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Story Mode 2.0


ElYisusKing
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ElYisusKing
17 hours ago, Nihilanth1982 said:

i dont know what you mean?

tried again and the same problem happens. its just with the first truck mission. you complete it but the yellow target dot on the radar is still there and doesnt go away. it distracts from playing missions as i dont know which yellow dot to go to if two appears on the radar.

guess i'll leave the trucking missions last when going for the 100%...if i ever make it that far on a modded version of this game! (doubt it)

i have lost the back ups of the modded models, so it will take a while to fix all this problems

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MessyMice
On 5/6/2022 at 8:08 PM, ElYisusKing said:

weird, i don't have problem with that

Can you add list of mods that are supported with it i guess i am using hd mod thats why it is crashing and pls give savegame also of end of the line or 100% completed 

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Pepsi Man
23 hours ago, Nihilanth1982 said:

i dont know what you mean?

tried again and the same problem happens. its just with the first truck mission. you complete it but the yellow target dot on the radar is still there and doesnt go away. it distracts from playing missions as i dont know which yellow dot to go to if two appears on the radar.

guess i'll leave the trucking missions last when going for the 100%...if i ever make it that far on a modded version of this game! (doubt it)

 

Depends on the mods you have, and most importantly if most of your mods replace the same files - some mods conflict with each other, which usually results in glitches, or worst case scenario - crashes during specific missions or even as you start the game. 

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wwwwandrarijaz
On 5/7/2022 at 4:45 PM, Nihilanth1982 said:

i dont know what you mean?

tried again and the same problem happens. its just with the first truck mission. you complete it but the yellow target dot on the radar is still there and doesnt go away. it distracts from playing missions as i dont know which yellow dot to go to if two appears on the radar.

guess i'll leave the trucking missions last when going for the 100%...if i ever make it that far on a modded version of this game! (doubt it)

duping its a type of glitch

where a mission is started while being on another mission

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Nihilanth1982

but i'm not on another mission...?

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ElYisusKing
11 hours ago, Nihilanth1982 said:

but i'm not on another mission...?

the duping makes things like the marker of a mission stick in your radar forever, that's why i asked you if you duped the mission by accident

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Ellie-H
Posted (edited)

Aww you didn't changed the storyline to make Ryder die in Green Sabre? I was actually hoping you would do that, as his dialogues in the Pier 69 mission sounds so placeholder-ish, and all the other evidence that Ryder's betrayal was a last  minute change to the script

Edited by Precursors Fun World
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ElYisusKing
On 5/13/2022 at 11:33 AM, Precursors Fun World said:

Aww you didn't changed the storyline to make Ryder die in Green Sabre? I was actually hoping you would do that, as his dialogues in the Pier 69 mission sounds so placeholder-ish, and all the other evidence that Ryder's betrayal was a last  minute change to the script

i would like to do that, but i can't set dialogues that doesn't exist in Ryder's dead

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Ellie-H
16 hours ago, ElYisusKing said:

i would like to do that, but i can't set dialogues that doesn't exist in Ryder's dead

a mod that makes ryder to die in Green Sabre already exists, you could check it out cause they created new dialogues using already existant ones in the game files

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ElPacoLoco

Can You restore all these cut dialogues into original unmodified SA 1.0 Main.scm without changing anything else ? I am looking for a Mod that restores as much unused dialogues as possible, back into the game without Bugs or changing models or missions or anything else. A mod that brings only Unused Dialogues so to speak. Can You do that ?

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zmudziak32

Sorry, but it would be too hassle. 

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IDONTKNOWTHENAME

PLEASE HELP ME MAN!!!  after cutscene in mission los sepulcros ends my game crash ALWAYS i even get rid of evry single mod i had but not story2.0 but still game is crashing i tried lowering priority and make it higher but the same crash is there im playing on crack 1.0 version (please somebody anybody help:( i really don want to lose that 10 or more hours gameplay)

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ElYisusKing
9 hours ago, IDONTKNOWTHENAME said:

PLEASE HELP ME MAN!!!  after cutscene in mission los sepulcros ends my game crash ALWAYS i even get rid of evry single mod i had but not story2.0 but still game is crashing i tried lowering priority and make it higher but the same crash is there im playing on crack 1.0 version (please somebody anybody help:( i really don want to lose that 10 or more hours gameplay)

did you installed the models correctly ?

