Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

[SA] Alternative for opcode 03C4 and 0151


In45do
 Share

Recommended Posts

Hi everyone! I've been creating a script and I want to display enemies health bar with opcode 03C4 and 0151. But those opcodes requires global variables and I have learned using global variables could cause some bugs and crash. So is there other alternative for these opcodes?

03C4: set_status_text $BEEFYBARON_SCORE type 0 GXT 'ZER2_43' // global_variable  // Score ~1~
0151: remove_status_text $1924

PS: I've tried call scm function method but it doesn't seem to work.

Link to comment
Share on other sites

with 038E: or display texture

 

 

{$CLEO .cs}
:TXD_Bar_1//unstable
03A4: name_thread 'HBAR'

:TXD_Bar_4
wait 0
if
0256:   player $PLAYER_CHAR defined
jf @TXD_Bar_4

:TXD_Bar_126
wait 0
if
0256:   player $PLAYER_CHAR defined
jf @TXD_Bar_582
//if
//0AB0:   key_pressed 8
//jf @TXD_Bar_126
0226: 11@ = actor $PLAYER_ACTOR health
0093: 11@ = integer 11@ to_float
0087: 12@ = 11@  // floating-point values only
0013: 12@ *=  1.5  // floating-point values
0013: 11@ *=  0.8  // floating-point values
0007: 13@ =  450.0  // floating-point values
0063: 13@ -= 11@  // floating-point values
03F0: enable_text_draw 1
//038E: draw_box_position 13@  21.0 size 12@  14.0 RGBA 150  0  0  255
038E: draw_box_position 13@  21.0 size 12@  14.0 RGBA 150  0  0  255
jump @TXD_Bar_126

:TXD_Bar_582
//03F0: toggle_text_draw 0
jump @TXD_Bar_4

 

 

{$CLEO .cs}
:TXD_Bar_1
03A4: name_thread 'STSB'

:TXD_Bar_4
wait 0
if
0256:   player $PLAYER_CHAR defined
jf @TXD_Bar_4
0390: load_txd_dictionary 'LD_DUAL' 
038F: request_texture "Health" as  1  // Load dictionary with 0390 first
038F: request_texture "black" as  2  // Load dictionary with 0390 first
wait 500

:TXD_Bar_16
wait 0
if
0256:   player $PLAYER_CHAR defined
jf @TXD_Bar_32
0226: 11@ = actor $PLAYER_ACTOR health
0093: 11@ = integer 11@ to_float
0087: 12@ = 11@  // floating-point values only
0013: 12@ *=  1.5  // floating-point values
0013: 11@ *=  0.8  // floating-point values
0007: 13@ =  450.0  // floating-point values
0063: 13@ -= 11@  // floating-point values
03F0: text_draw_toggle  1
038D: draw_texture 2 position 300.0  21.0 size 304.0  14.0 RGBA 180  180  180  255 
038D: draw_texture 1 position 13@  20.0 size 12@  10.0 RGBA 180  180  180  255 
jump @TXD_Bar_16

:TXD_Bar_32
03F0: toggle_text_draw 0
jump @TXD_Bar_4

 

 

 

 

 

 

 

Link to comment
Share on other sites

Thank you ZAZ!

 

I was hoping for more computation method but drawing texture is the best solution for now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.