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KingHadu

Is FiveM worth it? do you get hair type and body types etc that other people see?

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KingHadu

I am curious about FiveM it has some really nice unique looking characters but are those mods? or is it mods built into FiveM so that when you create your cool looking character other people on the server will see it?

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Quinn_flower
2 hours ago, KingHadu said:

I am curious about FiveM it has some really nice unique looking characters but are those mods? or is it mods built into FiveM so that when you create your cool looking character other people on the server will see it?

yes and yes

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KingHadu
3 hours ago, Quinn_flower said:

yes and yes

wait wait wait

 

So you are saying if I install FiveM I can play on a server that will already have all the mods installed? so if I create a Ada Wong from Resident Evil using the ingame settings it means others will see it just as how I have it?

 

Also how is FiveM compared to regular GTA online do you do missions like import export and earn money the same way?

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suicidal_banana

Why dont you just try it?

And theres also mp mods that didnt nearly cost us GTA modding as a whole, food for thought

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ddarko12
11 hours ago, KingHadu said:

wait wait wait

 

So you are saying if I install FiveM I can play on a server that will already have all the mods installed? so if I create a Ada Wong from Resident Evil using the ingame settings it means others will see it just as how I have it?

 

Also how is FiveM compared to regular GTA online do you do missions like import export and earn money the same way?

Anything you can imagine is possible... lol. Try it.

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KingHadu

ok I just realized there is no money in FiveM so you aren't going to be doing stuff to earn money etc so it isn't for mee it's just a role playing thing

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Gutslab
21 hours ago, KingHadu said:

ok I just realized there is no money in FiveM so you aren't going to be doing stuff to earn money etc so it isn't for mee it's just a role playing thing

there are roleplay servers on FiveM where you DO earn money by doing jobs. if you ever played sa-mp roleplay servers, it'll be similar.

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Pedinhuh
On 7/26/2020 at 1:10 PM, KingHadu said:

ok I just realized there is no money in FiveM so you aren't going to be doing stuff to earn money etc so it isn't for mee it's just a role playing thing

That's literally one the best argument on its favor over Online, but you do you.

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Geisterfaust
On 7/26/2020 at 7:10 PM, KingHadu said:

ok I just realized there is no money in FiveM so you aren't going to be doing stuff to earn money etc so it isn't for mee it's just a role playing thing

One of the most bizarre things I have ever heard. No, it is not some role playing thing. Some of the best of racing communities are there, including Broughty gang. Amazing modes inspired by the Cops and crooks are there too. Basically, everything is there: roleplay, any selection or lore-friendly cars, populated DMs and last but not least, servers with moderators that will kick and ban cheaters and morons abusing rules.

 

 Playing vanila online on PC in 2020 while ignoring FiveM, you should have some serious reasons against it and not having money is not going to cut it. Watch this video:

 

 

It showcases some of the servers that you may be interested in.

 

 

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Yinepi

There is a reason why GTAO is successful. And that reason is money. Money drives players to do missions/jobs which then earns them money to which they can buy things. This gives players a sense of achievement and accomplishment. Take that away and you have no reason to play.

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HamwithCheese
1 hour ago, Yinepi said:

Take that away and you have no reason to play.

I mean, being fun would be a pretty good reason to play.

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Inked.

this thread turned yikes real fast

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Yinepi
Posted (edited)
1 hour ago, HamwithCheese said:

I mean, being fun would be a pretty good reason to play.

But what's the incentive to continue playing if everything is handed to you on a silver platter? What's gonna make me become addicted and want to come back and play if I have nothing to gain from playing?

There is a reason most games have a goalset and some sort of financial economy, whether it be money, xp, whatever.

Edited by Yinepi
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HamwithCheese
2 hours ago, Yinepi said:

But what's the incentive to continue playing if everything is handed to you on a silver platter?

I didn't say everything needed to be free, I just said being fun is supposed to be the biggest reason to to play a game 

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Quinn_flower
5 hours ago, Yinepi said:

There is a reason why GTAO is successful. And that reason is money. Money drives players to do missions/jobs which then earns them money to which they can buy things. This gives players a sense of achievement and accomplishment. Take that away and you have no reason to play.

