Taelxd Posted December 10, 2020 Share Posted December 10, 2020 45 minutes ago, DragonYisusXD said: Lamentablemente, no sé cómo editar el graffiti, y estoy bastante seguro de que los interiores también necesitan editar el mapa. ahh sorry I think that in the end those things do not fit with Story Mode 2.0, but do you think you can implement the missions of ttdisa ?, in this case you give them emmet because Sweet constantly calls for us to kill drug dealers and those missions coincide in the history of the game Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 10, 2020 Author Share Posted December 10, 2020 2 minutes ago, Taelxd said: ahh sorry I think that in the end those things do not fit with Story Mode 2.0, but do you think you can implement the missions of ttdisa ?, in this case you give them emmet because Sweet constantly calls for us to kill drug dealers and those missions coincide in the history of the game well, i didn't restore that call or at least it doesn't come to me, but killing base i think it just mean you can kill then if you saw one in the street and the emmet can only be talking about emmet supllying you guns, nothing more those ttdisa missions are really unfinished that the cutscenes don't fit with the cutscene animation, that's why i didn't implemented Link to comment Share on other sites More sharing options...
Taelxd Posted December 10, 2020 Share Posted December 10, 2020 (edited) Bueno creo que puedes implementarlos a tu gusto, en el caso del emmet puedes hacer algo como las masacres de ps2 pero enfocado en matar a traficantes de drogas en partes de calles de grove. and so you do something very different from ttdisa and reactivate the deleted dialogs Edited December 10, 2020 by Taelxd Link to comment Share on other sites More sharing options...
Chryxzhealzer Posted December 10, 2020 Share Posted December 10, 2020 do i have to have silents extend gang wars for the other gangs terriroty to work or the 2.0 story already adds that in? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 10, 2020 Author Share Posted December 10, 2020 13 hours ago, Chryxzhealzer said: do i have to have silents extend gang wars for the other gangs terriroty to work or the 2.0 story already adds that in? you have to download first Extended gang war, once you do it, replace the ExGangWar.ini with the ExGangWar of my mod 13 hours ago, Chryxzhealzer said: do i have to have silents extend gang wars for the other gangs terriroty to work or the 2.0 story already adds that in? however, the mod doesn't need the extended gang war to works, but obviously you wouldn't be able to take over others gangs territories Link to comment Share on other sites More sharing options...
Taelxd Posted December 10, 2020 Share Posted December 10, 2020 can you use the ps2 revival in conjunction with this mod? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 10, 2020 Author Share Posted December 10, 2020 (edited) Update Again: I have fixed a bug in Robbing Uncle Sam where the audio and the text in Ryder's last dialogue didn't match https://www.mediafire.com/file/je0blg6khxhweqi/Story+Mode+2.0.rar/file it was because the last ryder dialogue supposed to be randomized with another dialogue, but a mistake from me made that only 1 audio plays while the subtitle was totally randomized Edited December 10, 2020 by DragonYisusXD Chryxzhealzer and Taelxd 2 Link to comment Share on other sites More sharing options...
Chryxzhealzer Posted December 11, 2020 Share Posted December 11, 2020 Thx for the info btw i just wanted to say thank you for what your doing for this community people like you and Silent made me want to want make gta sa bug fix scripts like you guys thanks again ElYisusKing 1 Link to comment Share on other sites More sharing options...
Taelxd Posted December 11, 2020 Share Posted December 11, 2020 I also support this community and especially this mod seems interesting to me a hybrid between TTDISA and Story enchant or how it is written Chryxzhealzer 1 Link to comment Share on other sites More sharing options...
Taelxd Posted December 15, 2020 Share Posted December 15, 2020 could "BIG BEAR" have more prominence due to his unused audios, two unused skins and text strings that confirm that we could recruit him and even in the mission Beat Down on B-Dup Cj would take him to re-enablement RonanCJ 1 Link to comment Share on other sites More sharing options...
