th most powerful gang in the game and if you have the mod Gang War Extended, it will appear in the gang stats
  • After the mission The Meat Business, The Italian Mafia will lose Whitewood States
  • After The Meat Business, The bikers will take over Whitewood States but it will be a weak territory
  • After the mission Breaking the bank at caligula's, many mafia territories will disappear, except the caligula casino and some others will still stands but they will lose great influence
  • After the mission Breaking the bank at caligula's, the italian mafia will hate you.
  • in Breaking The Bank at Caligulas, The swat team will have a ridiculous accuracy, soooo, i recommend you to have careful before grabbing that helicopter  

  • The Reward of "Breaking The Bank at Caligula's" will be 420.000 (yes, even will be show up in mission passed text)

 

Volver a cambios de LS

  Revelar contenidos ocultos
  • After the mission Home Coming, the Families and the Triads will no longer be hostile each others
  • in Grove 4 Life, the eastside and southside idlewood can be take over
  • after riot and the beginning of Los Desperados, if you had take over the corona and little mexico territories, you will lose them (yes, because the vagos will take over again for the story)
  • now you only need the 30% of the territories to unlock the final mission 
  • in End of the Line Phase 1, the enemies will had 20% more accuracy, especially the first floor, so, i recommend you have careful, very careful

  • also give more Russian Skin in Floor 3

  • The AK of Smoke is replaced by the Spas Shotgun in the cutscene, of course, i had decrease his accuracy to not make it too difficult

  • The Shotgun of Tenpenny is replace also by the Spas of the Cutscene

  • Marina after End of the Line will be take over by the Aztecas, even if you had taken over that territory before

  • After The mission End of the Line, Doherty will be dominated by the Families

 

 

-------------------------------------------------- -------------------------------------------------- ----------------------

 

Actualizar cambios

  Revelar contenidos ocultos
  • the traffic in poor areas in Daytime have been reduced
  • the traffic in night have been increased a little bit
  • the game will start in the morning again (the reason why i did this is because is illogical for sweet to do Mom's Funeral in night, anyway, this is the last time i will change this)
  • You guys remember that long message you get when you are busted or wasted ? well no more, now everytime you get that message scene, you will be able to move after 5 seconds (just like the remastered version)
  • The Seville Boulevad Families and Temple Drive Families now act like one, the Sevilles and Temples are now hostile to the player (not like the ballas to cj but still hostile
  • You can't recruit Seville or Temples anymore (there's still a way to recruit them but you have to find it yourself)
  • the Temple Families from Vinewood Cementery will not attack you but you still can't recruit them (unless...)
  • After Reuniting the Families, Sevilles and Temples will stop being hostile to CJ, and you can also recruit them again (anyway, after The Green Sabre they will dissapear)
  • the Aztecas will again be Hostile to Carl, only, ONLY if the player wears Families Gang Clothes, this i mean only Poor Green Clothes like the Green Hoody or the Green Shirt, any other actually decent Green Clothes like Green Pants or the Green Cap will not make them hostile to you)
  • after High Stake Lowrider, the aztecas will not attack you even with Gang Clothes 
  • since you only f*cks Los Santos Russian Gang, the Russian Mafia in San Fierro will not be agressive toward the player (they still Hostile but not to the same level as the Russian in LS)
  • some gangs density in the game have changed
  • now there's much more new dialogues and more Random Dialogues in LS Missions: Sweet and Kendl, Tagging up Turf, Nines and Ak's, Running Dog, Wrong Side of the Tracks, Just Business, Home Invasion, Catalyst, Robbing Uncle Sam, Los Sepulcros and some extra dialogues in phonecalls, any other dialogues which didn't made it are either dull or didn't fit for the game (note: only i recovered Dialogues from LS missions, later i will use more unused dialogues in more missions)
  • Burglary Trucks will not spawn until after Home Invasion
  • After The Green Sabre, the game will skip 7 days in-game (you can even see the Days passed stat change)
  • in Mike Toreno, the Bikers will appears as Toreno Kidnappers
  • since the cutscene was unavalible for the player, i have made CJ have only 5% of Lung Capacity, so you would still need to increase Lung Capacity, but the game ask you only above 5% of Lung Capacity to start the mission, so, you don't have to spend much time increase it)
  • in Pier 69, Ryder Position is changed to the Left Side of the Pier (this is to create a continuation with Ryder Overkill scene)
  • Rifas now controls Bayside instead of the Vagos
  • Grove 4 Life, Eastside and Southside Idlewwod are no longer necesarry for the mission, you can take this 2 territories before Grove 4 Life and you didn't have to take over again, however if you don't take any of this 2 territories you can take back for the mission)
  • i have decreased a little bit the Enemies accuracy in Breaking the Bank at Caligula and End of the Line