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IDONTKNOWTHENAME

modele wogule niedziałają jak wsadze modele to takie postacie jak ryder kendl tenpenny hernandez są ZUPEŁNIE na biało poza kendl bo ona zmienia sie w jakiegoś potwora z resident evil to szczerze bardziej jak wźąść wszystkie potwory z seri tej gry i wkleić jako ludzki model postaci gta sa

 

 

ale dzięki sprubuje wsadzić modele i modle sie żeby zadziałało

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IDONTKNOWTHENAME

teraz mineło 1-3 minuty wsadziłem modele do foldera w modloaderze gdzie mam reszte plików z tego moda ale gra tylko szybciej sie scrashowała po cutscence

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IDONTKNOWTHENAME

i tried deleting this mod files from modloader and i put them in orginal data models text audio files but my game still crash i dont have a damn clue what to do:(

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IDONTKNOWTHENAME

maby i install it wrong? idk but i know if that mod would work for 100% I WOULD ALWAYS PLAY ON IT ITS ONE OF THE BEST MODS IN GTA SA REALLY GREAT WORK MAN! but you need to fix some issues:(

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00000022&1: [004D] GOTO_IF_FALSE -31
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Finished processing.

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00000301&0: [023C] LOAD_SPECIAL_CHARACTER 2 "KANE"

*********************************
> Logging finished: 21:27:43
  Powered by SCRLog (by LINK/2012)
  GTA:VC JP support by lazyuselessman
  Improvements by Junior_Djjr
*********************************

Help, crashing on los sepulcros mission

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IDONTKNOWTHENAME

Tuen co to?

00000000&0: [03A4] SCRIPT_NAME "BBALL"
00000011&0: [00D6] IF 0
00000015&0: [8038] NOT g1928(1) == 0 // TRUE
00000022&1: [004D] GOTO_IF_FALSE -31
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Finished_THIS_SCRIPT

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00000258&0: [00A1] SET_CHAR_COORDINATES 1 2515.21 -1674.09 12.7552
00000278&0: [0173] SET_CHAR_HEADING 1 54.1779
00000288&0: [023C] LOAD_SPECIAL_CHARACTER 1 „SWEET”
00000301&0: [023C] LOAD_SPECJALNY

***********************************
> Zakończono rejestrowanie: 21:27:43
  Powered by SCRLog (by LINK/2012 )
  Wsparcie GTA:VC JP autorstwa lazyuselessman
  Ulepszenia autorstwa Junior_Djjr
***********************************

Pomoc, awaria na los sepulcros misja

 

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ok it was the rosa project evolved re texture mod that causes the crash sorry!

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ElYisusKing
Posted (edited)
1 hour ago, IDONTKNOWTHENAME said:

Tuen co to?

00000000&0: [03A4] SCRIPT_NAME "BBALL"
00000011&0: [00D6] IF 0
00000015&0: [8038] NOT g1928(1) == 0 // TRUE
00000022&1: [004D] GOTO_IF_FALSE -31
00000029&1: [004E] TERMINATE_THIS_SCRIPT
Finished_THIS_SCRIPT

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00000288&0: [023C] LOAD_SPECIAL_CHARACTER 1 „SWEET”
00000301&0: [023C] LOAD_SPECJALNY

***********************************
> Zakończono rejestrowanie: 21:27:43
  Powered by SCRLog (by LINK/2012 )
  Wsparcie GTA:VC JP autorstwa lazyuselessman
  Ulepszenia autorstwa Junior_Djjr
***********************************