Taelxd Posted December 23, 2020 Share Posted December 23, 2020 I recommend that you use the "uzi mod without replacement" from the user "wolf" and assign it to the groove streets (since they had that weapon by default in the beta) and the tec-9 assign it to the Aztecs due to I've seen that they use it more than grooves. Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 23, 2020 Author Share Posted December 23, 2020 Reupload: i fixed the bug of Gang memebrs not showing on the streets in weak territories, seems that in popcycle don't work pretty well if you have too much peds on street 1 hour ago, Taelxd said: I recommend that you use the "uzi mod without replacement" from the user "wolf" and assign it to the groove streets (since they had that weapon by default in the beta) and the tec-9 assign it to the Aztecs due to I've seen that they use it more than grooves. oh trust me, Grove Street use so much the tec-9 Link to comment Share on other sites More sharing options...
Taelxd Posted December 23, 2020 Share Posted December 23, 2020 1 hour ago, DragonYisusXD said: Reupload: i fixed the bug of Gang memebrs not showing on the streets in weak territories, seems that in popcycle don't work pretty well if you have too much peds on street oh trust me, Grove Street use so much the tec-9 I say it to innovate a bit since having repetitive weapons is boring and to have more variety because TTDISA is not going to implement weapons without replacing but hey it's just my hulmide opinion xD, din you are going to update the mod adding unique skins what did Cleoude give you? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 23, 2020 Author Share Posted December 23, 2020 6 minutes ago, Taelxd said: I say it to innovate a bit since having repetitive weapons is boring and to have more variety because TTDISA is not going to implement weapons without replacing but hey it's just my hulmide opinion xD, din you are going to update the mod adding unique skins what did Cleoude give you? for now, i only going to use the Guppy one Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 23, 2020 Author Share Posted December 23, 2020 3 hours ago, Taelxd said: I say it to innovate a bit since having repetitive weapons is boring and to have more variety because TTDISA is not going to implement weapons without replacing but hey it's just my hulmide opinion xD, din you are going to update the mod adding unique skins what did Cleoude give you? i don't know if you realize but in gta san andreas rockstar were very lazy, since in many mission many NPC wear the same gun, yeah, and with NPC i can say both friendly and enemy NPC, i have trying to make the mission guns more variable, in the original GTA SA, Catalyst, absoluty everyone weared Uzi, while in this mod i gave both Groves and Vagos Tec-9 (the vagos because after the green sabre they wear tec-9) while ballas wear Uzi, also in the mission House Party, everyone weared Tec-9, so in the mod, only groves wear tec-9 and ballas Uzi (however i think i'm gonna add more guns to the ballas, mainly because CJ say he never saw ballas do such strenght, even if he already did gang wars) Link to comment Share on other sites More sharing options...
Taelxd Posted December 23, 2020 Share Posted December 23, 2020 10 hours ago, DragonYisusXD said: No sé si te das cuenta, pero en gta san andreas, rockstar era muy vago, ya que en muchas misiones muchos NPC usan la misma pistola, sí, y con NPC puedo decir NPC tanto amigos como enemigos, he intentado cumplir la misión. armas más variables, en el GTA SA original, Catalyst, absolutamente todos usaban Uzi, mientras que en este mod le di tanto a Groves como a Vagos Tec-9 (las vagos porque después del sable verde usan tec-9) mientras que las ballas usan Uzi, también en la misión House Party, todos usaron Tec-9, así que en el mod, solo groves usan tec-9 y ballas Uzi (sin embargo, creo que voy a agregar más armas a las ballas, principalmente porque CJ dice que nunca vio ballas hacer tanta fuerza, incluso si ya hizo guerras de pandillas) So are you going to add the uzi? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 25, 2020 Author Share Posted December 25, 2020 Little Update: this time i fixed the final random dialogue of ryder in Robbing Uncle Sam i re-adjusted ryder accuracy in Robbing Uncle Sam i improved the Seville - Temple hostile system i delete one random dialogue of Wrong Side of the Tracks (the dialogue was refering to the package of the beta which you don't get here) i fixed some random dialogues in Just Business you actually get a cut from ryder in Robbing Uncle Sam (1000$) Link to comment Share on other sites More sharing options...