 

 

Actualizar cambios 2

  Revelar contenidos ocultos
  • improved the Gang Set system of the Seville and Temple, now i have fixed the bug of not letting you recruit peoples even if you had Recruit peoples cheat
  • i have redone everything from zero, i have improved some thing just like i have forgotten some thing
  • i added more traffic in night for average and rich areas
  • i added more damage to the AK (now is a little bit stronger than the M4 but is still less accurate)
  • i have redone the Russian Hate system
  • i've fixed the bug of the Blue hoody in the wardrobe
  • i have deleted some unused dialogues i had implemented before as they felt dull or didn't fit
  • After The Green Sabre, you can't no longer use the Johnson house until Home Coming
  • i have add more extra dialogues for almost every mission of the game, included some random dialogues
  • i also added some extra cinematic in-game scenes for some dialogues (yes, in futures update i will do more of theses)
  • Sweet is less useless, as i discovered a way for an NPC to eliminate his signals animation after they kills
  • this is one of the hardest update, 4 months to do
  • Sweet and Kendl, the ballas car will attack sweet or you, depending of who is the closest
  • in OG Loc, there will be another Vago driving the bike, and Freddy will be a passenger (this is because is very illogical for Freddy to Drive-By the player and perfectly make such turns)
  • also the driver will attack you if you left them reach their spot in ELS
  • i had changed some thing about ELS (this might be changed later in others update)
  • The Four Dragon casino will be closed until Woozie officially opens
  • in Drive-By, i make CJ quote of not being strapped only happen if you have 50 bullets to down of your machines guns
  • Beta Running Dog and Wrong Side of the Tracks have been added, i also fixed some bugs TTDISA had for those missions
  • Fixed some bugs in Just Business
  • i make the homie of Ryder don't magically disappear in Catalyst
  • i added a money recompense of Ryder in Robbing Uncle Sam
  • i gave Extra Weapons to the enemies of House Party, also Sweet stopped being unable to be killed by NPC so be careful
  • i THINK i fixed the bug of having ballas appearing in Glen Park after you take over
  • the Homies now are Hostiles to the Ballas in the cementery of Los Sepulcros
  • The cops now have Shotguns in The Green Sabre
  • I made the random Cops don't attack you in Small Town Bank
  • Claude now drives a ZR in Farewell My Love
  • i gave weapons to Ryder and Loco Sindicate in Photo Oportunity
  • Vietnameses now port Tec-9 outside of the missions
  • now the Rifas ports Tec-9 outside of the missions
  •  i fixed Ryder in the Water, now he have an In-Game dying animation
  • Guppy is in Pier 69
  • Ballas and Vagos stop being so aggressive after some points of the missions
  • Rifas power decrease after Yay Ka Boom-Boom
  • Stealing Two Bikes in Cop Wheels will give you automatically 2 stars (also they will call out your stupid haircut if you have one)
  • the FBI will not show aggressively if you don't shows hostiles intentions in Misappropiation
  • Funny dialogues happen if fly too close to the Control Tower in Saint Mark's Bistro
  • Guppy is in Breaking the Bank at Caligula's
  • i make one of the Idlewood Territories being optional too in Grove 4 Life (the Gas Station one)
  • i make extra events in End of the Lines part 3
  • i have deleted the Uzi from Varrios Los Aztecas until Los Desperados same with the Triads Ak until Breaking the Bank at Caligulas
  • The vagos will lose the Tec 9 after End of the Line
  • the Aztecas now controls Doherty at the same time as the Families (they will give the same influences as the families had before End of the Line)
  • Ballas and Vagos will hate you again after Home Coming and Los Desperados
  • i fixed the Ballas hates in Pimping Missions, this bug had the original GTA SA where the the ballas have their aggressively downgrade everytime you do Pimps Missions
  • the Difficulty of the Mission has been increased, enemies in many missions have increased their accuracy, recommended playing with more cautious but don't worry, i have made the Friendlier NPC better too 
  • i made some videos of changes i have made
  • retouched the news from WTCR

 

-------------------------------------------------- -------------------------------------------------- ----------------------

 
Mod recomendado:

 

Enlace:  https://www.mediafire.com/file/37s8pz0rlc5buay/Story+Mode+2.0.rar/file

 

