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The Shadow Blade


Gammoudicj

Recommended Posts

ajJyq2b.jpg

 

DESCRIPTION:

Hey guys, I'm back again after almost 4 years. This is a mission pack that I've been working on for some time, and I guess it's time to share with you. I hope that I'll finish it this time unlike my previous projects.

Without further adue, let's get down to business.

 

 

STORY:

"I lost my life because of you, my job, my dignity, MY FAMILY... I'm a wanted man by a country that I used to serve and bust my ass for day in and day out."

Fabio Saverio, who used to be an LSPD detective, finds himself a prime suspect for multiple murders. His wife and kids were slaughtered while he was working on a sensitive case.

He's now on a journey to find who's behind all his misery and make him pay for it.

 

 

 

 

MAIN THEME:

  

 

 

 

CHARACTERS:

 

Coming soon...

 

 

MISSIONS:

CHAPTER 1: Behind the scenes... Download (with mods.)

Prologue

Prologue (part 2)

Introduction

Watch your steps

What goes around comes around...

Stoned

CHAPTER 2: FLASHBACK

Your new case

Tragedy

Massacre

Countdown

Facing the unknown

Seeking for connection

A lead from the streets

Ride or die

An 'A'

Never blink

The O'Neils

Game launcher

In depth

Sea safari

Moment of truth (part 1)

Moment of truth (part 2)

Smart enough?

The Alpha Circle

Like a maze (Part 1)

Like a maze (Part 2)

Conclusion

Viper nest

One step into hell

Farewell...

 

 

 

 

TRAILER:

 

 

Coming soon...

 

 

 

 

 

REVIEWS:

 

 

Coming soon...

 

NOTE:

IT IS RECOMMENDED TO INSTALL THE MODS BEFORE PLAYING OTHERWISE THE MISSIONS WON'T MAKE ANY SENSE.

YOU WILL FIND ALL THE DETAILS IN THE README FILE.

 

 

 

CREDITS:

 

 

Gammoudicj for missions, logo, informations etc...

 

 

You for your feedback.

 

Edited by Gammoudicj
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11 minutes ago, boy of the cones said:

Sounds cool, I will review this when I can. :santa:

Sure man. I'm waiting for your feedback.

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Hey dude. I've got good news 😀

 

After reading your message the other day, I decided to play your missions pretty much right away since I had some spare time because I realized that otherwise I wouldn't be able to do it any time soon. After finishing ''The Shadow Ring'', I haven't touched GTA San Andreas even once, so...

 

 

Anyway, I played chapter 1. Thankfully for me, since I was kinda short on time as it was, missions weren't very long since the first 3 missions actually didn't have any gameplay (which really surprised me). It's extremely rare to see 3 missions in the entire mission pack that don't have gameplay portions at all, let alone 3 in a row. I really liked it! You've come a long way since your last mission pack and I mean, long!

Perhaps the best part in all the missions was the atmosphere you managed to create with actors and objects placement. Amazing work! Both exterior and interior scenes were on point in that regard. I believe you used DYOM# addon for many of the objects as I don't recall some of them being available in regular DYOM. The hotel room object placement from the first mission specifically was outstanding. The thriller/horror vibe was present in every shot. But also the drug lab, sewer, dumping grounds. Fantastic work with all of those!

The overall tension build-up throughout the chapter was very well executed. Interesting characters gave it a needed push (such as Garry and Fabio who were both extremely badass, but in two completely different ways. I also feel like Garry is more on the crazy side). Then there's the mystery man. I absolutely loved the mystery aspect of the chapter that he provided. It definitely adds to the tension build-up which of course connects to the psychological part of the whole thing. The gameplay in later missions were very well made as well, specifically the drug lab/casino/office shootout.

On top of that, I also managed to notice some awesome ''Easter Eggs'' of sorts. For example, you used the priest monologue from GTA V in the opening part of the 2nd mission. But also, something even better that many might miss - you used some of the dialogue lines throughout the mission pack from the Fast 5 movie. The Fast and Furious franchise is one of my favorite movie franchises of all time and I can pretty much recite the entire franchise 😁 Most of the dialogue lines used were by Hobbs' character (who is also a badass in Fast 5 just like your agents are badasses in the mission pack). I absolutely loved that!

 

All in all, the shots, the pace, the characters... Everything is cohesive. This might probably be your best mission pack. Keep up the good work, man! 😀

Edited by Jimmy_Leppard
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1 hour ago, Jimmy_Leppard said:

Hey dude. I've got good news 😀

 

After reading your message the other day, I decided to play your missions pretty much right away since I had some spare time because I realized that otherwise I wouldn't be able to do it any time soon. After finishing ''The Shadow Ring'', I haven't touched GTA San Andreas even once, so...