Pomoc, awaria na los sepulcros misja

 

ok man, i will see what can i do

 

the crash is because there's a character model not loading correctly

Edited by ElYisusKing
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IDONTKNOWTHENAME

ok WIELKIE DZIĘKI nie każdy by sie tym zainsteresował niektórzy mieli by to w dupie BARDZO dziękuje

 

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IDONTKNOWTHENAME

saved my life its working now thanks for all help really:)

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Lividkilla66

 

@ElYisusKing heard you was putting together a bug fixes patch so i got 2 for you that need to be brought to light

 First one is at 50% of progress, the GFs cars don't appear anymore

 and 

Second would be after a certain mission near the end of the game(cant remember when but ik its before end of the line)

 a red mission marker will spawn on cjs roof and stay there forever in the save and game, quite annoying to look at when driving by cjs house lol

spacer.png

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JosephMamah
Posted (edited)

Is there a way not to start with the hoodie? I know it makes sense for the character but I cant help but love the old outfit

Edited by JosephMamah
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  • 2 weeks later...
On 8/7/2020 at 6:15 AM, ElYisusKing said:

LEIJZ9L.png

 

Please, don't get confused by the mod "Storyline Enhancement"

 

this mod adds and improves several details and fixed many issues of the story mode in the game, also trying to give more life to the world of san andreas and even adding brands news territories and gangs such as the Russian Mafia and the Biker gang like the gang 9 and the gang 10 without trying to be the same as "Things to do in San Andreas"

 

we all know how the story mode in this game is one of the best in the gta series, however in this game, it misses so many details that it would have given the game more life to his world, so i added the detail that i think it'd be perfect for the story in the game, also i know how you guys enjoy having gang wars so i added more territories that i think it would fit in the perfect places

 

Current State of the Mod: No Glitches Found

 

How to Install ? simple, copy and paste all files and folders in the root folder

 

Note: for the mod work in the game, you need to start a new game.

 

 

Start Changes:

  Reveal hidden contents
  •  this update can be played in v1.01 of GTA San Andreas
  •  the bridges are open and the vehicles of the pedestrians pass over the bridges, You can still get the 4 stars if you leave the city (I did  this so that the story mode makes more sense)
  • The news in WCTR has been modifiqued, now it will never talk about the bridges opening, instead will only talk about the events in The Green Sabre and Yay Ka Boom-Boom
  • The Ballas and The Vagos will no longer be hostile to each other
  • The Ballas and Rifas will no longer be hostile to each other
  • The Vagos will have the Baseball bat and the 9mm at the beginning of the game
  • The Weapons of the Russian Mafia will be a 9mm and a uzi
  • The Rifas will now carry baseball bats and a 9mm
  • The aztecas will no longer attack you from the beginning of the game
  • sometimes the Bikers will be seen driving in other territories.
  • At the start of the game, you'll start with the Blue Hoody (reason because CJ has been living in LC before the game starts, so it makes no senses that CJ wear Poor Clothes)
  • Cutscene Ryder Shirt can be seen while playing
  • The Italian Mafia will have new Weapons
  • Italian mafia will have dislike and hate other gangs like the others
  • the accuracy of your friends in the missions has been increased
  • Now the street are now more realistic, the traffic and pedestrian has been increased, and in the night, the traffic and the pedestrian has been reduced too much
  • The Biker gang will control many territories across Countryside, San Fierro, The Desert and Las Venturas
  • Now the gangs have main territories, in those territories will have more density than the others: 

                  - the Families (Ganton)

                  - the Ballas (Jefferson and East Los Santos after the green sabre)

                  - the Vagos (Los Flores and East Los Santos after the green sabre)

                  - the aztecas (El Corona)

                  - the Russian (Juniper Hill)

                  - The Rifas (Garcia)

                  - The Da Nang Boys (Easter Basin)

                  - The Bikers (Hashburry and the Las Venturas territory, i forgot the name :D)

                  - The Triads (Chinatown)

                  - The Italian Mafia (Caligulas)