MOD DEL CAOS

 

ustedes deben haber oído hablar del mod Chaos para GTA San Andreas, bueno, ahora es posible jugar ese mod con Story Mode 2.0 sin ningún problema con el efecto PassCurrentMission, como ustedes saben, PassCurrentMission automáticamente les hace pasar la misión 'estoy jugando, pero como el Modo Historia modifica Main.scm, el efecto de PassCurrentMission hará que el juego se bloquee excepto en algunas misiones, pero no te preocupes, gracias a que el propietario había abierto la fuente del mod, pude modificar el efecto PassCurrentMission para que puede ser compatible con el mod y no se bloqueaADVERTENCIA: no recomiende usar este enlace si no lo va a usar con Story Mode 2.0, esto fue hecho específicamente para Story Mode 2.0, cualquier otro mod que cambie el Main.scm o use el original causará en un crash, también para que esto funcione perfectamente, necesitas la última versión de Story Mode 2.0) 

 

https://www.mediafire.com/file/ip2ye06jo9h1l8b/Modded_Chaos.zip/file

 

Capturas de pantalla

  Revelar contenidos ocultos

X1LOteA.png

 

fchms30.png

 

 

dQDLSV5.png

 

XVUkWyx.jpg

 

 

Vídeos:

  Revelar contenidos ocultos

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Have you thought about including the PedTweaks main.scm features in your SCM, such as that the Triad guards appear correctly in the Woozie Casino, or that the food stalls now have their respective vendors like the clown, and you have thought to include some unique character models? for example a unique skin for Little Weassel, or for BIG POPPA, or a unique skin for GAL, HAZER AND SUNNY in LOS DESPERADOS, or the beta aspect of smoke in the mission Taggin Up Turf? ETC ETC

Link to post
Share on other sites

ZapGaming096
2 hours ago, GustavitoMarcillo045 said:

Have you thought about including the PedTweaks main.scm features in your SCM, such as that the Triad guards appear correctly in the Woozie Casino, or that the food stalls now have their respective vendors like the clown, and you have thought to include some unique character models? for example a unique skin for Little Weassel, or for BIG POPPA, or a unique skin for GAL, HAZER AND SUNNY in LOS DESPERADOS, or the beta aspect of smoke in the mission Taggin Up Turf? ETC ETC

I did try to combine PedTweaks with this mod but end up crashing my game when it started to spawn beta cop at some speficic location (SCM Feature still work for me). Other ped still work fine for me.

2 hours ago, GustavitoMarcillo045 said:

Have you thought about including the PedTweaks main.scm features in your SCM, such as that the Triad guards appear correctly in the Woozie Casino, or that the food stalls now have their respective vendors like the clown, and you have thought to include some unique character models? for example a unique skin for Little Weassel, or for BIG POPPA, or a unique skin for GAL, HAZER AND SUNNY in LOS DESPERADOS, or the beta aspect of smoke in the mission Taggin Up Turf? ETC ETC

About unique character, he already do it for Kane in Los Sepcularos (sorry for the mission name cause it so hard for me to remember) by using the model of The Ballas in The Introduction so there are high chance that he will make more unique character skin but it might take some time.

Link to post
Share on other sites

GustavitoMarcillo045
12 hours ago, ZapGaming096 said:

Intenté combinar PedTweaks con este mod, pero terminé bloqueando mi juego cuando comenzó a generar un policía beta en una ubicación específica (la función SCM todavía funciona para mí). Otros ped todavía funcionan bien para mí.

Sobre el personaje único, ya lo hizo por Kane en Los Sepcularos (perdón por el nombre de la misión, porque me resulta tan difícil recordarlo) al usar el modelo de The Ballas en La Introducción, por lo que hay muchas posibilidades de que haga un personaje más único. piel, pero puede llevar algún tiempo.

How strange, I am using pedtweaks together with this mod and the blocking did not happen to me, maybe you do not have an updated version or you are using the function of using 2 different policemen for the same city, since this function is totally broken , however I can't use the SCM features, since it replaces the main.scm just like this mod

Link to post
Share on other sites

GustavitoMarcillo045
El 8/7/2020 a las 6:15, DragonYisusXD dijo:

 Grand Theft Auto:

San Andreas 

Modo historia 

2.0

 

Por favor, no se confunda con el mod "Storyline Enhancement"

 

este mod agrega y mejora varios detalles y soluciona muchos problemas del modo historia en el juego, también tratando de darle más vida al mundo de san andreas e incluso agregando noticias de marcas territorios y pandillas como la mafia rusa y la pandilla de moteros como la la pandilla 9 y la pandilla 10 sin intentar ser lo mismo que "Cosas que hacer en San Andreas"

 

todos sabemos cómo el modo historia en este juego es uno de los mejores de la serie gta, sin embargo, en este juego, se pierden tantos detalles que le habrían dado más vida al juego, así que agregué el detalle que yo Creo que sería perfecto para la historia del juego, también sé cómo ustedes disfrutan tener guerras de pandillas, así que agregué más territorios que creo que encajarían en los lugares perfectos.

