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# Red Dead Online: The Naturalist Update

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14 hours ago, Buddy Hightower said:

OK so I did the math.

A .22S (sedation) round cost 80 cents for 20 (4 cents each) from the new madam crazy lady.

To craft 1 it cost a .22LR round + a herb

A .22LR cost 40 cents for 60 (less than 1 cent per round or 0.00667 dollars each - which is 66% of a penny each)

Assuming you get the herb free by picking a poppy seed or by looting a crushed valerian root off an NPC, you are saving 0.0333 dollars (3 and 1/3 cent) by crafting one.

The pamphlet cost \$525 I think, so the question is how many rounds would you need to craft at a savings of .0333 dollars each to break even.

\$525 / \$0.0333 = 15,766 rounds...

and now add the time, which it takes to pick 16k flowers + craft 16k rounds...

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can you raise the XP for legendary animal missions and proacher missions for letting the counter go until 30 seconds?

like the exploit from the bounty hunter missions?

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Has anyone seen a spreadsheet of the sample sales for each animal?

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Did you guys know that you can start legendary mission with Harret, then skinn the animal and sell it to Gus after the mission end?

After selling it you can buy the different stuff that require legendary animal in trade.

Easy way to find a spesific animal, and since it’s legendary it seems to take a lot of shots, and you cant damage a legendary pelt either.

Saw this on GosuNoob channel  🙂

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1 hour ago, fryday said:

and now add the time, which it takes to pick 16k flowers + craft 16k rounds...

Don't need to, I'll never craft 16,000 rounds of .22S because it won't take that many to get to level 20 in the new role.

The pamphlet is a waste of money and a rip off unless you plan to use this role as your main focus and continue to take animal samples post level 20.

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1 hour ago, ilRae said:

Has anyone seen a spreadsheet of the sample sales for each animal?

CaliMeatwagon started working on a spreadsheet the day the update dropped.

Don't know if it's done yet, he's always good for those.

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I'm curious on how many new animals were added that are not in story mode, the only one I have seen on screenshots is the jaguar.

Are the legendary animals copy paste from story mode? or they have new fur variations?

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5 minutes ago, TheJesus1996 said:

I'm curious on how many new animals were added that are not in story mode, the only one I have seen on screenshots is the jaguar.

Are the legendary animals copy paste from story mode? or they have new fur variations?

I don't think any of them is a copy and paste tbh, at least the ones I've encountered.

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25 minutes ago, TheJesus1996 said:

I'm curious on how many new animals were added that are not in story mode, the only one I have seen on screenshots is the jaguar.

Are the legendary animals copy paste from story mode? or they have new fur variations?

they're all just reskins, not like story mode where they were bigger

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31 minutes ago, Viewbob said:

they're all just reskins, not like story mode where they were bigger

Anyone tried leaving them in some vinegar for 24 hours?

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Posted (edited)

A small change that went unnoticed and wasn't mentioned in patch notes, the low goods threshold for trader camp raids increased from 30 to 50. You are now exposed to camp raids once you are at half capacity of your Trader business. Not sure why it wasn't like this before.

Edited by Fun 2

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On 7/30/2020 at 12:10 AM, Krommer said:

For a LONG time the only "fix": I've wanted, more than content, was just animal spawns working with 16 plus players in a lobby. So I'm basically happy

to play again  I got THAT, with some content.

Totally this for me.  I'm just stoked to be able to hunt again.  And the additions of legendary animals and the trapper are making me fall in love with playing again.

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Just ranked 20 on the naturalist role, like what everyone has been saying once you hit rank 5 and get missions it gets more fun and was exciting to see the legendary animals and what variation they'd have that makes them stand out and was kinda fun taking out the poachers. However I dont really think the update role was for me, better yet I don't have to worry about Harriet hitting me with that strange spray if I run over a rabbit or anything haha.

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so far im not really a fan of this dlc. it seems like a rehash of what we already have. with a few new things. oh wow we can sedate animals now by pumping a thousand bullets in an animal. so exciting. i was optimistic about the update but now it feels boring. i reached rank six today. yes i know im so slow. thats how little im enjoying this. i did play a legendary mission. the beaver one. it was okay but nothing amazing. i also did a free mode even escorting a cougar through pikes basin. it was kind of boring since so many people were in the lobby and i had very little to do. but i got a sample from the cougar and a lot of xp. so i will keep playing them until i get to level 20. i really hope there is some good stuff in the drip feed. because as of now im not impressed. should i also go into how bad harriet is? i would probably give the dlc a 2/10 so far. it could grow on me eventually. but for now im just trying to grind as quick as possible so i can be done with it.

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I may have missed the explanation, but what is the reason for ever “reviving” an animal you sedate? I think I saw “to keep it safe from predators”??? Besides a tiny XP gain, why the heck would I spend \$5 per animal to revive them? What is gained by reviving?

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27 minutes ago, mas0764 said:

I may have missed the explanation, but what is the reason for ever “reviving” an animal you sedate? I think I saw “to keep it safe from predators”??? Besides a tiny XP gain, why the heck would I spend \$5 per animal to revive them? What is gained by reviving?