Taelxd Posted December 25, 2020 Share Posted December 25, 2020 wait you didn't answer my question? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 26, 2020 Author Share Posted December 26, 2020 7 hours ago, Taelxd said: wait you didn't answer my question? i don't know man, right now i'm Remaking the mod, (remake means do everything from zero) so yeah, i wanted to remake the game from the original main GTA SA script, when i started this mod, i had absolutery zero experience in coding, now that i'm improved, i' gonna redo everything from zero, of course i still have the old main script (for reference and of course, seeing if i can still fix some thing on this mod) this is also helping me finding all the bugs i didn't realize i had, also i'm improving some of the modded codes, which was a disaster code (i still don't know how those codes worked) but now are improved and works better Link to comment Share on other sites More sharing options...
Taelxd Posted December 26, 2020 Share Posted December 26, 2020 42 minutes ago, DragonYisusXD said: no lo sé hombre, ahora mismo estoy rehaciendo el mod, (remake significa hacer todo desde cero) así que sí, quería rehacer el juego desde el guión principal original de GTA SA, cuando comencé este mod, tenía absoluto cero experiencia en codificación, ahora que he mejorado, voy a rehacer todo desde cero, por supuesto, todavía tengo el antiguo script principal (como referencia y, por supuesto, para ver si todavía puedo arreglar algo en este mod). también me ayudó a encontrar todos los errores que no sabía que tenía, también estoy mejorando algunos de los códigos modificados, que era un código de desastre (todavía no sé cómo funcionaron esos códigos) pero ahora están mejorados y funcionan mejor If you are going to remake the mod, could you change the name? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 26, 2020 Author Share Posted December 26, 2020 Just now, Taelxd said: If you are going to remake the mod, could you change the name? nah man, the name is gonna be the same, or you don't like ? Link to comment Share on other sites More sharing options...
Taelxd Posted December 26, 2020 Share Posted December 26, 2020 30 minutes ago, DragonYisusXD said: nah hombre, el nombre va a ser el mismo, ¿o no te gusta? no, it is not that because as it is a remake is not supposed to change the name? Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 26, 2020 Author Share Posted December 26, 2020 Just now, Taelxd said: no, it is not that because as it is a remake is not supposed to change the name? no man, remakes mena i'm redo the code, this means the MOD will still be about the same thing, besides, i'm not good with names lol Link to comment Share on other sites More sharing options...
Taelxd Posted December 26, 2020 Share Posted December 26, 2020 Hace 30 minutos, DragonYisusXD dijo: ningún hombre, rehace mena, estoy rehaciendo el código, esto significa que el MOD seguirá siendo lo mismo, además, no soy bueno con los nombres lol what do you think of "mod story extension" Link to comment Share on other sites More sharing options...
Taelxd Posted December 26, 2020 Share Posted December 26, 2020 I said I think the deleted dialogs and the unreplaced weapons are an interesting factor and also match well with your mod Link to comment Share on other sites More sharing options...
ElYisusKing Posted December 26, 2020 Author Share Posted December 26, 2020 4 minutes ago, Taelxd said: what do you think of "mod story extension" nice name, the name has to be something original so when you search in google, don't pop you another mod with similar name lol Link to comment Share on other sites More sharing options...
Taelxd Posted December 26, 2020 Share Posted December 26, 2020 31 minutes ago, DragonYisusXD said: bonito nombre, el nombre tiene que ser algo original, así que cuando busques en Google, no te muestre otro mod con un nombre similar lol what do you think of "San Andrés Nostalgia Mod" Link to comment Share on other sites More sharing options...
Taelxd Posted December 26, 2020 Share Posted December 26, 2020 (edited) Could you change the skins of the groves that ask us to recruit in the mission "Los Sepulcros" since having the same skins is boring? Edited December 29, 2020 by Taelxd Link to comment Share on other sites More sharing options...