 

Estado actual de la modificación: no se han encontrado fallos

 

Cómo instalar ? simple, copie y pegue todos los archivos y carpetas en la carpeta raíz

 

Nota:  para que el mod funcione en el juego, debes comenzar un nuevo juego.

 

 

Iniciar cambios:

  Revelar contenidos ocultos
  •  esta actualización se puede jugar en la v1.01 de GTA San Andreas
  •  los puentes están abiertos y los vehículos de los peatones pasan sobre los puentes, aún puedes obtener las 4 estrellas si sales de la ciudad (hice esto para que el modo historia tenga más sentido)
  • La noticia en WCTR ha sido modificada, ahora nunca hablará de la apertura de los puentes, en cambio solo hablará de los eventos en The Green Sabre y Yay Ka Boom-Boom.
  • Los Ballas y los Vagos ya no serán hostiles entre sí
  • The Ballas and Rifas will no longer be hostile to each other
  • The Vagos will have the Baseball bat and the 9mm at the beginning of the game
  • The Weapons of the Russian Mafia will be a 9mm and a uzi
  • The Rifas will now carry baseball bats and a 9mm
  • The aztecas will no longer attack you from the beginning of the game
  • sometimes the Bikers will be seen driving in other territories.
  • At the start of the game, you'll start with the Blue Hoody (reason because CJ has been living in LC before the game starts, so it makes no senses that CJ wear Poor Clothes)
  • Cutscene Ryder Shirt can be seen while playing
  • The Italian Mafia will have new Weapons
  • Italian mafia will have dislike and hate other gangs like the others
  • the accuracy of your friends in the missions has been increased
  • Now the street are now more realistic, the traffic and pedestrian has been increased, and in the night, the traffic and the pedestrian has been reduced too much
  • The Biker gang will control many territories across Countryside, San Fierro, The Desert and Las Venturas
  • Now the gangs have main territories, in those territories will have more density than the others: 

                  - the Families (Ganton)

                  - the Ballas (Jefferson and East Los Santos after the green sabre)

                  - the Vagos (Los Flores and East Los Santos after the green sabre)

                  - the aztecas (El Corona)

                  - the Russian (Juniper Hill)

                  - The Rifas (Garcia)

                  - The Da Nang Boys (Easter Basin)

                  - The Bikers (Hashburry and the Las Venturas territory, i forgot the name :D)

                  - The Triads (Chinatown)

                  - The Italian Mafia (Caligulas)

  • You can enter to all food shops in the beginning 
  • now the Bikers and the Russian Mafia will have their name in gang stats (of course if those manage to appear in the top 3 most powerful gang, well i'm sure that the bikers will manage to get in that top after Breaking the bank at caligula)
  • I added an extra car for italian mafia, they will be seen driving a "Solar" because that car is similar to Sindacco Argento in LCS

 

Cambios en Los Santos:

  Revelar contenidos ocultos
  • The Russian Mafia will be present in Ocean Docks
  • The Northside Glen Park is now dominated by the Ballas
  • The Southside Ganton will be slightly controlled by Ballas and Families (after the mission Drive Thru, the ballas will lose ganton)
  • The Ballas will have more influence in Idlewood (after the mission The Green Sabre too)
  • After the mission Gray Imports, The ballas and the Russians will no longer be hostile to each other
  • The Families will have more influence in Playa del Seville
  • The Northside Temple is now dominated by the Temple Drive Families (After The Green Sabre, they will lose them)
  • The Families will have more influence in Temple
  • The Jefferson Hospital is now slightly dominated by the families (the influence in that territory will increase as you progress with Sweet's missions)
  • Absolutely all territories, including the new ones, will be lost after the mission The Green Sabre
  • The Families will have the Tec-9 after Nine and Ak's, after the mission Robbing Uncle Sam the Families will have: 9mm, Tec-9 and Uzi (If you have all the graffiti, no weapon will be replaced)
  • If you complete all the graffiti, the knife is replaced by the Tec-9, the other weapons will be the same (Desert Eagle and the SMG)
  • After the mission "High Stakes Low-Rider" the Aztecas will no longer be hostile to you (assuming you are using Families Clothes)
  • Marina neighborhood is now dominated by the Aztecas
  • After the mission Just Business, the Russians will dislike you (If you had already passed the Gray Imports mission, they will hate you)
  • After the mission Gray Imports, the Russians will dislike you (If you had already passed the Just Business mission, they will hate you).
  • East Los Santos is Ballas and Vagos territory from Beginning in the game, East Lost Santos now seems like a rainbow, in some parts of east los santos it will have the ballas more influences, even some place of east los santos don't have any vagos at all and the vagos will have more influence in some parts (of course, after The  Green Sabre it will have the same power the two gangs)
  • The Vagos Will Hate you after the mission Wrong Side of the Tracks
  • The third skin of ryder used in Ryder mission now looks like the cutscene ryder skin only without his hat
  • Big Smoke's car color mistake code has been fixed (it's suppose that big smoke car will be a gray color, not blue by a mistake in the codes made by rockstar) 
  • In Drive Thru mission, the ballas will no more attack the kilo tray's car
  • Ryder will have more accuracy in robbing uncle sam but still can be killed
  • Ryder will not disappear after you complete Home Invasion and you can kill him (but you would not do that to a homie, right ?)
  • Ryder weapon and grove and vagos weapons in Catalyst has been replaced by a Tec-9
  • i rescued the missing dialogue of big smoke in Just Business
  • Now Mafboos will be in Just Business, Gray Imports and End of the Line
  • your Micro-SMG in Just Business had be replaced by a tec-9
  • Big smoke will have more accuracy in Wrong side of the tracks and just business
  • Now Kane had a new skin (the Balla 3 introduction skin) in "Los Sepulcros
  • You can enter to ZIP clothes shops after nines and ak's but the icon still invisible in the map (the others 2 shops will be unlocked in the same time as the vanilla game)
  • added new dialogues in Missions: Big Smoke, Ryder, Drive-by and Sweet's Girl

               - the cut dialoges of big smoke and CJ in the car

               - in Ryder mission, it will hear a funny reaction of ryder if CJ had a Afro

               - 3 extra dialogues in Drive-By at the beginning

               - in Sweet's Girl, it's added the funniest Sweet and his girlfriend dialogues and those will replace the 

                 random dialogues after pick up sweet

  • In Drive-Thru i changed the position on the passenger seat of sweet and big smoke, now they will be placed in the same place as the cutscene
  • After Catalyst, it will appears a Tec-9 in Emmet's place, but this time, it won't replace the old pistol
  • In Running Dog, the extra pistol pick-up in emmet's place is replaced by a Tec-9
  • the sweet's girlfriend skin is replaced by the beta one
  • In-Game Kendl's Skin is replaced by his Cutscene Skin
  • the east side of Willowfield is controlled by the seville boulevard families 

  • in Madd Dogg's Rhymes every guards will have silenced pistol instead of Uzi one

  • In Burning Desire, the vagos cars will be replaced by his gang car

  • After Reuniting The Families, the Families and the Aztecas will no longer be hostile to each other

  • After Reuniting The Families, a AK-47 pick-up will appear in Emmet's Place and it won't replace any of the others pick-up

  • Lung Capacity is increased at the start of the Game by 5% of 100% now you don't need to increase so much the Lung Capacity to do do "Amphibious Assault" but i recommend you to increase even more your Lung Capacity

  • In The Green Sabre, the cops will have MP5 (that will make sense of why CJ surrender)

 

Cambios en el campo:

  Revelar contenidos ocultos
  • After the mission The Green Sabre, You can go through San Fierro and Las Venturas without getting 4 stars
  • After The Green Sabre, it will desappear the Sweet's Greenwood (Because he's in the prision) of course, after "Home Coming" it will spawn again
  • After the green sabre, the vagos will have a tec-9 
  • Grove Street Families will dislike you after badlands (this because big smoke has ruler the families)
  • After badlands mission, the families and ballas will share grove street
  • After the First Call of "The Truth", the Vagos will initiate a gang war in Aztecas territory, after the mission Body Harvest, the Aztecas will lose everything
  • In Against the odds star wanted level has be reduced to 3 stars
  • In Small Town Bank Wanted Level has be increase to 4 stars (now the mission will be more Difficult, because the cops will respawn you in anywhere)
  • in Farewell, My Love woozie is replaced by Claude

 

Cambios en San Fierro

  Revelar contenidos ocultos
  • The Rifas no longer control King's
  • The Rifas will have more influence in Doherty
  • The Rifas will have more influence in Battery point
  • Southside Doherty is now dominated by the Rifas
  • Juniper Hill is now dominated by the Russian and is their main territory
  • The Vietnam Gang will have more influence in Easter Basin
  • Now in T-Bone Mendez mission, the enemies skin has been replaced by bikers skin

  • The Vietnam Gang will dislike you after the mission Ran Fa Li

  • The Vietnam Gang will hate you after the mission Lure

  • After the Da Nang Thang Mission, the vietnam gang will lose their Pier 69 territory (is better to complete this mission before Pier 69 so you'd not be attacked by this gang)

  • After the mission Outrider, the Rifas will like you

  • After the mission Ice Cold Killa, the Rifas will dislike you

  • After the mission Pier 69, the Rifas will hate you.