Hi r* 

 

We still dislike you 🖕🏼

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Yinepi
Posted (edited)

 

 

38 minutes ago, Quinn_flower said:

Hi r* 

 

We still dislike you 🖕🏼

Yes, and because I understand game design so I must be Rockstar. hurr durr.

Edited by Yinepi
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BadaBing_1996
2 hours ago, Yinepi said:

 

 

Yes, and because I understand game design so I must be Rockstar. hurr durr.

Looking for ways to make games a chore and a grind isn't good game design, you clearly don't understand what fun is.

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Geisterfaust
Posted (edited)
10 hours ago, Yinepi said:

But what's the incentive to continue playing if everything is handed to you on a silver platter? What's gonna make me become addicted and want to come back and play if I have nothing to gain from playing?

  1. Cheater-free zones with pre-approved players and actual moderators;
  2. Basically no restrictions on what you can do: you can RP, grind (yes, there are grind FiveM servers), do advanced DMs on big ass maps with high props limit unavailable in regular DM creators, use whatever car and player models you like including restricted police clothing;
  3. High sync speed. It's just faster than GTAO;
  4. Up to 1024 players theoretically, easy 100-200 on a server;
  5. Custom radar blips, weather control and basically custom session rules;

 

You can say what you like, but FiveM is just more advanced, more free and less restrictive version of GTA online. Finding proper server and people to play with is an issue, but playing public online in vanila game is... let's say outdated in 2020.

 

Another matter: my best experience of GTAO was related to the people I have played with. Custom sessions and ability to gather like-minded players while avoiding griefing morons is a must.

 

6 hours ago, Yinepi said:

Yes, and because I understand game design so I must be Rockstar. hurr durr.

GTAO presents one of the sh*ttiest game designs ever: slow, unbalanced, unsecure connection with hyper-cluttered interface and primitive AI and isntaspawns behind your back. Sorry to break it to you, but GTA Online game design sucks massively. The game is plagued with bad design decisions from inescapable mission selection pools to mandatory 4-players restrictions.

Edited by Geisterfaust
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YELLOW ZOOMER WITH DRONE
14 hours ago, Yinepi said:

There is a reason why GTAO is successful. And that reason is money. Money drives players to do missions/jobs which then earns them money to which they can buy things. This gives players a sense of achievement and accomplishment. Take that away and you have no reason to play.

First of all, succesful or popular ≠ good, GTA Online itself being an obvious example of it.

 

Secondly, if the only thing that keeps players actually playing your game is to keep doing the same old things over and over instead of, you know, actually having fun, well, maybe your game isn't as good as you think.

 

No wonder why everyone who eventually overcomes the need for grinding (by either legitimate or not methods) finds out that the game is actually shallow as f*ck and fairly mediocre in several aspects.

 

12 hours ago, Yinepi said:

But what's the incentive to continue playing if everything is handed to you on a silver platter? What's gonna make me become addicted and want to come back and play if I have nothing to gain from playing?

There is a reason most games have a goalset and some sort of financial economy, whether it be money, xp, whatever.

I mean, do you actually need to see a meaningless number (your ingame bank account, your level,  your K/D or whatever) rise in order to actually motivate you to play the game?

 

Whatever happened to playing games just for the hell of it? 

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Marciliojunior01

I have never been a fan of mods on a game, it doesnt matter which one i always prefer to play it "stock", so fiveM is not for me. I might be in the monority here but i prefer to play something with the assets the developers let to me. 

Putting that aside i can see why so many people like fiveM, it just take away what most "veterans" dislike about gta online, creating a more friendly envoirment (not taking into account that roleplay thing because that to me is just weird), but i also feel like most of the servers lack the sense of accomplishment that was said before. The argument about being fun doesn't really work in the long run, is really rare to a non pvp focused game to stay relevant after years only taking into account the fun factor, liking it or not a game being grind focused makes people stay. Another thing that i really dislike about fivem is the abuse of power some from (if not most) moderators. If they just want to mess with you for no reason he does and there is nothing you can do about it. 

 

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Geisterfaust
1 minute ago, Marciliojunior01 said:

Another thing that i really dislike about fivem is the abuse of power some from (if not most) moderators. If they just want to mess with you for no reason he does and there is nothing you can do about it.

