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LukasAws

Target marker placement

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LukasAws

Easy question. What opcode is used to place a target marker at some coordinates? (that marker that you can place anywhere on the "map" menu)

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ZAZ

no opcode, it's hardcoded

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OrionSR

Maybe these codes can produce the desired effect.

 

const
//  TargetMarkerOffset = 72 // mobile
//  TargetBlipE = [email protected]       // "gMobileMenu" +0x48
  TargetBlipE = 0xBA6774  // PC
  Sprite_Player_target=41
  BlipOnly = 2
end

:Remove_Target_Marker
0A8D: [email protected] = read_memory TargetBlipE size 4 virtual_protect 0 // TargetBlip handle
if
  075C:   does_blip_exist [email protected]
then
  0164: remove_blip [email protected]
  0A8C: write_memory TargetBlipE size 4 value 0 virtual_protect 0 // clear handle for next blip
end

:Add_Target_Marker
02A8: [email protected] = add_sprite_blip Sprite_Player_target at -1449.87 2591.85 54.8378 // long range blip 
018B: change_blip_display [email protected] to BlipOnly
0A8C: write_memory TargetBlipE size 4 value [email protected] virtual_protect 0 // give menu control of blip handle

 

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LukasAws
20 hours ago, OrionSR said:

Maybe these codes can produce the desired effect.

 

const
//  TargetMarkerOffset = 72 // mobile
//  TargetBlipE = [email protected]       // "gMobileMenu" +0x48
  TargetBlipE = 0xBA6774  // PC
  Sprite_Player_target=41
  BlipOnly = 2
end

:Remove_Target_Marker
0A8D: [email protected] = read_memory TargetBlipE size 4 virtual_protect 0 // TargetBlip handle
if
  075C:   does_blip_exist [email protected]
then
  0164: remove_blip [email protected]
  0A8C: write_memory TargetBlipE size 4 value 0 virtual_protect 0 // clear handle for next blip
end

:Add_Target_Marker
02A8: [email protected] = add_sprite_blip Sprite_Player_target at -1449.87 2591.85 54.8378 // long range blip 
018B: change_blip_display [email protected] to BlipOnly
0A8C: write_memory TargetBlipE size 4 value [email protected] virtual_protect 0 // give menu control of blip handle

 

I will for sure try that. Thank you

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LukasAws
On 7/27/2020 at 3:11 AM, OrionSR said:

Maybe these codes can produce the desired effect.

 

const
//  TargetMarkerOffset = 72 // mobile
//  TargetBlipE = [email protected]       // "gMobileMenu" +0x48
  TargetBlipE = 0xBA6774  // PC
  Sprite_Player_target=41
  BlipOnly = 2
end

:Remove_Target_Marker
0A8D: [email protected] = read_memory TargetBlipE size 4 virtual_protect 0 // TargetBlip handle
if
  075C:   does_blip_exist [email protected]
then
  0164: remove_blip [email protected]
  0A8C: write_memory TargetBlipE size 4 value 0 virtual_protect 0 // clear handle for next blip
end

:Add_Target_Marker
02A8: [email protected] = add_sprite_blip Sprite_Player_target at -1449.87 2591.85 54.8378 // long range blip 
018B: change_blip_display [email protected] to BlipOnly
0A8C: write_memory TargetBlipE size 4 value [email protected] virtual_protect 0 // give menu control of blip handle

 

Oh. My. God. You are AWESOME It works perfectly. just need to fix my code just a bit and the masterpiece will be done. Thank you kind man

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