  • After the mission Pier 69, the Rifas will lose Battery point territory (in some point of the story, the Aztecas will take this territory)

  • the bodies of Jizzy, T-bone and ryder will not disappears after you kill them 

  • i Changed Pier 69 completely, now ryder will die first and then T-Bone will escape to the boat, i also increased the accuracy of the enemies, the strongest one is T-bone, i warning you, don't confront t-bone while he's out of the boat, Ryder also is strong but not enough (of course i had to change some text in GXT files)

    NOTE: BEFORE SOMEONE ASK, NO, IT'S NOT THE SAME AS TTDISA, I COMPLETE DID IT WITHOUT ANY REFERENCES, SO, THERE'S SOME DIFFERENCES, ONE OF THEM IS WHAT T-BONE DON'T SAY ANY EXTRA DIALOGUE IN THE CHASE LIKE TTDISA AND OTHER IS THAT RYDER'S BODY WON'T DUPLICATE HIS BODY FTER DIE LIKE TTDISA, HOWEVER YOU CAN STILL SEE RYDER'S BODY IN THE WATER

  • After Pier 69, Ryder's picador won't spawn anymore, because he's DEAD

 

Cambios en el desierto:

  Revelar contenidos ocultos
  • Bayside and Bayside Marina is now dominated by the Rifas
  • in Interdiction, when you have to destroy the helicopters, the stars are desactivated but after you destroy the helicopters, you can get stars again
  • After the mission Learning to Fly, The four dragon casino and The Pink Swan is now dominated by the Triads
  • now you will have less time to enter in the secret laboratory in Black Project
  • the enemies in some mission will have extra accuracy like Black Project

 

Cambios en Las Venturas:

  Revelar contenidos ocultos
  • The Italian Mafia now have many new territories, Las Venturas now is filled with territories of LC Mafia, now The Italian Mafia is the 3th most powerful gang in the game and if you have the mod Gang War Extended, it will appear in the gang stats
  • After the mission The Meat Business, The Italian Mafia will lose Whitewood States
  • After The Meat Business, The bikers will take over Whitewood States but it will be a weak territory
  • After the mission Breaking the bank at caligula's, many mafia territories will disappear, except the caligula casino and some others will still stands but they will lose great influence
  • After the mission Breaking the bank at caligula's, the italian mafia will hate you.
  • in Breaking The Bank at Caligulas, The swat team will have a ridiculous accuracy, soooo, i recommend you to have careful before grabbing that helicopter  

  • The Reward of "Breaking The Bank at Caligula's" will be 420.000 (yes, even will be show up in mission passed text)

 

Volver a cambios de LS

  Revelar contenidos ocultos
  • After the mission Home Coming, the Families and the Triads will no longer be hostile each others
  • in Grove 4 Life, the eastside and southside idlewood can be take over
  • after riot and the beginning of Los Desperados, if you had take over the corona and little mexico territories, you will lose them (yes, because the vagos will take over again for the story)
  • now you only need the 30% of the territories to unlock the final mission 
  • in End of the Line Phase 1, the enemies will had 20% more accuracy, especially the first floor, so, i recommend you have careful, very careful

  • also give more Russian Skin in Floor 3

  • The AK of Smoke is replaced by the Spas Shotgun in the cutscene, of course, i had decrease his accuracy to not make it too difficult

  • The Shotgun of Tenpenny is replace also by the Spas of the Cutscene

  • Marina after End of the Line will be take over by the Aztecas, even if you had taken over that territory before

  • After The mission End of the Line, Doherty will be dominated by the Families

 

 

-------------------------------------------------- -------------------------------------------------- ----------------------

 

