RedxYeti 0 Posted August 7, 2020 Share Posted August 7, 2020 mods installed: Silent Patch Silent ASI loader Project 2DFX SkyGFX Wesser Widescreen Fix Ginput SA_DirectX v2.0 any fixes? Link to post Share on other sites
ahmed13-2070 0 Posted January 13 Share Posted January 13 YOU CAN uninstall Project 2DFX OR DELETE ALL THE LINES IN ( SALodLights.ini) AND ENTER THIS LINES [LodLights] RenderLodLights = 1 MaxNumberOfLodLights = 25000 CoronaRadiusMultiplier = 0.75 SlightlyIncreaseRadiusWithDistance = 1 CoronaFarClip = auto CustomCoronaTexturePath = .\\corona.png [StaticShadows] RenderStaticShadowsForLODs = 0 //may reduce performance StaticShadowsIntensity = 2.0 StaticShadowsDrawDistance = 200.0 [SearchLights] RenderSearchlightEffects = 1 RenderOnlyDuringFoggyWeather = 1 SearchlightEffectVisibilityFactor = 0.4 SmoothEffect = 1 [DrawDistanceChanger] Enable = 0 MinDrawDistanceOnTheGround = 800.0 Factor1 = 8.0 Factor2 = 3.0 StaticSunSize = 50.0 [AdaptiveDrawDistance] Enable = 0 // Works only with DrawDistanceChanger enabled MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value [IDETweaker] TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance. NeonsDrawDistance = 2000.0 LODObjectsDrawDistance = 1300.0 GenericObjectsDrawDistance = 300.0 AllNormalObjectsDrawDistance = 0.0 VegetationDrawDistance = 1800.0 LoadAllBinaryIPLs = 1 PreloadLODs = 1 [Misc] FestiveLights = 0 Link to post Share on other sites