  • You can enter to all food shops in the beginning 
  • now the Bikers and the Russian Mafia will have their name in gang stats (of course if those manage to appear in the top 3 most powerful gang, well i'm sure that the bikers will manage to get in that top after Breaking the bank at caligula)
  • I added an extra car for italian mafia, they will be seen driving a "Solar" because that car is similar to Sindacco Argento in LCS

 

Los Santos Changes:

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  • The Russian Mafia will be present in Ocean Docks
  • The Northside Glen Park is now dominated by the Ballas
  • The Southside Ganton will be slightly controlled by Ballas and Families (after the mission Drive Thru, the ballas will lose ganton)
  • The Ballas will have more influence in Idlewood (after the mission The Green Sabre too)
  • After the mission Gray Imports, The ballas and the Russians will no longer be hostile to each other
  • The Families will have more influence in Playa del Seville
  • The Northside Temple is now dominated by the Temple Drive Families (After The Green Sabre, they will lose them)
  • The Families will have more influence in Temple
  • The Jefferson Hospital is now slightly dominated by the families (the influence in that territory will increase as you progress with Sweet's missions)
  • Absolutely all territories, including the new ones, will be lost after the mission The Green Sabre
  • The Families will have the Tec-9 after Nine and Ak's, after the mission Robbing Uncle Sam the Families will have: 9mm, Tec-9 and Uzi (If you have all the graffiti, no weapon will be replaced)
  • After the mission "High Stakes Low-Rider" the Aztecas will no longer be hostile to you (assuming you are using Families Clothes)
  • Marina neighborhood is now dominated by the Aztecas
  • After the mission Just Business, the Russians will dislike you (If you had already passed the Gray Imports mission, they will hate you)
  • After the mission Gray Imports, the Russians will dislike you (If you had already passed the Just Business mission, they will hate you).
  • East Los Santos is Ballas and Vagos territory from Beginning in the game, East Lost Santos now seems like a rainbow, in some parts of east los santos it will have the ballas more influences, even some place of east los santos don't have any vagos at all and the vagos will have more influence in some parts (of course, after The  Green Sabre it will have the same power the two gangs)
  • The Vagos Will Hate you after the mission Wrong Side of the Tracks
  • The third skin of ryder used in Ryder mission now looks like the cutscene ryder skin only without his hat
  • Big Smoke's car color mistake code has been fixed (it's suppose that big smoke car will be a gray color, not blue by a mistake in the codes made by rockstar) 
  • In Drive Thru mission, the ballas will no more attack the kilo tray's car
  • Ryder will have more accuracy in robbing uncle sam but still can be killed
  • Ryder will not disappear after you complete Home Invasion and you can kill him (but you would not do that to a homie, right ?)
  • Ryder weapon and grove and vagos weapons in Catalyst has been replaced by a Tec-9
  • i rescued the missing dialogue of big smoke in Just Business
  • Now Mafboos will be in Just Business, Gray Imports and End of the Line
  • your Micro-SMG in Just Business had be replaced by a tec-9
  • Big smoke will have more accuracy in Wrong side of the tracks and just business
  • Now Kane had a new skin (the Balla 3 introduction skin) in "Los Sepulcros
  • You can enter to ZIP clothes shops after nines and ak's but the icon still invisible in the map (the others 2 shops will be unlocked in the same time as the vanilla game)
  • added new dialogues in Missions: Big Smoke, Ryder, Drive-by and Sweet's Girl

               - the cut dialoges of big smoke and CJ in the car

               - in Ryder mission, it will hear a funny reaction of ryder if CJ had a Afro

               - 3 extra dialogues in Drive-By at the beginning

               - in Sweet's Girl, it's added the funniest Sweet and his girlfriend dialogues and those will replace the 

                 random dialogues after pick up sweet

  • In Drive-Thru i changed the position on the passenger seat of sweet and big smoke, now they will be placed in the same place as the cutscene
  • After Catalyst, it will appears a Tec-9 in Emmet's place, but this time, it won't replace the old pistol
  • In Running Dog, the extra pistol pick-up in emmet's place is replaced by a Tec-9
  • the sweet's girlfriend skin is replaced by the beta one
  • In-Game Kendl's Skin is replaced by his Cutscene Skin
  • the east side of Willowfield is controlled by the seville boulevard families 