Actualizar cambios

  Revelar contenidos ocultos
  • the traffic in poor areas in Daytime have been reduced
  • the traffic in night have been increased a little bit
  • the game will start in the morning again (the reason why i did this is because is illogical for sweet to do Mom's Funeral in night, anyway, this is the last time i will change this)
  • You guys remember that long message you get when you are busted or wasted ? well no more, now everytime you get that message scene, you will be able to move after 5 seconds (just like the remastered version)
  • The Seville Boulevad Families and Temple Drive Families now act like one, the Sevilles and Temples are now hostile to the player (not like the ballas to cj but still hostile
  • You can't recruit Seville or Temples anymore (there's still a way to recruit them but you have to find it yourself)
  • the Temple Families from Vinewood Cementery will not attack you but you still can't recruit them (unless...)
  • After Reuniting the Families, Sevilles and Temples will stop being hostile to CJ, and you can also recruit them again (anyway, after The Green Sabre they will dissapear)
  • the Aztecas will again be Hostile to Carl, only, ONLY if the player wears Families Gang Clothes, this i mean only Poor Green Clothes like the Green Hoody or the Green Shirt, any other actually decent Green Clothes like Green Pants or the Green Cap will not make them hostile to you)
  • after High Stake Lowrider, the aztecas will not attack you even with Gang Clothes 
  • since you only f*cks Los Santos Russian Gang, the Russian Mafia in San Fierro will not be agressive toward the player (they still Hostile but not to the same level as the Russian in LS)
  • some gangs density in the game have changed
  • now there's much more new dialogues and more Random Dialogues in LS Missions: Sweet and Kendl, Tagging up Turf, Nines and Ak's, Running Dog, Wrong Side of the Tracks, Just Business, Home Invasion, Catalyst, Robbing Uncle Sam, Los Sepulcros and some extra dialogues in phonecalls, any other dialogues which didn't made it are either dull or didn't fit for the game (note: only i recovered Dialogues from LS missions, later i will use more unused dialogues in more missions)
  • Burglary Trucks will not spawn until after Home Invasion
  • After The Green Sabre, the game will skip 7 days in-game (you can even see the Days passed stat change)
  • in Mike Toreno, the Bikers will appears as Toreno Kidnappers
  • since the cutscene was unavalible for the player, i have made CJ have only 5% of Lung Capacity, so you would still need to increase Lung Capacity, but the game ask you only above 5% of Lung Capacity to start the mission, so, you don't have to spend much time increase it)
  • en el muelle 69, la posición de Ryder se cambia al lado izquierdo del muelle (esto es para crear una continuación con la escena de Ryder Overkill)
  • Rifas ahora controla Bayside en lugar de Vagos.
  • Grove 4 Life, Eastside y Southside Idlewwod ya no son necesarios para la misión, puedes tomar estos 2 territorios antes de Grove 4 Life y no tienes que volver a tomar el control, sin embargo, si no tomas ninguno de estos 2 territorios, puede recuperar para la misión)
  • He disminuido un poco la precisión de los enemigos en Breaking the Bank en Caligula y End of the Line

 

 