 

  Hide contents

Anyway, I played chapter 1. Thankfully for me, since I was kinda short on time as it was, missions weren't very long since the first 3 missions actually didn't have any gameplay (which really surprised me). It's extremely rare to see 3 missions in the entire mission pack that don't have gameplay portions at all, let alone 3 in a row. I really liked it! You've come a long way since your last mission pack and I mean, long!

Perhaps the best part in all the missions was the atmosphere you managed to create with actors and objects placement. Amazing work! Both exterior and interior scenes were on point in that regard. I believe you used DYOM# addon for many of the objects as I don't recall some of them being available in regular DYOM. The hotel room object placement from the first mission specifically was outstanding. The thriller/horror vibe was present in every shot. But also the drug lab, sewer, dumping grounds. Fantastic work with all of those!

The overall tension build-up throughout the chapter was very well executed. Interesting characters gave it a needed push (such as Garry and Fabio who were both extremely badass, but in two completely different ways. I also feel like Garry is more on the crazy side). Then there's the mystery man. I absolutely loved the mystery aspect of the chapter that he provided. It definitely adds to the tension build-up which of course connects to the psychological part of the whole thing. The gameplay in later missions were very well made as well, specifically the drug lab/casino/office shootout.

On top of that, I also managed to notice some awesome ''Easter Eggs'' of sorts. For example, you used the priest monologue from GTA V in the opening part of the 2nd mission. But also, something even better that many might miss - you used some of the dialogue lines throughout the mission pack from the Fast 5 movie. The Fast and Furious franchise is one of my favorite movie franchises of all time and I can pretty much recite the entire franchise 😁 Most of the dialogue lines used were by Hobbs' character (who is also a badass in Fast 5 just like your agents are badasses in the mission pack). I absolutely loved that!

 

All in all, the shots, the pace, the characters... Everything is cohesive. This might probably be your best mission pack. Keep up the good work, man! 😀

Thank you for your support bro. I already started working on the second chapter which I believe is gonna be huge.

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  • 2 weeks later...

@Gammoudicj

I forgot to give you a feedback about the chapter one of your Shadow Blade I played last week. Been doing cleaning stuffs and personal problems. So here it is :D

Spoiler

This MP is totally insane and breathtaking, Honestly I cannot express anything in such a masterpiece project you did and the way you put more efforts on all of this. It feels like a real movie as I played the first chapter. The whole introduction and plot amazed me, the object placements are way more amateur than other designers did, the chosen characters are way more badass. The length is well-balanced for every single mission (Some of it played through cutscenes, but fair enough)

 

I'm surely looking forward for the rest of content in this project you work.

That's all. (My apology for bad english comprehension)

 

Keep up the great work. You deserve a serious award for this :D

 

Edited by The John David
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1 hour ago, The John David said:

@Gammoudicj

I forgot to give you a feedback about the chapter one of your Shadow Blade I played last week. Been doing cleaning stuffs and personal problems. So here it is :D

  Hide contents

This MP is totally insane and breathtaking, Honestly I cannot express anything in such a masterpiece project you did and the way you put more efforts on all of this. It feels like a real movie as I played the first chapter. The whole introduction and plot amazed me, the object placements are way more amateur than other designers did, the chosen characters are way more badass. The length is well-balanced for every single mission (Some of it played through cutscenes, but fair enough)

 

I'm surely looking forward for the rest of content in this project you work.

That's all. (My apology for bad english comprehension)

 

Keep up the great work. You deserve a serious award for this :D

 

Thank you bro. Chapter 2 will be released soon. Stay tuned 😀

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  • 2 weeks later...
  • 4 weeks later...

20 missions done, 4 to go.

Screenshots will be posted this sunday. The release date is 30/09/2020.

Stay tuned and prepare to be amazed.

Edited by Gammoudicj
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  • 2 weeks later...
  • 3 weeks later...

Wanted to play something from the Showroom again and your project was one of the top ones in the list, and I was sorta hooked into the idea.

 

Anyway, since I only played the first chapter, I will leave a short review for it first before playing any more. There's both stuff to praise and issues to acknowledge as usual in any project, so I hope you take my personal take on your missions as something that can be used to keep improving, even though you are a pretty good designer already.