  • in Madd Dogg's Rhymes every guards will have silenced pistol instead of Uzi one

  • In Burning Desire, the vagos cars will be replaced by his gang car

  • After Reuniting The Families, the Families and the Aztecas will no longer be hostile to each other

  • After Reuniting The Families, a AK-47 pick-up will appear in Emmet's Place and it won't replace any of the others pick-up

  • Lung Capacity is increased at the start of the Game by 5% of 100% now you don't need to increase so much the Lung Capacity to do do "Amphibious Assault" but i recommend you to increase even more your Lung Capacity

  • In The Green Sabre, the cops will have MP5 (that will make sense of why CJ surrender)

 

Countryside Changes:

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  • After the mission The Green Sabre, You can go through San Fierro and Las Venturas without getting 4 stars
  • After The Green Sabre, it will desappear the Sweet's Greenwood (Because he's in the prision) of course, after "Home Coming" it will spawn again
  • After the green sabre, the vagos will have a tec-9 
  • Grove Street Families will dislike you after badlands (this because big smoke has ruler the families)
  • After badlands mission, the families and ballas will share grove street
  • After the First Call of "The Truth", the Vagos will initiate a gang war in Aztecas territory, after the mission Body Harvest, the Aztecas will lose everything
  • In Against the odds star wanted level has be reduced to 3 stars
  • In Small Town Bank Wanted Level has be increase to 4 stars (now the mission will be more Difficult, because the cops will respawn you in anywhere)
  • in Farewell, My Love woozie is replaced by Claude

 

San Fierro Changes

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  • The Rifas no longer control King's
  • The Rifas will have more influence in Doherty
  • The Rifas will have more influence in Battery point
  • Southside Doherty is now dominated by the Rifas
  • Juniper Hill is now dominated by the Russian and is their main territory
  • The Vietnam Gang will have more influence in Easter Basin
  • Now in T-Bone Mendez mission, the enemies skin has been replaced by bikers skin

  • The Vietnam Gang will dislike you after the mission Ran Fa Li

  • The Vietnam Gang will hate you after the mission Lure

  • After the Da Nang Thang Mission, the vietnam gang will lose their Pier 69 territory (is better to complete this mission before Pier 69 so you'd not be attacked by this gang)

  • After the mission Outrider, the Rifas will like you

  • After the mission Ice Cold Killa, the Rifas will dislike you

  • After the mission Pier 69, the Rifas will hate you.

  • After the mission Pier 69, the Rifas will lose Battery point territory (in some point of the story, the Aztecas will take this territory)

  • the bodies of Jizzy, T-bone and ryder will not disappears after you kill them 

  • i Changed Pier 69 completely, now ryder will die first and then T-Bone will escape to the boat, i also increased the accuracy of the enemies, the strongest one is T-bone, i warning you, don't confront t-bone while he's out of the boat, Ryder also is strong but not enough (of course i had to change some text in GXT files)

    NOTE: BEFORE SOMEONE ASK, NO, IT'S NOT THE SAME AS TTDISA, I COMPLETE DID IT WITHOUT ANY REFERENCES, SO, THERE'S SOME DIFFERENCES, ONE OF THEM IS WHAT T-BONE DON'T SAY ANY EXTRA DIALOGUE IN THE CHASE LIKE TTDISA AND OTHER IS THAT RYDER'S BODY WON'T DUPLICATE HIS BODY FTER DIE LIKE TTDISA, HOWEVER YOU CAN STILL SEE RYDER'S BODY IN THE WATER

  • After Pier 69, Ryder's picador won't spawn anymore, because he's DEAD

 