One of the most valid arguments here, very serious issue. But there are many servers and you can even create your own, so that's something. I should have brought that earlier.

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Marciliojunior01
1 hour ago, YELLOW ZOOMER WITH DRONE said:

 

I mean, do you actually need to see a meaningless number (your ingame bank account, your level,  your K/D or whatever) rise in order to actually motivate you to play the game?

 

Whatever happened to playing games just for the hell of it? 

It has always been like that specially for shooter games. 

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Geisterfaust
Posted (edited)
1 hour ago, YELLOW ZOOMER WITH DRONE said:

I mean, do you actually need to see a meaningless number (your ingame bank account, your level,  your K/D or whatever) rise in order to actually motivate you to play the game?

I think rank locks or skill locks are much more interested, but not in the way Arena wars did that.

 

For me the ultimate goal is to have fun. These days I'm only playing WRC and Dirt Rally 2.0, but I'm not into leaderboards at all since I do believe that the spirit of rallying is not to learn tracks. When I want to cruise I'm going to Horizon 4, where most of the cars I've got on the silver plate like some people could say. And guess what, the game is still good, because the new cars are mostly awesome and beautifully modeled.

Edited by Geisterfaust
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Jenkiiii
14 hours ago, Yinepi said:

But what's the incentive to continue playing if everything is handed to you on a silver platter? What's gonna make me become addicted and want to come back and play if I have nothing to gain from playing?

There is a reason most games have a goalset and some sort of financial economy, whether it be money, xp, whatever.

I agree with what you say, but you have to be careful when promoting the grind over fun. If the grind is fun for you, then making in-game money will be the core of GTA online, as it is for many of us. Personally, I like statistics and I like seeing the numbers tick forward an inch, but I have many friends who hate them and simply want to play the game with the content unlocked from day one.

 

A good example is season passes. My son plays Apex Legends, which is similar to Fortnite. If you buy the season pass, you unlock new skins, backdrops, taunts, etc.; as you go along, but if you don't buy the season pass they don't unlock, so I eventually bought the season pass to unlock it all. He literally spent 10 minutes applying skins and other additions before going back to the game. Basically, I should have bought the season pass earlier to make the experience more organic.

 

For me, playing FiveM and having everything available all in one go is like having five Christmases all at once. Totally overwhelming and fantastical, but kind of artificial.

 

3 hours ago, Geisterfaust said:

You can say what you like, but FiveM is just more advanced, more free and less restrictive version of GTA online. Finding proper server and people to play with is an issue, but playing public online in vanilla game is... let's say outdated in 2020.

You're the greatest guy, but that statement about being "more advanced" is laughable. FiveM is only as advanced as the core game it is based on, nothing more. It is not its own game, and GTA online itself is more advanced because it is the seed for everything else. When a new update comes out, it is suddenly the most advanced thing in the GTA online universe, and only then can the modders get their hands on the code and start tweaking it the way they like. I'm sorry, but it's a little bit arrogant calling a modded version more advanced and referring to core GTA online as vanilla and other disparaging phrases.

 

On the other hand, I wish Rockstar would start branching out into a more community-based system, allowing talented programmers and admins to improve their game in a semi-official or validated way instead of remaining so internalized. The barrier between Rockstar and its loyal fans has to break down at some point, the question is when?

 

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YELLOW ZOOMER WITH DRONE
20 minutes ago, Jenkiiii said:

A good example is season passes. My son plays Apex Legends, which is similar to Fortnite. If you buy the season pass, you unlock new skins, backdrops, taunts, etc.; as you go along, but if you don't buy the season pass they don't unlock, so I eventually bought the season pass to unlock it all. He literally spent 10 minutes applying skins and other additions before going back to the game. Basically, I should have bought the season pass earlier to make the experience more organic.

Completely unrelated but that part I highlighted is why I have an issue when people justify overpriced "micro" transactions when they're "jUsT cOsMeTiC", ignoring how videogames are an audiovisual medium and how, just like in real life, people care about looks (in a good way of course) and it's not something out of the ordinary when someone wants their ingame avatar to look unique, cool or whatever.