Spoiler

I'm gonna talk about the pros first. First and foremost, you did a very good job on object placement and actors. Your style of designing seems to lean towards emphasizing cinematic scenery and atmosphere more, which is interesting to experience as it's different from what I'm used to making. Starting with the very first scenes from the town hall (I think it was) with a lot of policemen guarding the territory with their own little animations each and barricades to protect them, ending with the nice reimaginations of the casino warehouse interior and the part after you leave the sewers, I have nothing but good things to say about the way the map is remade. It was fun to waltz through and shoot people through in an environment that was new. Speaking about shooting people, or rather action in general, I enjoyed how the gameplay aspect was executed. There has been stealth, all out combat and simple navigation all in one project for me to enjoy. I enjoy challenging missions, and yours were fun to play. The characters were fine, but that's something I want to go forward with in the other paragraph.

 

The project has it's fair share of cons, and I believe we have to start with the characters. I am somebody who prioritizes characters and story over other elements in my projects, so I payed attention to this. I think it's safe to say that Garry's character is probably the most outstanding character in the entire first chapter, even more outstanding than Fabio himself, which is good for a proper antagonist. However, being somebody who enjoys my fair share of TV series and movies, the absolute overdose of quotes from them put into this project sort of bothered me. Garry is a very obvious Negan from The Walking Dead, and since I believe there is atleast a vague limit to how many references or "easter eggs" can be used in one mission, I think your characters cross the limit one too many times. Garry himself owns up to (atleast) 5 direct quotes from Negan, which is what makes the character unoriginal. There are more characters that use quotes from projects like Fast and Furious, GTA 5 and The Punisher series. What I wanted more from you is more of your own personal input for the characters. The storyline itself is sometimes too similar to Marvel's The Punisher. The collision of two law enforcement departments at the end of the chapter are clearly a reinterpreted take on FBI headed by Rawlins (whom Garry is based on) and Homeland headed by Madani (whom the woman with the LVPD is based on) clashing for Frank Castle (who Fabio is based on) feels like a recycled story arc, but I am interested to see how the story develops in the second chapter in terms of whether it will be more original. You can use the base of other movies or TV series for your projects, but you should take the story and it's characters in other directions and reimagine them atleast so it doesn't feel like watching the same said movie or TV show. Other than that, killing Avery Carrington was unfortunately close to impossible unless you somehow manage to cross the room and use cover effectively (which I did in the second attempt), but that's the only notable gameplay flaw.

 

To conclude, this chapter was pretty good. I miss projects like these that have a lot of action packed into them, but, as made obvious by my second paragraph, the story and characters are lacking originality. I hope that whatever I said above doesn't demotivate you, but instead, inspires you to improve, as I can see you have potential and your missions are fun. I will be looking forward to playing more of this.

 

Edited by M.B. Kovas
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  • 5 weeks later...

Man, where is chapter 2?? I have played the first chapter long ago and I thought I would just wait for Chapter 2 so I can give you the full review but you went out of sight.

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  • 1 month later...
  • 1 month later...

Hey guys.

So first, I want to apologize for the delay of chapter 2's release, I've been busy a lot for the last few months, I barely had time to make two missions. Anyways, I finally managed to grab some free time and I will try to finish chapter 2 as fast as possible.

Its not gonna contain 24 missions anymore, 32 missions are planned, and trust me it's gonna be worth the wait.

Stay tuned 🙂

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  • 1 month later...

Hello friend gammoudicj I am a fan of your stories they are very good and it was to know if you are going to continue with the stories that you have not finished

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How strange in the beginning image he looks in a black suit hahahaha

okay friend, are you busy, excuse me?

 

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On 4/19/2021 at 11:53 PM, Gammoudicj said:

175394106_771292190193960_2746021367831596207_n.png?_nc_cat=105&ccb=1-3&_nc_sid=ae9488&_nc_ohc=UqmWHj9nuyQAX9i1K8x&_nc_ht=scontent.ftun10-1.fna&oh=24ddbaa80370a9ed3b7822fdf6545143&oe=60A2CEB2

I guess, you're making a map? I hope so :santa:

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I do not know why the skin of the fbi type and that of the other skin does not appear

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The John David
On 4/29/2021 at 8:48 AM, Gammoudicj said:

179034824_497256375020520_36715998252226

That's some pretty decent amusement park you've created out there! Well done! Still looking forward for the rest of the chapters. Hope you'll complete them up soon ☺️

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Gammoudicj
1 hour ago, The John David said:

That's some pretty decent amusement park you've created out there! Well done! Still looking forward for the rest of the chapters. Hope you'll complete them up soon ☺️

Let's just say that chapter 2 is about 60% done. A trailer is coming soon though so stay tuned. 

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hello note that in each city of gta sa there is a professional hit man for example in TCoAH which is in las venturas is nate madison in TToVR which is in sanfierro is vladimir Reynold and in POF which is in los santos is De

Just now, ZERO34 said:

Dean white

 

 

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