Desert Changes:

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  • Bayside and Bayside Marina is now dominated by the Rifas
  • in Interdiction, when you have to destroy the helicopters, the stars are desactivated but after you destroy the helicopters, you can get stars again
  • After the mission Learning to Fly, The four dragon casino and The Pink Swan is now dominated by the Triads
  • now you will have less time to enter in the secret laboratory in Black Project
  • the enemies in some mission will have extra accuracy like Black Project

 

Las Venturas Changes:

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  • The Italian Mafia now have many new territories, Las Venturas now is filled with territories of LC Mafia, now The Italian Mafia is the 3th most powerful gang in the game and if you have the mod Gang War Extended, it will appear in the gang stats
  • After the mission The Meat Business, The Italian Mafia will lose Whitewood States
  • After The Meat Business, The bikers will take over Whitewood States but it will be a weak territory
  • After the mission Breaking the bank at caligula's, many mafia territories will disappear, except the caligula casino and some others will still stands but they will lose great influence
  • After the mission Breaking the bank at caligula's, the italian mafia will hate you.
  • in Breaking The Bank at Caligulas, The swat team will have a ridiculous accuracy, soooo, i recommend you to have careful before grabbing that helicopter  

  • The Reward of "Breaking The Bank at Caligula's" will be 420.000 (yes, even will be show up in mission passed text)

 

Back to LS Changes

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  • After the mission Home Coming, the Families and the Triads will no longer be hostile each others
  • in Grove 4 Life, the eastside and southside idlewood can be take over
  • after riot and the beginning of Los Desperados, if you had take over the corona and little mexico territories, you will lose them (yes, because the vagos will take over again for the story)
  • now you only need the 30% of the territories to unlock the final mission 
  • in End of the Line Phase 1, the enemies will had 20% more accuracy, especially the first floor, so, i recommend you have careful, very careful

  • also give more Russian Skin in Floor 3

  • The AK of Smoke is replaced by the Spas Shotgun in the cutscene, of course, i had decrease his accuracy to not make it too difficult

  • The Shotgun of Tenpenny is replace also by the Spas of the Cutscene

  • Marina after End of the Line will be take over by the Aztecas, even if you had taken over that territory before

  • After The mission End of the Line, Doherty will be dominated by the Families

 

 

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Update Changes

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  • the traffic in poor areas in Daytime have been reduced
  • the traffic in night have been increased a little bit
  • the game will start in the morning again (the reason why i did this is because is illogical for sweet to do Mom's Funeral in night, anyway, this is the last time i will change this)
  • You guys remember that long message you get when you are busted or wasted ? well no more, now everytime you get that message scene, you will be able to move after 5 seconds (just like the remastered version)
  • The Seville Boulevad Families and Temple Drive Families now act like one, the Sevilles and Temples are now hostile to the player (not like the ballas to cj but still hostile
  • You can't recruit Seville or Temples anymore (there's still a way to recruit them but you have to find it yourself)
  • the Temple Families from Vinewood Cementery will not attack you but you still can't recruit them (unless...)
  • After Reuniting the Families, Sevilles and Temples will stop being hostile to CJ, and you can also recruit them again (anyway, after The Green Sabre they will dissapear)
  • the Aztecas will again be Hostile to Carl, only, ONLY if the player wears Families Gang Clothes, this i mean only Poor Green Clothes like the Green Hoody or the Green Shirt, any other actually decent Green Clothes like Green Pants or the Green Cap will not make them hostile to you)
  • after High Stake Lowrider, the aztecas will not attack you even with Gang Clothes 
  • since you only f*cks Los Santos Russian Gang, the Russian Mafia in San Fierro will not be agressive toward the player (they still Hostile but not to the same level as the Russian in LS)
  • some gangs density in the game have changed
  • now there's much more new dialogues and more Random Dialogues in LS Missions: Sweet and Kendl, Tagging up Turf, Nines and Ak's, Running Dog, Wrong Side of the Tracks, Just Business, Home Invasion, Catalyst, Robbing Uncle Sam, Los Sepulcros and some extra dialogues in phonecalls, any other dialogues which didn't made it are either dull or didn't fit for the game (note: only i recovered Dialogues from LS missions, later i will use more unused dialogues in more missions)
  • Burglary Trucks will not spawn until after Home Invasion
  • After The Green Sabre, the game will skip 7 days in-game (you can even see the Days passed stat change)
  • in Mike Toreno, the Bikers will appears as Toreno Kidnappers
  • since the cutscene was unavalible for the player, i have made CJ have only 5% of Lung Capacity, so you would still need to increase Lung Capacity, but the game ask you only above 5% of Lung Capacity to start the mission, so, you don't have to spend much time increase it)
  • in Pier 69, Ryder Position is changed to the Left Side of the Pier (this is to create a continuation with Ryder Overkill scene)
  • Rifas now controls Bayside instead of the Vagos
  • Grove 4 Life, Eastside and Southside Idlewwod are no longer necesarry for the mission, you can take this 2 territories before Grove 4 Life and you didn't have to take over again, however if you don't take any of this 2 territories you can take back for the mission)
  • i have decreased a little bit the Enemies accuracy in Breaking the Bank at Caligula and End of the Line