 

I mean, there's a reason why some games like Dark Souls, Monster Hunter, Warframe or even GTA Online have communities or even endgames based around fashion. Even in games like Fortnite, Apex Legends and COD, with limited customization options like skins, they're still a way for people to express themselves.

 

Just because cosmetic microtransactions don't break the meta of a game it doesn't give them a free pass for being unnecessary expensive most of the time.

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Marciliojunior01
29 minutes ago, YELLOW ZOOMER WITH DRONE said:

Just because cosmetic microtransactions don't break the meta of a game it doesn't give them a free pass for being unnecessary expensive most of the time.

I feel like the prices of the skins are partially fault of the playerbase. If people pay watever the devs put as a price without saying anything how would they know the prices are too high ?

Using apex as an example, everyone complained that the cosmetics were too expensive so EA started to offer better deals, now you can buy a skin and get 3 extra lootboxes "for free" for example. 

This is another criticism that can be applied to rockstar who never made anything about sharkcard prices despite player backlash, they are being worse than EA believe it or not. 

 

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Jenkiiii
Posted (edited)
51 minutes ago, YELLOW ZOOMER WITH DRONE said:

Just because cosmetic microtransactions don't break the meta of a game it doesn't give them a free pass for being unnecessary expensive most of the time.

Oh, I totally abhor season passes just to get skins and other cosmetic items, and if GTA online did the same, I would be off it in a flash.

 

Your comments kind of diluted my point, though, about playing the game for the grind or whether it would be better to get everything unlocked from day one? Can you imagine buying GTA online single player in 2013 and having enough millions to buy the golf club right from the start? It would render the story entirely pointless. My point is, GTA online ultimately fails because it is not enough to simply raid the Diamond Casino, make some millions and then have enough to buy everything you could realistically want. In fact, owning multiple businesses and making tens of millions is never enough - it's always just part of the endless grind - until Rockstar releases the next crazily priced car or item. This forces players into what feels like an endless and unrewarding job to always have 'enough', and it's that fear of never having 'enough' that makes us do the same repeat activities over and over gain, even when we're bored and depressed.

 

The problem isn't GTA online and its mission structure. There's nothing wrong with planning and grinding out a casino heist to make a packet of money, but there is something wrong with the game's pricing structure, the way that a JB700 originally cost $300,000, but now costs 1.3 million before you can enable its weapons (through further payment). So, Rockstar are just as guilty as everyone else of ramping up the prices for clothing items and cosmetics that shouldn't cost that much, and fall foul of wanting to make too much profit at the expense of its user base. And that's why I understand and applaud FiveM pioneers for trying to cut down on the grind and rid the game of griefers that Rockstar have positively encouraged over the years to make fetch and carry missions even harder, although the natural process of successfully raiding the casino once, maybe twice, is the best way to play the game; however, the reward should be tens, maybe fifties, of millions, not the rinse and repeat that we're used to just to have 'enough'.

 

Oh, and as a footnote. That's the reason I experimented with RDR2 online and quit it over a year ago because I couldn't bear the thought of trundling wagons across the map for 'just enough' model 2.0.

 

Edited by Jenkiiii
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SummerFreeze
16 hours ago, Yinepi said:

But what's the incentive to continue playing if everything is handed to you on a silver platter? What's gonna make me become addicted and want to come back and play if I have nothing to gain from playing?

There is a reason most games have a goalset and some sort of financial economy, whether it be money, xp, whatever.

It's certainly true that video games nowadays are purposefully designed to be addictive as a result of the continuing commodification of the medium.

 

But that absolutely doesn't mean video games should be addictive. Games can be fun and not addictive. They just wouldn't be as profitable then either.

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HamwithCheese
17 minutes ago, SummerFreeze said:

. Games can be fun and not addictive. They just wouldn't be as profitable then either.

And that's a sad truth. I tell myself if a game is perfect, people would buy it and keep playing it. Gta0 is so close yet so far from perfection, a lot of little changes could keep people engaged, but that's in a perfect world.

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Pizzahut

Yes, but the RP server spam, the desync, and the search function (server owners abusing tags e.g. deliberately not putting in the 'RP' tag so their server doesn't get filtered out) are just bad. So be aware of that. Extremely recommended searching for good FiveM servers on your preferred search engine.

 

Also, yes and yes.

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