You get a whole 11xp for reviving animals. Like you said I think Harriet's explanation was to make it less vulnerable. Earlier today another player sedated a wolf and I took a sample as well. About 15 seconds after the animal woke up it came charging after me so I killed it, and I got negative honor for "killing a sedated animal." So I'm wondering if you sedate an animal and don't revive and another animal/player attacks it and kills it if you'll get negative honor. But since honor is so easy to gain the only real reason for reviving an animal is if you need the xp

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Posted (edited)
On 7/30/2020 at 5:16 PM, Buddy Hightower said:

OK so I did the math.

A .22S (sedation) round cost 80 cents for 20 (4 cents each) from the new madam crazy lady.

To craft 1 it cost a .22LR round + a herb

A .22LR cost 40 cents for 60 (less than 1 cent per round or 0.00667 dollars each - which is 66% of a penny each)

Assuming you get the herb free by picking a poppy seed or by looting a crushed valerian root off an NPC, you are saving 0.0333 dollars (3 and 1/3 cent) by crafting one.

The pamphlet cost \$525 I think, so the question is how many rounds would you need to craft at a savings of .0333 dollars each to break even.

\$525 / \$0.0333 = 15,766 rounds...

But with pamphlet you can do your ammo at anywhere

Edited by Don Maximus Meridius

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Posted (edited)
51 minutes ago, mas0764 said:

I may have missed the explanation, but what is the reason for ever “reviving” an animal you sedate? I think I saw “to keep it safe from predators”??? Besides a tiny XP gain, why the heck would I spend \$5 per animal to revive them? What is gained by reviving?

I believe nothing, to be a nice guy i supposed lol. Thats up to the player. An interesting doubt i have is if the sedate ammo can be used in humans, horses or domestic animals as dogs or cats...

Edited by darkmaster234

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Posted (edited)
32 minutes ago, RaigeGames said:

You get a whole 11xp for reviving animals.

Yeah, 13 xp for me (think I must have some bonus on, from wheeler rawson or something.)

I was doing it originally, while I still do it if I'm going to take a photo of it after (won't count if it is sedated, on the ground.)

Now I mostly stopped reviving, especially around Lagras, just sedating the BILLION gators I now see; it would just take too much time, since

I might be doing the lasso trick to drag them out of the water to boot.

Agreed that I won't be doing this role after 20. I'll get the Horse./other stuff, then only be using Harriet to do a Legendary animal mission to

kill it for Gus/ turn it in to Cripps  Maybe that is the reason they "broke" our hunting wagon? Heard you can use it again if you go the

stable, but they probably figure most players won't bother. I'm up to 11 now, going much faster with me just doing Legendary, Poacher, some

animal samples in the area too, etc.

Edited by Krommer

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2 hours ago, darkmaster234 said:

I believe nothing, to be a nice guy i supposed lol. Thats up to the player. An interesting doubt i have is if the sedate ammo can be used in humans, horses or domestic animals as dogs or cats...

Cats dont Work, they die.  never tried a human, but im curious too

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I've enjoyed reviving predators near friends to troll them. They seem to attack a player right away that didn't sedate them. Especially wolves.

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I just encountered a legendary boar at rank 3, right near manzanita post. oh, so what do I do?! well, I took a photo, then I defended it against wolves, which were attacking the boar and me b2b suddenly. then I followed the boar again, sedated it and took a sample....and for all that I got NO ROLE XP. is this sh*t bugged?!?

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Posted (edited)
20 hours ago, Fun 2 said:

A small change that went unnoticed and wasn't mentioned in patch notes, the low goods threshold for trader camp raids increased from 30 to 50. You are now exposed to camp raids once you are at half capacity of your Trader business. Not sure why it wasn't like this before.

I have still never had my camp raided once

Edited by Ring Dang Do

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4 minutes ago, BUT THE BENZ said:

I just encountered a legendary boar at rank 3, right near manzanita post. oh, so what do I do?! well, I took a photo, then I defended it against wolves, which were attacking the boar and me b2b suddenly. then I followed the boar again, sedated it and took a sample....and for all that I got NO ROLE XP. is this sh*t bugged?!?

Sell the Sample for XP and dollars

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Anyone who had bought the new legendary outfits, is there any who you can use that is not to hot to wear in new Austin?

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50 minutes ago, Waingro said:

That reminds me of something: in order to have everything stamped to sell info to Harriet, does that include ticking the boxes for killing and skinning? Because if it does, then ...did R* not think that through?

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1 hour ago, BUT THE BENZ said:

I just encountered a legendary boar at rank 3, right near manzanita post. oh, so what do I do?! well, I took a photo, then I defended it against wolves, which were attacking the boar and me b2b suddenly. then I followed the boar again, sedated it and took a sample....and for all that I got NO ROLE XP. is this sh*t bugged?!?

not bugged at all, you need to sell the samples to Harriet.

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39 minutes ago, Commander S said:

That reminds me of something: in order to have everything stamped to sell info to Harriet, does that include ticking the boxes for killing and skinning? Because if it does, then ...did R* not think that through?

You get a stamp for selling the animal's sample to Harriet.

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Posted (edited)
2 hours ago, Waingro said:

That's why I play just LA and poaching missions. Not a big fan of running after a deer to sedate it, but I must admit, the missions from this update are fun af. And they took me by surprise when I saw that is not the same mission for a specific LA when you play it again.

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