 

 

Update Changes 2

  Reveal hidden contents
  • improved the Gang Set system of the Seville and Temple, now i have fixed the bug of not letting you recruit peoples even if you had Recruit peoples cheat
  • i have redone everything from zero, i have improved some thing just like i have forgotten some thing
  • i added more traffic in night for average and rich areas
  • i added more damage to the AK (now is a little bit stronger than the M4 but is still less accurate)
  • i have redone the Russian Hate system
  • i've fixed the bug of the Blue hoody in the wardrobe
  • i have deleted some unused dialogues i had implemented before as they felt dull or didn't fit
  • After The Green Sabre, you can't no longer use the Johnson house until Home Coming
  • i have add more extra dialogues for almost every mission of the game, included some random dialogues
  • i also added some extra cinematic in-game scenes for some dialogues (yes, in futures update i will do more of theses)
  • Sweet is less useless, as i discovered a way for an NPC to eliminate his signals animation after they kills
  • this is one of the hardest update, 4 months to do
  • Sweet and Kendl, the ballas car will attack sweet or you, depending of who is the closest
  • in OG Loc, there will be another Vago driving the bike, and Freddy will be a passenger (this is because is very illogical for Freddy to Drive-By the player and perfectly make such turns)
  • also the driver will attack you if you left them reach their spot in ELS
  • i had changed some thing about ELS (this might be changed later in others update)
  • The Four Dragon casino will be closed until Woozie officially opens
  • in Drive-By, i make CJ quote of not being strapped only happen if you have 50 bullets to down of your machines guns
  • Beta Running Dog and Wrong Side of the Tracks have been added, i also fixed some bugs TTDISA had for those missions
  • Fixed some bugs in Just Business
  • i make the homie of Ryder don't magically disappear in Catalyst
  • i added a money recompense of Ryder in Robbing Uncle Sam
  • i gave Extra Weapons to the enemies of House Party, also Sweet stopped being unable to be killed by NPC so be careful
  • i THINK i fixed the bug of having ballas appearing in Glen Park after you take over
  • the Homies now are Hostiles to the Ballas in the cementery of Los Sepulcros
  • The cops now have Shotguns in The Green Sabre
  • I made the random Cops don't attack you in Small Town Bank
  • Claude now drives a ZR in Farewell My Love
  • i gave weapons to Ryder and Loco Sindicate in Photo Oportunity
  • Vietnameses now port Tec-9 outside of the missions
  • now the Rifas ports Tec-9 outside of the missions
  •  i fixed Ryder in the Water, now he have an In-Game dying animation
  • Guppy is in Pier 69
  • Ballas and Vagos stop being so aggressive after some points of the missions
  • Rifas power decrease after Yay Ka Boom-Boom
  • Stealing Two Bikes in Cop Wheels will give you automatically 2 stars (also they will call out your stupid haircut if you have one)
  • the FBI will not show aggressively if you don't shows hostiles intentions in Misappropiation
  • Funny dialogues happen if fly too close to the Control Tower in Saint Mark's Bistro
  • Guppy is in Breaking the Bank at Caligula's
  • i make one of the Idlewood Territories being optional too in Grove 4 Life (the Gas Station one)
  • i make extra events in End of the Lines part 3
  • i have deleted the Uzi from Varrios Los Aztecas until Los Desperados same with the Triads Ak until Breaking the Bank at Caligulas
  • The vagos will lose the Tec 9 after End of the Line
  • the Aztecas now controls Doherty at the same time as the Families (they will give the same influences as the families had before End of the Line)
  • Ballas and Vagos will hate you again after Home Coming and Los Desperados
  • i fixed the Ballas hates in Pimping Missions, this bug had the original GTA SA where the the ballas have their aggressively downgrade everytime you do Pimps Missions
  • the Difficulty of the Mission has been increased, enemies in many missions have increased their accuracy, recommended playing with more cautious but don't worry, i have made the Friendlier NPC better too 
  • i made some videos of changes i have made
  • retouched the news from WTCR