Taelxd Posted December 30, 2020 Share Posted December 30, 2020 Could you add the unused dialogs of the mission "cesar vialpanto" because there they say what time we can meet them for the lowrider challenge? Link to comment Share on other sites More sharing options...
ElYisusKing Posted March 11, 2021 Author Share Posted March 11, 2021 On 8/7/2020 at 7:15 AM, DragonYisusXD said: Update Changes 2 Reveal hidden contents improved the Gang Set system of the Seville and Temple, now i have fixed the bug of not letting you recruit peoples even if you had Recruit peoples cheat i have redone everything from zero, i have improved some thing just like i have forgotten some thing i added more traffic in night for average and rich areas i added more damage to the AK (now is a little bit stronger than the M4 but is still less accurate) i have redone the Russian Hate system i have deleted some unused dialogues i had implemented before as they felt dull or didn't fit After The Green Sabre, you can't no longer use the Johnson house until Home Coming i have add more extra dialogues for almost every mission of the game, included some random dialogues i also added some extra cinematic in-game scenes for some dialogues (yes, in futures update i will do more of theses) Sweet is less useless, as i discovered a way for an NPC to eliminate his signals animation after they kills this is one of the hardest update, 4 months to do Sweet and Kendl, the ballas car sometimes will attack sweet (this depends of the RNG) in OG Loc, there will be another Vago driving the bike, and Freddy will be a passenger (this is because is very illogical for Freddy to Drive-By the player and perfectly make such turns) also the driver will attack you if you left them reach their spot in ELS i had changed some thing about ELS (this might be changed later in others update) The Four Dragon casino will be closed until Woozie officially opens in Drive-By, i make CJ quote of not being strapped only happen if you have 50 bullets to down of your machines guns Beta Running Dog and Wrong Side of the Tracks have been added, i also fixed some bugs TTDISA had for those missions Fixed some bugs in Just Business i make the homie of Ryder don't magically disappear in Catalyst i added a money recompense of Ryder in Robbing Uncle Sam i gave Extra Weapons to the enemies of House Party, also Sweet stopped being unable to be killed by NPC so be careful i THINK i fixed the bug of having ballas appearing in Glen Park after you take over the Homies now are Hostiles to the Ballas in the cementery of Los Sepulcros The cops now have Shotguns in The Green Sabre I made the random Cops don't attack you in Small Town Bank Claude now drives a ZR in Farewell My Love i gave weapons to Ryder and Loco Sindicate in Photo Oportunity Vietnameses now port Tec-9 outside of the missions now the Rifas ports Tec-9 outside of the missions i fixed Ryder in the Water, now he have an In-Game dying animation Guppy is in Pier 69 Ballas and Vagos stop being so aggressive after some points of the missions Rifas power decrease after Yay Ka Boom-Boom Stealing Two Bikes in Cop Wheels will give you automatically 2 stars (also they will call out your stupid haircut if you have one) the FBI will not show aggressively if you don't shows hostiles intentions in Misappropiation Funny dialogues happen if fly too close to the Control Tower in Saint Mark's Bistro Guppy is in Breaking the Bank at Caligula's i make one of the Idlewood Territories being optional too in Grove 4 Life (the Gas Station one) i make extra events in End of the Lines part 3 i have deleted the Uzi from Varrios Los Aztecas until Los Desperados same with the Triads Ak until Breaking the Bank at Caligulas The vagos will lose the Tec 9 after End of the Line the Aztecas now controls Doherty at the same time as the Families (they will give the same influences as the families had before End of the Line) Ballas and Vagos will hate you again after Home Coming and Los Desperados i fixed the Ballas hates in Pimping Missions, this bug had the original GTA SA where the the ballas have their aggressively downgrade everytime you do Pimps Missions the Difficulty of the Mission has been increased, enemies in many missions have increased their accuracy, recommended playing with more cautious but don't worry, i have made the Friendlier NPC better too i made some videos of changes i have made an Update is Out, this update took me weeks and even months Link to comment Share on other sites More sharing options...
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