cerdopalo Posted July 28, 2020 Share Posted July 28, 2020 (edited) hi im new at modding how do i make a npc (grove member) spawn in burger shot Edited July 28, 2020 by cerdopalo Link to comment Share on other sites More sharing options...
Strs Posted August 8, 2020 Share Posted August 8, 2020 0860: link_actor [email protected] to_interior 6 what kind of spawn you want ? as your group member in interior or just like that as they spawn in streets ? without in your group ? be specific man cerdopalo 1 Link to comment Share on other sites More sharing options...
cerdopalo Posted August 9, 2020 Author Share Posted August 9, 2020 11 hours ago, Strs said: 0860: link_actor [email protected] to_interior 6 what kind of spawn you want ? as your group member in interior or just like that as they spawn in streets ? without in your group ? be specific man i need to spawn a fam1 pedestrian in burger shot this is what i need like when they spawn in tstreets Link to comment Share on other sites More sharing options...
Strs Posted August 9, 2020 Share Posted August 9, 2020 {$CLEO .cs} 0000://Spawn fam1 in burger shot :1 0001: wait 5 ms 00D6: if 0256: player 0 defined 004D: jump_if_false @1 094B: v$Burger = get_active_interior_name_from_actor $PLAYER_ACTOR // 16-byte string 00D6: if 8846: string v$Burger empty // same as 0844 004D: jump_if_false @1 00D6: if 08F9: v$Burger == "FDBURG" 004D: jump_if_false @1 077E: get_active_interior_to [email protected] 0247: load_model #FAM1 038B: load_requested_models 009A: [email protected] = create_actor_pedtype 8 model #FAM1 at 366.749023 -65.649078 1001.507813 0173: set_actor [email protected] Z_angle 177.370087 0860: link_actor [email protected] to_interior [email protected] 01C2: remove_references_to_actor [email protected] 0249: release_model #FAM1 :B 0001: wait 5 ms 00D6: if 0256: player 0 defined 004D: jump_if_false @B 077E: get_active_interior_to [email protected] 00D6: if 0038: [email protected] == 0 004D: jump_if_false @B 0002: jump @1 cerdopalo 1 Link to comment Share on other sites More sharing options...
cerdopalo Posted August 10, 2020 Author Share Posted August 10, 2020 16 hours ago, Strs said: {$CLEO .cs} 0000://Spawn fam1 in burger shot :1 0001: wait 5 ms 00D6: if 0256: player 0 defined 004D: jump_if_false @1 094B: v$Burger = get_active_interior_name_from_actor $PLAYER_ACTOR // 16-byte string 00D6: if 8846: string v$Burger empty // same as 0844 004D: jump_if_false @1 00D6: if 08F9: v$Burger == "FDBURG" 004D: jump_if_false @1 077E: get_active_interior_to [email protected] 0247: load_model #FAM1 038B: load_requested_models 009A: [email protected] = create_actor_pedtype 8 model #FAM1 at 366.749023 -65.649078 1001.507813 0173: set_actor [email protected] Z_angle 177.370087 0860: link_actor [email protected] to_interior [email protected] 01C2: remove_references_to_actor [email protected] 0249: release_model #FAM1 :B 0001: wait 5 ms 00D6: if 0256: player 0 defined 004D: jump_if_false @B 077E: get_active_interior_to [email protected] 00D6: if 0038: [email protected] == 0 004D: jump_if_false @B 0002: jump @1 it will spawn in every burger shot ?? Link to comment Share on other sites More sharing options...
Strs Posted August 10, 2020 Share Posted August 10, 2020 yes Because gta sa has only 1 interior cerdopalo 1 Link to comment Share on other sites More sharing options...
cerdopalo Posted August 11, 2020 Author Share Posted August 11, 2020 15 hours ago, Strs said: yes Because gta sa has only 1 interior ok Link to comment Share on other sites More sharing options...
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