 

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Mod Recommended:

 

Link: https://www.mediafire.com/file/37s8pz0rlc5buay/Story+Mode+2.0.rar/file

 

LINK WITH MODLOADER (No GTA3.img):

 

https://www.mediafire.com/file/nubuc9ev0wc6ii4/Story+Moder+2.0+(with+Modloader).zip/file

 

CHAOS MOD

 

you guys should have heard of the Chaos mod for GTA San Andreas, well now it is possible to play that mod with Story Mode 2.0 without any problems with the PassCurrentMission effect, as you guys know, the PassCurrentMission automatically makes you pass the mission you're playing but since Story Mode modify the Main.scm, the effect of PassCurrentMission will makes the game crash except for some missions but do not worry, thanks that the owner had open the mod source, i was able you modify the PassCurrentMission effect so it can be compatible for the mod and do not make crashes (WARNING: do not recomment to use this link if you're not going to use it with Story Mode 2.0, this was made specifically for Story Mode 2.0, any other mod that changes the Main.scm or use the original one will cause in a crash, also for this to work perfectly, you need the last version of Story Mode 2.0) 

 

https://www.mediafire.com/file/ip2ye06jo9h1l8b/Modded_Chaos.zip/file

 

Screenshots

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Videos:

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Just wondering, does Story Mode 2.0 include the Hot Coffee 2.1 mod? I'm trying to get the most definitive experience of GTASA, and as far as I know, you can't use both Story Mode 2.0 + Hot Coffee 2.1 as they are both data/script mods. I've placed them both under modloader, started a new game, and only Story Mode 2.0 loaded. I've also put the Hot Coffee 2.1 mod inside of the data/script folder, with Story Mode 2.0 in modloader, and still no dice. I do not know how to modify the script files, so my question is, does Story Mode 2.0 include Hot Coffee 2.1, and if not, would you be willing to release a new version with it included?

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5 hours ago, turnpike said:

Just wondering, does Story Mode 2.0 include the Hot Coffee 2.1 mod? I'm trying to get the most definitive experience of GTASA, and as far as I know, you can't use both Story Mode 2.0 + Hot Coffee 2.1 as they are both data/script mods. I've placed them both under modloader, started a new game, and only Story Mode 2.0 loaded. I've also put the Hot Coffee 2.1 mod inside of the data/script folder, with Story Mode 2.0 in modloader, and still no dice. I do not know how to modify the script files, so my question is, does Story Mode 2.0 include Hot Coffee 2.1, and if not, would you be willing to release a new version with it included?

last time i tried, caused crashes, you can activate it by using Savegame editors

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