Actualizar cambios 2

  Revelar contenidos ocultos
  • improved the Gang Set system of the Seville and Temple, now i have fixed the bug of not letting you recruit peoples even if you had Recruit peoples cheat
  • i have redone everything from zero, i have improved some thing just like i have forgotten some thing
  • i added more traffic in night for average and rich areas
  • i added more damage to the AK (now is a little bit stronger than the M4 but is still less accurate)
  • i have redone the Russian Hate system
  • i've fixed the bug of the Blue hoody in the wardrobe
  • i have deleted some unused dialogues i had implemented before as they felt dull or didn't fit
  • After The Green Sabre, you can't no longer use the Johnson house until Home Coming
  • i have add more extra dialogues for almost every mission of the game, included some random dialogues
  • i also added some extra cinematic in-game scenes for some dialogues (yes, in futures update i will do more of theses)
  • Sweet is less useless, as i discovered a way for an NPC to eliminate his signals animation after they kills
  • this is one of the hardest update, 4 months to do
  • Sweet and Kendl, the ballas car will attack sweet or you, depending of who is the closest
  • in OG Loc, there will be another Vago driving the bike, and Freddy will be a passenger (this is because is very illogical for Freddy to Drive-By the player and perfectly make such turns)
  • also the driver will attack you if you left them reach their spot in ELS
  • i had changed some thing about ELS (this might be changed later in others update)
  • The Four Dragon casino will be closed until Woozie officially opens
  • in Drive-By, i make CJ quote of not being strapped only happen if you have 50 bullets to down of your machines guns
  • Beta Running Dog and Wrong Side of the Tracks have been added, i also fixed some bugs TTDISA had for those missions
  • Fixed some bugs in Just Business
  • i make the homie of Ryder don't magically disappear in Catalyst
  • i added a money recompense of Ryder in Robbing Uncle Sam
  • i gave Extra Weapons to the enemies of House Party, also Sweet stopped being unable to be killed by NPC so be careful
  • i THINK i fixed the bug of having ballas appearing in Glen Park after you take over
  • the Homies now are Hostiles to the Ballas in the cementery of Los Sepulcros
  • The cops now have Shotguns in The Green Sabre
  • I made the random Cops don't attack you in Small Town Bank
  • Claude now drives a ZR in Farewell My Love
  • i gave weapons to Ryder and Loco Sindicate in Photo Oportunity
  • Vietnameses now port Tec-9 outside of the missions
  • now the Rifas ports Tec-9 outside of the missions
  •  i fixed Ryder in the Water, now he have an In-Game dying animation
  • Guppy is in Pier 69
  • Ballas and Vagos stop being so aggressive after some points of the missions
  • Rifas power decrease after Yay Ka Boom-Boom
  • Stealing Two Bikes in Cop Wheels will give you automatically 2 stars (also they will call out your stupid haircut if you have one)
  • the FBI will not show aggressively if you don't shows hostiles intentions in Misappropiation
  • Funny dialogues happen if fly too close to the Control Tower in Saint Mark's Bistro
  • Guppy is in Breaking the Bank at Caligula's
  • i make one of the Idlewood Territories being optional too in Grove 4 Life (the Gas Station one)
  • i make extra events in End of the Lines part 3
  • i have deleted the Uzi from Varrios Los Aztecas until Los Desperados same with the Triads Ak until Breaking the Bank at Caligulas
  • The vagos will lose the Tec 9 after End of the Line
  • the Aztecas now controls Doherty at the same time as the Families (they will give the same influences as the families had before End of the Line)
  • Ballas and Vagos will hate you again after Home Coming and Los Desperados
  • i fixed the Ballas hates in Pimping Missions, this bug had the original GTA SA where the the ballas have their aggressively downgrade everytime you do Pimps Missions
  • the Difficulty of the Mission has been increased, enemies in many missions have increased their accuracy, recommended playing with more cautious but don't worry, i have made the Friendlier NPC better too 
  • i made some videos of changes i have made
  • retouched the news from WTCR

 

-------------------------------------------------- -------------------------------------------------- ----------------------

 
Mod recomendado:

 

Enlace:  https://www.mediafire.com/file/37s8pz0rlc5buay/Story+Mode+2.0.rar/file

 

MOD DEL CAOS

 

ustedes deben haber oído hablar del mod Chaos para GTA San Andreas, bueno, ahora es posible jugar ese mod con Story Mode 2.0 sin ningún problema con el efecto PassCurrentMission, como ustedes saben, PassCurrentMission automáticamente les hace pasar la misión 'estoy jugando, pero como el Modo Historia modifica Main.scm, el efecto de PassCurrentMission hará que el juego se bloquee excepto en algunas misiones, pero no te preocupes, gracias a que el propietario había abierto la fuente del mod, pude modificar el efecto PassCurrentMission para que puede ser compatible con el mod y no se bloqueaADVERTENCIA: no recomiende usar este enlace si no lo va a usar con Story Mode 2.0, esto fue hecho específicamente para Story Mode 2.0, cualquier otro mod que cambie el Main.scm o use el original causará en un crash, también para que esto funcione perfectamente, necesitas la última versión de Story Mode 2.0) 

 

https://www.mediafire.com/file/ip2ye06jo9h1l8b/Modded_Chaos.zip/file

 

Capturas de pantalla

  Revelar contenidos ocultos

X1LOteA.png

 

fchms30.png

 

 

dQDLSV5.png

 

XVUkWyx.jpg

 

 

Vídeos:

  Revelar contenidos ocultos

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This mod is abandoned? I hope not, it's really a great mod and a great job, I hope you keep working on it, there are still some things to add like restoring more dialogs or putting unique skins for the mission characters, in case this mod is still on development I took the time to create a promotional image to put it on the cover of the theme, it will undoubtedly attract much more attention, I would also suggest that the name of the mod be changed to SAN ANDREAS STORY FEATURES, however if you want to leave the Name of Story Mode 2.0 I also made an image with that name, I hope you use the image since I made it specifically for this mod

 

link of the images that I have created for this mod:  - https://imgur.com/LEIJZ9L

                                                                                      - https://imgur.com/hxuBaad

 

 

hxuBaad.png

 

LEIJZ9L.png

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 5 Users Currently Viewing
    1 member, 0 Anonymous, 4 Guests

    • Taelxd
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.